ClawsandEffect

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  1. So, really what you want is for mez to be removed from all enemies.

    Everything you have posted has that underlying theme to it.

    You speak as if being mezzed ONCE kills an entire night of enjoyment. I don't know why you have this problem being mezzed all the time, but a large number of people do not have the same problem.

    So, since what you really want is for mez to not exist, why don't you just come out and say so?
  2. Quote:
    Originally Posted by Lakanna View Post
    So we're balancing around IO's now? And saying that a scapper should be able to do everything a squishy can, and more, or something is broken?
    Nope, never said that. I specifically said there are many things squishy ATs can do that scrappers can't. That is how it should be, no one AT should be the best at everything.


    Quote:
    And defenders in general? Some powersets get mez protection. Some get proactive mezzing. some get both. Some get neither. The sets that get neither are STILL in the same boat as your tanker: no mez protection gets them killed.
    So, because some powersets don't get either of those things they should all get protection?


    Quote:
    I'm noticing you're specifically singling out controllers, the one non-melee AT that actually has serious mitigation through active mezzing itself. You won't talk about blasters or defenders?
    Okay, we've settled that one at least. Controllers don't need mez protection, you just said so yourself by admitting that they have serious mitigation through active mezzing.

    Blasters can still attack while mezzed. And defenders are not designed to be powerful solo characters.

    You mentioned epic powers...all blasters and all defenders have access to a mez power in their epics. Even the ones that don't get one in their primary or secondary. Controllers have access to...wait for it...mez protection in one of their epic pools.


    Quote:
    Stone melee can stack stuns, AoE knockdown, and gets a mag 3 hold. Super strength can stack stuns and has an AoE knockdown. Dark Armor gets AoE fear and stun powers, and Dark melee can take another single-target fear to stack. And scrappers and tanks have the mez protection to actually use the melee-range powers without fear of being mezzed.
    Yes, those are all melee range powers. Never once did I say they got no active mitigation, I said they get little or no active ranged mitigation. None of them can mez from 80 feet away until epic pools. Without the mez protection they have, how close are they going to get to an enemy that can mez from 80 feet away or more?


    Quote:
    Dominators. Fortunatas. Tanker epics. You were saying?
    Dominators get mez protection some of the time, much like a Controller who chooses Indomitable Will.

    I wasn't taking Fortunatas into account, because not everyone has access to them, same reason I didn't mention Kheldians.

    Tanker epics...start at level 41. Tanks have mez protection because they have to wait 41 levels to be able to actively prevent a mez from range. If they did not have that mez protection they would be mezzed from farther away than they can do anything about it


    Quote:
    Since Power Push counts as personal mitigation, does Focus and shockwave? Or hurl/hurl boulder with their ranged stuns?
    Yes, Focus and Shockwave count as mitigation...at a 40 foot range. Agro range is 50 feet IIRC, you would be mezzed before you are in range to use either of them.

    Hurl and Hurl Boulder are both in powersets that are generally held to be above average in the AT. Largely because they have mitigation in them, while doing above average damage.

    So that's what, TWO 80 foot range mezzes available to melee ATs?


    Quote:
    Squishies have to sacrifice MORE to get even a minimum of protection? lower HP, no damage resistance/defense, far lower survivability, and damage that is, at best, above a scrapper by a small margin? But yeah, I gave it all up, see above. Too bad that squishies weren't a good fit for me, but being mezzed is completely boring, frustrating, and it's disappointing that people actually want to see other people forced to deal with such a terrible mechanic if they happen to enjoy blasters/defenders/corruptors.
    Lets see here.

    Controllers can lock down an entire spawn before it is even a threat to them, including any bosses found in that spawn (AoE hold followed up by ST hold on the boss). Giving them the ability to kill the spawn with little or no damage being taken. Resistance, defense, HP, and damage are irrelevant if you are not being attacked

    Blasters outdamage scrappers by quite a bit, especially AoE. A blaster built for it, even without set bonuses, can get a respectable amount of survivability.

