-
Posts
1524 -
Joined
-
-
Quote:I'm sure I don't know what you're getting at.The game actively encourages you to create these bizarre backstories in fact, just take say, Demon Summoning for instance. Demon Summoning is clearly themed around summoning magical creatures though magical means, but the game lets you give a Demon Summoner any origin you want.
-
Hmm. I dunno. I've never skipped the cape mission. Maybe once you reach level 30 and unlock the aura mission, you have to do it first. That's what I'd do, anyway, just to see what happens, and if she still doesn't come across with the cape mission after that, email support.
-
Quote:Let's be fair: The system, as it worked the last time anyone whose hiatus pre-dates the changes used it, wouldn't have presented any particular problem, and someone who had no reason to suspect the new system was there wouldn't have considered very much lead time necessary. It's hardly likely someone who's been away for a while is even going to be aware of PlayNC's - let's be honest - slightly crack-addled new Security Features until crashing head-first into them. I'd been away since fall '09, and I had no idea about them until that happened. Fortunately, I wasn't in any great hurry.Perhaps you could have gotten that stuff taken care of before it was time-critical, on the evening when you were supposed to get together with your friends, rather than trusting that it would all work out perfectly.
Planning ahead. Wacky idea, I know.
Anyway, I'm kind of skeptical that patronizing Monday-morning quarterbacking is really that helpful now. I mean, yeah, we're all thinking it, but we're not Frostburnt's mom. At least I'm pretty sure we're not. I know I'm not. -
-
Quote:Also not liable to be all that convincing against Banished Pantheon masks, Council Hoverbots, et al., but hey, it's not like Martial Arts doesn't look crap against those guys too. Either way, I'm not enamored of the Street Justice concept myself - mostly because I didn't like the combo mechanism in Dual Blades and had rather hoped it was a flash in the pan, not the on-ramp to more fighting-game emulation.The one that does bother me, though, is shin-breaker, as it's a relatively low-key attack that nevertheless does a lot of damage.
As for Beam Rifle, I'm with whoever it was a bit ago who said he was hoping for a pistol version. Off the top of my head, I can think of a much richer heritage of one-handed zap guns in sci-fi and comics. But hey, maybe someday. They have the mechanism in place for alternate animations now. Like we used to say back in the comm server business, it's only software. (It was our new-feature mantra. Sort of an inverse Standard Code Rant. We built our hardware for maximum flexibility, which meant it could do almost nothing natively but almost anything if our software guys had enough time.)
-
-
I would've thought an android would be rather easier to clone than an ordinary biological life form, technically (in the comic book sense of "make a convincing copy of"). I mean, it's certainly easier to duplicate a '54 Pontiac than it is a dog.
-
-
Quote:This is the power set that's going to have you attempting to kick e.g. Nemesis Jaegers in the junk, right? Not so hopeful about that, I have to admit.Time Manipulation isn't exactly thrilling, either. All my hopes for new powersets now lie with Street Justice. Fingers crossed it isn't lame.
-
I can understand someone not wanting to drop in-progress story arcs that become uncompletable due to a side switch - one might want to go back and finish it off sometime. I've got zero interest in yo-yoing the same character back and forth across the Maginot Line repeatedly, but somebody might. Fair enough. (I'd personally prefer an option to just abandon them altogether. Green ones don't count against the cap, so it's not critical in their case, but it is annoying.)
But while said arcs are incapable of completion, does the "story so far" text really need to sit around permanently cluttering up my Clues box? I propose an Inactive tab for Clues, like the one in the Contacts window, that such things can get shuttled off to when the contacts associated with them become unreachable. It'll make everything a bit more tidy, and my Robotics Mastermind won't have to scroll the Slot Machine's arc summary out of the way and be reminded of the ugly things she did to survive in the Isles every time she wants to check a clue. Won't somebody think of the Masterminds? :)
Cue somebody saying, "Lol just switch back and finish it" in 3... 2... 1. -
Quote:Hard to tell at that resolution, but my first impression was that it was a straight beam, with another helical beam superimposed - which is a fairly common SF "beam weapon" design. (Except in the "really huge blast" mode. That looked like, not lightning, but you remember those "plasma FX" party toy things from the '80s?)Looks like an arc of energy to me as opposed to like a straight beam.
