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Posts
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Quote:I don't exactly subscribe to the notion of death of the author. Or artist, as the case may be. His crazy rantings do indeed color my perception of the stuff he creates.I don't really know much about the person's actual life, just just his artwork. And I wouldn't say his field is without artistic merit. Believe it or not, I've seen a lot of very solid artists in that line of work. Hell, the highly respected Fred Perry is one, or was at one point.
I admit that I don't know as much about Fred Perry, however. Other than his Gold Digger comic and that he's a vet of the first Iraq war. He tends to draw all his female characters alike, and all with some rather impossible anatomy. It's a bit silly! Another best of the worst. -
Quote:I don't know. I've seen velvet paintings with better anatomy in them. I guess he's OK for a Furry pr0n artist, but that's kind of like saying he's the best of the worst.Considering his line of work, I'd say he's one of the better ones out there. Sure, his human anatomy isn't exactly spot on, but human anatomy isn't terribly relevant to his work. That said, I find he's one of the better ones out there for head artwork.
Plus, he tends to go on these kinds of ultra conservative political rants that make Rush Limbaugh appear perfectly sane in comparison. Who knew Marxists, Socialists, Communists and Democrats were all exactly the same type of people? -
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I once "solved" a Rubix Cube by carefully removing the cover of one of the faces on a center square to reveal a screw that was holding the whole cube together. I pulled it out using a screwdriver and disassembled the cube. Then I re-assembled the cube in its solved state and tightened the screw back in place.
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"Rawr, I'm a bear!"
"Electric Punch!" -
Quote:I'd just like to point out that this is not what I meant by "balance", either. It was not my intention to imply that all player characters should have exactly equal abilities. What I meant was that every player character should have an equal opportunity to win! That still depends on luck and skill, but it really should not depend on what choice of AT you made when you first created your character.So I agree with you that Coyote_Seven may be off the mark in whether or not Controllers vs. Tankers should be an "even" matchup, but I don't agree with the conclusion you stated as a result. You appear to accept C7's version of "balance" as being when Controllers and Tankers (and, by extension, everyone versus everyone) would be evenly matched. Hopefully clearly by now, I disagree strongly with that definition of "balance". You didn't bring that definition of balance into the argument, but you not only repeated it in a reply, you reinforced it by applying it even more generically to "a 50/50 chance of winning a fight no matter what". That is why I am having this discussion with you, and not Coyote_Seven.
I hope I'm explaining that difference well enough. Because Masque's response to my post confused me just as much. :P -
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Quote:If no videogame requires skill in order to play it, then anyone should be able to win any videogame the very first time they play it, bugs notwithstanding. It also implies that no videogame has a learning curve. This... is some rather outstanding news to a lot of people!I2) PvP is said to require "skill." This is the flipside of the problem of randomness. I simply can't accept the idea that a video game requires skill. To hear PvPers discuss this sort of thing, one would think PvP was like playing sports or doing something artistic. I've never felt like I was defeated by superior skill in PvP. I've been defeated by people playing characters designed with PvP in mind, but that seems a bit different. If you're playing an archetype and sets that do well there and you have a modicum of experience, you win. Again, I don't see how this constitutes "skill," and it actually irritates me when people treat it as such.
Unless you're using a very peculiar definition of the word "skill", I think this is more about you having some kind of problem with videogames. -
Quote:My point is that each player character should at least begin with the same opportunity and potential. It wouldn't make sense to stack the deck one particular player's favor just because he happens to be sitting in the "right" chair, would it?Masque is correct, to a degree.
In a PVP centric game, you will never have absolute balance. Players, by nature, are very resourceful, and will always be discovering the next FOTM build that rules them all. It's the nature of things when you challenge your Community in a competitive environment.
Quote:MMORPG PVP, done correctly, is an enormous drain on resources. In order for it to be healthy and vibrant, you have to constantly nurture it, tend to it and occasionally trim it, all while it's screaming at you at the top of it's lungs about how the other person is more powerful than they are.
Quote:It's like a Bonsai, with the voice of Sam Kinison. -
Quote:This part... yeah, maybe I'll come back to it later. *sigh*Balance has always been a rallying cry for people wanting to *fix* PvP.
Quote:People want their flying AR/devices to perform at the same level as a fire/em blaster. That is doesn't work. It doesn't work in PvE it doesn't work in PvP.
