Dahjee

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  1. Quote:
    Originally Posted by Supermax View Post
    The goal of zone PvP is still to kill other players, while trying to survive yourself.
    Actually there are a few contacts and tutorials that point out and literally state the goals of Zone PvP in each zone you choose to PvP in. Ignoring them doesn't give you the right to make up one for yourself. I do see the point you are trying to make though. Just sayin.

    My PvP defenders could care less about getting kills, and many of my disruption and CC toons as well. Admittingly, if I am on one of these toons and run out of teammates (I don't discriminate between those actually teamed with or not. I play my role regardless) in a zone to support... I usually won't hang around long and I'll switch to a toon that is designed to deal with the situation at hand. Sometines however, I do hang out to practice staying alive.

    Quote:
    Originally Posted by Supermax View Post
    Hopefully you at least can't deny that.
    I'm afraid I just did. However I don't mind pretneding I didn't. (The Gin has kicked in!) My gaming Comp is an hour away.

    Quote:
    Originally Posted by Supermax View Post
    arena is like NASCAR, the official racing sport that gets shown on ESPN and talked about. Zone is still racing, but just not totally official...basically some amateurs racing on the streets.
    There IS NOTHING to win in Zone PvP except the zone itself. (see SC and RV) Getting drops and lolrep is cool, but requires being teamed with people who get kills and not just getting them yourself. The only thing gained is clout and perhaps a complementary stroke of one's ego. Both which can be altered and manipulated. When you limit the definition of Player versus Player (PvP) to simply getting a kill personally. You reduce your skill level further than I'd like to say.


    Quote:
    Originally Posted by Supermax View Post
    It does require slightly different skills, and the amateurs definitely aren't all bad, but there's no doubt that racing a car in nascar takes more skill.
    Zone PvP requires a completely different approach and defintion of success/skill when compared to arena. The inability to define and label this distinct line has been around long before I13. I welcome any "expert" willing to draw and define that line. We both know that my rep and perceived merit here make it impossible for me to start the debate. You don't want me starting more threads here, lol.


    Quote:
    The point is, it's still a race. Your analogy doesn't take that into account.
    It's not... which is why.
  2. Dahjee

    Louie

    Quote:
    Originally Posted by Neeto View Post
    If you have both, you 1 wasted a power, 2 and or wasted slots. So you could have either picked up a power the is not redundant to what you already have and you would have been better off getting a power to be an IO mule.
    Just guessing here but I'm thinking you never rolled a PvP toon with TP as a Travel. YMMV so this isn't me saying you should. My set up requires much less investment in Travel power slots than a standard SS/SJ'er and offers a lot more room for investment elsewhere. My TP foe has the standard slot with the Winters Gift proc in it. ACC and Range bonuses do the rest.

    Again these powers offer two very different uses. Aside from the differences between range, recharge, stun, KB, AoE vs ST and total range from A to B... there lies the very distinct purpose of one being able to bring peeps to you... while the other is designed to put peeps where you want them.

    Using both... can only build upon and enhance the reason you are using one in the first place.
  3. Quote:
    Originally Posted by ConFlict View Post
    First where do I admit that. Second I would hardly say my advice is ever c & p.
    Right here.

    Quote:
    Originally Posted by ConFlict View Post
    This is far from the truth. If someone comes looking for the best blaster build the answer is psi em.... To think otherwise is absurd.
    So you actually think about not thinking about anything else?

    Quote:
    Originally Posted by ConFlict View Post
    I am honestly helpful you not so much.
    Meh, you could do better here. I never really claimed to be here for that purpose on a person by peson basis. I'm quite helpful in game though. You don't have to believe me though.

    Quote:
    Originally Posted by ConFlict View Post
    Winning is all there is.
    You never told me exactly what you're winning in Zone whn you get a kill or make it back to base? Please say something as epic the statement above.

    Quote:
    Originally Posted by ConFlict View Post
    Min maxing is required to a certain amount.
    I agre.
    Quote:
    Originally Posted by ConFlict View Post
    The way you think people should just load in and pew pew and have a good time.
    That's far from the truth.

    Quote:
    Originally Posted by ConFlict View Post
    You can not ever make someone who doesn't have the drive to pvp into a pvper.
    Your 'snip-fu" is getting better at dodging questions and points I see. Exactly where would new PvPers come from if and when perhaps the all controlling Devs and Numbers make PvP more appealing? The Sky? Perhaps you're jusy assuming that at best you'll get your old buddies that quit you long ago to come back?

    Quote:
    Originally Posted by ConFlict View Post
    When you reach that level of aggro let me know.
    Haha I get more aggro on my Dom that your simple taunt-Bot could ever dream of. You make meh famous!

    Quote:
    Originally Posted by ConFlict View Post
    I believe in santa claus. See what I am saying?
    Yes, but I don't wanna hurt ur feelins.

    Quote:
    Originally Posted by ConFlict View Post
    one its my zone. Not yours.
    lol you can't even reach half of RV. Jump higher.

    Quote:
    Originally Posted by ConFlict View Post
    You should be happy I am becoming more like you.
    I am... but we still have work to do. You should consider teaming with me later. together we will win (what?) deh Zone together! lol.
  4. Quote:
    Originally Posted by Supermax View Post
    What you guys fail to realize is that he does know that I13 caused less viable combos. The problem is that he believes that it was caused directly by us, the players, not by the actual I13 changes. He seems to think that if we only said that "AR/dark is awesome in PvP", that will make it good in PvP, and everybody will have success in it.

