Dark_Blasphemy_EU

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  1. Just quick installed it on job, that was the default
  2. Just another way to play it (although this was a lv50 respec, maybe you'll need to switch some powers )


    Hero Plan by Mids' Hero Designer 1,20
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Blind -- Acc(A), Acc(3), RechRdx(3), RechRdx(9), Hold(9), Hold(19)
    Level 1: Radiant Aura -- Heal(A), Heal(13), Heal(13), RechRdx(37), RechRdx(37), EndRdx(40)
    Level 2: Spectral Wounds -- Acc(A), Acc(15), Dmg(15), Dmg(17), Dmg(17), RechRdx(19)
    Level 4: Radiation Infection -- ToHitDeb(A), ToHitDeb(5), ToHitDeb(5), EndRdx(46)
    Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
    Level 8: Superior Invisibility -- EndRdx(A), EndRdx(29), EndRdx(29)
    Level 10: Enervating Field -- EndRdx(A), EndRdx(11), EndRdx(11)
    Level 12: Combat Jumping -- Jump(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Swift -- Run(A)
    Level 18: Hurdle -- Jump(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Phantom Army -- RechRdx(A), RechRdx(23), RechRdx(23), Dmg(43), Dmg(43), Dmg(43)
    Level 24: Lingering Radiation -- Acc(A), Acc(25), RechRdx(25), RechRdx(27), RechRdx(27)
    Level 26: Acrobatics -- EndRdx(A), EndRdx(42)
    Level 28: Spectral Terror -- Acc(A), Acc(36), Fear(36), Fear(37)
    Level 30: Flash -- Acc(A), Acc(31), RechRdx(31), RechRdx(31), Hold(34), Hold(34)
    Level 32: Phantasm -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34)
    Level 35: Deceive -- Acc(A), Acc(36), Conf(46)
    Level 38: EM Pulse -- Acc(A), Acc(39), RechRdx(39), RechRdx(39), Hold(40), Hold(40)
    Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Temp Invulnerability -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45), EndRdx(46)
    Level 47: Accelerate Metabolism -- RechRdx(A), RechRdx(48), RechRdx(48), EndMod(48), EndMod(50)
    Level 49: Power Boost -- RechRdx(A), RechRdx(50), RechRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]------------
    [u]Set Bonuses:[u]




    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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    WO_R7KU5\^5ZSR
    |-----------------------------------------------------------------------------|
    </pre><hr />
  3. ... But let me know if I'm getting any improve into this IO madness!!

    Villain Plan by Mids' Villain Designer 1,20
    http://www.honourableunited.org.uk/mhd.php

    Level 3 Magic Stalker
    Primary Power Set: Energy Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Teleportation
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Energy Punch -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(50), C'ngImp-Acc/Dmg/Rchg:53(50), C'ngImp-Dmg/Rchg:53(50)
    Level 1: Hide -- LkGmblr-Rchg+:53(A), Krma-ResKB:30(29), Ksmt-ToHit+:30(37), Krma-Def/EndRdx:30(43)
    Level 2: Bone Smasher -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(3), C'ngImp-Acc/Dmg/Rchg:53(3), C'ngImp-Dmg/EndRdx/Rchg:53(36), C'ngImp-Dmg/EndRdx:53(37)
    Level 4: [Empty] -- LkGmblr-Rchg+:53(A), Krma-ResKB:30(5), S'dpty-Def/EndRdx:40(5), S'dpty-Def:40(19), S'dpty-Def/EndRdx/Rchg:40(19), S'dpty-Def/Rchg:40(40)
    Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Acc/Dmg/Rchg:53(7), C'ngImp-Acc/Dmg/EndRdx:53(7), C'ngImp-Dmg/Rchg:53(15), C'ngImp-Dmg/EndRdx/Rchg:53(17)
    Level 8: Build Up -- HO:Membr(A), HO:Membr(9), HO:Membr(9)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Super Speed -- Clrty-Stlth:53(A), HO:Micro(15), HO:Micro(48)
    Level 16: Kuji-In Rin -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Swift -- Run-I:50(A)
    Level 20: Kuji-In Sha -- S'fstPrt-ResKB:30(A), RgnTis-Heal/Rchg:30(21), RgnTis-Heal/EndRdx:30(21), RgnTis-Heal/EndRdx/Rchg:30(23), RgnTis-Regen+:30(23), RgnTis-EndRdx/Rchg:30(25)
    Level 22: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:53(36)
    Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(36)
    Level 26: Energy Transfer -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Acc/Dmg/Rchg:53(27), C'ngImp-Dmg/Rchg:53(27), C'ngImp-Acc/Dmg/EndRdx:53(34), C'ngImp-Dmg/EndRdx/Rchg:53(34)
    Level 28: Stealth -- LkGmblr-Rchg+:53(A), Krma-ResKB:30(29), LkGmblr-Def/EndRdx:53(37)
    Level 30: Ninja Reflexes -- Krma-ResKB:30(A), LkGmblr-Rchg+:53(31), S'dpty-Def/EndRdx:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-Def:40(43), S'dpty-Def/Rchg:40(43)
    Level 32: Total Focus -- C'ngImp-Acc/Dmg:53(A), C'ngImp-Acc/Dmg/EndRdx:53(33), C'ngImp-Dmg/EndRdx:53(33), C'ngImp-Acc/Dmg/Rchg:53(33), C'ngImp-Dmg/EndRdx/Rchg:53(34)
    Level 35: Invisibility -- LkGmblr-Rchg+:53(A), Krma-ResKB:30(46)
    Level 38: Kuji-In Retsu -- LkGmblr-Rchg+:53(A), RedFtn-Def/Rchg:53(39), RedFtn-Def/EndRdx/Rchg:53(39), RedFtn-EndRdx/Rchg:53(39), RedFtn-Def:53(40), RedFtn-Def/EndRdx:53(40)
    Level 41: Water Spout -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42), EndRdx-I:50(42)
    Level 44: Teleport Foe -- Acc-I:50(A), Acc-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45), Acc-I:50(46), RechRdx-I:50(46)
    Level 47: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
    Level 49: Teleport -- Jnt-EndRdx/Rng:53(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Assassination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+41% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+62,5% Enhancement(RechargeTime)[*]+87,7 (8,63%) HitPoints[*]+Knockback (Mag -24)[*]+MezResist(Immobilize) (Mag 11%)[*]+18% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+4% RunSpeed[*]+1,5% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Crushing Impact[u]
    (Energy Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +11,4 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[/list][u]Luck of the Gambler[u]
    (Hide)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
    (Hide)<ul type="square">[*] +1,5% Debt Protection[*] +Knockback (Mag -4)[/list][u]Crushing Impact[u]
    (Bone Smasher)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +11,4 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Karma[u]<ul type="square">[*] +Knockback (Mag -4)[/list][u]Serendipity[u]<ul type="square">[*] +4% Regeneration[*] +7,63 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[/list][u]Crushing Impact[u]
    (Assassin's Strike)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +11,4 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
    (Kuji-In Sha)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Regenerative Tissue[u]
    (Kuji-In Sha)<ul type="square">[*] +4% RunSpeed[*] +15,3 (1,5%) HitPoints[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Energy Transfer)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +11,4 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Stealth)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
    (Stealth)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Karma[u]
    (Ninja Reflexes)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Luck of the Gambler[u]
    (Ninja Reflexes)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
    (Ninja Reflexes)<ul type="square">[*] +4% Regeneration[*] +7,63 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[/list][u]Crushing Impact[u]
    (Total Focus)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +11,4 (1,13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Invisibility)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Karma[u]
    (Invisibility)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Luck of the Gambler[u]
    (Kuji-In Retsu)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
    (Kuji-In Retsu)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%) (Exceeded 5 Bonus Cap)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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  4. Doh! In that case I could have joined if delaying a cpl of matches was possible
  5. I like mako's tornado for pvp tho
  6. Make it 6pm and I'm in (I got to shoot at 10:40pm )
  7. If we are supposed to solo a bit each, we only need to do the last mission together. Hopefully it won't be that hard to find 15-20 mins when we can all be online
  8. Btw,now that I have a little time to consider that build... why lingering rad withou acc?
  9. As I see several people want the TF, how about getting a team that soloed a bit each till the last mission? Then we could agree on a date/time for the EB mission and all get the badge. IMO that's the easiest way to get the badge, if anyone is interested
  10. Dark_Blasphemy_EU

