With the advent of Issue 9, something that is bound to come up are "reports" of "bugs" and "borked drop rates" because "I've played through five scanner missions, defeated over 100 minions and not gotten a single recipie / rare salvage drop / whatever." But that means that it is useful to have some idea about how many of each type of enemy you probably need to beat before you're likely to get a particular drop. For example, you have to defeat 242 minions before you have an even chance of getting a rare salvage drop, so if you've only beaten 100 minions or so, you shouldn't be worried that you haven't gotten a rare salvage yet.
What this guide is:
In this guide I calculate how many minions, lt's, bosses, and AVs you need to defeat before you have a 50%, 90%, and 99% chance of getting a particular type of drop. By "particular type of drop" I mean things like: *any* salvage drop, an uncommon salvage drop, a rare recipie, etc.
Where this guide came from:
After learning the drop rates for Pool A recipes and salvage, I became interested to know theoretically just how many minions would you have to defeat before you had an even chance of getting a particular type of drop? I wanted to know things like "should I be getting upset if I've beaten 10 minions and not gotten a salvage drop?" (turns out the answer is no) or "I've done ten scanner missions, probably taken out about 250 bad guys or so, and still not gotten a rare salvage - *should* I have by now?" (again, the answer is no). That led to me wanting to calculate how many minions youd have to defeat before you had a very high (90%) chance of getting a particular type of drop. And then, finally, I decided I wanted to know how many you had to defeat before you were virtually guaranteed (99%) a particular type of drop. That led me to then wonder just how much stuff you were likely to have collected by a particular level (and, related to that, how much stuff you would likely have even if you were perpetually unlucky). And before I knew it, this guide was born. Of course, Ive been carefully comparing the calculations, and the conclusions I drew from this analysis, to whats actually happened in game as Ive tested Issue 9 with both my level 50 and a new test character Ive been bringing up from level 1.
First, for reference, here are the percentages (stated earlier by Positron):
Salvage:
Minion 8%
LT 10.64%
Boss/EB 25%
AV 43.22%
Common 78.57%
Uncommon 17.86%
Rare 3.57%
Recipes:
Minion 2.666667%
LT 5.333333%
Boss/EB 7.999999%
AV 100%
Common 78.05%
Uncommon 19.51%
Rare 2.44%
Below is my calculations for how many of this rank of villain do you need to defeat to reach a percentage chance of a particular type of drop? All calculations were done to 6-7 significant figures, although I rounded most final numbers to one decimal place. Heres what the entries in the table mean.
Salvage refers to salvage drops. Recipes refer to recipe drops. (Duh)
M, L, B, AV is minion, lieutenant, boss (or elite boss), and archvillain.
50% (Uncommon/Rare): The number you have to defeat before youve got a 50% chance of getting a particular kind of drop. Thats even odds, so if you get a drop of a particular type before defeating the number of mobs listed, consider yourself lucky. By the way, the straight percentages is for any drop of the indicated type (salvage or recipe); Uncommon is specifically for an uncommon drop of the indicated type, and rare is specifically for a rare drop of the indicated type.
90% (Uncommon/Rare): The number you need to defeat before youve got a 90% chance of getting a particular kind of drop. In other words, by the time youve defeated this many foes, its very likely youll have gotten at least one drop of this type not guaranteed, but very likely.
99% (Uncommon/Rare): The number you need for the 99% chance; to me thats virtually guaranteed. In other words, even if youre getting exceptionally unlucky, you should at least have one drop of the indicated type by the time youve defeated the number of foes in this entry.
How many do you need to kill?
<font class="small">Code:[/color]<hr /><pre> Salvage: Recipies:
M L B AV M L B
50% 8.3 6.2 2.4 1.2 25.6 12.6 8.3
90% 27.6 20.5 8.0 4.1 85.2 42.0 27.6
99% 55.2 40.9 16.0 8.1 170.4 84.0 55.2
.
50% Uncm 48.2 36.1 15.2 8.6 132.9 66.3 44.1
90% Uncm 160.0 120.0 50.4 28.7 441.4 220.1 146.4
99% Uncm 320.0 240.0 100.8 57.3 882.8 440.3 292.7
.
50% Rare 242.4 182.2 77.4 44.6 1065 523.3 354.7
90% Rare 805.1 605.1 257.0 148.1 3539 1769 1178
99% Rare 1610 1210 514.0 296.1 7075 3537 2357</pre><hr />
Interesting Conclusions based on the drop rates:
*Theres about a 50-50 chance youll get an uncommon salvage while youre level 4.
*Youre practically guaranteed to get at least one salvage item before hitting level 5.
*You should have received at least one uncommon salvage piece by the time you hit level 7.
*If you get a rare salvage item before level 8, you were lucky.
*Its pretty likely youll get at least one rare salvage item by level 10, and practically guaranteed youll get one by level 13.
(Keep in mind the factoids below represent minimums! That means that even if you are getting very unlucky you should still have at least this much by the time you reach the indicated level. MOST characters will actually have MORE than TWICE the amounts of salvage and recipes listed! In fact, on my test characters, I usually have about 2-3 times the minimums listed here.)