    That's what I've gathered from his posts. Powersets are only weak because we say they're weak, not because of the actual programming behind them.

    Yes, it's hard to imagine someone more delusional than that.
    Close, but not on point Max.

    I'm not sure if it was your analogy or not, but someone once pointed out to me that no matter what I did to optimize a Yugo... it wouldn't win in a Formula 1 race... or something along those lines. Well very much of my point is that the only Race race is in arena where there i s winner, while Zone PvP is basically a public drive or highway. You can surely put a racecar on the highway and speed superfast everywhere you go... but it's not a race, and the Yugos you past will get to the same destination.

    So it's really not lke I'm asking or expecting anyone to say AR/Dark is good. It's the fact too many cling to what's considered best when it is not applicable or needed to be so in many scenarios.

    I'm delusional yet you Max seem to think exactly what of your influence to others? Why are you even here if not to try and influence those who read these posts to think of me so negatively among whatever else you add two cents to. Like I told Con... you can't have it both ways.

    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
    "Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"

    "Man, the zone is filled with nothing but Psy/Em Blasters! Why when any blaster can get kills here?"
    "Man it was the Devs and the I13 programming man... The Nu3bers made them do it."
    "Well damn man! Don't they know they have a choice!?"
    "Dude. I13: There is no choice. Don't you read the boards?"

    It's quite reasonable to ask peeps to stop dumbing down PvPers with this nonsense when they know no better. If they are bad this will keep them that way. Keep blaming the Devs and the programming and MiDs DPS report that controls all in PvP... keep waiting on the Devs to make it feeel guuuud for you again. I'll keep enjoying myself and being optimistic and open minded. I'll keep replying to /tells that ask "How do you keep TPing when I'm attacking you???"
  5. Quote:
    Originally Posted by Solo_One View Post
    the pvp revamp only reiterates my point. why do you think control single target holds do enormous damage now, or mezz protection is essentially equalized across all your sacred "archetypes"? we should have seen this coming back when they changed defiance to negate mezz, and now even defenders got MOAR damage in vigilance. not that those are bad things all by themselves, but they agree with the new direction of the pvp game.
    Obvious Speculation is speculation <- not sure if I got that right.

    I agree those changes helped to add to the viability of blasters and defenders in PvP. However I believe it’s safe to say that those changes were equally based on PvE as well.

    Quote:
    Originally Posted by ConFlict View Post
    If someone comes looking for the best blaster build the answer is psi em. Even if the player in question may be the best son/mm ever he would still be better on a psi em. The best is the best for a reason. To think otherwise is absurd. Now mind you we do get a ton of really bad people on psi ems and other fotms but that is user error. And there is no advice we can here to fix bad.
    You can't have it both ways Conflicted... if you're admitting you put no thought into the advice you give and have been handing out copy/pasted replys to everyone the same... then take some responsibility for the staleness of PvP. You are helping to cause this as much or more than the Devs I hope you know. "The best is the best for a reason" you say... and go on to assume this is the goal of everyone who PvPs when its not that srs for all. Any Blaster set/set can hop around getting kills and drops and not dying in a zone and for some believe it or not.... this is perfectly acceptable. You claim to know whats best when the best isn't required. You may PvP only in zone these days, but it still seems you've been 'arenafied' and beleive you're winning something by getting a kill or losing something by dying in a zone.

    I have nothing against farmers and PL'ers in PvE... but I doubt their voice could ever influence the whole PvE community. Yet this is basically the type of voice that runs the PvP community here. Again, take responsibility for how such an attitude of Min/Max can have a negative effect on the perception of PvP. Understand that such an attitude keeps a lot of people from trying it. You do want PvP to be better and include more people don't you?? Surely you can understand that we as players can affect such.
    Quote:
    Originally Posted by ConFlict View Post
    Literally the only thing that stop a good clean spike is a lightning fast heal + hiber or phase. There is nothing you can do or teach to stop a spike in this version of pvp in zone. In arena evasion still has a place but in zones its no go. To think otherwise is also absurd.
    Wow I really hope you're not that bad on your Grav/ toons. D-Shift saves lives son. Recall friend can also keep someone from getting spiked among many other Team provided tactics in a zone. Whatever though. /agree to disagree.
    Quote:
    Originally Posted by ConFlict View Post
    Show me a brute with no taunt that stands in npcs and I will show you the kick button pretty damn fast. Its not hard to take taunt and learn your role. Kinda funny seeing you are the dude preaching role based pvp that you don't even do it right when you get the chance.
    I'm sure you'd also like to say how it's impossible for Brutes to zone with their fury bar near full... yet my defense based brute does it so much that people have to ask me if DB/ got a buff, lol. Roles are the same yet the powers used and the approach taken to fufill these roles are not th same."Tauntbot" is your version and purpose of any Tanker/Brute... when such spamming actually creates the opposite effect does it not? Don't peeps try and avoid a tauntbot???? Redefine Aggro Control. I did... why haven't you?
    Quote:
    Originally Posted by ConFlict View Post
    Please keep in mind that pvp has absolutley no correlation with pve. And even if it did by that theory super teams that trivalize the game should work in pvp.
    No. Super Teamwork should and does work... and considering we ALL have to PvE our toons in order to PvP, I'd say its pretty hard to believe there is "absolutely no correlation" between the two. Maybe you could elaborate on that one for me.

