Coldmed

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  1. An Issue 12 Guide to a Plant/Thermal Controller by Coldmed based on my level 50 Plant/Thermal Green Haven


    Plant/Thermal controllers are a brand new combo as of Issue 12. After playing one on red side (plant that is) when they announced it on Issue 12 I knew I had to have it! Sooo many goodies to this set it wasn’t funny. Plus being a newer set for trollers I knew it would be my next one.

    I've been playing controllers since Issue 2 and haven’t stopped. I own an Ill/FF, an Ice/Emp, an Earth/Storm, a Fire/Kin, a Fire/Rad and now a Plant/Thermal all sitting at 50.

    I found this to be one of the most fun of my 6 controllers. The combination together has heals, buffs, debuffs, holds, immob, and damage. I don’t think there’s a lot more you could ever ask from it. I literally can’t stop playing it.

    One thing you’ll see on my slotting is that I have it as what I would slot if was able. Clearly not everyone has the slots or money for the set I used in my build, so it’s only recommended slotting based on full maxing potential of that said power and not how mine is slotted. I used a ton of sets and I’ll show you my build later on if you have the money to I.O. your toon. Under personal slotting you'll see my actually slotting I'm using right now. The only bad thing is it cost a boat load of money so that’s why there’s two ways of slotting in this guide.

    One of my main issues with slotting any type of controller is for max holds and not damage. I always see people trying to make a blaster out of a controller and it will just never happen. All my powers here are to be maxed out as much as possible to take control over any situation, whether it is Bosses, E.B.'s, or A.V's. If I wanted to slot for damage I would make a blaster. So before you go through my guide just remember slot for holds first and foremost and never slot for damage (paring pets and epic choices of course: p) even though plant is a ground based smashing damage primary. You won’t be seeing any ranged damage attacks in my build.

    Let’s start off with plant control as it’s quite the set in itself

    [color=”green] Primary / Plant Control [/color]
    Entangle-
    Ranged, Foe Immobilize

    This is one of those "take it or leave it powers. I don’t take the single immob's as a rule as the aoe immob can do more over all control. This is a builder’s choice power. Although it’s great for those av's we all know and love that take off all over the map, immob's can really stop that.

    Slotting: 2 acc / 2 immob / 2 recharge

    Personal slotting: did not take this power
    _____________

    Strangler -
    Ranged, Foe Hold

    Your single target foe hold and quite nice it is. Take it slot it and use it!

    Slotting: 2 acc / 2 hold / 2 recharge

    Personal slotting: unbreakable constraint purple hold I.O. set
    ______________

    Roots -
    Ranged (Targeted AoE), Foe Immobilize

    An aoe immob power many take this but the issues with this power I really have is aggro on mobs. If you choose this you must be careful with it if a tank doesn’t have agro yet one hit of roots can have the entire mob on you and trust me they will blast ya!

    Slotting: 2 accuracy / 2 immob / 2 recharges

    Personal slotting: gravitational anchor purple immob I.O. set
    __________________

    Spore Burst-
    Ranged (Targeted AoE), Foe Sleep

    An aoe sleep can be very useful to help with close mobs or just to sneak on past. Only a few I know ever take a sleep type power. This is one of those times where it’s more about your playing style then just picking the "popular powers"

    Slotting: 2 Acc / 2 Sleep / 2 Recharge

    Personal slotting: did not take this power
    _______________
    Seeds of Confusion -
    Ranged (Cone), Foe Confuse

    Seeds is quite the wonderful power. I love it and use it all the time. The fact that you may lose xp from this power from mobs defeating each other can scare people not to take this. I feel this is one of the "must take" confuses in the game it really does help the set out and can be nice in a pinch as well.

