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Quote:Why would it be meaningless? You still earned it, didn't you?By making it available on the market, the achievement in earning it becomes meaningless. If you don't have to earn the reward, then it ceases to be a reward. I offer that there is nothing sinister or illegitimate about not wanting people who haven't earned a reward to be able to use it.
You understand where I'm coming from on that? Just because you don't like the idea, you don't want others to be able to just purchase the darned costume bits from the market. Yeah, that's... not fair at all. -
Quote:If you are, then you're doing in a very funny way. The solution is rather easy: Make the costumes available on the market and continue to have them be unlockable via the ITF. The people who will be miffed at this will be few, compared to the majority of the playerbase (presumably you and EG, and... who else?).Given *I'm* arguing for a way to get a certain costume/weapon theme in the store while preserving a continuation of the theme for those that *want* the feel of achievement from unlocking it...
Quote:Why are you arguing against me and insisting on depreciating another's play style? One which, by your OWN words, you "don't get?"
Quote:And do tell me which "type" of playstyle EG *and* I match. He seems to go for min/maxing. I play a ton of alts and don't care. I'm not a badger (one of those "achiever" types.) I don't bother with the unlocks except (a) by accident (I run an ITF because I want to, 99% of the time, not for the costume unlocks,) or (b) the rare occasion I *do* want the pieces.
One of the few constants on this board is that EG and I rarely, if ever, seem to agree on anything. So saying we share a play style is *humorous,* to say the least.
Quote:Do try not to make assumptions. You don't play with me, you're not in any of my SGs, you have no *clue* what my goals, etc. are, so don't try to tell me what I'm trying to get out of the game or that it matches anyone else's goals or wants.
Soooo... when the Roman costume bits are eventually made available on the market, are you going to start complaining about it this vociferously? -
Tell me where I said that I want the ITF to not unlock the Roman costume bits, if it is then made available on the market.
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Quote:This is so funny, because that is exactly what I've been trying to tell you and Evil Gecko. Giving the players more choice will always appeal to a great many different types of them, and not just one. Allowing them to either get costume bits via the market or by unlocking them from inside the game is giving them more choice. More choice is good!Because, dearie, there are *multiple types of players* in the game, and trying to put something in that appeals to as many different types gives you a larger player base.
So far, players such as yourself and EG represent a single type.
Which must mean, of course, that you're muttering the words "to me" after you say the word "appeals". -
Quote:I covered this in my response to Evil Gecko. If that content can't stand up on its own without the need to lure players in with unlockable shinies, then it's that content that needs to be changed.... aside from the fact they wouldn't be doing the things to get the rewards in game, would have fewer reasons to go through the actions in game, and may well get bored and leave the game because of it? Fewer players = bad. Both for players (fewer people to team with) and Paragon/NC (fewer people spending money.)
Quote:I *get* not liking "having" to unlock something each time. Which is why, earlier, I mentioned having two versions of the costume pieces - one in the store, and one (fancier) one to unlock, which I feel is a good middle ground. Those that don't want to deal with it can still buy the pieces and get their "concept" done from level 1, those that do - well, may still decide to buy the pieces, then earn the fancier stuff later in the character's life.
Quote:It broadens the appeal of the game to do so. Those that want it NAO can have it - without taking the fun (whether you think it is or not) of earning it away from the "Achiever" types who look forward to that sort of thing as a sort of accomplishment.
Quote:Because some player actions are bad, affecting others play and/or the health of the game.
Quote:Do you care that people used to be able to go into RV, get confused, and nuke people under the Atlas statue with no fear of retaliation?
Quote:Do you care that, via monkey/comm officer/etc farms, people were being rushed to 50 in... what, an hour?
Quote:Do you care that a Kheldian was able to one-shot Hamidon?
Quote:Do you care that people could just TP teammates and drop them off a building into mobs without warning or any option of refusal on the victim's part?
You do know what a program bug is, right? -
Quote:LOLWhat's disingenuous about the belief that something that has been heretofore an achievement should stay such.
That's not all that you've been trying to say, though. Do you really not know what you've been trying to insinuate? Or do you just want me to keep saying the same thing in different words over and over again to... what, see if I'll crack? *shrug*
Quote:Empath is a badge, Advisor is a badge. Both rewards which have no affect on combat. No slippery slope.
Quote:This is not a solo game. This is a game with certain goals and achievements. Once you take a reward and remove the achievement from it, you have lessened the game for everyone else.