    Quote:
    Originally Posted by ConFlict View Post
    The fact you think those roles described there even have to do with pve is very telling, the fact you think it should carry over to pvp is even moreso.
    I believe each AT does indeed have a defining strength and a defining weakness that carries across each possible AT build. I beleive that each strength offers a counter to another AT's weakness in some way or form. This I beleive carries over into PvP by design.

    Quote:
    Originally Posted by ConFlict View Post
    Then why offer up the suggestion they switch to sub optimal teams in the first place? You gave the impression that if talked into it it would alter the very state of arena pvp. In truth we would get what merc said, lots of ties and super low scores.
    Honestly I think it'd be pretty interesting to see the dialouge and arguements made of what the optimal "no duplicate" team would be and what counters people would come up with. Surely it would add more thinking to the process than what is required when allowed to just stack more of the same with more of the same. Again if it's too much to ask then forget I said anything.

    Quote:
    Originally Posted by ConFlict View Post
    Now define how someone has fun. Do they ahve fun losing?
    I've never lost in a zone Conflict have you? Sure we've died plenty sure... but what exactly did we lose. Please stop arena'ing in my Zone. If I shared your definition of fun I probably would have quit the game years ago I'm sure. Pew pew pew pew pew pew hib run yawn pew pew pew pew pew pew hide run pew hib snore I won teh zone!

    Quote:
    Originally Posted by ConFlict View Post
    Its called kickball, happens all the time. We can call happy dahjee fun time if it will make you feel special though.
    lol. That would make me feel special. You should add the word fuzzy in there somewhere.

    Quote:
    Originally Posted by ConFlict View Post
    If you think its as simple as loading up a fotm with loot and getting 8 mouth breathers to be good at arena pvp you are again pretty damn clueless. Get off your duff and go level all these things you pretend so much to know about. And come find out how easy it is. There is a reason not everyone does, because not everyone can. You may end up being the best psi em team blaster ever to play the game, but my magic 8 ball told me to not hold my breath.
    Sorry nope. You missed that point by a mile.

    Quote:
    Originally Posted by ConFlict View Post
    As usual fun playing with you dodgy, see you next time teddy bear <3
    Indeed ConFlicted... always a pleasure.
  6. Quote:
    Originally Posted by Mercury_Down View Post
    Hmm, yes, but we want someone to win right? If i13 PVP had been successful then the best team would be a mixed set up like you suggest. Currently the overall best team
    consists of emps and blasters. A team that would easily trounce a team that you suggest.
    Shouldn't the best team be the one with the best players? the team with the best PvP skill, knowledge of team strengths and weakness, and the team that does a better job of PvPing as a team? I mean isn't that why they can make up rules about no "all stalker" teams and no this and that... to prevent bad teams from winning based solely on stacking one tactic? I could speculate as well like you did on whether there would be a winner but the only real way to find out would be to ask the bestest arena folks to try it and get back to us.

    I agree that a standard and stale Jump team consisting of the same proven tactic and the same builds would beat a random and varied set up of toons. I don't think I gave any impression otherwise though you see you seem to act as if I did.

    The devs cannot change this mentality with ruleset changes or fixes. PvPers can. It's as simply as saying "hey, we made up another rule!"

    Quote:
    Originally Posted by Mercury_Down View Post
    What's the point of entering into a competitive scenario and only playing mediocre setup when you can play the best?
    Fun is the point. Ask yourself the same question for PvE, and then ponder why instead of everyone playing the same 8 combos... people have this weird habit of picking and playing with what they want out of 100s of poweset combos to choose from.

    Mediore setup vs Mediore setup match = as much competition and fun as an uber setup vs uber setup. It's likely it may not be as fun to some dependant on cookie cut builds and FoTM because it just may require a lot more thought and skill from some peeps who haven't used either in some time.

    uber setup vs mediocre setup means the uber setup will win, but it also means it will be copied, pasted, and end up turning high end arena into a bunch of the same doing the same and... oh wait... I think arena has reached that point already. Given the fact that arena is the closet to Pre-I13 one can get... and given the fact that most organized matches will run with those settings... and given the fact that there is far far far less viable sets to succeed with there... bah. What I'm getting at will stir too many emotions so I'll leave it to you all to get the point I was about to make.
  7. Quote:
    Originally Posted by Solo_One View Post
    so what you are saying is if someone asks me what build does best and, having played with or against them all, i give advice that i am hurting the community? your issue is with the developers, not the players. dont shoot the messenger...etc.
    I think the only issue lies in your (and anyone elses) thinking you have the ability to know what is best for all. The best "power" for a job sure. The best slow or debuff power in a particular set.. sure speak on it, but assuming that one set/set combo is best regardless of the person behind the toon is a bad way to go about coaching. Such practice HAS created more bad players than good players since I13. As you say... don't shoot the messenger.


    Quote:
    Originally Posted by Solo_One View Post
    if by force you mean defeating them repeatedly if they dont take them, then yes. its difficult for support to keep people alive because of heal decay and travel supression, not because of some jerk pvper. you might have been joking but iirc there was anti-spiking code but it was removed for being too buggy or messing with pve or something.
    They took heal spamming away and it seems people forgot how to think.... The "Anti-Spiking" I refer to is no code but a practice of preventing your less able bodied teammates form getting spiked repeatedly. I mean.. it's definately what I practice when on support toons. I may be no outright and feared killer on my Dom, but I can make damn sure that blasters can't do their job either. Mac might downplay the effectiveness of -damage powers or -perception powers or AoE attacks when one toon is using it, but 3 or 4 of those powers coordianated has been shown to work time and time again.

