Captain_Cliche

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  1. I am a Katana/SR PvPer also, so if you want my latest PvP build I'd be happy to give it to you, only problem is that if you want to be a really effective pvper as katana, you need to stick to Warburg
  2. Well, in my build atleast, if I slotted my primary any more they would be wasted slots, the only primary power I don't have fully slotted is my single target taunt, which really doesn't need extra slots, and I have as many primary powers as you (seven). Still, all builds vary and you may find yours uses alot more slots.

    Oh, an obvious question I should have asked - is your SR scrapper level 50? If not that might explain the lack of slots
  3. Didn't you get the choice of what you were renamed to?
    That's just cruel

    Either way, see you ingame
  4. Remaining invisible, Saphire summoned 3 Photon seekers as a further distraction, and ran towards the closing portal...
  5. Thanks for the comments

    The doublke effectiveness thing was me not thinking straight, forgot that Defence enhancements were schedule B when I wrote it.

    It may be different with your primary, but I find my end goes down overtime while attacking without the 2 end redux in my toggles, which is something I don;t like, as it means downtime

    I'm not sure how you've not got enough slots to beef up your attacks with your passives slotted up, I have the 5 attacks I have 6 slotted, are you heavily slotting pool & auxilary powers?

    And I don't think its worth slotting practised brawler with end redux, the end comes back quick enough anyway, though maybe it is required if your build is more end heavy.
  6. Dark Melee can be very good in PvP, just about no-one has fear resistance.
  7. I havn't played an /Invunerability myself, but I remember from testing with Vetis and Captain USA shortly after the release of I5, that Vetis would die much more frequently than Cap on an 8 man team, because he had invincibility, and it was giving him ALOT of aggro, and the tank couldn't keep it all off him.

    But thats probably outdated info in the days of I6, hope it helps nonetheless
  8. In this brief guide I will go over powers, slotting and the maths behind Super Reflexes.

    Maths

    I think the maths is a good place to start, as it gives you more insight when thinking about how to build your SR scrapper.

    Quoted from Geko:
    [ QUOTE ]
    First, we need 2 things: The attackers ToHit (this includes all ToHit Buffs and debuffs), the targets Defense (this also include all Defense buffs and debuffs). We then do the following:

    (Total_To_Hit – Total_Defense)

    That value is clamped between 5% and 95%. That is, you can never have more than a 5% chance to hit or miss a target. So if a target’s Defense is greater than the attacker’s ToHit, the attacker will still have at least a 5% chance to hit.

    We then multiply that number by the power’s total Accuracy (total Accuracy = Accuracy + the power’s Accuracy Enhancements).

    We again clamp the values between 5% and 95%.

    So to sum up:
    ((Total_To_Hit – Total_Defense), 0.05,0.95 MinMax) x ACC = Chance To Hit.

    [/ QUOTE ]

    So you need to remember that, no matter how high your defence is There will always be atleast a 1 in 20 chance for the enemy to hit. But, even with this in place, you can see how against even level and +1 minions, defence is more powerful than resistance.

    Powers

    The downside of an SR scrapper is that you will most likely want to take all the powers in your secondary (All though unlike Dark Armour or Regen, you won't have to take any pool powers to supliment your secondary.)

    The bulk of SR powers can be seperated into Passives and Toggles. Toggles must be turned on and cost endurance to maintain, while passives are always on, cost no endurance to maintain, but offer a smaller benefit to defence. Passives also have a special function that means that when you are on low health, each passive grants roughly 20% resistance each, totalling to 60%.
    There are 3 kinds of toggle and passive: Melee, Ranged and Area of Effect (AoE).
    Melee grants defence to single target powers that must be used in close-qaurters. The melee toggle is Focused Fighting, and the melee passive is Dodge.
    Ranged grants defence to single target powers that can be used at range. The ranged toggle is Focused Senses and the ranged passive is Agile.
    AoE grants defence to all powers that effect multiple targets. The AoE toggle is Evade and the AoE passive is Lucky.
    A fifth passive, Quickness, exists which both boosts your run speed, and shortens the time taken for your powers to recharge.
    It is also worth noting that all your defencive powers grant 'Defence DeBuff resistance' meaning that the effect of powers that lower your defence will be lowered.
    The other two SR powers are 'clickys', powers that are activated, have an effect that goes away after a set time, and then must recharge before they can be used again. These powers are Practised Brawler, and Elude.

