Softcapped crab build critique request.


CyanSpike

 

Posted

This build objectives were positional defense softcap and AOE attacks while maintaing a good amount of team buffing powers. It has heavy endurance consumption, hence the pick of stamina and numina's proc. The character's current build is close to this one. Had to swap two single target ranged attacks for melee ones in order to improve melee defense bonuses.

Come i19 I'll probably pick some powers to slot a few LotG procs, but I'd like to ask you guys for some insight. Maybe there's something else to improve? Any thoughts?

Villain Plan by Mids' Villain Designer 1,803
http://www.cohplanner.com/

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crab_rng_aoe_mel_def: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Pummel -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Crab Spider Armor Upgrade -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), S'fstPrt-ResDam/Def+(25)
Level 2: Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(31)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 8: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob(45)
Level 10: Suppression -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(34)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(37), Det'tn-Dmg/Rchg(37), Det'tn-Dmg/Rng(37), Det'tn-Acc/Dmg/EndRdx(39)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Heavy Burst -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(34), Det'tn-Dmg/Rchg(36), Det'tn-Dmg/Rng(36), Det'tn-Acc/Dmg/EndRdx(36)
Level 18: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(25)
Level 20: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(46), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46), Aegis-Psi/Status(48)
Level 26: Combat Jumping -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(43)
Level 28: Hurdle -- Jump-I(A)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Health -- Numna-Regen/Rcvry+(A)
Level 35: Summon Spiderlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(40), BldM'dt-Acc/EndRdx(40), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Dmg(42), BldM'dt-Acc(43)
Level 38: Maneuvers -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(42)
Level 41: Assault -- EndRdx-I(A)
Level 44: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 47: Stamina -- EndMod-I(A)
Level 49: Serum -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
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Set Bonus Totals:

  • 14,5% DamageBuff(Smashing)
  • 14,5% DamageBuff(Lethal)
  • 14,5% DamageBuff(Fire)
  • 14,5% DamageBuff(Cold)
  • 14,5% DamageBuff(Energy)
  • 14,5% DamageBuff(Negative)
  • 14,5% DamageBuff(Toxic)
  • 14,5% DamageBuff(Psionic)
  • 13,9% Defense(Smashing)
  • 13,9% Defense(Lethal)
  • 20,2% Defense(Fire)
  • 20,2% Defense(Cold)
  • 8,63% Defense(Energy)
  • 8,63% Defense(Negative)
  • 3% Defense(Psionic)
  • 21,1% Defense(Melee)
  • 14,3% Defense(Ranged)
  • 25,2% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 18,8% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 5% FlySpeed
  • 52,2 HP (4,87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5,5%
  • MezResist(Immobilize) 9,9%
  • MezResist(Sleep) 4,95%
  • MezResist(Stun) 3,85%
  • 4% (0,07 End/sec) Recovery
  • 2,52% Resistance(Fire)
  • 2,52% Resistance(Cold)
  • 5,63% Resistance(Energy)
  • 1,88% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 15% RunSpeed
  • 8% XPDebtProtection


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Cyan