    Slotting: 2 Acc / 2 Recharge / 2 Confuse

    Personal slotting: coercive duration purple confuse I.O. set
    ______________
    Spirit Tree -
    PBAoE Heal

    A + Regen power (similar to triage beacon) that needs to be slotted fully in order to get the max regen from it. This power once spawned cannot be tp'd or moved. So make it count at all times or it will go to waste. I find this to be an "optional” power in the set cause of thermal having two heals in its set. So this could be a hit or miss throughout most people’s sets and just a power to pick up later in lvls. I personally got it at 47

    Slotting: 3 recharge / 3 heals

    Personal slotting: 3 heals
    ________________
    Vines -
    Ranged (Targeted AoE), Foe Hold

    I tend to get the aoe hold of any troller as it's nice to stack up on boss or higher npcs. Vines will need acc since out of the box it seems to be a touch on the -acc dept.

    Slotting: 2 Acc / 2 hold / 2 recharge

    Personal slotting: ghost widow hold I.O. sets
    _____________
    Carrions Creepers -
    Ranged(Location AoE), -speed, -fly, -jump

    I can’t say enough of this power and yet be so confused by the power. I mean the way to slot it or use it can be done so many ways it’s not funny. Slot if for knockback? Maybe a slow? How bout damage? No! Ok how bout immobs? Ahh either way you want this power and you want to max out its recharge. It also needs acc as well but yes it rocks completely

    Note: I won’t give out a "recommended slotting on this one besides 3 recharge. Frankly there are too many ways and too many views to how to slot it

    Slotting: 3 recharge /2 acc /whatever

    Personal slotting; 3 dam/acc h.o's / 3 recharge

    ______________

    Fly trap -
    Ranged Control Special

    Fly trap is a different type of pet immobs to range to melee it can do quite a bit. The a.i. seems to lack a touch at times but all together a fun pet to have

    With /thermal you can also buff up your pet and that’s always fun when solo

    Note: people have a certain slotting for pets. Some use pet sets and there are a ton of great ones out there. to avoid using slots some use dam/acc h.o's. with resist or defense auras from I.O. sets they are nice as well to help survivability’s suggest you look into pet slotting to max out your best in playing.


    Slotting: 2 acc / 3 damage / 1 recharge

    Personal slotting: 3 dam/acc h.o's
    ----------------------------------------------------------------------------------
    Onto thermal for your secondary, one thing always rings true about most sets and that is there is always one or two powers that are deemed "skipppable"

    Not the case here. I literally could not find one power in the set that I didn’t want or need to make my toon better. It truly is a great all around 2ndary and I know a lot of people feel the same way

    Secondary / Thermal Radiation

    Warmth -
    PBAOE + Heal

    First one in the set the healing aura of the set, heals all of team within range of aura

    Slotting: 3 heals / 3 recharge

    Personal slotting: doctored wounds healing I.O. set
    ________________
    Thermal Shield -
    Ranged, Ally + Res (fire, lethal, smash, cold)

    One of 2 resistance shields, a resistance buff to fire, s/m and cold. A must pick up and quick to come back up to buff up all your teammates

    Slotting: 3 resist damage

    Personal slotting; 3 resist damage
    ¬________________
    Cauterize -
    Ally Heal

    A very nice targeted heal, heals one person at a time like heal other

    Slotting: 3 heal / 3 recharge

    Personal slotting: doctored wounds healing I.O. set
    ________________
    Plasma Shield -
    Ranged, Ally Resist (energy, negative, fire)

    Very nice resist buff to go with thermal shield, as fast a recharge as thermal not in any need of recharge

    Slotting: 3 resist damage

    Personal slotting: 3 resist damage
    ________________
    Power of the Phoenix -
    Ally Resurrection

    This power is like rise of the phoenix. Only instead of a self rez it’s an ally rez but with the same animation basically. Rezzing someone in range of naps can cause damage and disorient to them. Also leaves you debt protected for 90 seconds and even leaves you invulnerable as well for a few seconds.