    We promote phase and hibernate because we gave up on the idea of defensive teaming (so to speak) Every toon MUST fend for themselves right? You're saying the Devs made us play this way?
    Quote:
    Originally Posted by Solo_One View Post
    um...how? are you broadcast pvping? if i am on a blaster and see a dom a corr and a brute there is no way in hell i am ignoring the damage/debuff powerhouses to toy with a brute. especially one that will be dancing around using db, i could probably kill both of them before 1kcuts animates...
    I PvP. Meaning I fight against players not toons. My /SR gets stronger at lower HP so I built for it.... lower HP attracts PvPers to try and get a kill. I stand in NPC mobs.... My defense is too much for most of NPCs in zones and doing so builds fury fast while attracting players to try and get an easy kill. I aggro. I get players to group up and try to attack me... in the process, smart teammates use me to their advantage.

    Quote:
    Originally Posted by Solo_One View Post
    there are no roles in pvp. pve roles are a crutch to introduce new players to the pve artificial intelligence. in pvp the intelligence is very real and will not hesitate to exploit the weaknesses it knows you have.
    For anyone who agrees with this statement please keep in mind that the game has a design based on AT roles. Stepping away from these roles and complaining about sets being useless come across as absurd to me... and I can only imagine what it sounds like to the people that develop this game.... especially when they went through all the trouble to revamp PvP to emphasize this.

    These roles are described on the character creation screen btw. Maybe it's time we all took a step back and started over with these thing in mind. If a damage spamming Blaster, scrapper , or stalkers s the role yo widsh to play, cool... but we should stop telling ourselves that these are the only roles out there. (generalized but you get my point)
  8. Quote:
    Originally Posted by Mercury_Down View Post
    2nd paragraph: Such rule would limit any kills to 0 in arena resulting in ties over and over again. Believe me, you need lots of damage to get kills. Wait are we talkign i13 rules? Sudden Death is generally not accepted as winning a match. However, take that new team of no set duplication and run it against a standard jump team, guess who wins, and by alot?
    The request was for both teams to follow a "No Dups" rule.


    Quote:
    Originally Posted by Supermax View Post
    You're right, it wouldn't really eliminate competiveness. It would just make the teams weaker than they could be otherwise.

    Instead of, for example a team like...3 psy/em, 2 emp, 2 elec stalkers, 1 fort

    ...it would be 1 psy, 1 sonic, 1 fire blaster, 1 emp, 1 therm, 1 elec stalker, 1 spines stalker, and 1 fort.

    Whootpydoo....the variety is just mind boggling huh. And for what? Just to make the team weaker? It's still the same AT's, just less effective powersets.
    Hey I'm being quite humble here. I make no claims of being an avid arena PvPer. I currently have very few toons made for 10 min matches where killing for +1s are all that is required. I have plenty experience but I left it alone a long time ago. I was simply asking those who ARE to give it a go. If it's too much to ask there's no need to flame me for it.
  9. Quote:
    Originally Posted by Solo_One View Post
    So, i13 meant to make pvp more like pve by making powers do completely different things compared to pve when used in pvp zones?
    Powers and the cahnges made are less important than the role those powers are used to fufill. I don't think is was the intention of the devs to have everyone who wants to PvP take a class on every single difference in PvE vs PvP powers. I think they maybe wanted a Tanker to be able to be a Tanker and perhaps have teammates to make up for their weaker damage and lack of ranged attacks... as an example.


    Quote:
    Originally Posted by Solo_One View Post
    nice try but that analogy fails because you ignored that back then we neither had ED nor DR affecting us. the smart people back then could steamroll all content on all defender teams better than the rest, in todays pvp there are several hard barriers to anyone who tries to use a suboptimal setup vs the accepted good builds.
    Sorry that wasn't meant to be a totally factual statement. It's just what the current PvP reminds me of.

    Quote:
    Originally Posted by Solo_One View Post
    this makes no sense. being good and winning isnt winning, being bad with friends is winning?? also you are going to have to stop villifying the playerbase. it only serves to deepen the red on your rep bubbles.
    try to compare good and successful per AT as you would in PvE... you might find that one's abilty to get kill after kill while their teammates drop dead repeatedly is what makes for a pretty lousy toon or player. My apologies for speaking in general at the PvP playerbase as a whole. I recognize doing so can make people give me more bad rep. I only do it at times to emphasize my points. I'm aware that I am incapable of speaking for all or knowing what all is doing. (I wish more peeps here were aware of this as well)


    Quote:
    Originally Posted by Solo_One View Post
    again, the playerbase cant be wrong. its like water flowing downhill or electricity: it will always take the path of least resistance. before i13 there were some impediments but there were far more paths to reach the goal. a kill/point for the team=winning btw, this is after all a combat based game, but now buffers get farmed and most kinds of disruption are a risk to a team lineup because it gives the opponent something easier to kill to focus-fire on.
    I don't disagree, but to me it seems like you are saying that I13 made it tougher to be good as is, and reduced the "easy"toons (those that require the least to be good) down to just a few FoTM builds. This is all fine until it reaches the boards. I13 was traumatizing for some (dramatic I know) and so many turned here for advice... handing out FoTM to each and all was a poor decision IMO. It dumbed down PvP in this game, and it is evident each time I Zone.

    If it's easier to kill now in arena... them that means it's harder to keep someone alive. In time I'm sure those who arena will learn to get better at this. Anti-Spiking is coming I'm sure... one day. until then though we'll continue to force Pvpers to take phase and Hib, right?



