CyanSpike

Recruit
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  1. Quote:
    Originally Posted by Madame Pistacio View Post
    Good clean trade via global email.
    Thanks, MP! Enjoy your new shinies.
  2. Closing the bids tomorrow (6/13/11) at 10 PM EST.
    It seems we already have a winner, tho!
  3. Quote:
    Originally Posted by Roderick View Post
    Just in case the bidders don't realize this, you might want to point out that you can only make one A-Merit purchase per day (unless those merits are spread out among different characters), which means that this transaction would take about 4 days to complete.
    Yep, that too.

    Also: the recipes can be any level the buyer chooses (obeying maximum and minimum level ranges of each recipe, of course).

    Lowering the price to 2.7bi.
  4. Quote:
    Originally Posted by Rylas View Post
    You explained yourself better to me when you told me about this:

    Cyan has 35 A-Merits, and he's offering up to 5 MERIT PURCHASES with them.
    (...)
    That's a better way to explain it. Thanks!
  5. Got 35 hero merits to roll. Best offer chooses how to spend them, up to 5 rolls (e.g. one 30 merits PvP IO, two LotGs and one 5 rare recipes roll, totalling 35 merits spent over 4 rolls).

    I'll consider offers from 3 billion and up, and accept purple sets (hecatomb preferred) as part of the deal.
  6. Quote:
    Originally Posted by Daemodand View Post
    So what were they trying to bid? Extra zero would mean they were bidding 11,560,080 for 5 Hydraulic Pistons which is still pretty eye-rolling.

    People playing their 50s has done things to salvage.
    Yeah, that's what I wonder. Those pistons were put on sale this morning for 1 or 5 inf.

    Maybe someone had too much green beer today? Trying to manipulate the price of hydraulic pistons would be too costly IMHO. There are usually tens of thousands for sale at a given time.


  7. EDIT: er, typist. I blame it on gloating. My typo wasn't costly, at least, and raised the thread's irony.
  8. This build objectives were positional defense softcap and AOE attacks while maintaing a good amount of team buffing powers. It has heavy endurance consumption, hence the pick of stamina and numina's proc. The character's current build is close to this one. Had to swap two single target ranged attacks for melee ones in order to improve melee defense bonuses.

    Come i19 I'll probably pick some powers to slot a few LotG procs, but I'd like to ask you guys for some insight. Maybe there's something else to improve? Any thoughts?

    Villain Plan by Mids' Villain Designer 1,803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    crab_rng_aoe_mel_def: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Villain Profile:
    Level 1: Pummel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Crab Spider Armor Upgrade -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), S'fstPrt-ResDam/Def+(25)
    Level 2: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
    Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(31)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
    Level 8: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45)
    Level 10: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(34)
    Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(37), Det'tn-Dmg/Rchg(37), Det'tn-Dmg/Rng(37), Det'tn-Acc/Dmg/EndRdx(39)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Heavy Burst -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(34), Det'tn-Dmg/Rchg(36), Det'tn-Dmg/Rng(36), Det'tn-Acc/Dmg/EndRdx(36)
    Level 18: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(25)
    Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46), Aegis-Psi/Status(48)
    Level 26: Combat Jumping -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(43)
    Level 28: Hurdle -- Jump-I(A)
    Level 30: Tactical Training: Assault -- EndRdx-I(A)
    Level 32: Health -- Numna-Regen/Rcvry+(A)
    Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Dmg(42), BldM'dt-Acc(43)
    Level 38: Maneuvers -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(42)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 47: Stamina -- EndMod-I(A)
    Level 49: Serum -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    Level 1: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 14,5% DamageBuff(Smashing)
    • 14,5% DamageBuff(Lethal)
    • 14,5% DamageBuff(Fire)
    • 14,5% DamageBuff(Cold)
    • 14,5% DamageBuff(Energy)
    • 14,5% DamageBuff(Negative)
    • 14,5% DamageBuff(Toxic)
    • 14,5% DamageBuff(Psionic)
    • 13,9% Defense(Smashing)
    • 13,9% Defense(Lethal)
    • 20,2% Defense(Fire)
    • 20,2% Defense(Cold)
    • 8,63% Defense(Energy)
    • 8,63% Defense(Negative)
    • 3% Defense(Psionic)
    • 21,1% Defense(Melee)
    • 14,3% Defense(Ranged)
    • 25,2% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 18,8% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 5% FlySpeed
    • 52,2 HP (4,87%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5,5%
    • MezResist(Immobilize) 9,9%
    • MezResist(Sleep) 4,95%
    • MezResist(Stun) 3,85%
    • 4% (0,07 End/sec) Recovery
    • 2,52% Resistance(Fire)
    • 2,52% Resistance(Cold)
    • 5,63% Resistance(Energy)
    • 1,88% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    • 8% XPDebtProtection
  9. Same here. Was logged on about 2 hours ago, now I can't even see the server selection screen.
  10. Also for the record: adding CoH to MSE's exceptions solved my mini freezes too! Thanks!
  11. Quote:
    Originally Posted by EarthWyrm View Post
    Pool C recipes have a very small chance (probably smaller than purple drops) to drop off Boss-class (or higher, I believe) mobs in any mission. This was implemented a few months ago, but is so rare that few people have ever had it happen to them.
    Ah, nice to know! It's rare for people to notice it as well, given the knowledge needed to tell apart pool A & C drops.
  12. Quote:
    Originally Posted by ElectricaBanana View Post
    got ONE recipe drop, although it was a LotG +7.5% Global Recharge.
    Wait, what?
  13. Nice revamp, but:

    [ QUOTE ]
    Its nice and all but please dont tell me we waited a whole week just to hear something we already knew about? Please tell me there is more to come later today?

    [/ QUOTE ]

    More specifically, powerset proliferation, kthxbai.
  14. [ QUOTE ]
    http://img.photobucket.com/albums/v3...pike_micro.gif
    #14

    [/ QUOTE ]

    Awesome micro! I specially like the justice armor set pieces. And the cyan, spikey hair