    Defenders, well, defenders either A) HAVE mez protection (Sonic and FF) B) can debuff the enemy into helplessness (Rad and Dark, with Cold coming in at higher levels)

    The defenders that can't do those things add more to a team than a scrapper will ever add. Soloing an Empathy/Energy is an exercise in frustration, but why are you soloing an Empathy Defender in the first place? 2/3rds of their primary powers are useless with no teammates.
  3. My examples were to point out things that have been done by ATs without mez protection that ATs WITH mez protection either can't do, or have extreme difficulty doing. I have yet to see a scrapper that can handle the things an Ill/Rad controller can handle, assuming unlimited funds and equal player skill. A tricked out Ill/Rad is more powerful than a tricked out scrapper, of any kind.

    My example with the controller and the tank is to illustrate WHY melee ATs have mez protection and ranged ATs don't. A tank with no mez protection is a sitting duck, due to the very nature of it's powersets. Tanks cannot sit back and pick off targets from range, they MUST enter melee and agro things. They will be hit with multiple mezzes in doing so. If they had no mez protection they would be screwed.

    The controller, even without perma PA, can choose when and how a fight is started. And if played well, will never give the enemy a chance to mez them. They can avoid mezzes all day long, while not impeding their progress much.

    The only way a tank with no mez protection can avoid being mezzed is to do NOTHING.

    Any controller and most defenders can stop the mez from ever happening in the first place. Tanks and scrappers cannot do that, so they get protection from it.

    Okay, this is a question for those of you that really want mez protection for squishies:

    What are you willing to give up to get it? You don't seriously expect to be given something like that without giving anything up do you?

    ATs that can prevent mezzes from ever happening AND be protected from them? Not gonna happen.

    Are you willing to give up your ability to mez THEM at range?

    That's what the melee ATs sacrificed to get their protection. A few do have mezzing ability. No melee AT in the game gets the ability to mez from range until level 41 at the earliest.

    So, how about it? Are the squishies willing to give up their mezzing ability in return for mez protection?

    Didn't think so.
  4. ClawsandEffect

    New RWZ Challege

    Quote:
    Originally Posted by BlackBellatrix View Post
    So, there's no way I'd ever be able to do this on my Claws/DA Scrapper. The Energy hole is just too readily apparent. Even the vanilla RWZ Challenge, it looks like I'll be able to do on my 9 or 10th attempt but I wish it wasn't so stacked against Dark Armour, whereas an /Elec Scrapper might even be able to do it on just SOs (Ok, a bit of an exagerration.).

    Any other ways to test my build that don't include copious amount of energy damage? Haha.
    It's not stacked against DA at all.

    My BS/DA pulled it off (regular RWZ Challenge) on his first serious attempt after finishing his build. Probably harder on a Claws/DA though, not sure if it's possible to softcap one of those.

    My ranged defense is softcapped, my AoE is at about 35%, and I am beyond softcapped to melee with 2 applications of Parry, which I can keep up consistently.

    I have yet to try the Pylon/Spawn challenge with him, I'll let you know how it goes.

    Edit: Do Pylons debuff defense?
  5. Quote:
    Strangely, the suggestion of removing mezz protection solo so that everyone is similarly challenged really upset some people. I mean, after all, if it's a good challenge for one archetype, shouldn't it be a good challenge for them all?
    Okay, I'll bite on this.

    No one has mez protection solo.

    2 different characters, an Illusion/Kinetics controller and a WP/Fire tank.

    No mez protection isn't a big deal for the controller, it has the ability to choose when and where they fight. Phantom Army keeps agro off of it, Phantasm will draw agro, Spectral Terror will keep the enemies from doing much of anything. If played halfway competently the controller in this case will never even be targeted by an enemy, much less mezzed. Most controllers can do similar things, I chose Illusion as an extreme example.

    Okay, now the tank.

    Willpower requires a lot of mobs in melee range for max survivability. Fire melee doesn't have a single mez power in it. The tanks only way of fighting is to wade right in and start swinging, with a whole group of foes surrounding them. The tank is probably getting hit with just about every mez being thrown at him, he has no way of preventing that. Without his mez protection he will get mezzed almost immediately and Rise to the Challenge will drop completely, and all his defense and resistance toggles will suppress. End result, dead tank, probably rather quickly.