    Quote:
    Originally Posted by Solo_One View Post
    its because of i13 that niche builds arent seen anymore. i used to play snowflake builds like you and until i13 hit they were just fine vs good ones.
    I play them quite often. I stand in the middle. I stand between the casual PvPer (PvE mostly with some PvP) and the Hardcore PvPer (PvE just to PvP)

    I say this becasue I PvP almost 95% of the time I spend in game these days... but I don't PL my toons for it. This is not a biased stance but just a preference...to each thier own. I spend months leveling and IO'ing/prepping a toon for PvP. I pick builds based on what I niche to be in PvE and make damn sure theycan carry that role into PvP. I don't make toons for PvP.

    I have a brute named Krakel... it doens't have taunt but it still can agrro and pull players as if they were npcs. DB/SR. Regardless of whether it is teamed or not, it is there stirring up aggro just to get the attention away from stalkers and doms and corrs... so they can fufill their roles. No. It's not a sucky toon nor does it gt farmed etc..

    Any toon can work when that build is proven to fufill the role of the AT. It unfortunately is up to the players standing next to that toon to decide if they will recognoze and benefit. I'd encourage you to play your snowflake build and maximize whatever niche is has. Do that and do it well and you will attract people that will aprreciate that niche. At least it is what has happened for me.
  10. Quote:
    Originally Posted by Bocus_King View Post
    Real diversity is different types of games to play like capture the flag.

    If the devs really wanted people to pvp they woulda added more mini games instead all they did was change the rules. Diversity be damnded it would seem.
    I'm not sure what you're gtting at only because SC and RV are all bout the zone event regardless of how LOL and ignored is comes across to many PvPers... If you get several peeps to participate on both sides it can be extremely fun for all. NPCs scare some PvPers though so it's likely any other mini game added by the devs would be ridculed and ignored as well.

    It isn't that hard to create such mini games without the devs though. I've witnessed and enjoyed many times where zone turned into teams battling over "Who runs the Tram" or "King of the (hill) AP building." These days though even Tankers are afraid to die in a zone... most nowadays just run away to base as fast as they can... and then brag about their skillfulness in doing so. They don't mak'em like they used to.
  11. Quote:
    Originally Posted by Mercury_Down View Post
    Dahjee, I don't know your PVP history but I can tell you the players who stayed since i13 DID start over. While zone tends to be a mix/mash of builds and ATs, arena has always been the focus for team-oriented play and plenty of research has been done on different builds/AT combinations and research continues to be done daily. The lack of diversity in builds/ATs is the way it is BECAUSE of research and experimentation not for lack of it.

    You seem to think no one has tried anything else. You are just wrong if that's what you believe.
    All the reseach can be done on what will get kills the fastest and get farmed the least in arena. It matters little when the only skill required there is to lock fire and phase when spiked. I am 100% certain that I could roll a Psy/EM blaster and do well in arena...

    Test my theory though... take the best at arena and do a KB with just a simple rule of no duplicate set/set combinations per team. Good and knowledgable PvPers shouldn't have anything to worry about by doing this... would such a simple rule eliminate the competiveness? I don't think so. Tell me what adjustments would have to be made by the team leaders.

    It's like we want PvP to require skill and then we only promote what requires the least. I don't believe people aren't trying new things everyday. I just believe that many are doing so in vain and end up with the same conclusion of uselessness when such has less to do with a build than we want to admit.
  12. Dahjee

    Louie

    Quote:
    Originally Posted by JKwervo View Post
    Dahjee is raging because Lib saw him in action.......and it was lackluster. LOL


    EXPOSED!
    Nah no rage. I admit though getting lied on is irksome.
  13. Quote:
    Originally Posted by Supermax View Post

    Maybe you should actually run into someone in the game one single time before you make accusations about them.
    Wait.. wut?
  14. Quote:
    Originally Posted by Mercury_Down View Post
    Dahjee, I don't see how you can believe this. Before i13, buffers, healers, debuffers all had regular roles to fill in PVP (in both zone and arena.) Now? Everything healers, buffers and debuffers do is all DR'd to near uselessness.
    True. DR turned away many players from PvPing with their support toons, but I cannot agree that any one of those roles has been reduced to uselessness. Again it is the combination of not just the best sets but the best powers from different sets required to achieve the results that I12 and before allowed just one toon to do on their own. It's tricky and should have been the focus of many of our community's "numbers" guys to focus on.
    Quote:
    Originally Posted by Mercury_Down View Post
    There is a reason you see 10:1 (probably a little high but not far off) ratios of scrappers, tanks and blasters heroside to everything else and 10:1 stalkers to everything else villside. How in the world did the devs accomplish the task of including more builds and roles in PVP with i13? Clearly it has failed miserably simply by looking at what is played.
    The devs can only alter the system-change the game. It's unfair to assume they are responsible for what we the players choose to play. We the players are responsible for adding diversity to PvP. For example: If Force Fielders weren't deemed useless for 9 months following I13... it's likely that Elec/Therms would have never reach FoTM status.
    Quote:
    Originally Posted by Mercury_Down View Post
    Look, I commend you for trying toons that are not your typical PVP beast-type toons, but ultimately the proof is in the pudding. Players play what works with plenty of evidence to be found by "/whoall." In i12 there were plenty more builds that were viable and effective than you'll find today. It has nothing to do with brainwashing and everything to do with effectiveness. Players are not going to play toons they are consistently destroyed on. It's no fun.
    I think you are assuming that builds that could solo well before I13 and not so much after means that they loss viability... This actually reinforces my point that the purpose of I13 was to enhance the strenghts AND weaknesses of the ATs making them more dependable on others. This seems to be a deal breaker for many and that attitude was simply copied once several were able to break away from such design and continue on as they had prior to the changes.
    Quote:
    Originally Posted by Mercury_Down View Post
    i13 has failed, and if the devs truly want to include more builds/ATs in PVP then they need to find a happy medium between i13 and i12. They could start by getting rid of global resists, diminishing returns, and travel suppresion (oh wait that's pretty much all of i13.)
    Nah, we need to start over. The PvP community is broken, and no changes to come will convince anyone here to applaud PvP in this game as long as the current mentality of teaming, success, usefulness and uselessness in PvP remain the same as is was pre-I13.
  15. Dahjee

