CatMan

Legend
  • Posts

    308
  • Joined

  1. [ QUOTE ]
    I like the idea of less XP per kill and much large groupings of MOBs.

    Statesman said 1 hero = 3 minons

    How about that scales based on level.

    L01-10: 1 Hero = 3 minions
    L11-20: 1 Hero = 6 minions
    L21-25: 1 Hero = 9 minons
    L25-30: 1 Hero = 12 minons
    L31-35: 1 Hero = 15 minions
    L36-40: 1 Hero = 20 minions
    L41-45: 1 Hero = 25 minons
    L46-50: 1 Hero = 30 minons

    XP rewards could be adjusted accordingly, based on the assumtion. That way herding 100 minions for a 3 Hero team isn't too far off the mark. Besides, I love being able to eliminate 10-15 Crey solo at L30.

    [/ QUOTE ]

    That is an even worse suggestion for classes that cannot take on large groups.

    The Original Poster's suggestion is good. But then you will end up with people firing a couple single target shots at a group then Alpha Striking it.

    Given a 3 to 1 ratio, maybe adding a curve in so that as the ratio increases the damage capacity for the villains increases along with their defence. A large group will then be harder to AoE to oblivion since it will be harder for the AoE to effect every single target. Also, since you have a better spread of firepower, their accuracy would increase.

    This would mean that larger groups would be buffed by their sheer size to hit more frequently and take less AoE damage. Also, for the ratio to scale properly, all teammates would need to be within the same proximity to that group (like the SK radius with a briefer grace period). That way you don't end up with 5 Soloers teaming up to solo and negate the buff by exploiting the group ratios.
  2. The available XP awarded to the team is given a grouping bonus then evenly divided between teammembers. That is why defeating 1 minion with 3 people does not result in 1/3rd of the experience compared to defeating 1 minion solo.

    1 v 1, yes... you get more XP than 3 v 1, but then 3 v 12 will yield better results.
  3. Ish... I work... I have a family... should I be diligent or save the Paragon City? Choices, choices, choices....
  4. [ QUOTE ]
    I believe EQPS2 gave a bonus for grouping. This is what CoH should do. Or at least give the same for grouping as for solo. I play a blaster, my wife plays a defender and my son plays a tank. Why should we invite others if it is going to decrease our xp. The missions are so easy that we never need a controller or scrapper. So they should either up the difficulty of the mission (which I believe they should do no matter what) and/or take away the xp penalty for grouping.

    [/ QUOTE ]

    There IS a bonus for grouping.
  5. Obviously things in IP on your way to KR. Unless your contact is right by the Entrance to Steel or KR. I think the suggestion is in general.

    However, I agree about Perez Park and other low level zones: I was hoping never to see Perez park again when I got out of my late teens. Boy, was I wrong.
  6. CatMan

    The Teleport FAQ

    [ QUOTE ]
    Don't most of these factors change when a user pushes to perma-"Hasten? ( 6 recharge reduction slotted in Hasten )

    [/ QUOTE ]

    No. The recharge time for TP is instant.