-
Posts
129 -
Joined
-
One more thing you could leave out... Poison trap... At 35 my pets have so much AoE attacks that it would be a total waste...
-
Poison:
Get all but the Neurotoxic Breath and the Antidote... Antidote you could take (and lately I've begun to think that it would be good to have!) as in most teams, I'm actually the healer... BUT anyways... most of poison skills are great, but the Neurotoxic Breath is able to be ignored. -
No way to make them higher level... srry..
Beacons you place like any other items, they are added when you get the SG Beacon badge
Yeah, tried to do that too myself, but they won't fit that way... srry -
[ QUOTE ]
I haven't placed the beacons and wouldn't know how to replace them if I destroy them. How is that done?
[/ QUOTE ]
Beacons can be destroyed in raids... as any other item that is important to the base.
Then I have no idea why you can't place the second... as I said.. remove ANYTHING in the room you don't need, make the floor flat all over and then try again... all I can say really... I got 2 teleporters into the small room, so it can be done, but they need to be Next to eachother... or it won't work...
And yes, you can place defensive items in Vaults too -
[ QUOTE ]
I have done some work on the bench in the base and created a telepad and 2 Ignitorss (I think thats what they're called).
I don't appear to have a room to place the ignitors, does anyone know where they go? If thats not the right name, they are the defensive items that spew fire at enemies in the base.
The telepad is a wierd one. We have a teleporting room which allows for 2 telepads and only has one. We have enough power and control to cater for another one so can anyone tell me what the problem is?
[/ QUOTE ]
Igniter needs a "choke point" aka. Defensive rooms. Costs a bundle...
Teleporter, remove everything but the teleporter in the room, and try again. I'm asuming your using the small room... Stuff like the beacons can interfear with placement, as they need to be able to be destroyed, so a clear path is needed. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
however what I've found out is that if you cant manage to kill those 24 vines in time (with an 8 man team) they will respawn for the 8 man team.
[/ QUOTE ]
The Vines respawn no matter what... but when you get them down to 0, they don't count anymore... they respawn, but you don't need to kill them to attack the tree
Try it with 97.... THAT is a pain in the,.. BUM!
And if 8 people can't kill 24 vines in time... they suck!
[/ QUOTE ]
yeah i know, but I did it once, using the trick to spawn 24.. rush in with 8 ppl only to find out all but 2 went afk or crashed while we were killing those 24, resulting in us 8 having to clear 97 because those 24 werent destroyed in time :P
[/ QUOTE ]
Don't see how that happened... if you got 24 vines to begin with, that doesn't change... even if people drop or go afk...
I just did the respec with my SG today, all went perfectly! One thing... I got a respec... !! And I have already gotte it from the first one...
SO...
If noone knew this, the Respec trials are on timers... you can do them as often as you like, and I think that every 7 days you can be awarded a respec....
No more whining over only being able to get 3 respecs
[/ QUOTE ]
Are you sure that's not just because you've hit the level range to get another respec? 34 sounds right, assuming it's the same in CoV as CoH.
[/ QUOTE ]
If that was right (think it's 31 actually, since the other is 24-30?) Then I should have done the second respec to recive the respec right ? It was the first... Well.. I'll do it again in a weekSee what happens :P
But if anyone else can confirm this? -
[ QUOTE ]
Mind you by the time you hit 36 it is all begining to pain you, so much summoning and buffing just isn't fun
[/ QUOTE ]
I'm actually not that annoyed by it... I have stamina, 3 slotted, I have hasten, 4 slotted (going for the last 11% as well, so 112% recharge), my summoning is over in less than 40 seconds... with the lich and one grave guard fully upgraded, the second grave guard get's upgraded about 1 min in the mish, most likely during the first fight.
So... It's not that bad IMOBut... might just be me...
And if the MM starts to get annoying, I simply go to an alt for a few hours and then it's over
I also find helping SG members, getting MK'ed, add some fun to the whole MM thing, as you get MK'ed, you loose pets and revert back to that lowbie stage... it's all fun -
[ QUOTE ]
Thats how i felt after LvL 32 on my Robots/FF Mastermind.
I know sometimes playing a Mastermind can be very frustrating, like when one of your minion somehow decide to go brawl that purple con boss and agroing the whole lot next to him. There are a few rough lvl, 20 to 24 was not very fun. Once you get your second Protector Bot things start to roll your way againand you are Two levels from your assault bot! This should keep you motivated. Then the long road to level 32!
No words can really explain the sheer AoE power of your little robotic army. If sometimes you feel bored and about to give up on your MM for another AT, just don't! You won't regret it once you hit level 32! And thats reguardless of your secondary power set.
Missiles flying over your head, full auto lasers and proton grenades is just too cool to watch.
