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Posts
39 -
Joined
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You should definatly slot enhancements on it.
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Quote:*I'm never sure whether or not the Bruiser is fixed. I know at one point there was a fix but he may have been broken since, I don't play my Thugs MM enough these days to know.
*...Robotics Masterminds don't get a flamethrower. Are you referring to the Assault Bot's Flamethrower? I wasn't ever aware of it being bugged.
*PvP is unchanged since you left.
*They're trying, god bless 'em. For every farm exploit that gets patched, another one is discovered. You can't really blame the devs for these unless you blame them for the root cause, which is allowing XP in the Architect to begin with, which is definitely where they screwed up.
*Was end-game content ever broken? (Unless you mean something else by "fixed"...) Still, to answer your question, we are supposed to be getting a full-fledged end-game system beginning in Going Rogue/Issue 18 to be further expanded on in Issue 19. Called the Incarnate System, it will allow your level 50 character to become more powerful. It will involves raids in special zones. Anything more than this beyond speculation. Some believe this will involve level 50s being granted 10 global enhancement slots, but again this is speculation. We also don't know if this will work similar to redside Patrons and require your character to align themselves with a Greek deity (since Statesman is meant to be an incarnation of Zeus, Recluse is Tartarus, etc.). It's possible that the system is simply called "Incarnate" as a reference to game lore and will have nothing to do with the details of the system.
Wait, more things about the Incarnate System! Details I left out/maybe new? (I'm not sure):
From here:
This post helped alot thx, and by saying if end-game content was broken I ment if there was any :P PvP is unchanged... dang
I was refering to the assault bot's flamethrower. It takes too long to use for the little damage it does and he uses it too often.
Yea I hate farming to
and.. Incarnate system? OOOooo... -
I left right before mission architect for... WoW. Now I am back!
But I am completely lost... there is so much new to the game my tiny mind cant comprehend it!
Did they fix the stupid Thug Mastermind Bruiser?
Did they fix the stupid Robot Mastermind Flamethrower?
Did they fix the Lolpvp? (I looked and discovered WoW pvp is superior to CoX)
Did they fix the farming?
Did they fix end-game content?
Wuts a... a GM farm?
I must know! Tell me everything you guys know -
What does this mean...
It means there is something BIG coming up for i13 and i14 and the Devs needs da money RIGHT NOW!! And there giving an extra month so you will pay in advance!!
WOOT!! Did u guys get my christmas list to Santa or something?
OK I want an insta-50 and I want SOs at the begining or sooner in the game, I wish lower level content wasn't so suckishafying.... -
Site looks AWESOMESAUCE!!
Forums look the same though -
*Supergroup Name: Wrath of Arachnos
*Website: None, Yet...*Leader/Founder: Me (Assault_Master)
*Prefered method of contact: In-game Email and this forum as well as the regular supergroup forums
*Villaingroup Description: Wrath of Arachnos is an Arachnos themed VG looking for new members. We are a Roleplaying, Base Raiding, PvPing, Regular mission teaming, and eventually farming, active VG. We will eventually become an all or mostly Bane VG. Contact Assault_Master in-game or Da_Mastermind on the boards to join. -
Here is my PvP Build and PvE BuildVillain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Arbiter Assault: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (3) Mako's Bite - Damage/Endurance: Level 50[*] (5) Mako's Bite - Damage/Recharge: Level 50[*] (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (13) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 1: Charged Armor <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (15) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[*] (34) Endurance Reduction IO: Level 50[/list]Level 2: Bone Smasher <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (3) Mako's Bite - Damage/Endurance: Level 50[*] (5) Mako's Bite - Damage/Recharge: Level 50[*] (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (13) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 4: Conductive Shield <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (17) Resist Damage IO: Level 50[*] (29) Resist Damage IO: Level 50[*] (36) Endurance Reduction IO: Level 50[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Static Shield <ul type="square">[*] (A) Resist Damage IO: Level 30[*] (29) Resist Damage IO: Level 50[*] (31) Resist Damage IO: Level 50[*] (43) Endurance Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (15) Miracle - +Recovery: Level 40[/list]Level 