    In the same map, fighting the same foes.

    Lack of mez protection doesn't hurt the Illusion controller at all, since nothing has changed for it. The tank, however, cannot function because it is being hit with every mez being thrown at it with no way of preventing it.

    An Ill/Rad controller can solo the STF, with no mez protection at all. There are no scrappers I am aware of that can do it. Not even amongst our elite forum scrappers.

    The ITF was soloed by a fire/fire blaster. No mez protection, and little or no mitigation. The number of scrappers that have done the same can be counted on one hand. In fact, the only one I know of for sure was an Invuln.

    Okay, another example: your average Fire/Kin controller. If mezzers are so difficult for them to deal with, why are they so popular for farming? If they get mezzed so often that it impedes their playability, why is everone playing one?

    A well built Rad/Sonic defender can solo a GM, there are people with video proof of it. A well built Ice/Cold corruptor can do the same. Lack of mez protection doesn't seem to be impeding them that much.

    So, tell me, if these characters can pull off these feats that scrappers can't do, all without mez protection, do they really need it?

    A Katana/Regen scrapper has no way whatsoever of preventing a ranged mez from hitting them. Without their mez protection they will probably be mezzed the second a mob spots them.

    Most squishy characters can mez a mezzing foe from outside of it's agro range, whether it's a stun, a hold, a sleep doesn't matter, they can prevent their enemy from acting.

    If you play intelligently, you will seldom get mezzed, no matter what AT you're playing as.

    If your strategy is to run in mashing buttons, you will probably get mezzed quite a bit. And guess what? That's not a flaw in the game, that's a flaw in your playstyle.

    Wanting the game changed because you refuse to adapt your playstyle to avoid or prevent mez is just...dumb. There are any number of people that can solo a squishy AT with no problem dealing with mezzes, why is it YOU have such difficulty with it?

    Sorry, but it really sounds like you want the game to change for you, instead of the other way around.
  6. Quote:
    Originally Posted by shikraria View Post
    Know any good websites or should I just take a gander myself on the web?
    Check the Player Guides section in these very forums. There should be at least a couple up to date guides for SS/WP.

    As far as IOing goes, that's a difficult (nearly impossible) question to answer unless you can give us an idea of what you are looking for out of the character.

    "I want it to be better" doesn't really help us that much, since we don't know what you already have.

    Download Mid's Hero and Villain Designer and put your current build together in it and post it so we can give advice. You can find it here: http://www.cohtitan.com/, it's right on the first page. You need to use the Zetaboards setting when you export to get it to work.

    I'm not trying to be mean, just saying that we need a little more information before we can be of any real help.

    Also, Backfire is right, your origin doesn't matter in the slightest. It only affects what normal enhancements you use and which low level power you start with. Certain vet powers get bonus damage based on origin. It has no other effect at all.

    A Tech brute and a Magic brute with the same build are identical in every way as far as game functionality is concerned.
  7. Quote:
    Originally Posted by Shadow Wail View Post
    Can we get the option to stack our toggles in the costume create screen so we know what all our new colord look like on top of eachother?
    This would be nice.

    I burned a couple free costume changes and some influence with my DA scrapper before I was happy with his toggles. Would be cool to be able to see them all at once before clicking OK.
  8. Quote:
    Originally Posted by StratoNexus View Post
    /Devices has Taser. I find it useful, and I normally skip controls on my blasters (and that character is Nrg/Dev, he has Taser and Power Push and Caltrops and Web Grenade and can pull onto Trip Mines and a pet that draws aggro and both AoE KB powers, he kills slow for a blaster (but not slow), he needs the controls ).

    If we do not include Power Push, Eng/Fire has no hard control. Does fear count as a hard control? If not, Fire/MM and Nrg/MM lack hard control.
    D'oh! Forgot about Taser.

    Fear would fall into the same category of control that sleep does. As long as they don't take damage feared enemies won't do anything. Marked difference from early versions of fear powers when they would cause them to run for the hills.

    Mental Manipulation has a confuse power in it as well, which is a hard control in that it prevents the enemy from attacking you. It's a crappy confuse power, and unreliable, but it IS there.