[/ QUOTE ]
Don't forget the searcher bots!hehe... they are nice
32 is an epic level for MM's... the final upgrade just makes them worth it all! -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
however what I've found out is that if you cant manage to kill those 24 vines in time (with an 8 man team) they will respawn for the 8 man team.
[/ QUOTE ]
The Vines respawn no matter what... but when you get them down to 0, they don't count anymore... they respawn, but you don't need to kill them to attack the tree
Try it with 97.... THAT is a pain in the,.. BUM!
And if 8 people can't kill 24 vines in time... they suck!
[/ QUOTE ]
yeah i know, but I did it once, using the trick to spawn 24.. rush in with 8 ppl only to find out all but 2 went afk or crashed while we were killing those 24, resulting in us 8 having to clear 97 because those 24 werent destroyed in time :P
[/ QUOTE ]
Don't see how that happened... if you got 24 vines to begin with, that doesn't change... even if people drop or go afk...
I just did the respec with my SG today, all went perfectly! One thing... I got a respec... !! And I have already gotte it from the first one...
SO...
If noone knew this, the Respec trials are on timers... you can do them as often as you like, and I think that every 7 days you can be awarded a respec....
No more whining over only being able to get 3 respecs -
[ QUOTE ]
[ QUOTE ]
3) Drag the item from one room to the other...
[/ QUOTE ]
This part is the problem. The bases currently are as bugged as an ant nest. I and some others have had trouble with this. Goonies base has had 4 telepads deleted so far cause the dragging didnt work.
[/ QUOTE ]
Can only say what I've experienced so far
And yes, I think they should change it... but alot needs fixing with the bases... ALOT... -
[ QUOTE ]
hmmm, this seems really odd/dumb/crappy, but frankly having to buy stuff you jsut built from salvage seems weird to me as well, the system needs a sort out.
[/ QUOTE ]
It doesn't say "Money" it says "Prestige"... So it's not really bought, more likely it's "donated" because of your prestige... Not entirely sure how they ment Prestige to be understood... but as you know, Infamy isn't money either... -
I've written alot in the other post about this similar problem.
I can't tell you what happened to your items, when you dragged them to the storage, something must have gone bad.
I've just done this, without any problems.
YES, I agree, it is stupid... if you could salvage crafted items for just HALF of what you used, that would be ok... but getting nothing back IS stupid.
I'm just pointing out, that right now, there is no regaining salvage from crafted items, and probably won't be for a long time (cross my fingers there even will)
I'm sad for your loss... Get your SG members out there and work their butts off! Trade with others!
GL -
[ QUOTE ]
[ QUOTE ]
Ehm, and why can't you do that ? Just about thinking really... doesn't take much to:
1) Delete all rooms that does not have any crafted items in them
2) Create the new room (bigger?) that you are going to replace the other with.
3) Drag the item from one room to the other...
And if that can't be done, get Salvage collectingGetting salvage from 20+ members ISN'T that tough... and that is not counting all the opposite salvage they have left over that can be traded for your salvage kind...
A good idea, is to gather salvage on ONE person, even though all want to craft, I can see the point of this...
[/ QUOTE ]
Nice, except for one minor problem. People are reporting you can't drag crafted items from one room to another.
Of course what you're suggesting may be immensely complicated in the first place. IIRC you can't delete a room if it's the only connection to another room. Take my SGs base; the two rooms immediately off the portal room are the generator room and workshop - the rooms with crafted items are futher away.
Remember that game where you had a flat plate filled with tiles and there was one missing and you shuffled the tiles around to make a picture. That's kind of what you're talking about and do we really want that as a feature of base design?
Wouldn't it be FAR easier just to have the crafted items return to the inventory?
[/ QUOTE ]
Not saying it wouldn't be far easier, I'm saying as it is now, you need to be creative!
I did it the other day, because the Teleporter room was too small, build another teleporter room, moved the teleporters, deleted the first teleporter room and then placed the bigger room, dragged the teleporters back in place and was done...
Planing your base before hand is a good idea BEFORE starting to place items...
Unfortunatly, you will be changing base layout MANY Times... and you will end up loosing crafted items in the process... but at least, sometimes, you can save salvage by doing that trick -
[ QUOTE ]
[ QUOTE ]
Salvage is easy to get... My SG has bundles and don't know what the heck to do with it all...
[/ QUOTE ]
Still not good enough though is it? Especially as the base gets larger and you want to change the layout - you can't without deleting half the constructed items.
[/ QUOTE ]
Ehm, and why can't you do that ? Just about thinking really... doesn't take much to:
1) Delete all rooms that does not have any crafted items in them
2) Create the new room (bigger?) that you are going to replace the other with.
3) Drag the item from one room to the other...
And if that can't be done, get Salvage collectingGetting salvage from 20+ members ISN'T that tough... and that is not counting all the opposite salvage they have left over that can be traded for your salvage kind...
