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Posts
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I realize the value of posting further is entirely without merit, based on the current audience. Have a good one.
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Has nothing to do with post count, but what's in the post. FYI.
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Agree, overall.
Specifically, however, the poster I responded to was a troll. Thus, it was best to remind him of his place under the bridge. -
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WP gets recovery at lvl 12 so to put off toggles until much later isn't very smart for a tank... if you wanna play as a scrapper roll one
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Let's see: a sweeping generalization? Check. Stating the obvious? Check. A 5-month tenderfoot instructing a 48-month veteran to re-roll as another class? Check.
Yup, all there. Great makings of a lousy post. You do get a +1 post count though. I can't wait for your #5, should be chock full of great stuff. -
Great guide! Parallels a lot of my experiences with my 36 Katana/DA. The build definitely takes off with OG!
One thing to note: Divine Avalanche also offers its +Defense buff vs. Lethal as well as Melee damage. Which means many of those nasty bullets that longbow fire at you are also deflected -
I still think Invul needs some love. Several rounds with the nerf bat and no lovin'. The passives should be raised to 10% base with some sort of slow and/or end drain resistance
inherent in each (perhaps 20% of each for a total of 40% slow/enddrain resists for both passives at once). That, and the -DEF needs to go from the one toggle. I think that would put Invul on par with other performing sets, IMO.
But to the point, I did enjoy this guide, Greek or Roman origins notwithstandingI only wish you could get the Toga costume parts without having that particular character in a Valentine's event, mostly because this kind of background just demands the right costume props
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Again im not starting anything, the guy calling people nublet on an online board is the bored guy behind the monitor trying to get "online points". Heightened Senses is not needed. I can show you if you want?. Again I invite you to one of my teams and watch me pull it off. point blank.'
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So, you still didn't answer me? Just 'come and watch'?
To be honest, no power is actually NEEDED. There are plenty of no-travel power builds, petless masterminds, stamina-less builds, and the like. So, you may not actually NEED Heightened Senses.
But I ask you - why would you NOT want an extra 21% Defense versus 4 defense types? Why would you forgo that? Why suggest that Tough / Weave can cover that hole? There are plenty of villain groups who rely on non-physical damage, or use a mix of non-physical/physical damage, to which your extra Defense from HS will make a huge difference. Rikti, Arachnos, CoTs and Nemesis to name a few.
Sure, you dont' NEED Heightened Senses at all. But then again, you don't NEED Stamina, travel powers, attacks, Taunt, or the like, either. But it sure as hell makes keeping on your feet and staying alive easier.
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And honestly lets move this along kid either you want actual game proof or your just going to keep typing away?. I gave you my email and global. All up to you now.
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To be honest, I'm just not interested in watching you. I've seen all sorts of clowns level up with surprising holes in their power selections, including no mez-resistant toggles in scrappers, no debuffs in defenders, etc. I don't need to go to Guardian, is it, to witness more buffoonery.
If you want to get the last word in, be my guest. I think I've said enough that any sane person who read your comment about 'capping defense with Tough/Weave', and not taking HS due to its poor S/L defense, will have some ammunition to defuse your misguided advice. No matter how awesomesauce you profess to be. -
Except for Shadow Shard and Terra Volta (and, well, the old Faultline), SS is a pretty decent travel power blue side, Fang. It is much more horrid on red side, however, and I'd be reluctant to use SS only as a villain, but as a hero, it is very easy to take a character to 47 with just SS.
With the GvE jet pack, or any of the level Raptor or Zero-G packs (some of which are now repeatable via Ouroboros), you can easily surmount any Z-axis annoyances without flight.
Personally, I'm biased on taking the ST holds - for putting away annoying Sappers and the like. Between QR and Stamina, END probably isn't an issue. -
All that blathering, and still not one response about your factual errors regarding one of your basic defense powers.
You are a noob if you think Heigtened Senses is not worth taking based on its S/L Defense values. You do not even acknowledge (in fact, you seem oblivious to) the fact that Heightened Senses is mainly for F/C/E/N protection. Thus, I laugh at you.
You also made claim that you can cap your defense to S/L with Tough / Weave. Do you have any numbers to back that up? I provided numbers from City of Data. What do you have to back up your assertions?