    Energy/Fire would be the second with no hard control then. It also has pretty craptastic synergy. Knock them away from you and chase them to use your secondary....doesn't seem like it flows very well.
  9. Just turned 30 on Wednesday.

    I'm right between the young'uns and the old timers in this thread it seems.
  10. ClawsandEffect

    Level 50 Snobs

    Quote:
    Originally Posted by Clouded View Post
    Bad, only because you used "Thus..."

    Which means your post is automatically fail. Thems the brakes.
    The brakes?

    Meaning his post came to a halt?
  11. Also, the 2 slot bonus on most of them is 4% recovery, which is higher than anything but the uniques.
  12. Quote:
    Originally Posted by hedgehog_NA View Post
    Power push is not 100%. It wasnt last night at least. And to be fair, I never intended to solo that emp, and didnt.
    The only defender combination I could think of with no reliable hard control. Every other secondary has at least a stun in it somewhere. A lot of defender Primaries have control options as well.

    So, one defender combo with no hard control, at least not until epics, at which time any combo can have a hard control option (Including Dominate, possibly the best single target hold in the game IMO)

    Quote:
    Originally Posted by hedgehog_NA View Post
    what hard control does my fir/fire blaster have. I missed that on the power selection page. Ring of fire is a immob, not a hold.
    Again, one of two combos with no hard control in the primary and secondary (the other is Fire/Devices) But, you get more damage to make up for the lack of control. And you get to keep attacking while mezzed.

    Kranik soloed the ITF with a fire/fire blaster....I think I'll just let that sink in a little. Something no scrapper or brute has done*....was done by a fire/fire blaster.

    (*to my knowledge at least)

    Those two(or three) combos are the exception to the general rule of squishies having some sort of mezzing ability.

    Three powerset combos out of the hundreds possible across 5 ATs not having something doesn't justify sweeping changes to all of them.
  13. ClawsandEffect

    Level 50 Snobs

    Quote:
    Originally Posted by Celestial_Lad View Post
    Not to be argumentative, but if you built your character for playing at L50 and, as you say, certain powers were chosen later as opposed to earlier, then why not build them so that they are more exemplared-friendly?

    If you get set IOs for 50, you won't have the bonuses, but with the extra slotting in those powers, in relation to those players on the team you're exemp'd to, will be far greater than theirs.

    I understand not wanting to exemplar, but to say that travel powers or Stamina is chosen later as a factor isn't really all that valid of an excuse. That's an easy fix in a respec.

    However, I too have some characters that I feel aren't as worthy below a certain level because of power choices and I'm just too lazy to do a respec to account for those opportunities of getting on a certain level range's team.
    The character that I don't exemp with is a Broadsword/Dark Armor scrapper.

    Without his set bonuses his endurance usage is outrageous. He starts sucking wind after every fight if he doesn't have them.

    So, I built to eliminate that problem and increase his level 50 survivability (he's my "challenge" toon)

    Since I only exemp him for TFs he hasn't done yet, it's not that big of an issue for me. I don't have any earnable respecs or vetspecs left, and I used the freespec to pick up Physical Perfection. I could use my second build, but that won't solve the end consumption problem, and i'm sure as hell not buying a respec just for something I almost never do.
  14. ClawsandEffect

    New RWZ Challege

    Okay, do it on an SR with nothing but proc'd out Brawl

    (I'm actually going to try it when I get my Elec/SR high enough, and softcapped)
  15. Quote:
    Originally Posted by Futurias View Post
    As I was playing today, I *forgot* to turn on my mezz protection on my MA/Inv. I was playing auto-SKed up to 40 against some custom mobs and Crey. The only reason I noticed is I got KBed backwards.
    You DO realize that this statement completely invalidates your previous argument, don't you?

    If your scrapper got along fine with their mez protection turned off....why does your squishy need mez protection again?


    Quote:
    Originally Posted by Futurias View Post
    Actually, the point about needing mezz protection to solo was to highlight the blatant hypocrisy of the people saying that squishies should not get mezz-protection, because they don't "need" it.

