My current plan for my BS/SR is below. She's only level 30 at the moment and I'll be needing the speed increases from those sets.
Yes I am missing elude, no it doesn't worry me. I should be over the soft cap of defence anyway
Oh and excuse the 53s, I've reset my planner now but not the build
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
BS: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Hack <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage: Level 40[*] (15)
Touch of Death - Damage/Endurance: Level 40[*] (15)
Touch of Death - Damage/Recharge: Level 40[*] (17)
Touch of Death - Chance of Damage(Negative): Level 40[*] (17)
Touch of Death - Damage/Endurance/Recharge: Level 40[*] (25)
Touch of Death - Accuracy/Damage/Endurance: Level 40[/list]
Level 1: Focused Fighting <ul type="square">[*] (A)
Serendipity - Defense: Level 40[*] (5)
Serendipity - Defense/Recharge: Level 40[*] (5)
Serendipity - Defense/Endurance/Recharge: Level 40[*] (9)
Serendipity - Endurance: Level 40[*] (46)
Serendipity - Defense/Endurance: Level 40[/list]
Level 2: Slice <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage: Level 53[*] (3)
Multi Strike - Damage/Endurance: Level 53[*] (3)
Multi Strike - Damage/Recharge: Level 53[*] (11)
Multi Strike - Accuracy/Endurance: Level 53[*] (11)
Multi Strike - Accuracy/Damage/Endurance: Level 53[*] (31)
Multi Strike - Damage/Endurance/Recharge: Level 53[/list]
Level 4: Focused Senses <ul type="square">[*] (A)
Serendipity - Defense/Endurance: Level 40[*] (7)
Serendipity - Defense/Recharge: Level 40[*] (7)
Serendipity - Endurance: Level 40[*] (9)
Serendipity - Defense/Endurance/Recharge: Level 40[*] (37)
Serendipity - Defense: Level 40[/list]
Level 6: Build Up <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (40)
Adjusted Targeting - Recharge: Level 50[*] (40)
Recharge Reduction IO: Level 50[/list]
Level 8: Hurdle <ul type="square">[*] (A)
Jumping IO: Level 50[/list]
Level 10: Combat Jumping <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 30[*] (19)
Red Fortune - Defense/Recharge: Level 53[*] (23)
Red Fortune - Endurance/Recharge: Level 30[*] (23)
Red Fortune - Defense/Endurance/Recharge: Level 50[*] (37)
Red Fortune - Defense: Level 53[*] (46)
Red Fortune - Endurance: Level 53[/list]
Level 12: Practiced Brawler <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[*] (13)
Recharge Reduction IO: Level 50[*] (13)
Recharge Reduction IO: Level 50[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Jumping IO: Level 50[/list]
Level 16: Aid Other <ul type="square">[*] (A)
Recharge Reduction IO: Level 50[/list]
Level 18: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery: Level 53[*] (19)
Numina's Convalescence - Heal: Level 53[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO: Level 50[*] (21)
Endurance Modification IO: Level 50[*] (21)
Endurance Modification IO: Level 50[/list]
Level 22: Quickness <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
Level 24: Aid Self <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance/Recharge: Level 53[*] (25)
Numina's Convalescence - Heal/Recharge: Level 53[*] (31)
Doctored Wounds - Heal/Recharge: Level 30[*] (34)
Doctored Wounds - Heal/Endurance/Recharge: Level 30[*] (39)
Interrupt Reduction IO: Level 50[*] (40)
Interrupt Reduction IO: Level 50[/list]
Level 26: Disembowel <ul type="square">[*] (A)
Mako's Bite - Accuracy/Damage: Level 53[*] (27)
