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Posts
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Joined
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I didn't understand the taking of Aidself on a scrapper until I picked it up in a respec on my DM/SR
When I get hit it's usually for a lot and doesn't give another player much time to heal me. The lack of resistance makes this more a case for SR than other scrapper types I feel. If I was a teaming inv scrapper the resistance and dull pain would make me not think of Aid Self as being that useful, if I were a soloing inv scrapper I'd think it was invaluable -
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Aerys:-
The bar has an end to it, I spend a lot of time at that end with my brutes, and on both of them that's from the 17 guys around me. Granite can take more damage, but is still stuck to the same length fury bar. As I'm pretty much always at maximum fury I dont think playing a stone brute with Granite would give me more
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No, what I meant by that was that since you can take on a lot more mobs, you takes more hits/misses and thus actually generate fury *faster*.
Faster fury -> Faster rise in dmg output
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And you're gaining the extra mobs how? The response from one AoE from my brute will max our my fury, I can take the agro from the 17 that I can hold (silly cap, but dev decision not mine) and survive with relative ease. I dont need more survivability to deal with the amount of mobs the devs will let attack me at once.
Faving AVs and GMs /stone brutes clearly have a big advantage, but I dont think any of the brute secondries is weak enough to be squished byt the agro cap. I haven't played them all but my DA can handle 17 mobs, being slower moving would not help me build fury
If I did have a /stone I would use it much the way Syn plans to. Granite would be my AV fighting panic button, no need to impede yourself when survivability isn't an issue with 95% of the game -
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And the ability to withstand so much dmg without flinching lets you face a lot more mobs than you normally could, which in turn means a lot more fury, which covers the dmg part you're concerned about.
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Aerys:-
The bar has an end to it, I spend a lot of time at that end with my brutes, and on both of them that's from the 17 guys around me. Granite can take more damage, but is still stuck to the same length fury bar. As I'm pretty much always at maximum fury I dont think playing a stone brute with Granite would give me more
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95% of the time I use Elude in PvE on my Claws/SR is because I'm running low on endurance
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Syn:-
Isn't that how everyone uses it? Other than AV fights or when the rest of the team is dead the only time I use Elude is for End.
Oh and ghosting missions.
From the sounds of things you'll actually be a usefull brute to team with for normal missions post 38, where as I found that unless you had a kin most other /stone brutes slowed the pace of the game down (and made things really frustrating for my dominator. Slow pace = no domination) -
Good luck with today's exam and will be good to have you back next week.
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Not having the ability to jump and group would hinder my enjoyment of being a brute, but its not the purpose of the AT. But then I only seem to play squishy brutes anyway
I suppose the purpose of the AT is down to the player but the Op refers to fury building and /stone can cause issues with that if granite is used. I would say more so than if Ice armour had been available, but mostly I'd say that cause I wanted a /ice brute and it was fun breifly in beta while it lasted -
My fire/ can hold agro easily without an aura and pull agro from those with aura's. With my aura on I become the centre of attention.
Dark melee cant have quite the same success rate without the aura reall, but then only Elec really can come close to fire on AoE -
We dont need people being able to hit SR scrappers, especially not anyone with ToF thank you very much
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Using Wikipedia is a well known homework tactic and excepted in most schools it seems. Thus I give you a B+
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Grats, nicely done
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So the plan at the moment is to do Synapse over the next couple of weeks. If anyone wont be online next tuesday its important we hear about it before the event, cause we dont want to lock anyone out of the TF
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Can see the point of tictacs for +per if you were to PvP muchly I guess, but as a /DA you should be alright in normal circumstances anyway
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I've gone for 3 rech, 1 acc, 2 hold. But since getting fluffy my higher level pets dont die often enough to make it worthwhile, am thinking of dropping it to 3 rech and 1 acc. When you first get it its probably your best pet, then the second upgrade comes and its about 3rd. As you're not getting fluffy it will stay there so possibly worth the extra slots in your case
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Longbow and carnie burn patches screw with all MMs I believe, or at least I hope. Have seen them mess up Necro, Thugs and now you report Mercs too. The pets dont know how to deal with pets such as burn patches and the like, and you need to pester them more
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Mercs seem slightly less crazy AI than my attempt at ninjas so far. They do waste damage, but then they are blasters after all
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I dont think brutes can put themselve to their damage cap. I know on my Fire brute BU+Fury still got boosted a lot by a kin.
That aside if you hit does DoT you can still 1 hit in PvP from the first tick (Midnight Grasp for my scrapper 1 hit a corruptor in Sirens) -
You can withstand Minx pounding on you in bodyguard mode. Its probably the easiest way to survive and destroy EBs that lack status effects (and high AoE damage).
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Am PvE only, so 3 heal it is. Ta
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I agree, poison gas arrow looked great on paper and has now been respec'd out. If things were going well it was not needed, if things were going wrong it was not enough
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Cant locate a guide for EA, I might well have missed one after my brief search. All I really want to know is how to slot overload when it comes along. 3 recharges, obviously, but what of the many other options should go into it?