The fact you did not even respond to those errors on yourpart, for which I was able to provide factual substance, but chose to focus on your tanking, complaint about gauntlet, my assumption for leveling time, everything else under the sun, etc, is an indication that you know you are wrong, factually, about Heigntened Senses, and you just cant' refute what I called you out on.
Nice try at obfuscation. But unless you can somehow defend your statements about Heightened Senses with data (which you can't), you are indeed self-labeling yourself, nublet.
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The whole themed amazon thing was cute for about 10 seconds, then I just wanted a simply typed guide. Moving on.
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Your whole imbecile-poster routine was cute for .01 seconds, until I realized your post wasn't even redeeming for the LWLness of reading your response. Please, see below for why I heckle you for heckling the OP.
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If your planning on getting Tough and or Weave you don't need Heightened Senses. As you will be capped defense wise.
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WTH are you talking about? Do you even comprehend what you are babbling about?
You dont take HS for the +Def to S/L, you take HS because it is your major protection vs. Fire/Cold/NRG/NegNRG. About 21% when 3-slotted with IOs.
The +5% slotted for S/L Defense is nice, but secondary.
And there is no way you are going to cap defense with just Weave/CJ. You cant even get to the soft-cap with HS/Weave/CJ.
CJ 3.75% 3-slotted
HS 21% 3-slotted
Weave 7.5% 3-slotted
Global Defense IO 3%
35.25% Total Defense vs. Fire/Cold/NRG/NegNRG
19% Total Defense vs. Smash/Lethal
If you have the gumption to post a comment on someones guide and call them to task, at least have the proper sense to be accurate with your numbers.
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Instead of Air superiority I would have people take Combat Jumping since the numbers are the same as Heightened Senses(smash and lethal). Plus a 3% defense towards fire cold and energy is not really noticed. You show me environmental damage, and I'll show you how to beat Recluse in 3 seconds."
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Hey, dummy. You dont take HS for the S/L. Read the description of the power, at the very least. Or better yet, examine your numbers in-game from the Power Monitoring tab. This is assuming you actually have a WP tank/scrapper/brute, because Im wondering if you do.
Combat Jumpings negligible Defense boost is easily replaced by the mitigation provided by keeping an annoying Lt. or Boss flat on their back with AS. If they cannot attack you, they cannot damage you. Thats the concept, btw. I hear it also works remarkably with Foot Stomp, Fault, Earthquake, and Force Bolt.
Personally, Id take both AS and CJ in my build, but between the two AS is the winner. Because I can keep the boss flat on his a$$ and use his minions to power my RTTC.
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As for the perception bonus, It hasn't stopped me from running two tanks to 50 without perception. Again I would advise against HS if your getting tough and or weave.
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Id advise you to avoid giving advice. Your advice is the kind that is not only erroneous, but so ineffectual and misguided that it leads straight to a respec for any unwitting newb who may take it to heart.
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I agree with Jayboh, waiting so long for MoB? PLed much?.
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More insults to the OP? From reading Heraculeas posts Id be more inclined to believe she actually plays tanks, based on her facts, numbers, and advice. Based on yours, Id believe YOU were the one who was PLd. There are valid reasons for postponing both Taunt and MoB.
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Seriously every person who plays a tank knows to take the first shield. Especially if your going to fight all the way to lvl 20. Again I would advise getting Mind over Body IMMEDIATELY if your planning on actually playing the tank. I run IW and MoB on my renewed WP tank at lvl 10 and I'm having no end problems. A good tank learns to control his attack patterns.
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Actually, a good tank knows what his powers do in the first place, which you obviously do not.
Second, with High Pain Threshold and Fast Healing, you can get along just fine without taking MoB as a toggle-drain, pre-SO. Many other tank primaries do NOT offer that type of padding vs. damage, which is why they take the first shield. Add in RTTC and you have a good low-level defense vs. damage w/o having to worry about another toggle early on.
As someone who has taken two tanks to 50, OMG, you probably realize that until SOs and proper slotting, Tanks are pretty squishy. You also probably realize from your vast repertoire of experience that trying to Tank pre-22 that you are NOT capable of the same feats you will be able to do by your 30s. Go ahead and leap into a 6-person spawn at 18, tell me how you fare, compared to doing the same at level 35.
And since you are a master of wisdom and gameplay, you likely are aware that the amount of time it will take to get to level 22 is about 10% of the time it will take to get from 23 to 50. Thus, the lack of Taunt and FULL TANKING POWAH is both brief and entirely minimal, especially if you plan on soloing at any point in that time 1-22.
