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Posts
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No other Inherent power penalizes you for taking powers that help protect you like Defiance does.
Let me share with you what happened to me while on the test server trying out several different builds with my blaster on a freak mission....*edited for length*
So when I saw the effects of what happened in all three situations, and how having self buffing powers was actually a HINDERANCE, then I knew something was terribly wrong with this. This power should NOT make you weaker for having self improvement powers.
But if you were to duplicate the series of attacks and if each of us managed to land every attack, then you will see that NOT having self buffing powers is actually BETTER than having them. That seems like the wrong way to go about adding an inherent power to an AT, it should NEVER be a hinderance to you, at the very least it should just be a useless effect, but when it's actively making you weaker in certain instances, then it's broken and needs to be fixed.
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This is exactly why blasters aren't whining over defiance being broken. Because it IS. It's not childish at all to point out that something is broken and of no use. We're not calling out for anyone else to be nerfed, we're just saying that we were told that we were going to be given something to help us out, and I for one would rather not have it. As someone else said, we don't really need more damage. In the end, more damage doesn't help, as most blasters will point out.
If I'm fighitng an enemy, usually a boss who is hitting me hard, I don't think to myself "If only I could do more damge!" Usually my damage is not high enough where a boost would kill him in one hit. Bosses aren't supposed to be killed in one or two hits - but they can one shot me. So, damage not an actual priority.
(And let me point out that bosses should only show up when you're in a team, unless you're soloing on a high difficulty level.)
As a level 47 blaster, I'm looking for three things when I'm fighting a boss. First, to be healed by one of my teammates. If I don't have a healer, or he's busy, i'm looking to control the boss in teh several ways that I can, or have it be controlled with one of my team mates. If I can't drain it's end fast enough, or tesla it properly, and I don't have acont teammate, then i'm looking to my melee partners to take the aggro.
But the first priority IS TO GET HEALTH. I'm either self healing, or being healed. Fighting AVs and using defiance? Are you crazy? I want to be healed and I want it now.
However, several people have offered ways to fix the power, and I think they're good ideas. The easiest way I can see is for healing not to affect it at all, and to have a limited amount of time to use the power up. AS of now, it's useless to me. NOt only is it useless, it works against Statesman's philosophy: every person having a place on a team.
How can we be FOR getting injured, not letting the healer heal, and generally putting ourselves in danger if we want the team to do well? If the blaster is putting himself on teh line, he's not doing anyone any good. Not himself, not the team. He's not letting the tank draw the aggro he should, and he's avoiding the healer from healing.
In general, please look to the great ideas posted in this forum and go back to the drawing board on this one, guys. -
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Clarification - Monsters in TF's do not count towards the badges for those monsters (Babbage for ex). It has been this way for some time.
Also - after much pushing and shoving - we were told that there will NOT be data mining for TF badges. So if you did a TF before I5 - when I5 goes live you will not get a badge for it auto-magically.
I know - it stinks - I'm sorry about that.
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KAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHNNNNNNNNNNNNN!!!! !!!!!!!!!!!!
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Best response. Ever. -
Satanic Hamster
PolarisOne
Spackle
Krole
Tyrr
DesolateJoker
EternityShard (Spelling Bee, Major Rager)
Nikolas (His commie friend)
Cryonis
McDurmond
J'rel
Bonebaby
CheifJustice
Celtic
Gnavitas -
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I remember when it was easier to escape an Archvillain's death-grip than it was to simply leave the hospital (think hourglass icon).
I remember when Positron didn't look like Tron.
I remember when the flag atop City Hall would be shrouded in darkness at night.
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Oh for thoses non-tron days....*tear* -
The name is "Victory Forum"
It's not private, so you can join without an invite, as long as you know the name. -
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One of my personal faves:
Roland- Named Malta boss. Gunslinger. For those of you literary-deprived souls out there, Roland is the main character in Stephen King's opus work The Dark Tower
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http://www.gradesaver.com/ClassicNot...and/about.html
Roland goes back farther than The Gunslinger. hehe.
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Yeah, but childe Roland isn't exactly a gunslinger. -
Astoria is a section of New York City, which Dark Astoria reminds me of (Nice, classy...only zombies)
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The Gruff- Of the three billy goats.
A ziggurat looks exactly like the prison does, it's an architectural form.
Freak Bosses have lots of references. I fought one today named Stone Cold (Steve Austin), you fight one called pwnzor too.
The bilboards around town that have such a paranoia feel are alot like the anti-muti propaganda that the X-Men fought. -
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Brilliant!
To expand on this idea and also bring in some vision. Think about the new Justice League unlimited as an SG in COH. They have what at top level SG should have. A base with teleportation/vehicles to get to any area (or mission) and the ability to hand out missions to its members.
So how do we take these ideas and turn them into a system that starts out small and at the top level gets to JLU status or beyond?
Level 1 SG. When making an SG, its currently free to register. Thats fine, thats level 1. Currently just a way to have a new list of friends and a chat. (I really think the current SG system is pretty poor)
Level 2 - A base of operation. You need to buy a base and as touched on in COV it costs influence to persuade the city to give you a place rent free.
