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Posts
2009 -
Joined
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Quote:Oh, absolutely!I won't argue that Cohen's style of humor is the best in the world. I don't really like him all that much myself. But something like 99% of ALL humor in the world is based on the fundamental "laughing at the silliness or misforutunes of others" concept. Just saying...
I just disagree that it is funny to cause actual misfortune, and then laugh. -
Quote:Inane humor at another's direct expense is inane, and lacks the funny.I honestly, seriously, and totally do not understand people's love of Sacha Baron Cohen. I didn't find that funny at all, and sympathize with Ryan Seacrest having to stand around in a dirty suit and get made fun of for hours (and for days after, due to people's inability to move on from bad jokes).
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Quote:Without digging into the numbers... yeah, I believe it.You know, I was just looking at mids. It looks like Dominators actually come extremely close with the single target DPS, or at least they do in the case of Energy Assault/Energy Blast. I actually think an energy Dominator would outdamage my energy Blaster with single target.
I doubt it's the case with all sets, but yeesh that's close. The only single target blast Energy Blast has that does more damage than Energy Assault (according to mids) is Power Bolt.
I've generally felt that Dominators play like Blasters with holds. Probably why they've always been so comfortable, after my first/main Ice/Ice Blaster. -
Quote:You have to break down the entire picture, like is always done to computer DPS and attack chains. It isn't anything different, than normal discussions of that ilk, IMO.So 'king of ranged damage' is simply just having more ranged attacks, not actually doing more damage with those same attacks? I always kind of figured it'd be both.
DPS at range: Blasters rule. No one can out damage a blaster in it's natural element.That is all I'm saying. And, by the definition and the design intent of Blasters they are successful as is.
Now, a different, and larger, question is which AT should do the most damage period? A standard DPS chain with no range limitations. Some would say Blasters, others Brutes, some Scrappers, and even some fringe fanatics that say it should be Tankers. I'd say that is more of a philosophical discussion, and the game as implemented seems to indicate where the Devs fall in that spectrum of expectations. -
Quote:Take any target, maintain a range beyond any melee power.Not all that many, but some combinations can have 5 or so and all of them have access to at least two. Still you can't really say blasters are king of ranged damage when that scrapper over there does more damage with their blasts than I do with the exact same powers (crits and all).
Can the average scrapper take the target down faster than the average blaster? Keeping in my that a blaster will not have to wait on any recharge (more power choices), and their higher tier powers will do more base damage. -
Quote:True, but melee ATs have how many ranged powers?As I said before, those numbers while technically accurate don't reflect reality. Melee ATs use their melee damage mod for their ranged damage, the list doesn't include VEATs which have a 1.0 damage mod and kheld's nova form uses a 1.2 damage mod (I believe).
Khelds... are difficult to fit in the mix due to the special nature of HEATs, but understood.
I'd still say Blasters are in a solid position. -
Quote:The OP discussion, and the quoted portion I was refering to was damage scale of the AT with the Ranged Damage type. No other AT comes anywhere close to the damage scale blasters have with Ranged Damage.So what? you said and I quote
So they are the king of range but their attacks don't even have the best range, wut?
Sorry but no.
Blasters aren't the king of range, they aren't the king of damage. The aren't king of crap. I love blasters have 3 at 50 another at 47 so please don't spit on my cupcake and tell me it's frosting.
The 'limited' range (in distance) of one blast set does not change the Blasters' undeniable position by the numbers of King of Ranged Damage across the board.
Quote:Just as an fyi, Ill list AT dmg modifiers.
AT/ /Melee/ /Ranged/ /Cap
By range:
Blaster/ /1.0/ /1.125/ /500%
Dom/ /1.05/ /0.95/ /400%
Corr/ /0.75/ /0.75/ /500%
Def/ /0.55/ /0.65/ /400%
Stalker/ /1.0/ /0.6/ /500%
Troller/ /0.55/ /0.55/ /400%
MM/ /0.55/ /0.55/ /400%
Scrap/ /1.125/ /0.5/ /500%
Tanker/ /0.8/ /0.5/ /400%
Brute/ /0.75/ /0.5/ /775% -
Quote:If blasters are the "king of range" as you so eloquently but it then why I ask why does Psy blast for corruptors and defenders have longer range for their attacks then blasters?
- Range has nothing to do with damage modifiers.
- And, while I do not know the answer to that specific question, one blast set would not change the overall position of the entire AT
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Zero change. No one else at range is even at 1%. Blasters are by far the king of range unquestionable, as designed.
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Crashless tier 9s is an issue that needs attention, but it is bigger than blaster nukes.
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Quote:I am not certain... he may not operate like a tank, but that doesn't mean he isn't one.Nope. Juggy is still a Brute. An extremely well-built Brute, but a Brute.
Juggernaut does not operate like a tank.
Not only, but he is a big one, and you have to plan around that when you have him/his team right away.
Debatable. His very invulnerability - at the core of his description - seems pretty defensive. So much so that he doesn't have to be defensive minded.
Quote:or overly concerned with his team, he plows straight ahead and makes short work of whatever is in front of him.
And charging ahead doesn't mean you aren't tanking. In fact, steam roll teaming with a lead tank fits that too.
Not so much. I could go either way.