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You also took Taunt at 24?...either this is your first Tank or you just felt like it would be better needed at that level. Regardless im glad you at the very least took it. I would advise those making a WP tank to TAKE TAUNT AT LVL 10. If you feel like scrapping play a scrapper enough said.
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Why do you need Taunt at level 10? Are you teaming for large groups? Or small groups? Do you honestly feel you are going to taunt a 5-8 person spawn and survive before you have slots and SOs at level 12? Are you unable to rely on gauntlet and proper grouping technique to get through the teens?
Your post as n00b written all of it. It is not only factually wrong, but full of condescending advice that I would actually caution against.
Go write your own guide, Mr. I have two tanks at 50. Lets see how well you can stand against some criticism. My only reservations about encouraging you to do so, however, is that you might pass on your ill-advised builds to some unsuspecting person.
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Wonderful implementation on this! Free slots, veteran slots, and paid slots - excellent business decision, something for everyone
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Got the screen cap up
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I officially had a coronary arrest due to an overload of too much winsauce overloading my system. I'm going home to hug my CoH/V boxes and whisper sweet nothings. -
I like it. I can already envision a few concepts with a fire axe costume pick
Now just need fire helmets and firemen's coats...
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Q: What is power customization?
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A: Good quesiton, depends on who you ask. Power Customization could mean:
SNIP
A: Technically, yes...they could. Still, I think we'd prefer to hold off on these particular powers until we can deal with being able to customize the whole powerset. Otherwise we could paint ourselves into a corner by making the elemental weapons customizeable and then not being able to make the rest of the power FX customizeable because of that.
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This is an excellent and well appreciated post on the nuts and bolts behind everyone's favorite topic. Thanks BaB for taking the time to lay out the particulars in making powers customizable, and the challenges. -
Haven't seen you or MysticDarkAngel in a long time Shocks - but I do remember those early sketches from the old Phoenix Prime boards. Old times, good times... thanks for sharing.
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Pos, are there plans to allow for players to get the toga/greek tunics and accessories from past valentine's events this year, perhaps through missions? I have some Greek God themed heroes I'd love to create, but without the proper costume, the ideas just languish
I've been reading, but nothing has been posted, or I just missed it somewhere if it has.
Thanks!
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Actually, I believe that's covered in the flyer. It mentions that DJ Zero and Ganymede will once more be asking for co-op teams to help them; the greek stuff was rewarded for those arcs last year.
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Thanks! I must have missed that -
Pos, are there plans to allow for players to get the toga/greek tunics and accessories from past valentine's events this year, perhaps through missions? I have some Greek God themed heroes I'd love to create, but without the proper costume, the ideas just languish
I've been reading, but nothing has been posted, or I just missed it somewhere if it has.
Thanks! -
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When every AV, boss, and EB is far more powerful than you can ever hope to become, no matter how many respecs, slots, or inventions you put into your powers... Why bother? It just isn't fun for me to play as a second-rate hero, far less than the signature heroes and villains. They're so far out of our league, it takes 8 of US to equal one of THEM.
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I'm not sure I understand why having some heroes/villains actually be more powerful than PCs is an issue.
I can directly draw from comic books a number of antagonists who are more than the equal of the JLA or West Coast Avengers. Can't you recall any number of times groups of heroes fight a single foe?
Certainly Hamidon is no more out of place in its power than Galactus is.
We are not the the heroes at the top of the power pyramid like Green Lantern or Superman - we play the middle rank heros, such as Cyclops, Gambit, Green Arrow, Hawkman, Quicksilver, and Collosus. -
Nice write up, thank you. Just rolled one the other nite. Not as safe as my /dark, but the debuffs are brutal, and it is a bit more of a challenge
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Thanks for the guide! I rolled a Sonic/Dark last night, took her out for a spin and had a blast leveling up in Mercy. Glad to have your advice to reference
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Here's my 2 cents: Lazzarus hope you like it... it's fast, it's loose, but hey it's free!
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I don't post much (or at all) on the art forum, but this did give me pause... it is very good, and captures a sort of upward energy. I like it alot
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Great ideas in this guide. As a Merc/Traps MM, I have grant invis, and I can never get my FFG invised, however... has this changed recently?