    Yet, turned around, no one "needs" mezz-protection solo.
    You're right. How is this going to convince us that squishies should get it? You've already proven, in your own words, that a scrapper can solo fine with no mez protection.

    I fail to see why squishies should get something that you've already said your scrapper doesn't need. Especially since an overwhelming majority of squishies can prevent a mez from ever landing in the first place.

    Quote:
    The point of giving squishies minor mezz protection would actually allow the developers to use long duration mezzes that are easier to stack. Right now, they are just death on squishies.
    Buh-Wha?!?

    You complain about mezzes on squishies....and your solution is to increase the duration of them?!?

    Do you have any clue how little sense that makes?

    Minor mez protection would be no better than none at all if the durations were longer and the mezzes easier to stack. This would be WORSE for squishies, 2 stuns hit and now you're out of commission for 30 seconds instead of 20. This makes things better how?



    Quote:
    Done right, they could be built in such a way that tanks and scrappers would need assistance more against those mezzers while not extremely affecting squishies.

    It would create a boundary situation where the developers could plan around +18 magnitude stuns on the tanks (that might suppress his toggles for a few seconds) while it might only hit the squishies for +3 at times and only stunning them *also* for a few seconds.
    Okay, hypothetical situation time.

    Tank on a full team is doing his job, taking the agro of 17 mobs at once. Mag 18 stun lands and suppresses his toggles.

    That tank is now incapable of doing his job, which is to keep those mezzes from ever being aimed at the squishies. Once the tank's taunt aura drops, where do you think those mobs will be aiming their aggression? Yup, you guessed it, right at the squishies. Now the defender is held and can't use Clear Mind (or whatever) on the tank. The tank has mezzes stacked on him and can't maintain agro control.

    You just created a teamwipe situation that currently would never happen. With the tank's toggles suppressed he is taking full damage from everything that hits, and since he has a lot of things pissed at him...that's a LOT of damage.

    Now your tank's dead, your defender is held, the controller is probably running for their life, and the blaster probably bought it within seconds of the tank losing agro.

    Please explain to me how this would be preferable to the current state of things.

    Your argument fails to be convincing on an epic scale.
  16. Quote:
    Originally Posted by StratoNexus View Post
    For which ATs, then, is it OK to solo at the highest difficulty settings and for which is it forbidden?
    It's OK for any AT that you can pull it off with.

    I have a defender that can do it (Rad/Sonic), and I have a scrapper that can't(My main, believe it or not, too much incoming damage to heal away)

    If you can solo on the highest difficulty setting, good for you.

    If you can't, it's not the game's fault.

    Raising the difficulty makes it more difficult, a fairly obvious statement, but one that seems to be escaping people here. When a lot of people talk about raising the difficulty they are referring to how much xp/influence/drops/whatever they get per mission, and seem offended that it actually gets harder

    Player skill comes into it as well. Just because one person can do something does not mean that another should automatically be able to. The one that can is simply a better player than the one who cannot. (assuming identical builds)
  17. My softcapped BS/DA scrapper.

    Before I got his build up to snuff he was good. Now he's almost completely unkillable.

    Softcapped to all positions, minimum of 30% resistance to all damage types, with upwards of 50% psi resistance to deal with the non-positional psi attacks, and the best self heal in the game add up to one helluva strong toon.

    My weakest is probably my fire/fire blaster. He puts out ungodly huge amounts of damage, but he doesn't survive very well.
  18. Quote:
    Originally Posted by hedgehog_NA View Post
    What he was saying(and you continue to ignore) is that if they gave squishies some minimal protection, they could work with the mobs to actually challenge the tanks/scrappers. Not have them running around saying the game is too easy because they chose the easy AT.
    On normal difficulty, minimal protection might as well be complete protection.

    In a solo mission, set at +0/x1, you will almost never see more than one mezzing enemy in any given spawn. Mag 3 protection will prevent just about any mez thrown at you in that situation. In that situation, just about every squishie character in the game can do SOMETHING to prevent that mez from ever being fired at them.

    It was never intended for any AT in the game to solo at the highest difficulty settings, where minimal protection will fail you. Any AT can solo on normal difficulty settings. If squishies are given Mag 3 protection (which is the same protection Bosses get), they will be able to ignore 90% of the mezzes they will encounter, just like a tank.

