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Posts
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I continue to be shocked by the fact that no one's jumped on the opportunity to play a shield scrapper as the 'lost world warrior' yet. I would have thought that slot would go first!
Also, something occurred to me- Do we want to engage in a bunch of levelling pacts? If we have an even number of teammates, it would ensure we all stay equal. Plus, we could try out the new toy. And if we don't like it, we just dissolve and move on, business as usual.
Also, another defender, yay! I'm gonna be doing scary damage! -
That is so awesome it deserves a link to the first guy I ever saw sitting on a giant robot.
Caveat Emptor
How was your financing package? -
OK, those are terms easily met. I'll just log him in and start collecting day jobs.
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Now the transplanted members must struggle to adjust to this new world, reestablish the Guild, and regain some of the powers they seem to have lost along the way.
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is what was throwing me. As I construct a backstory in my head, I wasn't certain how much to make and how much to leave free for improvisation. -
Could someone get me up to speed on what the original plans were here? I never participated in the first Leviathan Guild thread, only the refugee one. Questions for example: should we start at lvl 1, or 2? Did we all have careers (ie. levels) before the event that thrust us forward in time? Etc.
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Sound good to me. I hope your character keeps the accent, too.
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I would like to buy a hamburger -
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Please make a new character which fits with the theme and follows the two powerset requests I made if you want to join us. And if I read correctly in the other thread, you can't commit to the team on Thursdays unless you miss half of the session?
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No, just about 10 minutes or so, on some Thursdays. Scout meetings are over at 9 pm and they're only 5 minutes away. Also, we don't attend every meeting. It shouldn't be an issue.
As for characters, yeah, The Hasidic Hammer doesn't really fit. You don't need 3 tanks, and I'd have to re-work his origin a bunch. It's currently pretty tied-in to modern Paragon City's background. Plus, this way he'll stay in the SG he's already in, and my buddy will appreciate that.
Looking at what you've got so far, I'll take up the role of foreign, dubiously sane scientist. Professor Candelabra has pierced zee aether and infused moiself with zee light of zee BEYOND! Ahh, zee zhings ah have seen! Glorious!
Prof. Candelabra is a peacebringer, who will bring plenty of blasty goodness to a team that will already grant him a 30% damage bonus. If they don't get this toggle issue fixed, I'll keep him in human form. If quick toggling become possible again, then he'll get weird fast. -
Hurm.
Does this mean the Refugee team on Infinity is going kaput?
Amazingly, my sole character on Guardian fits the theme. I have a jewish occult investigator who's acquired the powers of the Golem. He's in the low 20s, levelwise, not sure exactly what any more. It's been a while since I played him, but if the refugee team is breaking up, I'll be happy to switch over and exemplar down.
Oh, and he's a stone/stone tank, so nyah. -
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this thread made me lawl.
never realized my home server was Virtue Jr.
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Utter tosh and nonsense.
We're Freedom Jr. -
As much as I like this game, Issue 13 increasingly looks to me as if it should have been called
Issue 13: Fixing What We Screwed Up In Issue 6!
(Actual Content Coming Soon)
Except that Posi killed the "Soon" meme last June when he declared the City Vault to be coming Very Very Very Very Soon.
Seriously, Issue 14: Feature Creep! had better be getting here in late January or early Feb, because the hardcore players will be done with I13 by then. -
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And again, I say, if 80k isn't a decent amount of influence, then the flippers and marketeers should have no problem with 1-5k prices for Luck Charms rather than the general average of 40-50k per.
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And again, you confuse me. Do you not see the absurdity in your argument?
This is what you're saying, in generic terms:
"If X is a small amount of currency, then people who want to get that currency should have no problem selling an item for 1/80 to 1/15 of X instead of 1/2 of X."
I think you're trying to argue that X must be a large amount of currency because marketeers won't sell items for 1/15 of X instead of 1/2 of X. If so, you fail at logic. The second half of your argument has no causal relationship to the first whatsoever. X could be an amount that is large, small or gigantically huge, and marketeers would try to sell for 1/2 of X instead of 1/15 of X.
If you wanted to argue that beginning basebuilders don't have X in currency and therefore can't build needed items that cost X, even though X is a relatively small amount, I'd see your point. If you even argued that tying basebuilding to market prices which are subject to manipulation is bad, you'd have a valid point.
I'm not trying to pile on, here. But I think you have a cause that should be heard and you're doing it a disservice by arguing like a lunatic for it. -
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For one of the recipes there is certainly a choice between high profit and a teleporter. For the other two recipes that is emphatically not the case.
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High profit is relative.
To a character that is NOT a marketeer and/or a flipper and rolling in oodles of Inf, 80k is a decent chunk of change for a couple sales.