You *can* make almost anything a viable PvPer- with the right build and skill. However, you will still perform better if you had a fotm with the right build.
In fact, it's the very fact that one of those types of blasters is more powerful in PvP (or the other is less powerful, depending on your point of view) that is part of the problem. That's an imbalance. It's that sort of problem that needs to be addressed. -
Quote:Not all controllers use poison.Controllers can beat tanks/brute almost 100% of the time. /poison is a beast.
Quote:There is no such thing as balance in any competitive game. If there was there would no point in playing.
[citation_needed] -
I can almost guarantee you that if this thread gets more than three pages long, it will become that very flood of "i13 killed PvP" posts, and from then on it will appear virtually identical to the other thread.
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Quote:Apples and oranges. Besides, just because some things in the game can be improved on, doesn't mean that they all can, or even should be."PvP will never work, because it the game wasn't designed with it in mind"
This is my favorite line. I look at my characters today, IOs, Set bonuses, Incarnates, New powers, Cimerora, new accolades, Ouroboros, AE (fail). So many things were not "in mind" when the game was created, yet they are pretty well accepted and used.
While player characters are arguably well balanced against the game's environment, it's pretty clear that they're rather imbalanced against each other and always have been. How well and how often could a Controller win against a Tank or a Brute on an otherwise even playing field? Even if they're both tricked out with IOs, accolades, set bonuses and Incarnate abilities. I'm sure someone out there's crunched the numbers already!
Besides that, it's easy to say that it could be improved on just because other parts of the game were improved on. But the devil's always in the details. Exactly how is it supposed to be improved? The devs have already made several attempts to improve it and those have all pretty much failed. What more could they do? Give all PCs in PvP zones an equal number of hitpoints? I don't know! -
Indeed. Seeing as how so many of the five-starred AE missions are farms, and so many of this game's players will vote down a well written arc just because it doesn't use enough enemies that drop more tickets, XP or inf, I think it's pretty safe to say that the vast majority of the playerbase would not even care about a revamped and improved AE. So long as they can maximize the rate of their loot farming, which they already have.
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Oh yeah, I can most definitely tell that you're a Furry, now.
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About two years ago I went searching through the AE for any and all Willy Wonka based arcs. They were all silly and stupid, and that's precisely why I enjoyed them all.
But yeah, both the AE and PvP* in this game are so anemic that they might as well be dead. They're both constant, monumental reminders of what could have been, but wasn't. Very sad.
*(I still use bases!) -
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Quote:Because all rules are to be enforced by the letter 100% of the time with extreme rigidity? With a loose definition of the word 'rule' there.Attacking a persons spelling, grammar and user name.
A sure sign your argument gave up the ghost some time a go, and are now reduced to name calling.
Just saying.
A bit OCD there, I think! -
In retrospect, Star Wars was an entirely bad example in the way I was trying to use it. It's still a good example of how a story should follow its own continuity and rules once it's established them.
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At least he's making recognizable shapes. For that matter, why are you adhering to the rules of spelling and grammar? Aren't you all about sticking it to the man, or something?
Well, there is the issue of your username, kinda. So there is that. ;p -
Quote:Yeah... you know, there's a difference between freedom and chaos. One of them engenders creativity. The other is just noise.I am not just OK with players having the characters that they want to have, I am delighted to have a game where that is the case.
I celebrate the freedom to make the character that you want that CoX provides.
I mean I guess you're OK with having other players judge your costume and name and decide if you are acceptable to them or if they can force you to play something else, but I'd just as soon do without that.
But go ahead and keep scribbling your crayon all over the walls, you rebel! -
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Quote:What, so I have to provide videogame examples exclusively now? Does it have to be another super hero MMORPG or will any videogame suffice? Will you require those to be notarized and in triplicate as well? Sakes.quite a fallacious rebuttal
star wars was a movie in which everyone saw the same thing with no personalization
CoX is a game in which you make your own character
would CoX be popular if everyone dressed as jedi and ewoks and the only enemies were stormtroopers?
I am willing to bet that no addition to the options players have in making their character's costumes have caused others to quit because they had to see them.
I mean I guess you're OK with costume failures and stupid player character names and you don't care one bit about the game's story or lore, but I'd just as soon do without those first two things. And I'm very sure that the devs take their own game's continuity more seriously than most of the players do. Several forum posters notwithstanding, lol.