A good idea, is to gather salvage on ONE person, even though all want to craft, I can see the point of this... -
If you read the Help file, you would know... It states that you will regain any prestige but the salvage is lost...
So... there is a way to know, if you read!
Besides...
Salvage is easy to get... My SG has bundles and don't know what the heck to do with it all... -
[ QUOTE ]
In mass PvP, MMs are very very good! The general confusion means people won't be running away from you as much as in one on one PvP.
Just try not to get killed and let the pets do their thing!
[/ QUOTE ]
Yeah, group pvp MM's rule -
IMHO as Nec / Poi
It's not worth it for PvP. The Lich looses his momentum, and can't use half his abilities due to flying... Good for catching thoes flyers though....
Still ... I'm not the one to answer, as I don't really pvp that much yet... Since MM's are not that good at it... heehe -
[ QUOTE ]
however what I've found out is that if you cant manage to kill those 24 vines in time (with an 8 man team) they will respawn for the 8 man team.
[/ QUOTE ]
The Vines respawn no matter what... but when you get them down to 0, they don't count anymore... they respawn, but you don't need to kill them to attack the tree
Try it with 97.... THAT is a pain in the,.. BUM!
And if 8 people can't kill 24 vines in time... they suck! -
[ QUOTE ]
theres already somewhat a topic like this.. not entirely recruitment-oriented but worth to take a look nonetheless:
Clicky
[/ QUOTE ]
But this one came first3 days before :P hehe
-
Union? Defiant? Where ?
CoV or CoH ? (Guessing CoH?) -
Dark Seraphim - 65 Million + years old.. From before the creation of Earth and man.
Ultra Space Marine - Minus 38,495 years old.. ehh.. sendt back in time from the year 40,000 (yes, Warhammer)
Just the two most active... Got so many... -
Actually, I don't find the respec trial that annoying... the missions before the main mission is easy and fast to do.
The tree there is a very simple way to make it easy (And having tried it with 8 people and 97 thorns, I don't see it as a cheat!)
Before entering the last mission, everyone log off but the leader (could be anyone though) then the leader enters the mission. Everyone else logs back on (a 2 min wait should be fine) and boom, 24 thorns to kill, no more!
This makes it alot easier and not that much of a hazzle -
Gloom, Dark Blast, doesn't matter... dot or dd, but the dd is faster recharge... up to you.
Get stamina, makes your life alot easier as MM...
Other than that, what the others said -
Here is my collection of strange sightings over the past 1½ month in CoV
GenericNPCName
You all know him, you have all seen him! He is a frequent visitor to ANY bank job! He is sporting a VERY nice police uniform and cowers at your villainy while scooting over the floor! It's the GenericNPCName... person...
DoesntMatter
This crate, DoesntMatter, do not look, do not see, do not touch, do not think, do not ponder, it simply DoesntMatter!
CoT_43
He is big, he is bad, he is horrible! He is the most POWERFUL mage EVER seen, he is!!! CoT_43!!! Don't mess with the CoT's....
Truck Attack
Beware... for in Sharkhead is the MONSTROSITY of all... the Infamus... Truck of Doom!
Ingenouity
This shows the CRAFTMANSHIP of the miners of City of Villains, this VILLAINOUS contraption, has you baffled for hours on end! Beware... not to get lost in it's void!
Infernal...Magma?
Infernal, a GREAT Hero of the Vindicators!... or... fighting Magma... hoping to kill it ?? Ehm... wow... must say something about thoes heroes intelligence eh ? :P
Go Infernal (He died btw)
That was what I had for nowFeel free to add to this post with your own oddities that you encounter
Enjoy! -
[ QUOTE ]
Biggest differences IMO are the range of them...
Robots are primarily Ranged (long range at that)
Mercs Medium Range
Ninjas Short/Melee
Zombies Melee
That is of course not to say that they can't work outside those ranges but thats what the AI seems to prefer.
[/ QUOTE ]
I'm affraid (on the Necro side at least) you are mistaken. Zombies / Grave Knights / Lich likes to use their range, alot... have to force them into Melee alot of the time.
I don't think you can say that one primary is better than the other, but you can look at their abilities and from that deduct who is the most potent!
I can say as much as this, Necromancer is GREAT at croud control, having the Lich and Ghost (Lich has AoE Imob, Hold, AoE Fear, AoE Knockback) (Ghost has a Hold) Zombies have a AoE vomit attack and Grave Knights are just insane in melee (at 34 they are doing crits for 117(234) on yellows) and on top, with the final upgrade, all your pets can recive LT ability (Lich and Ghost already having these)
So... It's basicaly a way of playstyle... Hitpoints of Pets are the same all over, but resistances vary.
Hope that helps