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Buh-wha?
80K doesn't even buy 3 top-rank SOs, and it never did.
The only characters to whom 80K looks like a lot are those at level 15 or less.
And just HOW MUCH is the cost of placing the teleporter using influence? 7.5 million using the 500-1 inf-prestige conversion rate, right? If a teleporter's value is 7.5 million, I hardly think adding another 80K to its price is the game-breaking hardship you're making it out to be.
But hey, if it is- can I have your stuff?
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If 80k isn't that big a deal, then the flippers should have no problem listing Luck Charms for 1-5k right? Since if 80k is chump change, then that piddly little 50k per would be no big deal for them to lose right?
But of course, the 80k's here, the 80k's there, they all start adding up don't they? But since that money goes to support your local Market PvPers, we should be fine with spending it...
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Do you have a point here?
My point is that, contrary to what you stated earlier, 80K is not in any relevant sense a large amount of influence.
Yours seems to be that paying that 80K to another player is somehow worse than paying it to the game.
Oh, the horror! -
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For one of the recipes there is certainly a choice between high profit and a teleporter. For the other two recipes that is emphatically not the case.
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High profit is relative.
To a character that is NOT a marketeer and/or a flipper and rolling in oodles of Inf, 80k is a decent chunk of change for a couple sales.
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Buh-wha?
80K doesn't even buy 3 top-rank SOs, and it never did.
The only characters to whom 80K looks like a lot are those at level 15 or less.
And just HOW MUCH is the cost of placing the teleporter using influence? 7.5 million using the 500-1 inf-prestige conversion rate, right? If a teleporter's value is 7.5 million, I hardly think adding another 80K to its price is the game-breaking hardship you're making it out to be.
But hey, if it is- can I have your stuff? -
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P.S. Spiderman is all about tying people up. Man, that bug loves doing that!
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Plus other stuff.
Where are my lasso controllers, darnit!?! -
In case it was ever in doubt, I can now link people to this thread for the absolute proof that some players will complain about literally getting something for nothing.
Way to raise the bar on DOOOOOOMsaying, folks!
As for myself, whenever I see a hardcore element of the community whining about something, I know it's good for me. Go, Devs, Go! -
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They need an extra weekly column that explains that comic.
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You do realize, all you're doing is proving his point?
Probably not, I'm guessing.
For the hearing impaired, then:
IF SOMEONE CLAIMS A SERVICE IS FULL OF CRAP, YOU SHOULD NOT ACT LIKE A GRADE-A CRAP DISPENSER WHILE DEFENDING IT. -
So,
Did anyone comment yet about how they're sorely disappointed in the scaled-down implementation of the City Vault? No?
Well, it's a step up from the MySpace page.
But honestly, it'll be nice when that new NCSoft cash finally funnels down into a real marketing budget. I mean, I know LARP designers with better marketing strategies. Ferchrissakes, my friendly neighborhood comic book store can afford to advertise on local cable.
Seriously. Showing up at cons and relying on social networking pages are the marketing techniques of 2 guys working out of Mom's basement as they try to sell their independent comic. You folks can do better than that.
Right now, superheroes are shining brighter in the public eye then they have for decades. Dark Knight is about to become the second highest grossing money machine of all time. People are being arrested in villain makeup. The Dark Knight phenomenon is a tide that should be lifting every super boat in the ocean. And if NCSoft can't find some better way to surf that wave than this, then that's just sad.
I dunno. I guess every little step helps. Congrats to the community rep team for making something out of nothing. But what's next? Homemade fliers posted on telephone poles? Bulletins sent home in the PTA folder?
Step it up a notch, guys. Opportunity is pounding on your door and you're just peeping through the mail slot. -
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If you've really blown through every bit of content this game has to offer, on both sides, in 7 months...I think I can safely say you can forget about us ever being able to keep your appetite for new content sated.
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Nicely said, and the only possible response. I agree with BAB 100%
However...
After nearly 4 years of puttering along at turtle speed, I too have started to bump up against the no-new-content barrier. The only things left that I haven't done so far are the high level task forces and high level epic contact arcs. My philosophy has always been "Play slower than the developers develop." And at a rate of 1 Fifty / 21 months, plus a slew of lowbie alts, that's what I've been doing. Quite happily.
But even so... I'm catching up.
If you look back at the history of the game, you see that there is a standard for new issues. Each basically contains a new zone with 4 contacts, a new TF or trial, and some new expansion to game play that isn't content- Epic ATs, PvP, Bases, Inventions, Power Proliferation, etc. (I realize all of the latter *are* content of a sort, but I'm an explorer-type player, so system-expanding doesn't really count in my book.)