    Louie

    Quote:
    Originally Posted by Spizzie View Post
    I suppose I can understand why you'd take TP Foe if you plan on taking Teleport anyway (although TP as a whole is pretty awful for PvP). Except if you're a Grav/ Dom, because Wormhole is much better.

    Since you're into situational power use, it's worth noting that TP Ally can be used for getting a hibernating squishy out of trouble quickly.

    Bottom line, in almost all situations Wormhole > TP Foe.
    TP Foe is a power pool pick... there is no conflict what so ever with having both. If pehaps you saw me stupidly flying around with TP Foe on a Grav/ that skipped wormhole... you'd have a point. That however is not the case so please get off this ridiculous point of wormhole being better than TP foe. Such a comparison is not applicable.

    BTW how could Wormhole be better in all situations when it recharges like 10 times longer than TP foe? TP foe is better when the situation involves wormhole not being recharged. Don't forget to read my sig.
  16. I13 wasn't simply aimed at ridding the PvP community of it's jerkiest players, but the high-end mindless approach that many of those jerks adopted and often mastered.

    It's intent (as can be quoted) was to allow for any AT and powerset combinations to work better in PvP. In order to do this they basically nerfed all in a way that forced us to be more dependant on other ATs just like they would do in PvE. The problem is that the mentality of a standard hardcore PvPer is one that thinks very little of a PvE stlye of teaming and also the fact that IOs can often completely negate the need for teammates and/or teamwork. Many set/sets that cannot achieve this got labeled as non-viable when in fact, all is viable if you have a teammate(s) to fill in for one's weakness.

    PvP currently is comparable to the PvE world back in I2 or I3, when not knowing much about much led to most rolling blasters and scrappers and needing only Healzors because all else was said to underperform. It's funny at times to see one who considers their self to be skilled at PvP when all they really do is get kills over and over. That's not PvP. It happens in PvP, but it's silly to design a game where that is all that matters. I13 sought to rid of that mentality, but instead the playerbase just discouraged the use of any set that needed assitance and promoted the ones that stood high above all. The easy route.

    Again "Revamp" meant we should have started PvPing a different way, but instead we just found whatever sets and tactics that would allow us to continue that same tired damage spamming = skill mentality, and we wondered why it seemed to be less fun after I13. Many left due to this (not as many as I would have liked lol) but not all, and so we continue to label things as good-better-best when it is quite unneccessry to do so.

    Many view getting farmed as a sign of a bad set or player when more often than not it's a sign of poor teammates and teamwork. As ironic as it may seem... too many of us have gimped our builds into successful soloists... when I13 was meant for us to do just the opposite. One can argue that I13 gave us no choice, but I call BS on such a notion... theres always a choice.

    The potential for good PvP is out there and evident. It is indeed avioded by many PvEers because of the jerk mentality of many, but not all, and far too often it is avoided because a PvEer learns very quickly that their role will not be noticed or appreciated... that their weaknesses will not be made up for from an ally, and that their limited strength and/or niche will be unwelcome unused, or simpy unnoticed.
  17. Dahjee

    Louie

    Quote:
    Originally Posted by ConFlict View Post
    If you don't know why you wormhole targets off the ground you really don't have a clue.
    Jumpers Con... not flyers.... because they fall unlike flyers who don't when Wormhole'd.

    I have a clue dude. Would you like to borrow it?
  18. Dahjee

    Louie

    Quote:
    Originally Posted by Spizzie View Post
    You're right. Wormhole can affect multiple targets and has a huge stun; summary, it's better.
    Just because simple minds can only think in terms of better/worse based on one situation doesn't mean those of use that like to use our brains have to.

    Duh! Use both! You know because they do two differnt things, have different recharge times, different range, both take universal travel IOs.

    TP foe is a prereq to Teleport... would you all say Recall friend is better than TP Foe from 300+ ft?

    TP foe is up every few seconds.... and well nevermind. There is no point of me really being here.
    Quote:
    Originally Posted by ConFlict View Post
    Remember how I keep using caging the spike target as an example of how bad the advice you give is? Well I will be adding this gem because its actually worse than that. Wormhole is like the one reason to use grav.


    Man I wish you had gotten that toon that one time you were going to teach me how to play grav control.
    Actually that was another case of you intentionally miswording my statements to convince your robots I give bad advice. I never use cage on a spike target, I used it once BEFORE the spike! I stated before that it worked so what is there to argue about?

    Since you refuse to give credit where it is due for some reason... let me spell this approach out for you.

    You know how hibernoob is pretty much a death sentence for someone when a team surrounds them... well caging can create that VERY SAME SCENARIO. Please don't pretend to be dense because I know you are not.