*By the time you are level 10, you should have a minimum of:
About 16 salvage drops total.
About 3 uncommon salvage.
*By the time you are midway through level 12, you should have a minimum of:
About 28 salvage drops total.
About 5 common salvage.
About 1 rare salvage.
About 4 recipe drops, one of which is uncommon.
*By the time you reach level 22, you should have a minimum of:
About 100 salvage drops total.
About 17 uncommon salvage drops.
About 3 rare salvage drops.
About 27 recipe drops, about 5 of which will be uncommon. Note that its likely youll have gotten a rare by now too, but not yet at the 99% chance it would have happened by now stage.
*By the time you reach level 50, over the course of your career you should have gotten a minimum of*: (*Ive used what I believe to be a rather conservative estimate of 60,000 minions or minion equivalents defeated over your hero career AND remember, you'll probably actually have between 2 and 3 times this much stuff.)
1,090 salvage drops total.
About 188 uncommon salvage drops.
About 37 rare salvage drops.
353 recipe drops total.
About 68 uncommon recipe drops total.
About 8 rare recipe drops total.
By the way, are you wondering how to calculate the "typical" amount of stuff you'll have (rather than the minimums?) - that's actually pretty easy. Just multiply the numbers you've beaten by the drop rate fraction (the percentage drop rate expressed as a decimal):
For example, for salvage:
Overall minion drop rate: 0.08
Drop rate for uncommons: 0.08 x 0.1786 = 0.014288
Drop rate for rares: 0.08 x 0.0357 = 0.001143
Let's say you've sat down with your level 40, done a couple of door missions, and earned about a bubble and a half while defeating about 330 minions. *On average* you'll probably get:
26 salvage total, 5 of which will be uncommon, and 0.38 rares (meaning you're not very likely to have gotten a rare salvage drop during your play session).
My Conclusions (These are just personal opinions)
*Defeating minions is probably the most efficient way to get salvage. Minions and lt.s are both pretty efficient ways to get recipes (lt.s drop recipes about twice as often as minions). Oddly, lt.s may be efficient for recipes, but not for salvage. Upping mission difficulty actually works against you: more XP per minion means fewer drops per level. If you really want to max out the invention systems returns as you level your character up, stick to Heroic or Tenacious (or the villain equivalents).
*As stated, the above list are really a minimums; I would estimate that most level 50 characters will have acquired a total of 136 to 204 uncommon recipes over their career, and 16 to 24 rare recipes. The limiting factor will probably be rare salvage in testing Ive noticed a large fraction of the uncommon and rare recipes require one item of rare salvage: youll probably have 152 to 228 recipe drops total, but only enough rare salvage to make around 74 to 111 of them not a big deal when you consider thats enough rare recipes to fill every slot the typical level 50 has.
*Youll probably get about half of the total drops while you are in the 40 to 50 range, so characters who are getting a late start can still acquire quite a bit of stuff through just normal game play; so dont feel like youre getting hosed just because your favorite character just hit level 38 right before the issue went live.
*The drop rates really do seem very consistent with the devs just PLAY the dang game, dont farm philosophy. If you choose to experience the system by actually playing like you normally would, and taking salvage and recipe drops as neat bonuses, youll probably end up with a level 50 with a very decent amount of cool stuff (and have a good time, even if youre starting the process with an already high level character). But the drop rates are not very friendly to flat-out farming (for example, if you want to dust off your 50 and deck him or her out with IOs) who wants to farm 800+ minions (thats probably something like 30 to 40 scanner missions) for that one rare drop you need to make one of your rare recipes thatll give your already uber character relatively minor bonuses? Yeah, I know lots of you probably *do* want to do that. I thought I did too, got pretty tired of it after a week, and decided Id rather those 800 minions give me a few levels, slots and powers in addition to that rare drop. When seen from the standpoint of you have to grind your 50 through 30 to 40 scanner missions to get enough salvage to make 1 cool, rare IO it doesnt seem all that much fun. When seen from the standpoint of in going from 40 to 41 doing missions and story arcs Im gonna collect enough salvage to build about 4 or 5 cool, rare IOs to slot into my powers in addition to the fun of leveling a character up the invention system really does seem like a cool addition to the game.
*My own testing experience is in line with these conclusions farming with my level 50 is just frustrating and dull, except in small doses: a mission or two can be fun and I probably will ultimately play him more on live once I9 has come out, but the return on the time investment just isnt really there. The real fun is still in the characters that are not yet level 50, where the gains for the same investment in time are actually higher than they were in issue 8.
*Like any random system, salvage and recipie drop has a surprising (to most people) tendency to be 'streaky.' You're almost certainly *not* ever going to see situations where you're getting a new salvage piece about every 12th minion, almost like clockwork. You're going get two in a single fight with three minions, another one in the next fight, and then go through a "drought" of 40 minions before you get another one. You're going to have some missions where you only get one salvage drop over the whole mission, and others where you get 20. Remember, in a random system "streaky" doesn't mean broken - it's actually very normal.