Cthulhu_NA

Super-Powered
  • Posts

    9
  • Joined

  1. [ QUOTE ]
    I heard it gives you 30% resistance to untyped and psionic damage. Also, it makes pie.

    [/ QUOTE ]

    As an Invulnerability Scrapper with no psi-damage protection, I would actually pay $50 for that badge. This time I am not joking!
  2. Wow, thanks for the info! Not being pushed around by pedestrians is worth $50 alone!

    Where iss it, where iss it? My Precious, my Precious VIP Badge? It's ours, it is, and we wants it.
  3. I recently read in an advertisement that the VIP Badge would grant some special privileges to its holders in Paragon City.

    Is the just sugar-coated wording to entice people into buying the CoH DVD Limited Edition, or will the VIP Badge do something more than other badges in a hero's collection?
  4. Cthulhu_NA

    Is it true?

    Heh, it would be very sweet to see City of Villains released in Jan 2005, but impossible judging from statements Statesman has recently made regarding CoV's progress.

    A few months back, one of the Devs did say that they were shooting for a CoV 2005 4th quarter release (or was it Fall 2005?). Anyways, I wouldn't expect to see CoV released until sometime after the second half of 2005.
  5. [ QUOTE ]
    I played a katana / regen scrapper since release. She's level 27 now. She was 23 when Issue#2 released. I've played her a few times since Issue#2 and have not had any difficulties adapting at all.

    [/ QUOTE ]

    A Katana Scrapper with Single Origin Enhancements and most of her defining powers going from level 23 to 27 is very easy compared to starting from scratch and going from level 1 to 20 under the current difficulty levels.

    Everyone knows that once a Scrapper got SOs and their best defensive power (Invincibility or Instant Healing), CoH became cake and that levels 30 to 50 DID need a significant increase in difficuly because it was too easy for damage dealers.

    But let me guess, your level 27 Katana Scrapper has never bought anything higher than Training Enhancements, has leveled from 10 to 27 doing nothing but soloing Task Force Missions, and doesn't even have a travel power and is required to run up hill regardless of which way she goes. In fact, you are such an awesome CoH player that you went from level 1 to 27 in 8 hours of playtime, right? Yeah, that's the ticket!
  6. [ QUOTE ]
    *laughs* Learn to play better than.

    [/ QUOTE ]

    How can you make such an ignorant sweeping generalization statement about me when you know nothing about the door missions I have encountered, my personal level of playing skills, or my overall gaming experience with CoH?

    I guarantee you that some solo missions for Scrappers (without the benefit of a Defender's force-fields & debuff abilites) are no-win scenarios that are much better avoided than dying mutliple times to beat. Any fool can be a solo kamikaze, keep picking off mobs one-by-one while dying each time in the process, and eventually beat a mission. The point is some missions shouldn't be that hard and Statesman agrees. There shoudn't be groups of 8 to 10 yellow/orange con minions/Lts on solo missions without having the option to adjust the difficulty.

    Your Eel example is poor because it is a level 7 Hollows mission that I easily soloed as well without dying (I would have completed the next Hollows Outcast mission too if it didn't require two players to deactivate two bombs simultaneously).

    Wait until you get into your late teens/early twenties and try to solo as a Defender while facing the new improved Tsoo, 5th Column, Banished Pantheon, Sky Raiders, Family, and Freakshow (etc). If you are still soloing as well (or even at all), then you really have something to brag about.

    Better yet, try playing a Scrapper from 1 to 30 under the new difficulty conditions to learn what it is truly like instead of implying that people who complain about the new level of difficulty are poor players, pansies, and cowards. Because at this point, it isn't about being a good player, it is about the difficulty level being too high on some missions; but, go ahead, and keep soloing, you will find that out yourself and I will have the last laugh.
  7. [ QUOTE ]
    BTW: Statesman stated a few days ago that the slider MAY come as soon as issue 3 but maybe later. You sure you want to wait that long? That makes it around Xmas time. I sure don't.

    [/ QUOTE ]

    Ditto, I play Martial Arts, Katana, Broadsword Scrappers, a Fire/Fire Tanker, and an Assault/Devices Blaster all ranging from level 10 to level 30, and now when I solo, I get my butt kicked every which way but loose and rack up a lot of debt with what are among the best solo archetypes in this game. If soloing is now very difficult for Scrappers and Blasters, is must be impossible for support classes to solo now.

    While I greatly welcome more challenging door missions for more experience, seeing as most villains groups have been given power enhancements (gotta love the Tsoo throwing handfuls of caltrops) and +1 to +3 mobs now hang out in large groups even in solo missions, a Mission Difficulty Selector is needed now more than ever.

    Statesman, please let us know when this difficulty bug is corrected so we can know if soloing is still an option in CoH; however, if the present door mission difficulty is how things are going to remain for a while, I will just come back to CoH when the Difficulty Slider is implemented.
  8. Cthulhu_NA

    Tanker Update

    Statesman, all very cool ideas which, when combined with the level 30+ game being made more challenging, will definitely restore the need for Tankers in groups (and no one had to be nerfed to do it).
  9. I just got the RECOVER TROPHY FROM CLOCKWORK mission, and it will not let me exit the mission by using the entrance doors.

    The only way I could get out was by logging off. I reset the mission, and the same thing happened again. Not cool when you have four yellow/orange con clockworks chasing you on a solo mission.