That said, the set itself is not what I was expecting when I first heard about it. I was expecting it to be an expanded version of the Robotics Mastermind's pulse rifle - the converse to the way Mercenaries Masterminds have a subset of Assault Rifle. What it is instead is a bit... weird. But I haven't used it myself yet because I can't be arsed to download the beta client, so I suppose I won't really know what I think of it 'til it goes live. -
Quote:It is, and...I've started to hear this argument a lot and I've normally assumed it to be semi-sarcastic in nature.
Quote:But the more I hear of it the more I begin to wonder if people who make it are actually being serious.
It is quite possible to be both at the same time, and I can't speak for anyone else who's brought it up, but I'm being both when I say it. Broken lore is utterly consistent with the superhero genre, and it is something a bit special that the City of Heroes universe has arrived at a properly wonky continuity structure in a mere seven years when the Big Two have had, between them, more than 125 (quite a few more if you trace Marvel's evolution back to the Atlas/Timely days).
And yes, it is also a bit ridiculous. But being able to acknowledge that and still appreciate it is all part of the Zen of being a comics fan. :) -
Quote:That's a call for a value judgment, so everybody's answer is liable to be a little bit different. The game's designers, though, have the only opinions that ultimately matter (watch that remark get taken out of context), and the evidence suggests that their answer is "yes they are."I assume this increased merit earning potential (IE possible if conditions are just right) and the ability to team on both sides are big enough perks to outweigh the significantly higher (and easier) earning potential of A-merits?
Now, you want to talk alignment quality of life, why can't heroes become rogues without going all the way to villain and coming partway back? Not only is that an artificially drawn-out process thanks to the tip cap (which is its own issue altogether), it doesn't make sense from the standpoint of the in-game flavor they've tried to give the alignments. You can't become motivated by the profit margin without spending some time as a full-on sociopath? What Marxist-Leninist party hack came up with that bit of lore? -
Quote:Well, sure, but on the other hand, Mussolini really was legally appointed prime minister of Italy, too, and that didn't fool anyone.Dr. Aeon is legal official of the state of the Etoile Isles, the governor of Cap Au Diable, the chief science officer of Arachnos (who are an internationally-recognised state) and the CO of Aeon Corp.
-
Quote:That's not actually far off what I was thinking - it's still predicated on the points bundled into VIP (that is, paid) membership. The parallel with the vet rewards fight as I remember it is still there.Whoa whoa whoa, back the truck up right there buddy boy. I didn't have a point except that Beam Rifle is not granted to VIP players for free immediately upon release as Time Manip is. And it's not. You have to spend your points on it, whereas for Time Manip you just get it.
I was speaking of the mechanical similarity between the two arguments, not trying to define an ideology. Apologies for not putting that across. -
-
"Off in the distance I can see a huge holographic Ronald McDonald walking between the grain elevators and trees. If I had the money I'd have them make one of those of me, and I'd send myself to stalk the landscape and scare everybody. You see... 'cause I've got this sort of field around me. Because... 'cause I've got spikes. Because I go between the zones even when I'm not supposed to. Because I am a suspicious person report... and it's time to go shopping."
-
-
Is that not the payoff people playing the "pure" alignments get in return for not being able to travel freely to all the zones and team up with anybody and everybody?
-
-
Quote:Ahhh, I see the pattern. I bet DG's point is a variation on the old Veteran Rewards Are Stupid "comes with subscription, which means we pay for it, so why can't I just BUY them all NOW" argument. (Remember that?) The points used to acquire the power sets accumulate with VIP subscription time, which means - from that point of view - they're paid for, which means you're not getting the power sets for free. Which is logical, when viewed from a certain angle - the same one that views any complementary touches in any setting with suspicion because The Price Is In There Somewhere.Re-read what you quoted. "WITH TIME", you get Beam Rifle for free. You also get Street Justice and Titan Weapons for free "WITH TIME".
On the other hand, that's how they've all worked to this point, since except for please-come-back weekends you've never been able to play for free, so the whole argument is kind of a no-op - but that's never stopped people before, so I can't imagine it will now. -
-
OH MY GOD the "no ur fanboi" defense. The teleporter really did send me back in time.