Cuppa_Sin

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  1. Cuppa_Sin

    Thugs MM Guide

    Dead horse by now, eh? This guide is really just an informal thing outside of the attacks.

    Don't like my opinion?
    Awesome.
  2. How about a Fire/Psi guide?
  3. Hey, I was wondering if anyone could attempt in making a costume similar to the 5th Column's. I've got a little concept. Just not sure how to make the costume.

    5th Column

    The front guy in the red is the one I've been trying to mimic, but no avail.
  4. [ QUOTE ]
    Okay, this thread made me bust a gut! So... I gotta contribute something... I give you your next holiday meal...

    Hami Hami!

    [/ QUOTE ]

    Eww....it's all moldy...and slightly pink o.O
  5. [ QUOTE ]
    Capusa, not every style defines muscles so clearly.



    It really depends on what you're going for. Your style, Capusa, seems more of a superhero comic-y look, while his seems a bit more cartoony in a sense, and less... How you say.. Muscular, and buff. Just my speculation.

    [/ QUOTE ]

    I say Ominous Blaze is fine as is, wearing a coat...not much to define muscle there. Siphon Surge, on the other hand, is indeed not muscular for a reason, the elbows aren't defined well though...Concept reasons for not being muscular.
  6. So...if you remember me, I made my first drawing of my character Sinister Stone about 2 weeks ago...then i drew Thors Assassin...horriblely.

    Now I bring you 2 more characters from the 1 hour of boring Study Hall!

    Sorry about the ruled paper...I'm working on getting a real sketchbook

    Siphon Surge, My Kin/Sonic Defender

    Ominous Blaze, My Fire/Kin Controller...mmm fire wings...

    Comments please!

    Cheers, Sin
  7. Cuppa_Sin

    Unknown Skill?

    [ QUOTE ]
    But but....you already got this one

    [/ QUOTE ]

    ...

    >.>
    <.<
  8. Cuppa_Sin

    Unknown Skill?

    So...I was tired of everyone drawing these uber drawings

    I decided to try and draw one of my Tanks, Sinister Stone.

    So... Link

    Really, my first time even trying, I think its pretty good for a first try...

    I know TA...I'll try...

    Comments?
  9. [ QUOTE ]
    Well here is my Dm/EA brute showing off in a video. Hope you enjoy it.

    http://www.youtube.com/watch?v=da7avxhxq5U

    Assimilating Meat Sacks
    TankerBot

    P.s. I know about the spelling errors ;D.

    [/ QUOTE ]

    ... must know song...
  10. Cuppa_Sin

    Thugs MM Guide

    You have chosen to be a Thugs Mastermind, wise choice
    You will soon become the AoE Damage Master if you stick to it.

    You will get excellent damage from the Thugs.
    Although, when your pets do get hit, it hurts them alot, since they have almost no resistences to anything, I recommend Aid Other.

    ---------------
    I WILL NOT BE LISTING THE 3 ATTACKS PISTOLS, DUAL WIELD, OR EMPTY CLIPS
    If you get them, re-roll as a Defender...
    ---------------
    Thugs Description:
    Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manapulative Mastermind.
    The Rouge Isle are a perfect breeding ground to Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't paticularly resistant to any damage type, but their Lieutenants posses good Leadership *shills to harden all your Henchmen.

    *shills is meant to be skills, typo on the Dev's part.

    Notes:
    As a Thugs MM, your AoE damage potential is pure carnage.
    By level 12 you will already have 2 nice Cones and a AoE.
    By level 24 you will have 3 Cones
    By Level 32 you will have 7 Cones and 5 AoEs
    All of those but the Molotov is a good heavy hitter.


    --------------------

    Pistols - Level 1
    Don't get it.

    Call Thugs - Level 1
    Recharge: Very Long
    Recommended Slotting - 3 Damage/3 Accuracy
    Description:
    Calls forth one to three Thugs (depending on your level) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

    Notes:
    This will be your bread and butter up until Enforcers(Level 12).
    They will fill in fair amount of extra damage late game. This is the first staple of the set, GET IT!

    -----------------
    THUGS UPGRADES
    No Upgrade - Pistols and Brawl
    1st Upgrade - Dual Wield
    2nd Upgrade - Empty Clips(Cone)
    -----------------
    THUGS OUTFIT
    No Upgrade - Link
    1st Upgrade - Link
    2nd Upgrade - Link
    -----------------
    ARSONIST UPGRADE
    No Upgrade - Molotov and Brawl(AoE)
    1st Upgrade - Firebreath/w Scourge(Cone)
    2nd Upgrade - Petrol Bomb and Ignite-Patches(AoE)
    -----------------
    ARSONIST OUTFIT
    No Upgrade - Link
    1st Upgrade - Link
    2nd Upgrade - Link

    ------------------

    Dual Wield - Level 4
    Don't get it.