When 3-4 issues of this are published a year, I'm safe. I play slower than the devs publish. But only 2? Uhhhh... At that rate the game is losing even casual players. I don't want to think about the attrition that would happen in the hardcore crowd. (The graveyard that is my global friends list is depressing enough as is.)
I realize Steps Are Being Taken. And you're all ramping up, surfing the change waves, teaching the new guys, etc. But devs, please: don't let your ambition outstrip your reach. The home runs look and feel great, but it's the base hits that win the game. -
Ex-
I'm glad to see that you and Lighthouse are on top of things and are spreading the love as best you can. Like I said, I realize that not every element of the game is meant for every player.
It's just that this event seemed to be so... in-your-FACE with its exclusivitiy that I thought I should pop up and say something for the less-involved. I think you're both aware enough of the consequences of one segment of our community (I'm thinking of our hard-working Test Server players now) becoming perceived as developer favorites that you won't let such a perception take hold. Just stay aware that events like this push that perception in the wrong direction.
Pax-
Should I even discuss the irony of a member of the F*hrmf* *Cough*rtel claiming to be a casual player?It's not like it's a badge of honor, man- if I could play more, you know I would.
As for me personally, I'm off to a fancy dinner with the wife.It is Valentine's Day, y'know.
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RE: the live event
Casual players ain't on test, yo.
In a more verbose fashion: I realize that CoH is a very friendly game to us casual folks, and I don't mind the occasional hardcore fanservice. Y'all go have a good time with your $10 wedding packs.
BUT... it's never fun to be so obviously disinvited to party with the cool kids.
I look forward to the resumption of normalcy, ie. events which are advertised more than 2 days in advance, last longer than 3 hours, and don't require some new installation of software.
Let us not even bother with the fact that only a fraction of a percent of the hardcore CoH folks will actually get in- these other hurdles block me and players like me far more effectively than some usher ever could.
So, in the future, Ex, Lighthouse- could we have more community building please, and less community exclusion? I believe that is your job, yes? -
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You know, I was going to start a thread wondering who in their right mind would spend $10 for something this lame. Now I don't need to.
Seriously, if this turns you on and you've got the cash, enjoy. Me? Not so much.
Oh, and I will ask this, tongue only semi-in-cheek: why is it that the PvP community gets upgrades for free, but the RP folks have to pay 10 bucks for emotes and costumes? Are the thespian-oriented just bigger suckers? Or do they inexplicably have more cash to spare? -
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I think alot of those feeling ripped off are the same ones who are angry about vet rewards, or have the entitalment attidue.
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"Maybe if we just keep chanting the words "angry" and "entitled" it will stick...."
I didn't see what was angry or entitled about supporting buying incentives, especially when they don't in any fashion interefere with any other incentives.
But I think it's cute that people are trying so hard to avoid having to think about it in any terms that don't involve a simple-minded generalization.
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Here's a simple-minded generalization for you:
Anyone complaining they're not getting bribed enough to stick with the game at this point is a greedy schmuck.
That should be clear enough, yes? Certainly more honest than begging for "buyer's incentives". -
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I like 1 on 1 PvP when it's AT versus the same AT.
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Soooo, you don't play tanks then? -
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personally i hate the giant boxes for rooms. when i heard we were getting bases i thought we would get to pick from mission tiles and i would be able to put together a cool looking multi level headquarters using the Fifth column underground base tiles and just change the Heraldry to my SG's symbols.
I still think that base objects are too expensive. the free base plan can only have so many rooms and then my SG which consists of only a handful of people would have to accumulate 1.5 million prestige to get anything bigger. and then we look forward to rent. Personally I think you should knock a zero off every cost . Allow us to make grandoise bases that we can get lost in. why should we be in a Uber huge SG to even get a small chance of having such finery?
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Note the forum section that base-generating shares its forums with: PvP Bases.
Bases are part of the City of Villains expansion, which was meant to be all about teh PvP. The original design thinking was that players would mainly be using their base for base raids. Unfortunately, the central feature of base raids never worked and the devs discovered too late that the majority of players just weren't interested in having their carefully built-up bases trashed by PvP morons.
So, rather than getting bases as our costume creator writ large, we're stuck with bases as player-generated PvP fields- writ in the tiny little type usually reserved for disclaimers and weasel-words.
I don't expect to see any base love until the whole Cathedral of Pain / Base Raiding paradigm finally finishes circling the bowl and gets flushed. -
Global: @Casual Player
Gender: Male
Age: 43
Location: Rockville, MD
Height: 5'10"
SG Affiliation: Bowling League
Most Recognizable Server Toons: Miss GoodWrench / Tattered Man / Abecedarian
Been a while since I've posted, but I'm still here, still enjoying Infinity. Dang, and I've almost gotten Miss G to 50, too. Wonders will never cease!