If that's a problem that you have, then basically what you've been saying in this thread so far is that your own desires are more important than the desires of everyone else. That's part of why I find your arguments here so disingenuous in the first place. You're not concerned about other players' experiences in this game, you're miffed at the mere notion that someone else could be able to buy a costume set that you had to "work" for. It bothers you so much that you'd be willing to diminish other players' experiences in the game over it.
Quote:On a more concrete basis, some people do the ITF for the merits, some do it for badges, some do it for costume pieces. If people can just buy one of the rewards then that's some non-zero number of people who will no longer wish to run the content. If that ever affects my or anyone else's recruiting efforts for an ITF, then it affects me.
Quote:This is the fallacy of your argument. This is a persistent online game. Player actions affect each other. I know for a fact that some people no longer see much need to run the RWZ raid because they have all the costume pieces. That makes it that much harder to earn those pieces.
Quote:I do.
Quote:Are you projecting? I've found your vacuous arguments quite entertaining. -
Quote:I have no problem with you disagreeing. But I find your reasons flawed, and your offered reasoning a bit disingenuous.No, of course not. You have every right to suggest it should be changed. I simply disagree and don't believe it should change.
Quote:No slippery slope. Techbot's argument was that costumes can be purchased with RL cash because they have no affect on combat (what he calls gameplay). Well, neither do badges but no one reasonably suggest they should be sold.
An analogy is not resorting to a slippery slope. If I had said, "If the devs give in on this, next people will be asking for PvP IOs to be sold." That's a slippery slope argument.
Aside from the ridiculous notion that selling all the game has to offer on the new market is somehow "bad", just how is what someone else does in this game going to hurt you at all? Why would anyone care what anyone else did in this game? Will they be perpetually kill-stealing from you if they do this? Will they be pulling Giant Monsters and Arch-Villains to your low level characters all the time? Will they sneak into your house at night and replace the game client with Hello Kitty Adventures? Please give me a better reason for not liking this idea other than "I don't like it", if you're going to continue on with such foolishness.
I don't know about you, but I don't go sticking my nose into other peoples' business. If they want to use tickets to buy a costume set so they can use it at level one, then good for them! The ITF is still there. I can still unlock the Roman costume bits by playing it, if I want to do that. Who cares if someone else got it some other way?
Quote:You're entitled to your opinion, but it is not an opinion that when you allow an achievement to be circumvented it is no longer an achievement. Your opinion boils down to the fact that you don't believe that this particular achievement is worth maintaining. That's a reasonable opinion, but it doesn't invalidate the factual statement I made. And it's not an equivalent statement.
In the meantime, I will continue to give your opinion on the subject the kind of response I feel it duly deserves. Thank you! -
Poison Trap goes quite well with Ion Radial Final Judgement.
* Set bots to follow/defensive
* Target boss
* Activate Clarion Radial Epiphany
* Fire Ion Radial Final Judgement
* Rush to targeted boss
* Lay down Poison Trap
* Set Provoke on auto fire
* Lay down the rest of your traps
* Let the bots kill 'em all -
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Quote:And this is set in stone, forever and ever until the end of time? And is this just for the Roman costume bits, or for all unlockable costume bits in the game? What dev told you this? Or is this just your opinion?Again, that's nonsense. The Roman pieces are an in-game reward for PLAYING THE GAME! Specifically the ITF. You want that reward, you do the ITF. You don't do the ITF, you don't get the reward. Whether that reward be merits, or a pretty shield, it's still an in-game reward for completing a challenge.
Quote:Most badges do nothing in combat either, so should we start selling Empath? Or Advisor? Of course, not. Those badges are earned achievements in the game. Many people chase badges just because they are there. Likewise some people chase costumes or Inventions or Incarnates. All rewards that are valuable to someone. All earned through GAME PLAY. The rewards are used in playing the game. Whether that be doing a TF, trying to win a costume contest, or just cybering with the hot catgirl (who may be a dude!)
Quote:Achievements lose all meaning if they can be bought. It's that simple. Some costume unlocks are achievements that you must earn. Allow folks to bypass that, and you have removed all purpose for having them be a reward in the first place. -
This is an excellent idea and I fully support it. In fact, I entirely cannot understand why anyone would be against it. Those people must hate the fact that there are people out there with different opinions and playstyles, and they must hate freedom of choice!
