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Posts
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You know, it's sad that in response to justified complaints and concerns about the viability of an unpopular class (the INVUL/SS tank), developer changes have resulted in nerfs that now have the few remaining ducking their heads and promising to shut-up if they're just left alone.
It may be one way to get your customers to shut up, but it's sad.
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nope thats the way you get your customers to leave.
if you start fighting a war with your customers right or wrong the customer always wins becuase they decide what they spend their money on. what ever coh dose they better be careful -
really statesman should just do game press releases every one will get the same information and every interview wont as the same questions
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am i right when i assume that the reason NC needs to beta is because they need to change the language from english to the manny diffrent languages there right?
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I agree with your whole post other than, you must not be a high lvl character cause once in your upper 30's and 40's you look forward to those slots
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Yeah my highest is level 33, I kinda lost interest because everything was far too easy and my character had no really good powers to look forwards to. I hate the fact that the 30-40 gap literally has no really fantastic content.
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that in its self depends on when you choose your powers such as the fisrt 24 you spent molding your char then when you cant improve that then content that would normaly make the game hard under other circumstances its now really easy. -
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Equal treatment of travel powers.
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I got no problems with things being made easier for speeders. Ramps, run up walls, whatever.
IF Flight gets upped to the speed of Super Jump and TP gets a big End Cost Reduction. Equal Treatment baby.
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Well, I guess the Flight, Leaping, and Teleportation pools will need powers that are the equivalent of Hasten then, don't want to treat anyone "unfairly". My main has SS and Flight and I never have any problems getting anywhere. TV and Shadow Shard are the only zones where Super Speed is really a problem. It's the last power that needs to be looked at or tweaked.
[/ QUOTE ]what about more usefulpowers like glide inwhick it could have been the fourth power pool for sj -
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Equal treatment of travel powers.
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I got no problems with things being made easier for speeders. Ramps, run up walls, whatever.
IF Flight gets upped to the speed of Super Jump and TP gets a big End Cost Reduction. Equal Treatment baby.
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This is a brief post, but addresses one of the main discouraging issues we face in later levels: perma-debt. The fastest way to bring down debt is to use the exemplar feature to temporarily lower your level. I continue to meet people who have heard of exmplaring but never used it, don't realize the advantages, and don't know they can use it to conquer a mountain of debt.
This is not simply because all your xp is going to debt reduction. If that were the case, it would take roughly 50% of the time to eliminate your debt, since you're working it off at 100% instead of only 50%, In practice, you should eliminate all debt in MUCH less than 50% of the time it would take at your current level.
Why be an exmplar, instead of simply hunting at your current level? The main advantage is that hunting at the lower levels is usually MUCH easier. The lower mobs are unlikely to mezz or use special attacks, or to support each other with skills like healing. Furthermore, there were probably specific levels and places which you can remember went very well for your particular level and play-style. You can return to those places and reapply what you learned to wipe that debt clean.
One good example of this is Perez Park. Perhaps you remember going to Perez Park and taking on large groups of mobs with little danger? Welcome back to those glory days! And at the low levels, teaming with specific AT's yields even more of an advantage than later levels. High-damage classes such as scrappers and blasters are leveling machines in Perez, and teaming with them should make the debt melt away.
An interesting advantage of the exemplar relationship is that it doesn't seem to be effected by distance, unlike sidekicking. You can have someone on the opposite side of the map bring you down successfully, so you're not even forced to hunt near them.
There are some things to watch out for when you exemplar. If you have gone through a respec, you will get whatever powers and slots you chose for that level during the respec process. You might get a mild case of "power nostalgia" if you removed powers from your build that you've outgrown. In a more severe case, you might find yourself without a travel power if you added it on at the end or respec. About the only things you can do are take the exemplar process into account when you're respecing, or make sure not to exemplar yourself down to many levels. It's a good idea to plan the respec out in the hero planner beforehand.
As a final bonus, if a battle is going badly you can unexemplar and immediately be returned to your normal level. Simply bind a key that you can find easily (such as z) like this:
/bind z unex
Now when you hit z you will instantly go back to your normal level, and probably find yourself surrounded by harmless grays.
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the only problem with that is you get just as weak and you get the hp of that lvl -
let me tell you this a crappy tf team dose a tf in 6+ hours a good tf team dose it in 2-3 it use to be 2 but load time and lagg slow group down along with idle chatter.idle chatter kill a tf peole get frustrated and leave most who do a tf dont have time to waste chatting nor do you want to spend a great deal for you day in the tf. more people will do tf if the under stood what a tf really was newb complain that it take to long but it dosent have to.
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the villan need better ai one of them should yell help and any one around should come to help