Captain_Photon

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  1. I just realized something that, on its face, should've been obvious from the start.

    Arachnobots, Tarantulas, et al. - in short, the spider-shaped Arachnos mecha - when they die? They should turn over on their backs with their legs all scrunched up. The ones that don't explode.

    It's the little things.
  2. Quote:
    Originally Posted by TheDeepBlue View Post
    Then call him Dan. Or Joe. Or Bob.

    It's for the best.
    I thought about calling him Safety Arbiter Steve, but given that whole first-level-Wolf-Spider thing I thought that might be coming it a bit high.
  3. Captain_Photon

    Invalid Name?

    Yeah, it wouldn't let me make Joe Stalin either. Presumably because he was one of the most prolific murderers of the 20th century, not because DC or Marvel have trademarked him, admittedly, but still.

  4. Quote:
    Originally Posted by Megajoule View Post
    Meh. IMO, this isn't really a suggestion or a solution, nor a (genuine) surrender. The OP is just trying to shame his opponents by casting them as unreasonable and unwilling to compromise.
    Although, in fairness, they are. I mean, just look at the thread.
  5. Quote:
    Originally Posted by newchemicals View Post
    Good to see M_B on this. Maybe they will fix all of the excessive KB in the Peacebringer so I can unretire mine.
    Can there ever be any such thing as excessive knockback in a character as comically fragile as a Peacebringer? I'm skeptical.
  6. Quote:
    Originally Posted by RadDidIt View Post
    It is odd that Statesman and his granddaughter don't have their respective icons somewhere. The CoT emblem I could swear I've seen in their Oranbega maps.
    Statesman's chest symbol is just Star... what, 2, I think. It's been available to player characters since launch.
  7. Captain_Photon

    Hazard Pool

    Quote:
    Originally Posted by Hulkman View Post
    I have to say as a player who factors his death into his playstyle (whether or not I wanted to die) this could be a very useful pool......especially since I could claim my constant deaths as calculated falls.
    "I meant to do that!"
  8. Quote:
    Originally Posted by Aura_Familia View Post
    And how would you know who those people are BEFORE you get on a team with them?
    I'm pretty sure I know who "strangers" are. They're people I don't already know. I'm not quite so old that I can't keep those two groups straight.
  9. Also, I just noticed that this version of Snow White is apparently a knight of Gondor. So she's got that going for her.
  10. Hunt hunt hunt he's the Huntsman! "Into action!" is his cry! From the forest to the city he will run there in a jiffy to sock evil in the eye!

    ... OK, sadly it's probably not that Huntsman.
  11. Well, you know, it is just a demo. Usually those are sort of not finished by definition...

    Quote:
    "Atlas Park!"

    "Atlas Park!"

    "Atlas Park!"

    "It's only a model."

    "Shh!"
  12. Quote:
    Originally Posted by TheDeepBlue View Post
    Ahh, Photon; if you want to give that char a bit more of an Arachnos styling, you can try rerolling him as Safety Operative Steve...
    It's too long.
  13. Quote:
    Originally Posted by Oneirohero View Post
    Do you think this would make an overall better start to a character or just a more confusing tutorial? Post away forumites!
    I don't know about more confusing, but it sounds like it would make the tutorial too long. I mean, it's supposed to be a tutorial, not the first story arc...

    --CP
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    If the option to turn knockback off exists, it will become a "requirement" for teaming to turn it off.
    The simple solution: Don't team up with those people.

    To paraphrase the great Hunter S. Thompson, I hate to advocate misanthropy, isolationism, and refusing to team up with strangers in the first place, but they've always worked for me.
  15. Captain_Photon

    ... what.

    Quote:
    Originally Posted by _SPYDER_ View Post
    I dont get it
    It's the final room of a perfectly ordinary "go rescue the scientist" scanner mission for a level-9 hero. Perfectly ordinary except that the flavor text in the mission description refers to "VillainGroup" and every mob in the mission is a level-54 (fortunately non-hostile) PPD officer.

    ... in that context, I don't get it either.
  16. I've never been all that happy with the overplot of City of Villains. Arachnos is a pretty lame villain organization if you ask me: They're basically just the Council with a Venom fetish, and the Council is itself a somewhat lacking redeco of the Fifth Column, so there you go. All villain characters being obliged to have ties to that pack of losers sort of soured the deal for me from eight o'clock Day One. So when the word came down that the villain epic ATs would be even more obligatorily entwined with the Arachnos plotline, I thought, I don't want your damn lemons, what am I supposed to do with these? Do you know who I am?!

    ... excuse me. What I mean is, I wasn't impressed. At that point I decided it didn't matter that I was never likely to get a villain to 50, because I wouldn't be missing anything I gave a damn about anyway.

    Cut to a bit ago, when I returned to the game after a long absence to discover that the villain epics had been tweaked so they were unlocking at level 20. Hm. Still nothing interesting there...

    ... and then it came to me. Arachnos is a ridiculous organization. As a world-bestriding terrorist/criminal threat it ranks somewhere up there with Cobra and the Harley-Davidson Owners' Group. I have an easier time taking Nemesis seriously.

