Climhazzard

Mentor
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  1. Defiance is ok but what i really think would help it is if it didnt wear off so fast after being healed (instantly).

    For example: something smacks you to 30% HP and you start to defy your enemies but a healer heals you back to full health. Instead of instantly loosing your buff it should slowly wear off over the course of 5 seconds.
  2. I dont have a dark defender but id still like to post here from my experience on this power.

    It can be effective but the fact that it only lasts 30 seconds means that if the team cant kill the first group fast enough then whatever group dimension shift was thrown on will come out with a vengeance for the dark defender and there is nothing you can do about it.

    There should be imo some way to enhance the duration of this power.
  3. Climhazzard

    Changes to Rage

    I dont play an SS tank but i thought id comment anyways, unstoppable sucks now... why would you make rage the same way?

    Best idea ive heard for rage in this thread was give it a cost like hasten and a -end recov when it wears off to simulate being tired.
  4. Climhazzard

    Boss Changes

    Many ppl dont like being one shotted by bosses as you can tell, why not make a distincion (spelling?) between normal bosses and named bosses, many missions have named bosses, why not leave these at the current difficulty and make normal bosses at the old difficulty.

    Or another way to put it, make another classification for bosses, normal bosses, named bosses, elite bosses. Put a few more named and elite bosses in the game so it retains some difficulty but your not going to have to fight them all the time (well pre Issue 3 bosses 1 shot too....).

    Anyways, just a thought.
  5. Seems the same as ever to me... slooooooooowwwwwww.