    Moooore PVP!

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Arena FTW!!!

    [/ QUOTE ]

    One correct thing 7 has said in months

    [/ QUOTE ]

    Don't forget to slot lingering rad with acc/mez

    [/ QUOTE ]

    I said I had to TEST it!!

    And it's not just one, I also said you'd love the naked men part on Illusion Master's suggestion ( Linky )
  11. I petition you petition of my petition!

    Gosh this can take forever
  12. [ QUOTE ]
    [ QUOTE ]
    Not meaning to sound harsh, bu an Ill/Rad without stamina is a gimped Ill/Rad

    [/ QUOTE ]

    It works. Have you tried it?

    [/ QUOTE ]

    Yup, tried that myself before
  13. [ QUOTE ]
    [ QUOTE ]
    believe me, 7 knows what a gimped build looks like!

    * hes got about twenty of them! "lol

    [/ QUOTE ]
    Including 7 gimped ill/rads I heard...

    [/ QUOTE ]

    Just 3, and none of them is gimped
  14. Not meaning to sound harsh, bu an Ill/Rad without stamina is a gimped Ill/Rad
  15. Dark_Blasphemy_EU

    Moooore PVP!

    Arena FTW!!! ... and RV after that, lv50 PvP is way more fun
  16. kin trollers are good as buffers in pvp. Solo wise, there are too many defense sets around to be effective. You deffo need containment to kill stuff, and some sets you won't get to kill even with containment. Fulcrum shift isn't the best power, too (not much buffs from just one foe). You better not use your pet in the zones, or else it will aggro everything around (believe me, you don't want that to happen at all).

    Kin defenders on the other hand have aim (unless you are /psi), which helps vs high defense sets, and a higher dps than trollers, so all in all, if i wanted a kin for pvp in coh, I'd go for a defender hands down
  17. Dark_Blasphemy_EU

    PvP Night.

    Ah if it's vs you I'll play without insps, just to make it fair
  18. Dark_Blasphemy_EU

    PvP Night.

    I like the format, I'm up for some friendly matches with these rules when I'm back tho, if there's any takers
  19. Dark_Blasphemy_EU

    PvP Night.

    I know, but I'm away on that date . Seri told me he knew it, and as he didn't want me to get a flawless win on you lot he best was organised it when I couldn't attend.

    Seriously tho, I'll deffo be there the next time, if it ever happens, provided that I'm not away for job issues
  20. Fly gets my vote for PvE, specially now that /nin can have mez protection IO's
  21. No need to see you when you smell that much, tho
  22. But you would waste most of your secondary
  23. I'd like to see you going in melee distance to land some EM heavy blows and kite quickly with hover on.