    And if they make all these changes, and work on the mobs to challenge tanks and scrappers...how long is it going to be before this exact same thing comes up again?
  19. Quote:
    Originally Posted by Futurias View Post
    Actually, I have never stated that the Devs should give everyone tanker level protection (nor even close, actually).

    What I stated was that a minor increase from nothing allows them to balance 'stacking' mezzes on tanks and scrappers that do get hit with up to four to eight time more mezzing than said squishies. But only by increasing durations that would kill squishies with no mezz protection.

    That's why Mezz resistance is a far greater boon to the non-squishies than it is to the squishies. It keeps stacking mezz from stacking. A squishie is still mezzed (if at times for minorly less amounts) but a tank basically goes from 'might get mezzed due to duration' to 'never going to get mezzed.

    High duration, stacking mezzes were the design to overcome heavy mezz protection.

    But it kills people with no mezz protection.
    Running solo, at standard difficulty, (once again, what the game is balanced around)
    you shouldn't run into very many things that can stack mezzes to the point you are describing. Malta are one of the few exceptions, and they are designed to be a difficult group for level 50 characters.

    You seem to be under the impression that because your tanker or scrapper can solo at +2/x8 your defender should be able to as well.

    Name me a power set combo that cannot deal with the ONE mezzing foe usually found in standard difficulty mobs. That is 3 minions, or a LT and a minion.

    That would be a powerset combo that does not have a mez in it, on an AT that has no inherent protection or resistance to mez (yes, Defiance counts as resistance, because you can still do SOMETHING to help yourself)

    Edit: hedgehog, you fail at reading comprehension. What I said was "What you have been saying, in a nutshell, is that the game is not fun if you cannot ignore the abilities of your enemies and lay waste to them at will."

    Tanks, scrappers, stalkers, brutes, and VEATs quite clearly CAN ignore them. Meaning that it is being said that the game is not fun for ATs other than them.

    If you're going to be snarky, make sure you know what's being said first.
  20. My DM/Nin stalker is a helluva scrapper in a fight....but my scrappers are better.

    My stalker can occasionally kill an EB in 6 hits (if I pop a butt-ton of reds first), my scrapper can't even dream of doing such a thing.

    On the other side of the fence,my scrapper can consistently survive amidst overwhelming odds, which my stalker fails at more often than not.

    My Claws/WP brute plays almost exactly like a scrapper with the same powersets, a Claws/WP stalker plays entirely differently, by design.

    The only stalkers that can even come close to scrapper survivability are the defense based ones (Ninjitsu, SR, EA), once they're softcapped, survival is very close. Resistance or regen based is better off playing in the traditional hit and fade stalker style, because their lower hit points mean they can't take as much punishment before they drop.
  21. Eh, I still think that would be too gameable or exploitable.

    You could level as a character that is strong in the early game, and then spec into one that gets stronger in the late game.

    Like leveling a Willpower tank to level 35 and switching to Stone. Or a Regen scrapper switching to SR at level 40.

    Not all switches would be that broken, but there are a lot of them that would be kind of unfair to the players that leveled the difficult powersets without such a benefit.
  22. Quote:
    Originally Posted by StratoNexus View Post
    ********.

    While I have some characters like that, most are not. IMO, the game does a good job of making me feel like my character is THE hero. No forum poster with some kind of inferiority complex is going to change that.

    Inferiority complex? Where'd you get that from?

    I was just pointing out that we are not the flagship characters of this universe.

    We're not the Hulks or Supermans. We're not Batman or Spider-Man

    We're the Gambits, the Deadpools, the Green Arrows, the Nightwings.

    Still heroes in their own right, but not the ones you immediately think of when you think of a particular universe.

    Every single one of the characters I mention there has had their own book at some point, and in their book they were THE hero. But they are not the characters a comic company uses to advertise, because they are lesser known.

    NCSoft will never use Claws and Effect to advertise their game, they will use Statesman and Lord Recluse, because those are this world's version of the flagship superheroes that keep comics going.
  23. Quote:
    Originally Posted by StratoNexus View Post
    Reader bias.
    To a point.