Mako's Bite - Damage/Endurance: Level 53[*] (27)
Mako's Bite - Damage/Recharge: Level 53[*] (29)
Mako's Bite - Accuracy/Endurance/Recharge: Level 53[*] (29)
Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 53[*] (31)
Mako's Bite - Chance of Damage(Lethal): Level 53[/list]
Level 28: Lucky <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 53[*] (43)
Red Fortune - Defense/Recharge: Level 53[*] (43)
Red Fortune - Endurance/Recharge: Level 53[*] (45)
Red Fortune - Defense/Endurance/Recharge: Level 53[*] (45)
Red Fortune - Defense: Level 53[*] (50)
Red Fortune - Endurance: Level 53[/list]
Level 30: Dodge <ul type="square">[*] (A)
Serendipity - Defense/Recharge: Level 40[*] (42)
Serendipity - Endurance/Recharge: Level 40[*] (42)
Serendipity - Defense/Endurance: Level 40[*] (42)
Serendipity - Defense: Level 40[*] (43)
Serendipity - Defense/Endurance/Recharge: Level 40[/list]
Level 32: Head Splitter <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage: Level 53[*] (33)
Multi Strike - Damage/Endurance: Level 53[*] (33)
Multi Strike - Damage/Recharge: Level 53[*] (33)
Multi Strike - Accuracy/Endurance: Level 53[*] (34)
Multi Strike - Accuracy/Damage/Endurance: Level 53[*] (34)
Multi Strike - Damage/Endurance/Recharge: Level 53[/list]
Level 35: Evasion <ul type="square">[*] (A)
Serendipity - Defense/Endurance: Level 40[*] (36)
Serendipity - Defense/Recharge: Level 40[*] (36)
Serendipity - Defense/Endurance/Recharge: Level 40[*] (36)
Serendipity - Defense: Level 40[*] (37)
Serendipity - Endurance: Level 40[/list]
Level 38: Agile <ul type="square">[*] (A)
Serendipity - Defense/Endurance: Level 40[*] (39)
Serendipity - Defense/Recharge: Level 40[*] (39)
Serendipity - Defense/Endurance/Recharge: Level 40[*] (45)
Serendipity - Endurance: Level 40[*] (46)
Serendipity - Defense: Level 40[/list]
Level 41: Boxing <ul type="square">[*] (A)
Accuracy IO: Level 50[/list]
Level 44: Tough <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%: Level 30[/list]
Level 47: Weave <ul type="square">[*] (A)
Red Fortune - Defense/Endurance: Level 53[*] (48)
Red Fortune - Defense/Recharge: Level 53[*] (48)
Red Fortune - Endurance/Recharge: Level 53[*] (48)
Red Fortune - Defense/Endurance/Recharge: Level 53[*] (50)
Red Fortune - Defense: Level 53[*] (50)
Red Fortune - Endurance: Level 53[/list]
Level 49: Swift <ul type="square">[*] (A)
Run Speed IO: Level 50[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+13.5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+9.88% Defense(Melee)[*]+14.3% Defense(Ranged)[*]+13% Defense(AoE)[*]+15% Enhancement(Accuracy)[*]+15% Enhancement(RechargeTime)[*]+81.3 (6.75%) HitPoints[*]+MezResist(Held) (Mag 6.05%)[*]+MezResist(Immobilize) (Mag 12.7%)[*]+MezResist(Sleep) (Mag 3.3%)[*]+MezResist(Stun) (Mag 3.3%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+44% Regeneration[*]+5.67% Resistance(Fire)[*]+5.67% Resistance(Cold)[/list]
------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Hack)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +18.1 (1.5%) HitPoints[*] +2.5% DamageBuff[*] +MezResist(Held) (Mag 2.75%)[*] +3.13% Defense(Melee)[/list]
[u]Serendipity[u]
(Focused Fighting)<ul type="square">[*] +4% Regeneration[*] +9.04 (0.75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1.25% Defense(AoE)[/list]
[u]Multi Strike[u]