    Practised Brawler is definately an essential power, as it grants resistance to status effects such as holds, sleeps, dissorients, immobilizes and knockbacks, things which will all stop you doing what you want to do, and although Practised Brawler is a clicky, it can be made 'perma' meaning that it is always active, and can even 'stack', which means it can have its effect doubled for a period of time.

    Elude is the last power in SR, and its what is known as a 'panick button', it increases your Defence greatly, aswell as giving smaller boosts to run speed and endurance recover, aswell as reducing the recharge time of your powers. However, when the effect of elude runs out, it leavs you completely out of endurance for a short while, and nothing short of using an endurance inspiration will give you any endurance during that time, so Elude is generaly only used when things get hairy.

    It is also highly recommended that you take stamina and health from the fitness pool, as these two powers will drasticaly lower your downtime.

    Slotting

    It is reccomended that you slot all passives with 3 Defence enhancements (except quickness, obviously), doubling their effectivenes.
    Toggles should be slotted with 3 defence Enhancements and 2 endurance enhancements, doubling their effectiveness and reducing their cost to run significantly.
    Practised brawler should be slotted with atleast 2 attack rate enhancements, as this will make it perma.

    There is a bit more freedom of choice to effectively slot elude, most people use 3 Defence and 3 Recharge, but some people choose to but Endurance modification enhancements in it so they can run powers such as Whirlwind.



    Thankyou for taking the time to read my guide, I hope it helps you out. Sorry to the more experienced players for taking things down to such basics as I did, but I wanted the guide to be accessible to all people.
  9. Saphire nodded. She boosted her essence, activated all three of her kheldian shields ((So res to everything except psi)) and charged forward, her hands filling with energy...
  10. On a more serious note, stop mind controlling Max to claim you're mind controlling me.
  11. Chives I told you, stop imagining me thinking you're dreamy, I don't want to do anything of that nature with you, please stop thinking I do.
  12. Well, I'm waiting for someone else to post, I don't think theres much I can add right now without repeating myself.
  13. And always followed up by a tasty

    Chocolate Chump

    Which he eats while he watches

    Chump Change
  14. OMG!!! Chech out teh Scrapapocalypse website I just made(z0r?) its teh ub3r, I think.
    Scrapapocalypse!!!1!!!!
  15. Grats! Pitty Saphire is sort of semi-retired due to preferring my alts
  16. Saphire looked at the wires, reminicant ((Spelling, anyone?)) of the days when she would be able to travel through them to safety. But that was before she had merged to become a peacebringer, and she wasn't sure how her new body would react to anything like that. Then she had an idea - if she cut the wires then melted the plastic cover over the ends, it would cut them off from the water. But what would she cut them with? She checked her belt...
  17. [ QUOTE ]
    Would a chump have an urban camouflage costume to give him that very slight extra edge in PvP?

    [/ QUOTE ]

    NO-ONE can go without an extra me in PvP.

    PS: that rhymed.
  18. Only if in doing so, it causes some sort of movement in the earth registering a number above 5 on the Richter Scale.
  19. The first page of 'Can Rad/Rad's pvp' or something simillar.
  20. I know that, it's right next to me.
  21. And seriously, who just put my rating down?
  22. Have you seen on the defender boards? THE Cherry Fusion refered to us as PvP gods!
  23. [ QUOTE ]
    Lord Chumpington III, I should imagine.

    [/ QUOTE ]

    No, I'm on holiday, remember?
  24. The only immediate problem I can see is that there may be some character types which have powers which can't really be associated with any of the attributes you have come up with.

    For instance, if I am a Rad/Rad defender, which attributes effect me?