16: Grounded <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (40) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 18: Total Focus <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage: Level 50[*] (19) Mako's Bite - Damage/Endurance: Level 50[*] (19) Mako's Bite - Damage/Recharge: Level 50[*] (23) Mako's Bite - Accuracy/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[*] (25) Mako's Bite - Chance of Damage(Lethal): Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (23) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Super Jump <ul type="square">[*] (A) Unbounded Leap - Jumping: Level 50[/list]Level 24: Lightning Reflexes <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 26: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[*] (27) Recharge Reduction IO: Level 50[/list]Level 28: Super Speed <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 30: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (31) Recharge Reduction IO: Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 32: Energy Transfer <ul type="square">[*] (A) Hecatomb - Damage: Level 50[*] (33) Hecatomb - Damage/Recharge: Level 50[*] (33) Hecatomb - Accuracy/Damage/Recharge: Level 50[*] (33) Hecatomb - Accuracy/Recharge: Level 50[*] (34) Hecatomb - Damage/Endurance: Level 50[*] (34) Hecatomb - Chance of Damage(Negative): Level 50[/list]Level 35: Power Sink <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (36) Endurance Reduction IO: Level 50[*] (36) Endurance Reduction IO: Level 50[*] (37) Endurance Modification IO: Level 50[*] (37) Endurance Modification IO: Level 50[*] (37) Endurance Modification IO: Level 50[/list]Level 38: Power Surge <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Recharge Reduction IO: Level 50[*] (39) Resist Damage IO: Level 50[*] (40) Resist Damage IO: Level 50[*] (40) Resist Damage IO: Level 50[/list]Level 41: Web Envelope <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge: Level 50[*] (42) Enfeebled Operation - Endurance/Immobilize: Level 50[*] (42) Enfeebled Operation - Accuracy/Endurance: Level 50[*] (42) Enfeebled Operation - Immobilize/Range: Level 50[*] (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50[*] (43) Enfeebled Operation - Accuracy/Immobilize: Level 50[/list]Level 44: Mace Blast <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (45) Apocalypse - Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (45) Apocalypse - Accuracy/Recharge: Level 50[*] (46) Apocalypse - Damage/Endurance: Level 50[*] (46) Apocalypse - Chance of Damage(Negative): Level 50[/list]Level 47: Summon Blaster <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[*] (48) Soulbound Allegiance - Damage: Level 50[*] (50) Soulbound Allegiance - Damage/Endurance: Level 50[*] (50) Soulbound Allegiance - Accuracy/Recharge: Level 50[/list]Level 49: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt: Level 50[*] (50) Mocking Beratement - Taunt/Recharge: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+13% DamageBuff[*]+3% Defense(Smashing)[*]+5.5% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+8% Defense(Psionic)[*]+6.13% Defense(Melee)[*]+14.3% Defense(Ranged)[*]+3% Defense(AoE)[*]+1.8% Max Endurance[*]+15% Enhancement(Accuracy)[*]+3% Enhancement(Immobilize)[*]+31.3% Enhancement(RechargeTime)[*]+157.4 (10.5%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Held) (Mag 9.9%)[*]+MezResist(Immobilize) (Mag 9.9%)[*]+5.5% Recovery[*]+32% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+1.88% Resistance(Negative)[*]+5% Resistance(Toxic)[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Energy Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +22.5 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Ranged)[/list][u]Mako's Bite[u]
(Bone Smasher)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +22.5 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Grounded)<ul type="square">[*] +1.5% Recovery[*] +Knockback (Mag -4)[*] +3% Def(All)[/list][u]Mako's Bite[u]
(Total Focus)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +22.5 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Ranged)[/list][u]Hecatomb[u]
(Energy Transfer)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Enfeebled Operation[u]
(Web Envelope)<ul type="square">[*] +3% Enhancement(Immobilize)[*] +1.88% Resistance(Negative)[*] +2.5% Defense(Lethal)[*] +3.75% Enhancement(RechargeTime)[*] +3.13% Defense(Melee)[/list][u]Apocalypse[u]
(Mace Blast)<ul type="square">[*] +16% Regeneration[*] +45 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[*] +5% Defense(Psionic)[/list][u]Soulbound Allegiance[u]
(Summon Blaster)<ul type="square">[*] +16% Regeneration[*] +45 (3%) HitPoints[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] +1.8% Max Max Endurance[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr /> -
[ QUOTE ]
You do realize how potentially overpowered these buffs would be if they -are- team buffs right?