Or something like that. I mean seriously, those people should get over themselves. Some people want to spend their tickets on costume bits. Those people should be able to do so. If you don't like it, you don't have to look at them doing it. -
If you destroy all evil, then there can be no more good. One defines the other, and they cannot exist independently.
Then again, both are abstract notions created by humans so they can attach reasons and justifications to both their own actions and the actions of others. The universe itself is amoral. -
Better McFarlane than if they got that guy who did that godawful Caprica series. I mean sakes, what the frak was going on with that???
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Quote:Magic and technology can be seen as two sides of the same coin, from a certain point of view. Magic is the art of manipulating the universe through hidden means (hence the use of the word 'occult'). Technology is, quite literally, the study of an art, skill, or craft. Don't think that all magic is a few strange glowing symbols and some strange incantations, and that all technology is shiny metal, plastic and blinking lights; those are mere trappings.I guess what I'm saying is, in so many words, is that any sufficiently advanced technology is indistinguishable from magic, and vice versa.
Science came from magic, as humans learned more about the world around them and what was once a secret to us became revealed. We improved our methods of observing the universe; each new discovery yielded even more questions about why this is so and how that worked. We developed rules to ensure that we weren't fooling ourselves and to increase our certainty that we knew exactly why such a thing happened in such a way.
From a certain point of view, the difference between science and magic is really just a matter of semantics. But the proof, as some people say, is always in the results. That's probably why so many technological advances stem from scientific research.
If I go any further, I'll just wax even more anthropological, so I guess I'll stop here. -
Animal Masterminds? I was hoping for a Lycanthrope AT!
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When did City of Heroes turn into Final Fantasy?
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Unfortunately I don't remember anymore. My character was level 30 at the time (level 31 now), and both missions were in Steel Canyon. That's all I remember about it, now! It happened I think maybe two weeks ago.
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Quote:1: You're being deliberately obtuse. (Completely ignoring my paragraph about me enjoying being immersed in the game's narrative; Do you listen to others or do you just wait to talk?)Here's where your book analogy falls apart. You read a book once, perhaps twice, over time maybe thrice if it's really good. No one requires you to read the book in order to obtain something you want of value for your characters in a game. When a friend asks you to summarize the book for him, do you describe every chapter and page, or do you sum up it's overall contribution to the plot of the series as Snape kills Dumbledore? Even that doesn't work, because the analogy simply is not valid. Maybe if you only ever plan to run a tf once, or for your first time, but again, as Wrend and I and others have stated, when you've run the tf more times than you can count, Snape kills Dumbledore might be all your looking for, if it gets you the badge you need.
2: This is not all about you. (I am not here trying to ruin your game for you by trying to slow things down, just because I want to stop and look around once in a while.)
3: If you want to speed through the entire game, that's fine. (Just let me know so that I don't accidentally try to tag along, thanks!) -
Quote:Yes I know that.Also, once you have selected a mission as active, the "Abandon Mission" button disappears from that mission.
Quote:You need to pick another mission, manually select it as the active one ("Select Task"), confirm the pop-up telling you you'll lose progress if you get one, then return to your missions window and the button should have reappeared. -
Quote:I'm totally with you, right here.Considering that a lot of these new players are playing these missions and experiencing the story behind them for the very first time ever, I seriously question whether XP has much to do with it. I know that the OP referred to XP, but it's possible that he is projecting what he thought the players were thinking onto them or that the new players were shy about admitting that they want to take a minute to read what they were doing instead of getting as far as, "The disturbance I have been sensing seems to spiral ever wider. The industrial complex--" MISSION COMPLETE!
I remember when I first started playing CoH in April 2004. It was with a group of friends (at the time; most of them aren't my friends anymore), and they would take their time to run through task forces. We'd read every word from the TF's contact, and we'd examine every clue. We'd even role-play a little bit while in the missions. That helped immerse us into the story the game was trying to tell, and it actually made me care about what was going on.
Fast forward to today, and on most TFs, I feel lucky if I happen to get an inkling of why I'm even there. Too many players are itching to rush to the end so fast that they probably couldn't even tell you what the story behind it was even supposed to be about. That's even worse than skipping to the end of the book. It's worse than just reading the Cliff's Notes. It's like you picked up a copy of Harry Potter and the Half-Blood Prince, and when you opened it there was just a single page, and on that page there was only three words: "Snape kills Dumbledore".
The End.
What? What is this I don't even...