(Slice)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +0.945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1.65%)[*] +1.88% Defense(AoE)[*] +1.88% Defense(Melee)[/list]
[u]Serendipity[u]
(Focused Senses)<ul type="square">[*] +4% Regeneration[*] +9.04 (0.75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1.25% Defense(AoE)[/list]
[u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] +2% DamageBuff[/list]
[u]Red Fortune[u]
(Combat Jumping)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2.5% Defense(Ranged)[/list]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list]
[u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] +12% Regeneration[/list]
[u]Doctored Wounds[u]
(Aid Self)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[/list]
[u]Mako's Bite[u]
(Disembowel)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Ranged)[/list]
[u]Red Fortune[u]
(Lucky)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2.5% Defense(Ranged)[/list]
[u]Serendipity[u]
(Dodge)<ul type="square">[*] +4% Regeneration[*] +9.04 (0.75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1.25% Defense(AoE)[/list]
[u]Multi Strike[u]
(Head Splitter)<ul type="square">[*] +MezResist(Sleep) (Mag 1.65%)[*] +0.945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1.65%)[*] +1.88% Defense(AoE)[*] +1.88% Defense(Melee)[/list]
[u]Serendipity[u]
(Evasion)<ul type="square">[*] +4% Regeneration[*] +9.04 (0.75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1.25% Defense(AoE)[/list]
[u]Serendipity[u]
(Agile)<ul type="square">[*] +4% Regeneration[*] +9.04 (0.75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1.25% Defense(AoE)[/list]
[u]Steadfast Protection[u]
(Tough)<ul type="square">[*]
+3% Def(All)[/list]
[u]Red Fortune[u]
(Weave)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2.5% Defense(Ranged)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4526;1067;1424;|
>-KEEUMOVS84@-\#Y#_XI=A#D85W2=A3.Z](AWD8[&!]%B3&UII(ABY=`Q#Z[3V43%+6Q6:>BP0Q0WX
\/#<>'C_(LEC'=?RO+*NLR'_#O[+;FX\[M8GW6

V21D?C[*$J;*(T]7N_Z),U:Z!J=56/CW+[[)2G_
.#+&5>JT]9G<NJ4G_)^)CE>[61:99DN82%_:'6,U]@I<A7F[BJ9?EZ>X.4^>'JL6B2PZIX6JUE7!_:#
TEROW[9MZR-$/RA+8T`&T$`W/^1I]OTN^:PX3";`[?)H1-'+F#QRSN-<(N(Y2.M0+9,GZP8*$D-3!C8
<X<5[NS7?YG::4>FV3&K7]NU?`*4\-!9/UHV"A!N]9V(&.E*>#"/6@4)CPP1+@CK*&LTX[T=Q@H"L=P
TSW6VVM5E]E4.(HEQ[WM.@#QCSGR$,348F6(G2S!F"Y`^;R"+VR/1K%Y#5BRQTZAC'!B8(A=)JO0G\_
(<]0BHN!HEX1_R\'*"4>$BR3M;B/J0_M?`94U7CW&YE_H2MX_%0U8;Z2+H;QV+8,L,;#%N,#BH W<KDH
`V!=*"#>>O%H/,C4NV?S<M14\A0@8-T"F,X=0L'?BK*NLGER-6BCR>

@!U3QCO"AA&'9]#(BR(TL@A9
.-*QD5%WRNKU`-G4$3-G=@@VR-G]TI;KL,QZ$%;GY\GBO)-,P9MDUN6PY##>909:$,A=='#0*8K5W\U
+EL>_5*O?B_Q;_"RK1.

A/U[F8/'OI6O[_5^YDI#L+3G0<;/'8L',7,GZAO5.0?<N"E24(T2JUHT.T
W0TK052W"79=KD)M?FVDPFV#F&4&!TZ;N@^BA-*+-I`+LO[3,;:&0W,+4NDKHH(7F^%$V>5B.2FFR%X
C1+CG2AS&Z@JOV<UWUL26"O9S@_'0U\P+NK"^4__EJ` )1^S^JSZ(QMB<LZ<5V'DJK^88*;Z(K8`N>KO
6/L$D'!.MPDO%OA3>X#1;.DG`7P(GX*D)0<>%8D1CXH TY98KDF;9Y8HT6I^M2(-*#0FCGSOF\90!.GW
+'"=L0X']^@Y\^35;%#/7"PTJ(=4?H5<30SV[&.K5QE#//F:.6^ICX#*_H8^A@SY&OZV!;R/C$W[*_>
,Q94>="K_:%IEFIC-&WTSB:TS@8TSX!F/"J\JR*ZW_L`=@2(G^"8;`ZUHL3"UF:$!1H'16[VH9IT_PA
6OU3UG4,JGA6QX\OA74LGLXYWUWM2-3_-D@!9@`$=2SGC'A4\\"SWH6O*&>!5?J6?2F>L9"14 \-SNBU
9Z'Q;O\MI^M/6]3>:3FH[=T^6"<7UG4VTO$Z/M\O^G].,W>#WY]M4GL#+L%=7Y@QY7"=0](UK6(P%&Z
([9"';A:YV<C-$C<TK#F4G?30;3<-]%&T`X/0#2,[#)$;8C<D;DC=T`D+N1LZN:%P0W8:WM[\`$%3$=
D`
|-----------------------------------------------------------------------------|
</pre><hr />