    My Grav/ uses BOTH wormhole and TP foe. Yours relies on wormholing hovering targets in the sky for no reason whatsoever. Hey maybe if you took TP foe as well you'd be able to counter your own foolish tactics.

    Oh and just a little fun fact but range bonuses affect the placement recticle of TP Foe as well as the TP range... mine is up to about 25ft, like a mini wormhole lol without the stun. I'm sure no one here will see any usefulness in that so I won't bother saying how much fun and useful this can be in the right situation.
  19. Dahjee

    Louie

    Quote:
    Originally Posted by Terror1 View Post
    I like that Dahjee has TP foe on a grav dom.
    Again. Such a tactic when most foes attempt to outrun your range is not a bad idea. When you've got 57% range bonus in PvP... and your TP foe sits at over 300ft. One can find a way to make it work.

    TP foe on a jumper 200 ft above ground means that jumper can only hope to fall forward. This panic action I find when teamed allowes for teammates to simply turn around and concentrate fire. It works more often than it doesn't. Especially on a spiked target.

    Furthermore. As mention my dom is a specialty build with extreme range. Kiting one to a small portion of HP and using TP foe from a great distance to get them in range for another 3-4 attacks is viable and has worked plety for me. Perhaps not always on tougher foes, but the mitigation itself can be enough to disorient many players.

    Finally, TP Foe does not equal Wormhole. Considering the two to offer the identical effect is a sign of a very misinformed player... ie fing Robot.
  20. Dahjee

    Louie

    Quote:
    Originally Posted by MrLiberty View Post
    The now infamous Dahjee showed up in Freedom RV the other night on I believe a Flying, TPing Grav/Psi Dom.
    Miconscience is the name. It plays the role of Dominator almost perfectly. I recieved about 6 tells that evening commending me on either my range, leadership, my build, or a GF. I find it odd that you seem so aware of what I was doing... I mean were you focused on only me... like the 8 or so others in the zone?

    Quote:
    Originally Posted by MrLiberty View Post
    When the action was in the open field of RV, he spent more time high above everyone else outside the fight, coming down for a second or two only to TP back out of it as soon as everyone saw "A flying Dom"
    My Dom has one melee attack: Drain Psyche. Every other power sits at 140ft range or more (even my AoEs). I don't come down for any other reason other than to spam DP on a target and get them killed quickly. I got one IO drop and about 15 kills the other night while playing Miconscience. I died plenty, but mainly from spikes from more than 2 or 3 at a time. I'm guessing you were on your cookie cut Psy/EM blaster at the time: MKUltra, because I remember several times causing you to flee to base and/or killing you, causing you to Hibernoob, and/or getting you wrecked once I got a team together. I recall seeing you as a non-threat simply because you could only jump so high.


    Quote:
    Originally Posted by MrLiberty View Post
    While he died a good bit and had next to no contribution to the opposing teams offense (I'm not sure if he gets how mez suppression works, and with zones and constant damage spam, its likely somewhere or another a person has already been tagged with a mez. He insisted he was setting up kills for his team though with CM being passed around heal decay was more of a threat than any mez) He Wasn't as bad of a farm target as some of the 1000 HP Vills that would run around. But he did die a good bit more often than other Doms who would run SS/SJ and phase or Hiber.
    You assume that getting back to base equals some sort of skill in a zone. With SS/SJ that's pretty much all one can do when overwhelmed... while leaving a nice SS trail on the way mind you. You zone as if you're in arena and kills mean something which is fine. However you should not convince yourself that you are good because you know how to base hug.

    Quote:
    Originally Posted by MrLiberty View Post
    As I was outnumbered on my Fire/Regen being chased by half a dozen vills, he once TP'ed in front of me and PULLED INTO A MF PSI SNIPE. It was freaking epic, sadly I made it back to the base.
    Wow. Again you seem to have convinced yourself that you are skilled becasue your /Regen was able to evade me by hiding in base. I make no claims of being a killing machine when playing my Dom. I know my role and play it well. I don't make kills... I make them easy and I did just that... moreso once I gathered a few to team with me. As I do with most of my PvP toons.

    Quote:
    Originally Posted by MrLiberty View Post
    I got to 5 or 6 shot him once with my "Inside the box" Psi/EM as he hovered outside the Hero base while we were really outnumbered. There were some srs procs firing.
    I know for a fact I killed MKUltra more than a few time. I got MKUtra killed more times than that. I remeber because I was aiding in $Target calling. You speak of me and wish to report on my performance... but you fail to mention yours.... Mr. "I got a kill on Dahjee once with my "Psy/Em blaster" Be more of a robot, and don't forget to QQ and reroll when they mke a change to the proc, Cookie.

    Quote:
    Originally Posted by MrLiberty View Post
    At least half a dozen other people (Before teams actually formed up) got to brag bagging a Dahjee Kill. There were even more after we formed up a team (Despite being outnumbered for most of the night) I didn't hear anyone who was defeated by him.
    I make no claims of being able to withstand aggro from 4-6 players at one time. I'm actually flattered at such attention because it lets me know I doing my job. I don't brag or talk **** In-Game so no... there was little reason for one to call out that they were killed by me. I'm not a child so I haven't got that whole " copy/paste my kills in Bcast" method atttached to my ego. I'm sure one day you might grow up too. If I recall though... I entered the zone with heroes camping the villian base... very soon after however I was target number 1 and found myself in front of the hero base with many heroes leaving.


