Coyote_Seven

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  1. Quote:
    Originally Posted by UberGuy View Post
    I think the issue here is that, for some reason, the way you played before left you thinking you needed to do all those things. That level of planning combat in CoH has never been necessary to the degree you outline above. I and those I played with never did any of these things except target Nemsis LTs last and DE emanators/LTs first, and we essentially never had any problems.
    Yeah, I knew about and used all those strategies. I was actually kinda hoping he had some insight into the game that was never aware of. But, uhm... yeah.

    Quote:
    (By the way, I and everyone I play with still tries to defeat Nemesis LTs last, because enough stacked Vengeance on survivors (especially bosses) and they will still wreck you, Inventions and Incarnates notwithstanding. We target Cairn and Quartz emenators, and ingore/AoE the rest.)
    With Nemesis Jaegers, I still have to be careful with my bots/traps MM, 'cause their DoT patches they lay down can shred my bots to pieces very quick if I'm not paying attention. Still learning how to use Provoke properly in all situations, lol.
  2. Quote:
    Originally Posted by Golden Girl View Post
    It can't be those - they're just gimmicks.
    This is the City of Gimmicks.
  3. Coyote_Seven

    Why do(es)......

    Quote:
    Originally Posted by Steelclaw View Post
    * Why are the war walls still up when apparently the Rikti have a device the technological equivalent of a garage door opener?
    Why did the Rikti have to go to such lengths to turn off the war walls in the first place when they could have just as easily flown over them? For all their apparent technological superiority, they apparently forgot how to make helicopters (which you can see flying over the war walls in Atlas Park).
  4. Quote:
    Originally Posted by UberGuy View Post
    I have to say, I'm with Sam here. I've been playing CoH since pre-release, and I don't remember missions taking strategy, ever. The hardest mission I can think of back in the day was the "rescue friendly Oranbegans" map full of Malta, and that was only hard when you took a large team in. The only "strategy" we ever used on that was to try and not aggro multiple groups, the risk of which was the thing that made it hard to start with.
    I'm with both you and Sam. I've played this game since May 2004 and I don't recall it ever having anything all that challenging in terms of trying to puzzle out what to do. It's always been about being super. It's always been about flipping out, yelling "Hulk SMASH!!!", diving in and killing... er, arresting stuff!

    I've done the pulling tactic on my weaker characters. It's not as satisfying as barreling through and taking them all at once. So I'm not satisfied with those characters until I've gotten their builds right and IO'd them out.

    Quote:
    I always remember laughing at the time limits we were givin on missions. They were beyond generous for even my most limited soloers. And I have been in the habit of clearing maps, even when I don't have to, since before ED. (Then again, I didn't try to run missions solo with anything that wasn't picked because I knew its AT or powerset choices allowed it to solo with some facility. Dark Miasma and Rad Emission Defenders soloed more easily than Empaths, for example.)
    I think the only times I ever had problems with timed missions were when they were a surprise (and I had to log out to go to work or something), or else when there was a single minion hidden behind a wall (in one of those cave maps, argh!) and I had already wasted my time going through the entire map multiple times trying to find him.
  5. I remember playing that godawful mission in Croatoa with my Warshade once, the one where you have to stop a bunch of pumpkinheads from escaping through a vortex?

    Yeah, it was really funny to see the occasional Voidhunter rushing for the portal with a bunch of his pumpkin buddies. It made me laugh my head off, too!

    It didn't do much to immerse me into the lore though.
  6. Coyote_Seven

    Why do(es)......

    Why do birds suddenly appear, every time you are near?
  7. You wanna know what one of best parts of playing CoH is for me?

    Besides learning how to properly tank with a bots/traps MM, that is...

    One of the things I love to do is play the in-game market. No gimmicks there. No artificial impositions of fairness (beyond the inf cap, that is). A lot of luck and skill is involved.