    Level 6 - Equip Thugs
    Recommended Slotting - 1 Recharge and or 1 End Redux
    Recharge - Medium
    Description:
    Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.

    Notes:
    This will be your first upgrade, it will improve all your Henchmen's attacks and will give them a couple of new ones too.

    Empty Clips - Level 8
    Don't Get It!

    Level 12 - Call Enforcers
    Recharge - Very Long
    Recommended Slotted - 3 Damage/2 Accuracy/1 ToHit Buff
    Description:
    Calls forth one to two Thug Enforcers (depending on your level) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

    Notes:
    This will be a main source of damage levels 12-50, Get it.
    They will supply a major amount of AoE damage and look cool doing it. These guys are your version of Mafia members.

    --------------------
    ENFORCERS UPGRADE
    No Upgrade - SMG Burst, SMG Blast(Cone), and Manuvers
    (SMG BECOMES UZI AFTER 1ST UPGRADE)
    1st Upgrade - UZI Heavy Burst, Tatics, and Manuvers
    2nd Upgrade - Dual UZI Blast(Cone), Blast Clip(AoE), and Assualt
    --------------------
    ENFORCERS OUTFIT
    No Upgrade - Link
    1st Upgrade - Link
    2nd Upgrade - Link

    Gang War - Level 18
    Recommended Slotting - 3 Damage(/1 Accuracy)/3 Recharge
    Recharge - Very Long
    Description:
    Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

    Notes:
    I like to call this a single target immob.
    You call upon 10-15 minions to help you, each attack they do has a 4 second taunt. Think of this as a killable Phantom Army. You will want to have these buggers lead the battle against a Boss or Elite Boss, maybe a AV. I Highly recommend getting this.

    Call Bruiser - Level 26
    Recommended Slotting - 3 Damage/2 Accuracy
    Recharge - Very Long
    Description:
    Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

    Notes:
    This guy will be your melee guy, although he is kind of 'bugged' persay, you WANT to get him, he will really dish out some damage when in melee.

    ------------------
    BRUISER UPGRADES
    No Upgrade - Punch and Jab
    1st Upgrade - Haymaker and Handclap
    2nd Upgrade - Footstomp, Knockout Blow, and Hurl
    ------------------
    BRUISER OUTFIT
    No Upgrade - Link
    1st Upgrade - Link
    2nd Upgrade - Link

    Upgrade Equipment - Level 32
    Recharge - Medium
    Description
    Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.

    Notes:
    This is the final 'must' power. This will open you to your AoE Damage madness...get this...use this...or else.

    Lobster's BI Charts
    Permission was granted to use
    <font class="small">Code:[/color]<hr /><pre>
    brawl pet bonus attack damage1 mult damage2 mult base bi
    THUGS
    8.44 thug 0.960 brawl 33.7 1 17.19 2.04
    0.960 shoot 31.2 1 15.92 1.89
    0.960 empty clips 12.47 3 19.09 2.26
    arson 0.960 brawl 33.7 1 17.19 2.04
    0.960 molotov cocktail 3.11 16 25.39 3.01
    0.960 spit fire 18.35 3 28.09 3.33
    0.960 fire bomb patch 2.13 27 29.34 3.48
    0.960 fire bomb + dot 31.2 1 1.86 11 26.36 3.12
    enforc 0.938 brawl 41.96 1 21.65 2.57
    0.938 submachine gun 11.85 3 18.34 2.17
    0.938 submachine cone 9.93 6 30.74 3.64
    0.938 uzi 13.48 3 20.87 2.47
    0.938 uzi cone 11.15 6 34.52 4.09
    0.938 exploding clip 37.63 1 19.42 2.30
    bruiser 0.914 jab 41 1 21.42 2.54
    0.914 punch 60.05 1 31.37 3.72
    0.914 haymaker 99.4 1 51.93 6.15
    0.914 ko blow 217 1 113.38 13.43
    0.914 footstomp 85.28 1 44.56 5.28
    0.914 hurl 98 1 51.20 6.07
    </pre><hr />
  11. My Art Is Complete!
    Sinister Stone

    Wow...just wow, Thats pure awesomeness. Couldn't have asked for anything better. Gill, you definately have some nice talent.

    Thanks man!
  12. =D
    Heres the rough sketch for my character he drew.

    Sinister Stone
  13. Detoggling=Rule Applies For Everyone

    Having 2 Level 50 Tanks and a Level 42 Tank, I say detoggling is just fine. Its part of the game, deal with it