Certainly possible of course, but to think that all Dev documentation is error free is naive at best.
[/ QUOTE ]
You got to wait 48 months for these AND these have 5-10 hp
Not that over powered and I can't wait to get mine!! -
[ QUOTE ]
I recently had two really good experiences with AV's/Heroes that I soloed.
Numina:
I took her out with my Necro/Dark, on the second try. First try, I summoned her by the glowie, then got surprised after she summoned by some Spec-Ops. After a trip to the hospital, she was at full health, but still had the Achilles' Heel debuff, which meant she was mine for the taking
I summoned my Dark Servant directly on top of her, and then moved my pets in to melee, and they went to town. Hell, I barely had to keep my pets healed. The Dark Servant did that all by his lonesome! All that -ToHit kept my pets nice and safe.
Question, though.... does Dark Servant's Twilight Grasp have the -regen component attatched to it?
Dr. Quatrexin:
My Bots/Traps had little trouble taking out this pansy. I hadn't really tried to solo anything higher than an EB, cause I wasn't sure of my tactics.
He was around the corner, so I set up roughly 10 trip mines, two Poison Traps, and topped it off with 2 acid mortars before I finally pulled with Seeker Drones.
He came around the corner, proceeded to puke his guts up, and was perma-immobilized. Between the FF: +Recharge in my Assault Bot and the Achilles' Heel in my Acid Mortar, he went down with a quickness.
My Ninjas/Dark hasn't had NEAR the success, even with Dark Servant. But, then again, Serafina's somewhat of a stupid-face, though.
[/ QUOTE ] Awsome Info, that helped alot
To tell you the truth I have not really ever put down traps and then pulled, I just went with Seekers and put the poisons traps underneath her feet, and kept doing that, perhaps I should try and do that.
btw, Aurora Borealis is down for the count too -
Awesome, I just soloed Barracuda at level 28 as an AV
This is what I did,
I went and defeated the rest of the mission, including Metal Shift, an EB
I went to the place where I knew Barracuda was,
She spotted me and I went "OH ****"
I put my pets on passive so they would follow me up the steps,
I put the on Defensive when I got to her and poped 2 purple pills (which btw Ultimus, it is a good idea to pop 2 purples instead of 3 even though you have more space so it lasts longer)
I realized she had cones and then moved to the other side of her away from my pets and used provoke while using Seeker Drones, Acid Mortar, Poison Trap, Aid Other and Aid Self throught the battle. By the time I got to this I was settled into the battle and stopped jumping in my seat when she was at half health
I kept popping in Purple pills and using my Traps except for web grenade because it was depeleting my end for no good reason as my ASSBOT won't be getting it's missles for 4 more levels (OMG, ONLY 4 MORE LEVELS!!)
Sometime during this I let me Assault Bot tank for a bit for the fun of it
She Eventually died..
..and finally, I did the Cabbage Patch -
I tried to solo Silver Mantis as I just hit level 24 and did a pretty good job, even though I didn't beat her I still got her to half health
by the time I had to get off, I recongized all my mistakes
1.
Q: Why did I keep running out of endurance?
A: I had Sprint AND Super Jump on at the same time
2.
Q: Why couldn't I tank her at this level?
A: I didn't use any lucks during the fight
3.
Q: Why couldn't I use my Aid Self power?
A: I was being Immobilized on her Caltrops which brings us back to 2, how I didn't use any lucks
4.
Q: I kept getting knocked back and when I do I take more damage.
A: I got knocked out of Supremacy range because of her knockback attack which again brings me back to 2, how I didn't use any lucks
After that fight I will wait for my Assault Bot or wait to fight the Sea Witch to see how good I really am -
[ QUOTE ]
Generic IO's don't cost much. They are cheap to build too. I don't use set IO's until after 35.
Here's how my power selection went up to 24:
1) Bots/WebGrenade
2) Caltrops
4) Triage
6) Upgrade
8) Hasten
10) Acid Mortar
12) Prot Bot
14) Swift
16) FFG
18) Health
20) Stamina
22) Poison Gas
24) Super Speed
If you want to solo AV's at this level, you need to follow this build. Without Hasten and Stamina you won't stand a chance.
And someone will come in here and said they did it without this build -- Good for you, but I am min/maxing.