    It also doesn't hurt that I've inflated the demand for a certain bit of common salvage to help me control its price... >.>
  8. Quote:
    Originally Posted by RemusShepherd View Post
    Lots and lots of choices. A dizzying array of them. No consequences.

    That's not a game. It's a newbie-friendly button mashing costume simulator, designed by middle managers for middle managers. That's the new vision.
    And what was the old vision? I don't recall any of my characters ever losing levels or getting deleted or whatever when they got defeated back when I started playing this game. About the only big difference is the amount of debt I used to accrue back then. I got used to that. It wasn't such a big deal then, and of course it's certainly not a big deal now!

    So, then... what?
  9. Quote:
    Originally Posted by RemusShepherd View Post
    I disagree. Rock, paper, and scissors are fine choices if they lead to different consequences. It's not right that a rock, a piece of paper and a scissors should all share the same experiences and fate.
    As someone else already stated above, CoH already has its own version of "rock, paper, scissors". It may not be in a package you like, or even wish to recognize. Doesn't mean it isn't there.

    And it's still a gimmick. It's an artificial way of imposing fairness. That's why every AT has different initial and max levels of HP, defense, and so on.

    Quote:
    Oh, so you prefer the choice between Numina's Convalescence +Stam/+Regen or Miracle +Stam?
    My point there was that those things are not obvious when you use them. As opposed to some other games where it's painfully obvious that everyone is using the exact same gear because they're all wearing the exact same items. How very dull!

    Quote:
    We're not talking equipment -- although if we were to focus on equipment, CoH has obviously chosen not to have a very exciting selection of it. We're talking about gameplay, which requires challenge, which comes from choices that have consequences. CoH is providing lots of choices with little consequence. That's not healthy for the long-term future of the game.
    Here's where I disagree with you. There's plenty of choices you can make while playing the game that have repercussions on your character later on; the first ones being what AT you decide to play, and what primary and secondary power sets you choose.

    Seriously, I'm not sure what you're expecting out of an MMO. I've let your apples-and-oranges comparisons of different types of games slide so far because I initially made a comparison on the RPG aspects of CoH with single player RPGs, but I think perhaps you've taken it a bit too far.
  10. (Note: I just edited this right now as I had another thought about the post to which I responded...)

    Quote:
    Originally Posted by RemusShepherd View Post
    Most *good* games give you actual choices that affect gameplay.
    Most games give the choice between rock, paper and scissors. Only they all give different names to them. This is called "balance". If anything, that's the real gimmick.

    Quote:
    In City of Heroes you have the choice of wearing a standard cape or one with glowy bits on it. Next month they'll give us the choice of new, glowier bits.
    You're saying you actually want things like "Cape of flying +5" and "Power Gloves of smashing +10" in CoH?

    I... don't think I'd care to go there, seriously.
  11. Quote:
    Originally Posted by Commander View Post
    The reason I used the term gimmick in the way I did was because I was using it the way pro-wrestling (and in reality, television and film) use it. A gimmick isn't just something you find at the end of the iTrials. The gimmick is the trial itself having to rely on a specific ending. No matter what, a trial/task force will always have an ending. But having to go out of your way to devise a new way to complete it, every issuse, makes the trial/tf a gimmick.
    Doesn't this describe all content in the game to date? In fact, doesn't that describe how almost all RPG video games work? They force you down a single path while trying to give you the illusion of choice. That's not really a "gimmick" though, is it? It's a limitation inherent to the medium. The best they can do is maybe offer side quests, which I don't think applies to an MMORPG where you can have several story arcs running at once.
  12. Quote:
    Originally Posted by Tormentoso View Post
    The moment we finally get to Cole, Trogdor pops up and BURNINATES HIM without us even getting a chance to throw a punch.
    Fixed for extra awesome.
  13. Isn't it possible to make an exception for CoH with regards to blocking Google Analytics while still keeping it generally blocked?