    Slotting: 3 recharge

    Personal slotting; 3 recharge
    ¬________________
    Thaw -
    Ally + Resistance (disorient, hold, sleep, immob, confuse, fear, cold, slow)

    A ton of stuff in a small package is what thaw is. Looking at what it combats is enough to want to take it. So many ways it helps and since it has an ok recharge you don’t have to worry about slotting it up that much

    Slotting: one slot recharge

    Personal slotting: 1 steadfast kb protection
    ________________
    Forge -
    Ally + Dmg + To-Hit

    Ah, so close to what fortitude is but without the defense added in. this power buffs dam and to hit and works great. The slotting is up to you. I see a lot of people with these type of powers only slot 3 recharge, some go 3 to hit and others go 3 recharge and 3 to hit. All are fine really as you’ll have to figure it out based on available slots. I always just slot until I can put to hit/recharge hami's in it. Your mileage may vary

    Slotting: 3 too hit

    Personal slotting: 3 to hit/recharge H.O.’s
    ________________
    heat Exhaustion -
    Ranged foe - Dmg - End - Recovery -Regeneration

    One of two debuffs in the set and both are nice to have. This will be a must for av's and bigger foes

    Slotting: 3 recharge / 1-2 acc

    Personal slotting: 3 recharge / 1 acc
    ________________
    Melt Armor -
    Ranged (targeted AOE), Foe -Resistance - Defense

    Second debuff and a great one at that. Not only does it kill the resistance on a foe but anyone around that foe as well. Well worth having for sure

    Slotting: 2 acc / 2 debuff / 2 recharge

    Personal slotting: touch of lady grey debuff I.O. set
    -----------------------------------------------
    -----------------------------------------------
    Epic Powers

    I picked up fireblast and fireball. These two together works VERY nicely with the thermal set for more then just because it’s a fire set.

    Hit vines and creepers and hold on a boss. Throw in melt armor and heat exhaustion and go to town with fireball and blast. Nothing gets through that.

    Fireball-
    Ranged (targeted aoe)

    This is a great aoe damage ranged attack. Explodes after it hits and dot's on surrounding npcs. A favorite among fire/kins

    Slotting: 2 acc /3 dam / 1 recharge or end cost

    Personal slotting: positron damage I.O. set
    __________________

    Fire blast-
    Ranged

    A nice single target ranged attack, complements fireball nicely.

    Slotting: 2 acc /3 dam / 1 recharge or end cost

    Personal slotting: thunderstrike ranged damage I.O. set
    __________________
    -------------------------------------------------
    -------------------------------------------------
    Fitness

    Well of course you need fitness as I took swift, health and stamina.

    Stamina being 3 slotted of course, health was only one slotted and so was swift

    -----------------------------------------------
    -----------------------------------------------
    Other powers to consider for the set as well.

    Teleport- reason I got tp at 49 was for fly trap. Sometimes he worries too much on immobs to do any real damage and if you want to solo more then not you may want to look into it. Playing with fly trap you’ll see what I mean

    Knockback protection -plenty of places to stick a karma or steadfast kb I.O.. anywhere from hover or c.j. to thermal/plasma or even thaw. Plenty of places to get 8 mag and never worry about those pesky kb's

    hasten- I never did get hasten because I'm built with recharge bonus's .something to consider as hasten is worth it but your going to find out that fitting more then one thing other then the 2 power sets ya got are tough

    Level 41 epics pool power- I went with pyre mastery and picked up fireball and fireblast. Together with thermal and plant it works out nicely together to get out some real damage. My personal choice in this set. Funny though I don’t have it on any other troller but my fire/kin .as they all have the ice and stone mastery's.
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    Phew! So far so good.

    Ok let’s talk I.O. bonuses for just a sec

    If you can see by my slotting I had a certain plan once I reached 50. That’s was use certain bonus's to help me out where I felt it could.

    Those were recovery (always good to have as much as possible.)Recharge (since hasten wasn’t able to be fit.) and acc (I just hate missing)

    Purples are a great way but not the only way. Thunderstrike, doctored wounds, posi’s and other recipes work great to get these. Make sure you make a plan of what you want first to best suit your toon or powerset and go from there. Without it you'll end up losing money.