Quote:He doesn't chip away at minions with a T1 attack. He doesn't stand there, shouting insults at his enemies, while his teammates do most of the damage.
(And I'm skipping response to your normal tank don't do damage drum beat.) -
Quote:Nope, not trolling.Chyll I have no idea if you are trolling or really asking and so I will reply as if you really want to know.
Quote:Blasters in the early release of the game when the level cap was 40 - were the most powerful characters in the game. The Fire/Fire and Fire/Dev the most powerful blaster sets (the Fire/Dev due to broken smoke grenade).
Prior to ED and the changes it brought - 6 slotting things for damage made most groups trivial to fight. The fixes were several to try and level the game out. The Purple Patch which basically limited you to only being able to hit +6 enemies.
Obviously I have no no pre-ED experience, but the game changed for every AT:Tanks can't aggro the universe, etc. etc. As a result, I believe it is a poor benchmark and will move on.
Quote:Then with the raising of the level cap to 50 they added a ton of mezzing to the game. In the early game only Bosses had holds, Lts had immobilize only and minions just attack without status effects.
Quote:Now in the game most minions have some slow, stun, hold or status effect. In recognition of this the Devs allowed the tier 1 & 2 to work while held. Data mining showed that blasters were dying in droves and it did affect their leveling speed.
Minor issues, IMO. Issues such that I just can't understand the seeming volume of calls for them. Hence my stance. -
Quote:I think you are commenting on the fact that:
Again, I don't know if this is an artifact of the unique circumstances under which you took these screenshots or not ... but it appears to me that the glows on the rings are not of uniform "strength" in these pics. The head rings and shoulder rings and detail on the belt buckle don't *appear* to be as bright as the glowing rings on the skirt, creating a slight mismatch of intensity. I presume that the rings on the legs are not glowing, as are the gloves in the second pic.
Quote:I have made plenty of choices for you to choose from and hopefully the pics will show that. The main costume is shiny fabric but I also made it to where you can pick the standard version that will go with all the other costume pieces. There are glowing and non glowing pieces that you can choose from. -
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I keep seeing this phrase being thrown around, and frankly I have no idea what it means or where it came from.
The game hasn't significantly changed....
What is is this 'modern' myth?
EDIT: There is no need to reply to this particular post.
Yes, since the game's introduction it has changed. The question was more why 'suddenly' there is the 'modern game' label. All this has been discussed, and I have moved away from needing it answered. -
Quote:Just for clarification - what are you asking for different than what they are providing?*edit*
On point - is it possible to make the Bubble Helmet a separate head type so that we have control of face, hair and facial hair all at the same time without having to give up a category for it? It can have a complete copy of everything under regular Heads, plus all the options for Full Masks. -
Well, the only conclusion I can make is that blasters must be horribly bad, and people must hate them.
If I had to make a list of ATs that I thought deserved or needed 'improvement' blasters would be no where near the top.
Obviously, YMMV. But... if you consolidate the suggestions you are tossing about, the AT would be completely different, over powered,...
My 2 inf is that Blasters are great fun as is. -
I said.
I believe blaster need zero changes. Particularly in regards to mez, where they have a real advantage.
(and yeah, some bad typing in that. sorry) -
Blasters need zippo for fixes really, but certainly with mez there is an extra special lack of a change needed, at all.
Blasters have it soooo easy now with mez. I almost never even bother with breakfrees when teaming.
I leveled my main back before the changes to what we have now. This is still heaven to me.
(and get off my lawn you annoying kids!) -
Quote:That is some backwards logic.If I was wrong about Tankers, anyone who truly felt they were fine would know it and wouldn't feel like they had to defend squat to me. They wouldn't be insulted...unless they're not so sure I'm completely off the mark.
How does that stack up to someone who has to aggressively tout how tankers must be broken and defend against why everyone else must be wrong? -
Quote:I'll consider you my one person succesfully confused for the day and look forward to planning tomorrow.Since Chyll started with "DA", which *IS* Incarnate content, I misread that to mean "only DA".
(Sorry for not being clear. Hopeling correctly interpreted what I meant.) -
Quote:The +res proc fires periodically as you use the power - providing a rech bonus (rarely bad) and +resist all benefit that will stack. It has been excellent to have in my SR/ tank, and in some light testing on a Elec/ (hence why I'm not positive of Invul/ benefit).Ok, well, here is where I sound uninformed again, but what precisely would this be doing for me?
That aside, set bonuses the tanker AO provides - +dmg, +health, +rech, and some resistances, off the top of my head. The benefit here, however, is these work like purples - so carry with you if you respc downward. (And they are still cheaper than most Purples atm.)
Quote:I hesitate to give up anything from what seems to be working nicely (now at +4/ X8) to gain something I am not familiar with. I am also not sure what the "catalysts" would be.
Where do you think this would work best in the current build?
Catalysts are a new salvage mechanic, probably nothing to worry about at present, but essentially you can turn a basic AO into a "Superior" version - converting your enh from one set to another with different values and new set bonuses - fully on par to purple values. -
Possible additional spoilers ahead
Yeah, I should have been more specific in my comment. I meant, given your noted spoilers, I do not remember anyone being placed in a position to similarly present the dynamic for opposing views as we are getting now on the show (with the foursome)... maybe in DC some...
Anyway, it is certainly taking advantage of the new dynamic presented by Shane's TV longevity.