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Posts
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Devs, is there a reason why there's no logical reason to Exemplar, other than to *maybe* pick up a couple badges for missions?
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There is! It's called "Having fun!" and "Being able to play with multiple lower level friends!"
Yes, I wish we got some kind of xp advancement when exemplar'ing too. -
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This was a serious error in design. We've already toned them down once - and we're going to be equipping them with weapons similar to those used by Hellions and Skulls at that level.
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Glad to hear it.
I had a very rude awakening to the new low level changes the other day when playing my lvl 11 scrapper for the first time since Issue 2 went live. I took the Hollow mission/contact, and got the first "Clear 10 Outcast" mission. I quickly located a tasty pack of level 6 Outcast w/ a couple Trolls - 5 levels below me - and jumped in to clear them fast, to move on to the next mission. I was stunned to notice a few seconds later that this pack of grays, that shouldn't have even been able to hit me, had reduced me to about 25% life with their first volley or two. If I hadn't had a pile of Luck & Health inspirations I'd have been wasted by a pile of mobs 5 levels below me. The new content definitely needs some tweaking heh. -
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I am level 47 and to get the badges I want for these rewards I have two choices: find a portal mission that contains these enemies and farm it over and over or run around the lower level areas causing havoc.
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Choice 3: Exemplar to an appropriate level Hero and help them get XP (and work off your debt) while you both get the badge. I know... it's just crazy enough to work.
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I'll gladly do that, when I don't run the risk of getting 50k debt by doing so, for a few measly Influence reward.