Level 3 - A SG needs to expand, but just using each members influence is.... boring and puts the burden on some level 50s that already have super bucks. What we need is when you get your fist base its a run down building in KR or Hollows, its a small room with a table and one NPC. This is your Paragon city liason that the SG members must do missions through in order to increase the SGs influence. This NPC is able to give out missions to each person based on thier level. When you select this mission only SG members can be on your team or added to the team. Any influence gained by the team members is added to the SG's special influence that can be used to purchase:
Purchasable items using SG money (the same NPC as above has a list in which only the SG leaders can access).
1 Move your base to a different area.
Cost based on zone, and distance to train. (Low cost up to Moderate)
2 Add a trophey room to your SG.
On high level SG missions if your SG beats an AV and you have a trophey room a statue version of that AV is added to your trophey room with a plaque that lists date of capture and all team members for the first capture.
Cost - Moderate
3 Crey teleporter - Can send anybody that clicks on it (think crey portal in PI) to the enterance of their currently selected mission.
Cost - extreme
4 Crey personal teleporter - accolade that is given to each SG member once when they enter the base. Click this power and you automatically zone to the SG base.
Cost - extreme
5 Select a SG nemesis - as stated by solo_4114
accolade with a perm power given to each member as they enter the base for the first time. Increases the number of missions versus that nemesis as given out by the SG NPC.
Cost - high
6 SG supercomputer - replaces the NPC with a super sized computer and screen that has more missions to select from The NPC has 2 at a time, the PC has 6. This simulates the SG being hooked into more Crime prevention systems.
cost - High
7 Crey portal - Only able to purchase after you buy the nemesis. This portal acts like an instanced hazard zone (think of a tram mission with hazard zone spawn sizes). The portal only spawns mobs from the nemesis. The level of the spawns is based on the team leader that enters the portal. This portal leads to a dimension where the nemesis has taken over. Your SGs goal is to clean out the dimension and free it. On the flip side for COV the villans also get this portal and their task is to make sure they keep this dimension. This could get really complicated but could end up helping define the push and pull for PvP in COH. Because this is not in our world nobody gets any influence for any "kills" in these "missions"
Cost - extreme
8 Expand base by one room.
Work out room - just for looks, no usable features.
Dance party - smaller version of the current Rave, no exits.
Coffee shop - just for looks, no usable features.
Computer room - just for looks, no usable features.
Magic room - just for looks, no usable features.
Science room - just for looks, no usable features.
Vehicle room- just for looks, no usable features.
etc...
Cost - moderate per room added, max of X rooms.
9 Labs - these are like stores, they buy and sell enhancements based on origin.
Science lab, Magic lab, Tech lab, Gunsmith, Genetics lab.
Cost - high
10 SG vault - an NPC "store" that buys and sells enhancements for 0 infl. Great way to unload unused enhancements for other SG members without worrying if they are online.
cost - high
11 Training room - Arena so SG members can PvP spar with each other with no benefit or loss.
cost - moderate
12 Holo(Danger) room - 100x100 area that creates spawns in the center based upon a selection entered in by a person at a terminal outside the room that can look in through the glass. Through the interface the user can select spawn size, level and enemy type (council or vahz, etc). All spawns count as pets(no exp) and any defeats gain no debt. The spawns despawn when they get close to the door.
cost - high
Hospital - Instead of getting transported to the city hospitals your SG members zone to this room in your base upon defeat.
Cost - high.
Remember folks things like kicking SG leaders, changing colors etc are needed, but they should be obvious to the devs now. What this game needs more of is focused content that brings an SG together with a united plan. At first it starts with just getting enough cash to buy all the cool features, then it turns into a turf war with a COV ?SG?. This kind of content keeps the game interesting at all levels.
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This is, peerhaps, everything I want in my dream supergroup.
Also, on the idea of mobile Bases, how about some kind of Blimp? -
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SG RESPEC....this would be cool to possibly be able to change colors or logos, if the SG did a TF to accomplish this.
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People have said they wanted teh ability to change sg colors/logos/get a new costume, and I think this is a great way to do it.
The idea I had was something alon gthe lines of the respec, but with a comic book twist thrown in. Anyone who has read comics knows that when new lines come out, the costumes/group changes. X-Men did it, to name one. They've done it alot of times, actually. So instead of radiation changing your powerset, have the task force move you into a new generation for your group.
For instance, you move from "Golden Age" (the beginning) to a more modern era, with updated colors, costumes, logos. Of course it wouldn't matter if you looked modern to begin with and then made yourselves look golden age, the point is that after the TF your group has dynamically changed.
One thing i'd like to add to SG missions is not only a contact who gives them out, but a contact who actively calls you. you could limit it to only contacting leadership, or let anyone get calls, but it would make the whole, "Sorry, SG calls, gotta run" line a whole lot more realistic. The missions could range from soloable, just something the contact needs your sg to do, or something large that pertains to the enemies you hate above all. It would be different than just having to run to the contact every time. -
Off topic, Arucard...is that just Alucard with an r...like someone mixing those two letters up?
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As one guy already stated, we'll have pvp before City of Villians. Issue Four I believe. At least, that's what I've heard.