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Thanks Carnifax...I had forgotten about the resists.....
And Bio...is TA's EMP the same Magnitude and Duration?The highest level TA toon I have ever had is currently level 16.And I've never seen the animation for it iether.Is it as cool as Rad's?
Thanks guys for the feedback!
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TA's is the same Mag and Duration, and had the same chance to Critical.
However the AOE is a teeny bit smaller than EMP (20 foot instead of 25). So EMP is certainly the largest one of there.
Of course the Controller version of either is better than the Defender thanks to the better Mez controllers get
*pats his Fire/Rad and Grav/TA controllers on the head*
"That'll do pig. That'll do" -
I'm a bit confused as to why a Necro/Dark couldn't use the extra damage from the PPPs?
The one thing my level 39 Necro/Dark is missing is a bit of damage, especially AOE damage. Yesterday I aggroed an entire room (3 spawns, one a boss, another a "guard the glowie" spawn). Once I TPed the Dark Servant into the mess (he's slotted with ToHit debuff/Recharge IOs to perma him, maximise Chill of the Night, which is an awesome debuff, and allows him to spam heals and tentacles twice as fast as usual, all in just 4 slots) and started laying down Fears with the Lich I was basically untouchable but I could really have done with an AOE to help take them out.
I'm pretty sure I'll be taking Mako or Mu for the cone attacks + AOE Immobs once I hit 41 & 44, slotting them for damage & PROCs (should be able to get 2 PROCs into the AOE Immob I believe) -
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Thoughts:
Power # 2 of 3 that helps make those EB/AV/GM/HERO/VILLIAN fights soooo much easier. Enervating Field causes the “anchor” (which also glows in order for everyone to see exactly who is the anchor) to do 25% LESS DAMAGE, while your attacks will effectively do 30% MORE DAMAGE (by debuffing resistance by 30%). For a second, let’s look at what happens to a big bad AV when we apply ENERVATING FIELD AND RADIATION INFECTION:
1. AV DOES 25% LESS DAMAGE
2. AV’s RESISTANCE LOWERED BY 30%
3. AV’s DEFENSE LOWERD BY 51.9%
4. AV’s TO HIT LOWERED BY 49.5%
In other words….the infected foe(s) will TAKE 30% MORE DAMAGE, will be 51.9% easier to hit, suffer a 49.5% to their To Hit Value (hitting you less often), and IF you get hit, you will take 25% LESS DAMAGE from his attacks!!! Now it is getting clear as to why Radiation is considered the best powerset for fighting those pesky EBs/AVs/GMs/etc.
As far as slotting Enervating Field, the best return can be achieved by slotting Endurance Reduction enhancements. Usually 1-2 will do the trick, but always keep an eye on your endurance bar, and if you see that you are running out of endurance too quickly with your toggle powers running, then add another Endurance Reduction. You DEFINITELY do not want your toggles to drop because you ran out of endurance!
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This is wrong. AVs have about a 85% resistance to ToHit and Damage debuffs (plus any level modifiers). Plus if they have Damage Resistance that resistance will also resist the -resistance of Enervating Field.
AVs also resist -Regen now too so its not as important as it used to be.
You're still effective vs AVs but you don't neuter them as much as you outline here (Radiation Infection is especially weak against them). -
Please could you add Grav / Trick Arrow guide (UK) (i10)
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deffeners dont have thermal
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Eh?
Think you missed a post. They're looking for a Storm guide.
Defenders forum would probably be your best bet, bit more relevant to a Corrupter than a Controllers guide.