    For myself, I don't actually have it blocked from my firewall. But I do have it blacklisted from the NoScript plugin in Firefox.
  14. Quote:
    Originally Posted by Ironblade View Post
    You mean, "Let's beat this dead horse some more."

    We're no longer discussing the original subject.
    We're no longer discussing posts about the original subject.
    We're discussing posts about other posts and parsing 'state of mind' at the time of posting.
    ugh....
    But that's the beauty of the Internet. Arguing tangents of tangents of tangents. It mirrors the flotsam of random thoughts that every person's brain keeps churning up again and again.

    It's wonderful, and you can't stop it. Well, I guess you could on moderated forums. But that just means it will pop up somewhere else. That's why I loved the alt hiarchy on Usenet.
  15. I would expect nothing less than, once you've finally defeated Emperor Cole, you find out that it's not really him!!!. What you just defeated was... well, you know the rest.
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    Instead, it's going to be Darth Vader versus Luke, Han, Chewie, Leia, Billy Dee Williams, C3P0, R2D2, Porkins, Admiral Ackbar, Jar Jar Binks, Kirk, Spock and half the the Rebel Alliance forces all crammed into one room, running from colored patches on the ground and obeying the red text.
    You forgot the part where Luke is an NPC ally, and you have to make sure his health never gets below 50% or else you lose the trial. And he has a penchant for aggroing everything in sight.
  17. Quote:
    Originally Posted by NuclearToast View Post
    I LOLed. Running from patches like an Incarnate.
    The colored patches turn us all into Incarnate Asada.
  18. Quote:
    Originally Posted by Twigman View Post
    Quantum incarnate ... or the more dreded "incarnate enhanced crystal (can't think of the name"
    In other words, a sure fire way to ensure that no Peacebringer or Warshade with Incarnate abilities unlocked will ever get invited into a team or a league ever again!
  19. Quote:
    Originally Posted by Lobster View Post
    Sorry Coyote_Seven, I never saw that post. However, I think the ideas are fairly different - mine is a method of advancing your character, yours sounds like just a 'dry run' - something that I don't really think would work with 1 player (unless you have NPCs playing the teammates, but that would probably take a ton of work to code).
    I was thinking about your idea, and I thought maybe it could be expanded on, even. Perhaps there could be some "pre-incarnate" content, that teases the player about what's available in the end-game. Perhaps a new story arc every ten levels, much like what Kheldians get. They could be single player missions that take place on the trial maps. Maybe they could earn you a single Astral merit, even, way before you could even do anything with it.

    Quote:
    The bit they share is that they both prepare people for the trials - something I think we both agree would be a good thing .
    Indeed! It was why I had my original idea in the first place.
  20. What would happen to Kheldian Incarnate, then?
  21. Coyote_Seven

    R.I.P. Muad_Dib

    He was almost five years younger than me, darn.

    I only remember seeing his name on the forums every now and then. I never actually saw him either in person or in the game.
  22. I shared an almost similar idea the other day, but no one on that thread commented on it. I figured everyone just thought it was dumb!
  23. At this rate, I wouldn't be surprised if creating a Very Rare ability on the Omega slot required 99 Empyrean merits, 999 Astral merits, 9999 Reward Merits, and 2,000,000,000 Influence.

    For that price, it ought to at least give you six slots on each every power you have that is slottable, hahaha.
  24. What I would like would be for there to be a kind of single player "simulation mode" for each of the trials. In-game it could be presented as some kind of "danger room" holographic training exercise in order to prepare yourself for the real mission. Really what it would be is a version of the trial that allows you to proceed step by step until you get it right. The enemies don't give any rewards and you don't get debt for dying. It's just a dry run to make sure you know where to go and what to do.

    I don't know, maybe they could even tie a badge to something like that? LOL
  25. Coyote_Seven

    $2k beast

    Ah, so it's not really how many cores you have, it's how powerful those cores are.

    Intel it is, then. I just had to make absolutely sure.