[/ QUOTE ] I could have sworn that you had Aid Other in your Silver Mantis fight -
Here is the build I want, (when I get my Vet Attacks, Ill drop the gun for calrops, also caltrops listed in the build should actually be Triage Becon 6 slotted with Doctored Wounds)
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 50
Archetype: Mastermind
Primary: Robotics
Secondary: Traps
+---------------------------------------------
01 => Web Grenade
IO - Enfeebled Operation : Accuracy,Endurance Cost (1)
IO - Enfeebled Operation : Accuracy,Immobilize (9)
01 => Battle Drones
IO - Blood Mandate : Damage,Accuracy (1)
IO - Blood Mandate : Damage,Endurance Cost (3)
IO - Blood Mandate : Damage,Endurance Cost,Accuracy (3)
IO - Commanding Presence : Damage,Accuracy (5)
IO - Brilliant Leadership : Damage,Accuracy (5)
IO - Sovereign Right : PBAoE (20 feet) Pet Res(all but Psionic) (7)
02 => Pulse Rifle Burst
IO - Volley Fire : Damage,Accuracy (2)
IO - Volley Fire : Damage,Attack Rate (9)
IO - Volley Fire : Damage,Endurance Cost (31)
IO - Salvo : Damage,Accuracy (37)
IO - Maelstroms Fury : Damage,Accuracy (43)
KnockBack Distance(45)
04 => Caltrops
IO - Pacing of the Turtle Pacing of the Turtle: Damage,Slow (4)
06 => Equip Robot
Attack Rate(6)
Endurance Cost(7)
08 => Combat Jumping
IO - Unbounded Leap : Jump (8)
10 => Acid Mortar
Attack Rate(10)
Attack Rate(11)
Attack Rate(11)
Defense DeBuff(15)
12 => Protector Bots
IO - Blood Mandate : Damage,Accuracy (12)
IO - Blood Mandate : Damage,Endurance Cost (13)
IO - Commanding Presence : Damage,Accuracy (13)
IO - Sovereign Right : PBAoE (20 feet) Pet Res(all but Psionic) (15)
Defense Buff(23)
Disorient Duration(23)
14 => Super Jump
IO - Unbounded Leap : Jump (14)
16 => Force Field Generator
Defense Buff(16)
Defense Buff(17)
IO - Luck of the Gambler Luck of the Gambler: Defense Buff,Endurance Cost (17)
IO - Karma : Defense Buff,Endurance Cost (40)
18 => Aid Other
IO - Doctored Wounds : Heal,Endurance Cost (18)
IO - Doctored Wounds : Endurance Cost,Attack Rate (19)
IO - Doctored Wounds : Heal,Attack Rate (19)
20 => Poison Trap
Attack Rate(20)
Attack Rate(21)
Attack Rate(21)
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(40)
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(40)
22 => Aid Self
IO - Doctored Wounds : Heal,Endurance Cost (22)
IO - Doctored Wounds : Endurance Cost,Attack Rate (25)
IO - Doctored Wounds : Heal,Attack Rate (25)
IO - Doctored Wounds : Heal,Endurance Cost,Attack Rate (39)
IO - Doctored Wounds : Heal (39)
24 => Provoke
Taunt Effectiveness(24)
Taunt Effectiveness(46)
Attack Rate(46)
Attack Rate(46)
26 => Assault Bot
IO - Blood Mandate : Damage,Accuracy (26)
IO - Blood Mandate : Damage,Endurance Cost (27)
IO - Blood Mandate : Accuracy,Endurance Cost (27)
IO - Blood Mandate : Damage,Endurance Cost,Accuracy (29)
IO - Blood Mandate : Accuracy (31)
IO - Blood Mandate : Damage (at 0.5 value) (31)
28 => Seeker Drones
IO - Stupefy : Damage,Accuracy (28)
IO - Stupefy : Damage,Stun (29)
IO - Stupefy : Accuracy,Endurance Cost (33)
IO - Stupefy : Stun,Range (33)
IO - Stupefy : Endurance Cost,Range,Attack Rate (33)
IO - Stupefy : 20% chance of 6.0 Knockup (34)
30 => Swift
IO - Celerity : RunSpeed (30)
32 => Upgrade Robot
Attack Rate(32)
Endurance Cost(34)
Endurance Cost(34)
35 => Trip Mine
IO - Positrons Blast : Damage,Accuracy (35)
IO - Positrons Blast : Damage,Endurance Cost (36)
IO - Positrons Blast : Damage,Attack Rate (36)
IO - Positrons Blast : Damage,Range (36)
IO - Positrons Blast : Damage,Endurance Cost,Accuracy (37)
