Cup_of_hooch

Citizen
  • Posts

    13
  • Joined

  1. I got in, got on a BAF league, then got kicked. During this time, I counted 12 mapservers. I think FREESPECS for a year is an agreeable reward for the trouble.
  2. Cup_of_hooch

    rad/mm

    This is my build


    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sun Setter: Level 50 Magic Blaster
    Primary Power Set: Radiation Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: X-Ray Beam
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    Level 1: Subdual
    • (A) Empty
    Level 2: Neutrino Bolt
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (9) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (11) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    Level 4: Telekinetic Thrust
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Aim
    • (A) Rectified Reticle - To Hit Buff
    • (17) Rectified Reticle - To Hit Buff/Recharge
    Level 10: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    • (19) Positron's Blast - Damage/Recharge
    • (21) Positron's Blast - Damage/Range
    • (21) Positron's Blast - Accuracy/Damage/Endurance
    Level 12: Hover
    • (A) Kismet - Accuracy +6%
    • (23) Luck of the Gambler - Recharge Speed
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (23) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (25) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Concentration
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (25) Rectified Reticle - To Hit Buff
    Level 18: Cosmic Burst
    • (A) Decimation - Accuracy/Endurance/Recharge
    • (27) Decimation - Accuracy/Damage
    • (27) Decimation - Damage/Endurance
    • (29) Decimation - Damage/Recharge
    • (29) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Accuracy/Damage
    Level 20: Drain Psyche
    • (A) Touch of the Nictus - Healing
    • (31) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (31) Touch of the Nictus - Accuracy/Healing
    • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 22: Kick
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 26: Neutron Bomb
    • (A) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Range
    Level 28: Weave
    • (A) Gift of the Ancients - Defense/Endurance
    • (37) Gift of the Ancients - Defense
    • (37) Gift of the Ancients - Defense/Recharge
    • (37) Gift of the Ancients - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Recharge Speed
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Tactics
    • (A) Rectified Reticle - To Hit Buff
    • (39) Rectified Reticle - To Hit Buff/Recharge
    Level 35: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 41: Scorpion Shield
    • (A) Gift of the Ancients - Defense/Endurance
    • (42) Gift of the Ancients - Defense
    • (43) Gift of the Ancients - Defense/Recharge
    • (43) Gift of the Ancients - Defense/Endurance/Recharge
    • (43) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Recharge Speed
    Level 44: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (46) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Summon Spiderlings
    • (A) Commanding Presence - Accuracy/Damage
    • (50) Commanding Presence - Damage/Endurance
    • (50) Commanding Presence - Accuracy/Endurance
    • (50) Commanding Presence - Accuracy/Damage/Endurance
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    • (48) Panacea - +Hit Points/Endurance
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (48) Endurance Modification IO
  3. First time in two weeks I can see the site or the boards, I am with Comcast as well.
  4. Yeah I was on my Rad/Ice Fender, and I had the Kin spam Trans the whole time. We had an Emp that was on the tank like white on rice. But when it came to LR, the Emp thought she had to be in the Brute's back pocket and would get killed, thus the Brute would die, and team wipe would start.

    There were about 4 times when I had to team TP everyone away, explain the rules over and over and ask please to listen.

    I almost called it but I held off.
  5. Thanks Necro. I normally have no problems running it. When I run it on my blaster, as a matter of fact, my first run ever last Monday, we went through it in 47 minutes, which I was happy about.

    I just have to make sure I look before I leap from now on.
  6. Last night I formed up a STF for the Strike Pack. This was about my 20th for the week, but I forgot to do it on my main (Rad/Ice Fender). So I thought at first I had a good team. 1 Blasters, 2 Controllers, 2 Defenders, 2 Scrappers, 1 Brute.

    We plowed through Arbiter Sands, the first 4 AVs, the Tree, and the next 4 AVs. All was going so smooth. As we get to Aeon, the whole final level of the map was aggro’d to Aeon, which was not too bad since one troller was a Kin, there was FS to go around.
    We get to the final 4, Ghost Widow solo pulled, dropped in 39 seconds, then Scir, African American Scorpion (Black is racist), and then Capt Crunch. The Flier goes down, now onto LR and the Towers.

    This is where crap meets crap. I should always check player powers before I start a TF. The Brute did not have taunt, at all, so his/her way to pull LR was to attack. No too bad right? Well the Brute was also WP. Missing from WP, Rise to the Challenge, so no Taunt Aura. So what took us 31 minutes to get from start to LR, now took 1 hour and 12 minutes to just finish the towers and LR, because the brute lost aggro and the team would get wiped. Then the Flier would respawn and take us down. So it took us 20 minutes per tower plus 5 fliers.

    So after we finish I look at the powers of those on the team. 3 members of the team had a total of 50 badges, and no set bonuses, so I asked what is up. They just got their toons PL’d, and wanted to run the TF before the week was over.

    The broote, no taunt, no RTTC, I don’t know if this is common practice for Brutes, I did not play Vills a lot, but this just does not seem right, to act as the fighting meat shield to replace a tank.