    I hope this build helped. I'm not usually one to make a build but I figured I would give it a shot. Any info on it that you thought I might have missed please let me know and I can change or make notes to it.

    To top this all off I wanted to place my build in here as a reference or easy way to see my slotting.

    Although as I get through this I figured a screenshot would work as well since my personal slotting for each power is already listed.

    I did frankenslot a few common I.O.'s in this build since I didn’t go for procs. In fact I think I only got one total.

    The build itself I have is quite nice I believe...i hope you enjoy yours!

    I can always do the "basic" what level I picked what and how I slotted it. But not everyone wants the same build I have and at the same levels.

    Best of luck!


    Level 50 Natural Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Thermal radiation
    Power Pool: leaping
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Strangler
    Level 1: Warmth
    Level 2: thermal shield
    Level 4: cauterize
    Level 6: Roots
    Level 8: Seeds of Confusion
    Level 10: plasmas shield
    Level 12: combat jump
    Level 14: super jump
    Level 16: swift
    Level 18: health
    Level 20: stamina
    Level 22: power of the phoenix
    Level 24: forge
    Level 26: carrion creepers
    Level 28: vines
    Level 30: thaw
    Level 32: Fly Trap
    Level 35: Heat exhaustion
    Level 38: melt armor
    Level 41: fire ball
    Level 44: fire blast
    Level 47: Spirit Tree
    Level 49: Recall Friend
    ------------
    Level 1: Brawl -- Empty (A)
    Level 1: Sprint -- Empty (A)
    Level 2: Rest -- Empty (A)
    Level 1: Containment



    Screenshot of my personal build
  2. [ QUOTE ]
    Here's a base I finished just this week for Paragon Super Group on Freedom.

    Battlecruiser Power Up I
    Overview
    Gallery

    Entrance (1) (2)
    Command bridge(1) (2) (3)
    Launch Hangar (1) (2) (3) (4) (5)
    Control tower II + Captain's room (1) (2) (3) (4)
    Arachnos flier hangar (1) (2) (3)
    Docking hangar (1) (2) (3)
    Control tower I + locker room (1) (2) (3) (4)
    Hallway 1
    Med bay (1) (2)
    Storage/crafting (1) (2) (3)
    Hallway 2
    Engine room (1) (2)
    Hallway 3
    Lab (1) (2) (3) (4) (5)
    Teleporters (1) (2)
    Green room - oxygen supply and relaxation area (1) (2)

    [/ QUOTE ]



    ok thats just sweet work...great job!
  3. [ QUOTE ]
    Remember, the East Coast needs loving, too!

    [/ QUOTE ]


    agreed..although to me it seems like theres some kind of negativity towards the east cost.

    our back yard?...pfft they dont even leave their house let alone a back yard.
  4. but if tk is useless..then how else will villians drone heroes?..besides tp foe that is
  5. sweet since i already had to move 2 toons to freedom cause i got too many 50s...this will make it better to stay at my home from now on.

    course lets hope it goes without a hitch cause after moving two toon ..i still have no room and will need to use it almost right away to start my plant troller
  6. Coldmed

    15 People

    i think you guys miss alittle something..

    yeah 15 people is a small amount ..but guess what

    after all we went through..the community (for the most part) stayed strong.only losing people after e.d. really.

    the community also deserves a pat on the back..after all with only 15 people..it would have been quite easy to just give up on the game as a community just as easy as it could have been as a dev

    looks like neither side gave up.now gimmie my elec tank castle!!
  7. i thought ice didnt go to villians cause of fury not working with the -recharge

    here it says cause castle says its the "tank only' set?

    isnt that a contradiction ?..besides it doesnt really say why dark couldnt have been the "brute only" powerset and not electric which was i think wanted more from the tanker section

    castle?..any comments on that?