IO - Positrons Blast : 20% chance of 0.42 * Melee_Damage (Energy) (37)
38 => Health
IO - Miracle : Heal (38)
IO - Miracle : 12.5% Recovery (39)
41 => Stamina
Endurance Modification(41)
Endurance Modification(42)
Endurance Modification(42)
Endurance Modification(42)
Endurance Modification(43)
Endurance Modification(43)
44 => Charged Armor
IO - Steadfast Protection : Damage Resistance,Endurance Cost (44)
Damage Resistance(45)
Damage Resistance(45)
47 => Electrifying Fences
IO - Enfeebled Operation : Damage,Accuracy (47)
IO - Enfeebled Operation : Accuracy,Endurance Cost (48)
IO - Positrons Blast : Damage,Endurance Cost (48)
IO - Positrons Blast : Damage,Endurance Cost,Accuracy (48)
49 => Electric Shackles
IO - Volley Fire : Damage,Accuracy (49)
IO - Volley Fire : Damage,Attack Rate (50)
IO - Paralytic : Damage,Hold (50)
IO - Paralytic : Accuracy,Endurance Cost (50)
01 => Sprint
Microfilament Exposure()
01 => Brawl
Nucleolus Exposure()
02 => Rest
Golgi Exposure()
+--------------------------------------------- -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
6 slotted with Recharge and heals.
[/ QUOTE ] 3 heals and 3 Recharges?
Also, why haven't you been posting here lately?
and again, with silver mantis's AoE's and Cones and in those pictures they where right next to them, why aren' they dieing?
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Yes thats correct.
I just haven't upload screenshots. I got some cool ones from Viridian's Arc where I wiped out all the council AV leaders.
My robots weren't in AOE range.
[/ QUOTE ] It looked like the were next to her.
Was it SO's or IO's at level 24 that you slotted into Triage Becon?
Also, would it be a good idea to put my ASSBOT (when I get him, only 3 more levels!) in melee with a Triage Becon to keep the aggro of the AV while I have the Protector Bots in middle range able to heal the Assault Bot if the Triage Becon and Aid Other isn't enough and have the Battle drones far away in max range?
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I was next to her because I was tanking her. It is not a good idea to use your T3 to tank. I had IO's at that level, the level 25 generic IO's.
[/ QUOTE ] I meant the bots
also how much did the IO's cost and how much were they?
here is my build at the moment, is it good enough, also what is your build?
01 => Web Grenade
Empty(1)
01 => Battle Drones
Damage(1)
Damage(3)
Damage(3)
Accuracy(5)
Accuracy(5)
02 => Pulse Rifle Burst
Damage(2)
04 => Triage Beacon
Heal(4)
Heal(7)
Heal(7)
Empty(9)
Empty(9)
Empty(11)
06 => Equip Robot
Empty(6)
08 => Combat Jumping
Empty(8)
10 => Acid Mortar
Attack Rate(10)
Empty(11)
Empty(17)
12 => Protector Bots
Damage(12)
Damage(13)
Damage(13)
Accuracy(15)
Accuracy(15)
Empty(17)
14 => Super Jump
Empty(14)
16 => Force Field Generator
Defense Buff(16)
18 => Aid Other
Heal(18)
Empty(19)
Empty(19)
20 => Poison Trap
Attack Rate(20)
Attack Rate(21)
Empty(21)
22 => Aid Self
Heal(22)
Heal(23)
Heal(23)
01 => Sprint
Empty()
01 => Brawl
Empty()
02 => Rest
Empty()
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6 slotted with Recharge and heals.
[/ QUOTE ] 3 heals and 3 Recharges?
Also, why haven't you been posting here lately?
and again, with silver mantis's AoE's and Cones and in those pictures they where right next to them, why aren' they dieing?
[/ QUOTE ]
Yes thats correct.
I just haven't upload screenshots. I got some cool ones from Viridian's Arc where I wiped out all the council AV leaders.
My robots weren't in AOE range.
[/ QUOTE ] It looked like the were next to her.