    Sorry about my rant, but a 1 hour TF lasting 2 hours was ridiculous, and it was my fault.
  7. I know I spent way to much on this build. I had to respec out a few of my toons to make the influence to build this guy up, and I am glad I did, this guy is a beast. Love him on ITFs!

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  8. This is my build, I did not really slot the heal, because I don't want to be a healer, I want to be a debuffer. Has worked well, and I can handle large groups with ease. I am in the 50's for ranged defense, so I just hit hover and go to town.

    Give me critiques or any suggestions!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Cerebral Burn: Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Mesmerize
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance/Recharge
    Level 2: Levitate
    • (A) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Dominate
    • (A) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (15) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Accelerate Metabolism
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Recharge Reduction IO
    Level 12: Confuse
    • (A) Coercive Persuasion - Confused
    • (19) Coercive Persuasion - Confused/Recharge
    • (21) Coercive Persuasion - Accuracy/Confused/Recharge
    • (21) Coercive Persuasion - Accuracy/Recharge
    • (23) Coercive Persuasion - Confused/Endurance
    • (23) Coercive Persuasion - Contagious Confusion
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (27) Miracle - +Recovery
    • (27) Miracle - Heal
    Level 18: Enervating Field
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy
    • (31) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (31) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    Level 24: Lingering Radiation
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (33) Pacing of the Turtle - Damage/Slow
    • (33) Pacing of the Turtle - Accuracy/Endurance
    • (34) Pacing of the Turtle - Range/Slow
    • (34) Pacing of the Turtle - Endurance/Recharge/Slow
    • (34) Pacing of the Turtle - Chance of -Recharge
    Level 26: Mass Hypnosis
    • (A) Lethargic Repose - Accuracy/Recharge
    • (36) Lethargic Repose - Endurance/Sleep
    • (36) Lethargic Repose - Accuracy/Endurance
    • (36) Lethargic Repose - Sleep/Range
    • (37) Lethargic Repose - Accuracy/Sleep/Recharge
    Level 28: Total Domination
    • (A) Lockdown - Accuracy/Hold
    • (37) Lockdown - Accuracy/Recharge
    • (37) Lockdown - Recharge/Hold
    • (39) Lockdown - Endurance/Recharge/Hold
    • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (39) Lockdown - Chance for +2 Mag Hold
    Level 30: Terrify
    • (A) Cloud Senses - ToHit Debuff
    • (40) Cloud Senses - Accuracy/ToHitDebuff
    • (40) Cloud Senses - Accuracy/Recharge
    • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (42) Cloud Senses - Accuracy/Endurance/Recharge
    • (42) Cloud Senses - Chance for Negative Energy Damage
    Level 32: Mass Confusion
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (42) Malaise's Illusions - Endurance/Confused
    • (43) Malaise's Illusions - Accuracy/Endurance
    • (43) Malaise's Illusions - Confused/Range
    • (43) Malaise's Illusions - Accuracy/Confused/Recharge
    • (45) Malaise's Illusions - Chance of Damage(Psionic)
    Level 35: Kick
    • (A) Empty
    Level 38: Tough
    • (A) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance
    • (46) Reactive Armor - Endurance
    Level 41: Weave
    • (A) Red Fortune - Defense/Endurance
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    Level 44: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Temp Invulnerability
    • (A) Steadfast Protection - Resistance/+Def 3%
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 32.7% Defense(Energy)
    • 32.7% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.56% Defense(Melee)
    • 46.4% Defense(Ranged)
    • 10.5% Defense(AoE)
    • 2.25% Max End
    • 30% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(FlySpeed)
    • 6.5% Enhancement(Confused)
    • 4% Enhancement(Sleep)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(Held)
    • 27.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(RunSpeed)
    • 22% FlySpeed
    • 19.1 HP (1.88%) HitPoints
    • 22% JumpHeight
    • 22% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 7.45%
    • MezResist(Immobilize) 5.8%
    • MezResist(Sleep) 5.25%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 17.5% (0.29 End/sec) Recovery
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 22% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Mesmerize)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Levitate)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Thunderstrike
    (Dominate)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Accelerate Metabolism)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Coercive Persuasion
    (Confuse)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Pacing of the Turtle
    (Lingering Radiation)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Lethargic Repose
    (Mass Hypnosis)
    • 4% Enhancement(Sleep)
    • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Lockdown
    (Total Domination)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Cloud Senses
    (Terrify)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Red Fortune
    (Weave)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Hover)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
  9. Ooh I see me in that picture!
  10. Best issue ever and globals keep dropping, and I can't get in any missions.
  11. As of right now, the above in the title, along with Friends List.
  12. Hey, the one ICON for a power that kills me is the one for Chance for Recharge from Force Feedback. Right now the ICON I see when I get that chance is the one for Soul Transfer. Any ideas on what would actually be a good ICON to replace that.
  13. Alright got mine fixed, now where are all my posts. Anyways, I miss CuppaJo!