    Quote:
    Originally Posted by MrLiberty View Post
    All in all, having finally seen a majestic Flying, TPing, Placate Sniping Dom I have to say its performance was a bit lackluster. When in the open Zone, Teleport is just below PFF as an escape power and barely above it as far as any kind of offense goes. (Not : Only affecting self, but from what I saw, might as well have been)

    Good times though!

    Wow. What a load of BS.

    If you are not a fiction writer in RL, then I would encorage you to attempt to be so.

    You should indeed step away from the cookie cutter and explore what else is possible in zone PvP. You clearly know very little other than what you've been told is best and seem somewhat afraid to be defeated in PvP. I don't want to call you a noob... but it seems you have it written all over you.
  21. Quote:
    Originally Posted by Neeto View Post
    Dahjee how the heck did you get 8 red bubbles in ur forum rep with less than 800 posts??
    Quote:
    Originally Posted by Xanatos View Post
    I've PL'd the forum rep of nearly every poster in the PVP section & I've kept you perma red.
    That's how. Please don't ask why.

    Quote:
    Originally Posted by Supermax View Post
    When they routinely ignore bugs that are literally ruining the game, and instead spend all their time and resouces on stuff like adding QoL features that not a single person ever asked for.....well, it sends a VERY clear message.
    I think there is way too much speculation in that statement to receive a clear message. I do agree that there should have been fixes by now, but I wouldn't say they are ruining the game. That's just me though.

    Quote:
    Originally Posted by Supermax View Post
    That leaves one answer. They don't give a ****. So in return, I don't think that our actions will have ANY impact on the future of the game. We can call them gods and kiss their feet...or we can call them morons and say they suck.....in the end, PvP will still be an ignored bugfest.
    Let's be real for a moment. The last time they dedicated time and effort to fix PvP we got I13... Who in the world would want to attempt to try again knowing how the PvP community responded the last time? I don't recall many voices that stood out claiming to understand why the changes were made and I think it's reasonable to assume that becasue no one did (loudly enough) that the devs might still be waiting for us to figure it out completely. After all many have been complaining ever since it was released.

    If I gave you a screwdriver and you complained that it sucked as a hammer... and I wasn't allowed to actully tell you it's purpose... I wouldn't find a way to make it work better as a hammer no matter how many good suggestions you gave me to make it happen. Another bad analogy I know... but I personaly think it's close to what happened after I13.

    The hamidon revamp I mentioned earlier is likely a better example.
  22. Dude that's a pretty messed up analogy lol. I see your point though.

    The only problem I see with it though is that you paint the game as being run by the players as if the devs are waiting or dependant on our requests to keep the game going. Using your analogy, it'd be better if that restaurant was a buffet. They offer what they offer... not for you as you please but as they see fit. If one does not like what's on the buffet table, then they probably wouldn't pay money to eat there.

    So yeah, it may seem as though they take a "Don't like? Too bad" attitude, but in fairness again I think this because their responsibility has to deal with everyone in the game and not just the PvPers... even when in regards to just PvP.
  23. Quote:
    Originally Posted by ConFlict View Post
    Actually being rude gets pretty good customer service in most industries. Just saying.
    Threatning to quit, cancel, or notiflying the person that you are 'also' recording the convo for quality purposes gets results indeed. Just griping and dishing rage on the button pusher doesn't do much though.
  24. Quote:
    Originally Posted by OPTICAL_ILLUSION View Post
    Step up and become the positive PvP messiah that leads the misguided masses to the PvP Promised Land.
    That job is already filled. lol j/k. I try though.

    Clawsand Effect is making a very simple point. You don't cuss out the customer service rep on the other end of the phone sitting in front of a button that will fix your issue. You don't degrade and disrespect the food server that will be handling your food in a restaurant. You can.... but you shouldn't be suprised when things don't work out the way you wanted them too. The Devs are people too, and they control the game we pay money to play. There are smarter ways to get things changed that acting spoiled and bitter about not getting what we want NOW!!!

    I can also see the point made by many disgruntled PvPers. However I have to admit. $15 bucks or not... if I were as unhappy as many of them seem to be or have been about I13... I would not continue to play or participate in PvP.

    I can agree that long standing bug fixes should have worked their way up the lists of priorities for the Devs, but realistically I can see that it would be much better to combat ALL of them instead of one or two. Such would likely enrage the PvP community further, and to fix all would likely mean that the time allowed and required to do so would hinder progress of things that we all know is in the works.

    I don't like or dislike the Devs. I do trust them to attempt to do what is best for all players in the game to the best of their ability. I can say that I don't feel the core of PvPers in this game share the same "Big Picture" as they do when speaking on changes needed or wanted for PvP.

    It's pretty obvious to me that if you approve of PvP and/or I13 changes made... you will not be welcome here on the PvP boards. I'm almost certain that Castle is in this boat and I can understand completly why he and other Devs avoid coming here. People have been so hurt by I13 that no reason what so ever could convince them that I13 worked. The outcome is more important than the intention... which is fair to an extent, but such an outcome is NOT the fault of only the devs.

    Revamp is just that. If PvEers went about fighting Hamidon the same way they did before they "revamped" it... It's likely the players would have called it a failure too. Think about it.
  25. Quote:
    Originally Posted by Twoflower View Post
    Traps is a terrific defender set. Def numbers mean you're pumping out some strong debuffs (put an Achilles in Acid Mortar for extra giggles) and strong buffs.
    Indeed.

    Going past giggles and into LOL land though... find yourself a couple 'chance for hold' procs and put them in both Posion Gas Trap and Acid Mortar. You may start to wonder why you need defense in the first place!