Was it SO's or IO's at level 24 that you slotted into Triage Becon?
Also, would it be a good idea to put my ASSBOT (when I get him, only 3 more levels!) in melee with a Triage Becon to keep the aggro of the AV while I have the Protector Bots in middle range able to heal the Assault Bot if the Triage Becon and Aid Other isn't enough and have the Battle drones far away in max range? -
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6 slotted with Recharge and heals.
[/ QUOTE ] 3 heals and 3 Recharges?
Also, why haven't you been posting here lately?
and again, with silver mantis's AoE's and Cones and in those pictures they where right next to them, why aren' they dieing? -
Also how do you have Triage Becon slotted at that level? Was it good then? Did it heal well and have the Recharge taken down to Perma?
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Hey Ultimus, how did you solo Silver Mantis at level 24? How did you keep the aggro on you? I don't have vetran attacks so should I take provoke at level 24 instead of hasten?
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No veteran attacks will make aggroing her hard. You need both provoke and hasten in this case.
[/ QUOTE ] Oh great...
What about the Plasma Blast and/or just Sands of Mu?
Also, does defensive position really help that much or is there something else that you are using (I'm talking about at level 24)
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1) Never get the Mastermind attacks, they are worthless.
2) Sands of Mu will help -- Reason Veteran attacks are good is because they do not have the MM damage mod.
3) Triage Beacon, Defensive Mode, positioning, and Poison Trap will help you. Maybe even bring a few purples and use 1 or 2 at a time.
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I got the Plasma Rifle attack thing, I know it stinks but I have to keep it until Vet attacks
Also, against Silver Mantis I noticed you had your pets actually around her and not away from her, how do you prevent your pets from dieing from her AoE's and Cones? -
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Hey Ultimus, how did you solo Silver Mantis at level 24? How did you keep the aggro on you? I don't have vetran attacks so should I take provoke at level 24 instead of hasten?
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No veteran attacks will make aggroing her hard. You need both provoke and hasten in this case.
[/ QUOTE ] Oh great...
What about the Plasma Blast and/or just Sands of Mu?
Also, does defensive position really help that much or is there something else that you are using (I'm talking about at level 24) -
Hey Ultimus, how did you solo Silver Mantis at level 24? How did you keep the aggro on you? I don't have vetran attacks so should I take provoke at level 24 instead of hasten?
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btw ARCH-A is actually code name for the Behemoth so you fought the Behemoth twice, not actually 2 different AV's
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Lime_Tang Solo'd a ton of AV's and Heroes back in Sept. with his thugs/traps/mace MM, which is pretty outstanding for thugs since they're squishier than bots. If you scroll down more he gives a whole list of the ones he took down. And he has VIDS! The more I see this the more I realize that the heavy lifter for all this boils down once again to Poison Trap. The rest of the power picks are just the assist IMO. I had some successes against a lot of the vindicators on a pretty screwed up SO build a long while back with my trapper.
[/ QUOTE ] The link isn't working, do it again -
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No meaness taken. If you arent up to the challenge thats fine.
Oh and perhaps I should have stated....parameters for the Iron Man challenge include: No Enhancers, You are Debuffed, Enemies are buffed.
But if you think your godlike toon cant handle such a powerdown challenge, well thats fine.
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Yes thats boring to me. My goal is the create the most powerful character without limitations. (Limitation being no temps)
I could go from 1-50 on a character with just using brawl and no enhancements. It'd be about as fun as gouging my eyes out. Flashing back to the early arcs where you lose your powers, no enhancements, debuffing yourself, and buffing enemies is on about the same scale of fun as the above in my opinion.
It also does not show skill either in my opinion. To create a metaphor, you cannot say Michael Jordan was not the best basketball player unless he could play one handed while hopping on one foot because even if he could do that a guy with both his feet and both his hands would beat him. Thus, limitations do not display a person's skill.
[/ QUOTE ] PWND!! -
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Looks like he crushed my FFG
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err... I thought you said you weren't using Bodyguard.
In the combat tab it says you henchman protected you for a certain amount of points.
sir you have some explaining to do
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When you resummon a henchmen they automatically are replaced in Defensive follow. If you get hit during that process, they share the damage. If I had used bodyguard during this fight, my Bots would be dead.
[/ QUOTE ] sir you have explained yourself