    So clearly what my Arachnos Soldier needs to be is someone doing a job even other members of Arachnos would think was simultaneously absurd and annoying.



    Safety Officer Steve's is a never-ending battle for truth, injustice, and filling out the proper risk assessment forms.

    --CP
  17. Quote:
    Originally Posted by Vanden View Post
    People in the suggestions forum aren't asking for help, they're trying to suggest improvements for the game.
    Often - as in this case - the suggestion has come about by way of saying, "I have a problem. It could be prevented in future cases by changing x about the game." I don't see anything out of line in responses including something along the lines of, "In the meantime, you might want to try y that's already available."

    To take a variation on your "cops and robbers" example, that scenario is more like discovering that someone taking your money from wherever you left it was not, in fact, illegal. Your state legislature may get around to fixing that; in the meantime, try not leaving your money there.
  18. Quote:
    Originally Posted by RadiationJason View Post
    the bloody restrooms
    Actually, that problem's gotten a lot better since DJ Zero stopped hiring the Tsoo as cleaners.
  19. Quote:
    Originally Posted by Primantiss View Post
    None of which cover the human error of "Woops, I clicked this power, when I mean to click that power" or something similar.
    Well, you know... not that I want to seem entirely lacking in compassion here, but at what point do you step back and say, "This problem calls for a nice hot steaming mug of pay attention"? I mean, it's a respec, at high levels it's not exactly a small job in the first place, and it's not as if it has to be performed under time pressure. It's not Final Jeopardy!, for pete's sake. Take notes!

    Anyway, at least one of Bill's suggestions works in the "since this hasn't been implemented, even if it someday may be, and you've got this problem now, here are few things you can try to mitigate the situation" sense. I've noticed that kind of thing often seems to make people get defensive, which is odd, since it's helpful.
  20. Captain_Photon

    Hazard Pool

    Quote:
    Originally Posted by Lemur Lad View Post
    I don't think having powers like that in your Primary and Secondary is a good idea.
    Neither did the Elder Days devs, apparently. It always sort of disappointed me, though, just because it worked so well with the theme of the power set.

    Anyway, it's an interesting idea, and sort of an extension of the concept behind the Mastermind /Traps power "Detonator", which is a favorite (admittedly abstract, since I don't have a level-38 Mastermind yet) of mine. I'm not sure I'd make much use of such a pool if it existed, but then, I never take the Fighting pool either, and you don't see me calling for it to be removed from the game, so what the heck, I'm in.
  21. Captain_Photon

    Time to 50

    Quote:
    Originally Posted by Slickwill613 View Post
    So my question is, what's the fastest you guys have gotten a toon to 50 w/o power leveling at AE, just playing the game?
    5½ years.

    You might not want to go by me.

    --CP
  22. Captain_Photon

    Hazard Pool

    Is my memory playing me false, or did the Radiation Emission power "Fallout" used to work this way, a long, long, long time ago? I could swear that, before it became "use your dead teammate as a bomb," it was originally more along the lines of the classic "Captain Atom's containment foil is breached" scenario - your radioactive hero dies and, in dying, goes up in a giant (well, actually quite puny, these are CoH player character-scale power effects) nuclear fireball, taking the surrounding bad guys with him. I remember being quite taken with that, and disappointed to find it didn't work that way when I got my Rad/Rad Defender to the level where he could take that power.

    (Edit: Aha! It did. It's in the original City of Heroes game manual that way: "Fallout (click) After you fall in battle, you can activate this power to deal massive damage to any foes near your body." So apparently it wasn't automatic, but it was still a tactical-deadness power. I can find no indication that this was changed in Issue 1, so it may actually have been a power that didn't survive beta but was changed too late for the manual to be corrected.)
  23. Quote:
    Originally Posted by Forbin_Project View Post
    Yeah the first year that CoV was launched CoH and CoV were separate purchases and you couldn't play the both sides without buying both games.
    Which was hilarious, in the same way that someone claiming that ice and soda are two separate menu items would be hilarious.
  24. Quote:
    Originally Posted by Mr_Kingkillaha View Post
    They have made the alignment change unnecessary. Absolutely 100% unnecessary for getting the AT you want on the alignment you want. Unless your character has already been created, then you have to go through a process that new characters don't.
    There's merit in that viewpoint, although you may want to consider that, on the flip side, existing characters may have badges and other evidence of progress that a new character wouldn't be able to get. Putting in some time to run an alignment change through the system could be taken as a fair payment for being able to keep, say, the first anniversary badge. I'm just puttin' it out there.

    I'm not fond of the arbitrary time sinks they built into the process either, doubly so because they appear to be partially there to prevent people from farming alignment merits - something that's a) not actually connected to changing a character's alignment and b) not of any interest to me. It makes me grumpy when my time is wasted by a mechanism put in place to prevent people who aren't me from abusing something I wasn't planning to abuse. But I do agree that we ought to make some effort.