    I pay attention to how people word things. It's a reliable way of figuring out what they mean in a written format.

    When I read the OP, I got the impression that he's not so much interested in playing the game to enjoy it as he is in playing the game to be better than anyone else.

    That kind of attitude rubs me the wrong way, and always has.

    The same as the guy who plays a fighting game and wins every match, and then loses one. And instead of taking the loss with a smile, turns and accuses the one who beat him of cheating.

    I have very little use for that kind of person.
  24. Quote:
    So, if the OP re-asked the question to say "assuming equally skilled players, which combos are most effective for crushing foes in PVE" would you all still slap him down?
    I wouldn't, because phrasing it like that is a much more reasonable question.

    Instead he asked the equivelant of "Which powers can a retarded monkey own everything in the game with"

    He was specifically asking for the most broken, overpowered combo in the game so he could do everything with little or no effort. He's not askng to be efficient, he's saying "gimme gimme gimme"

    Huge difference in my book.
  25. What I have gotten out of this from the pro mez protection side of the argument is that being able to be killed is not fun.

    What you have been saying, in a nutshell, is that the game is not fun if you cannot ignore the abilities of your enemies and lay waste to them at will.

    Mag 3 mez protection will allow you to ignore 85-90% of the mezzes in the game that you will encounter while solo on standard difficulty. Standard difficulty is what the game is balanced around and always has been balanced around. If you cannot handle the mezzing capabilities of a mob at that difficulty without the ability to just ignore it, then, yes, you ARE doing something wrong.

    "But, I just don't feel HEROIC getting mezzed all the time!" is one of the more common arguments I hear. Ever read a comic book? At all? The characters in them get mezzed all the frigging time. If they didn't, and nothing was ever a threat to them, it would be a boring comic book to read wouldn't it?

    Take Superman as a prime example, would you have any interest in his adventures if he was beating down common street thugs in every issue?

    Doubtful.

    Why? Because the outcome is a foregone conclusion. There is no way in hell a group of common thugs with pistols is EVER going to pose a credible threat to him. That's why he takes on worldwide threats and things that can crush buildings by sneezing, because there is the possibility that he might fail at the task at hand. An outcome that is not certain retains interest much better than reading about how this indestructible guy pummeled a car theft ring.

    All comic books are written with the same theory in mind. They can't make the title character too powerful or it gets boring fast. Threats are kept appropriate to the power levels of the character.

    In this game, Statesman would be our Superman. The Freedom Phalanx are the heroes in the world everyone looks up to, the JLA or Avengers of this world.

    We, the player characters, are more like the New Warriors, untested, inexperienced. Not NEARLY the same power level as the world saving heroes of this universe.

    Okay, say you're a defender who uses a bow and arrow, otherwise a normal human. You're trying to tell me that a standard flash-bang grenade should have no effect on you?

    A controller is not a physical fighter, it makes perfect sense that being punched by an energy wielder or super strong character would stun them. Imagine if someone were to hit YOU in the head with a hammer, would you be able to just shrug it off? Again, doubtful.

    If Cyclops gets punched by Juggernaut, hell yeah he's gonna be stunned, if not out cold. Aside from his optic blast he has no physical abilities outside of human norms.

    Being vulnerable to mez is what makes comic book characters interesting. How are they going to defeat an opponent that can disable them? What if they don't win?

    I'm sorry, but I find anything where the main character is never in any danger and always wins boring. If you know he's going to win, why bother reading it at all?

    Same goes for my video games, if there's not a significant possibility of me not succeeding at something, I lose interest very quickly.

    It's partially the result of the society we live in nowadays, where no child is allowed to fail a grade at school because it would "damage their self esteem". In childhood contests of any kind, even last place gets a ribbon, the "everyone's a winner" mentality.

    People growing up in this society are not accustomed to the possibility of failure at something. They assume that if they cannot win, it is the fault of whatever it is they are attempting and not a flaw in themselves, because they have been conditioned their whole life to assume that victory is a given, and should be taken for granted.

    I see quite a bit of that mentality in this thread.