Super Reflexes for Dummies


Aggravator

 

Posted

In this brief guide I will go over powers, slotting and the maths behind Super Reflexes.

Maths

I think the maths is a good place to start, as it gives you more insight when thinking about how to build your SR scrapper.

Quoted from Geko:
[ QUOTE ]
First, we need 2 things: The attackers ToHit (this includes all ToHit Buffs and debuffs), the targets Defense (this also include all Defense buffs and debuffs). We then do the following:

(Total_To_Hit – Total_Defense)

That value is clamped between 5% and 95%. That is, you can never have more than a 5% chance to hit or miss a target. So if a target’s Defense is greater than the attacker’s ToHit, the attacker will still have at least a 5% chance to hit.

We then multiply that number by the power’s total Accuracy (total Accuracy = Accuracy + the power’s Accuracy Enhancements).

We again clamp the values between 5% and 95%.

So to sum up:
((Total_To_Hit – Total_Defense), 0.05,0.95 MinMax) x ACC = Chance To Hit.

[/ QUOTE ]

So you need to remember that, no matter how high your defence is There will always be atleast a 1 in 20 chance for the enemy to hit. But, even with this in place, you can see how against even level and +1 minions, defence is more powerful than resistance.

Powers

The downside of an SR scrapper is that you will most likely want to take all the powers in your secondary (All though unlike Dark Armour or Regen, you won't have to take any pool powers to supliment your secondary.)

The bulk of SR powers can be seperated into Passives and Toggles. Toggles must be turned on and cost endurance to maintain, while passives are always on, cost no endurance to maintain, but offer a smaller benefit to defence. Passives also have a special function that means that when you are on low health, each passive grants roughly 20% resistance each, totalling to 60%.
There are 3 kinds of toggle and passive: Melee, Ranged and Area of Effect (AoE).
Melee grants defence to single target powers that must be used in close-qaurters. The melee toggle is Focused Fighting, and the melee passive is Dodge.
Ranged grants defence to single target powers that can be used at range. The ranged toggle is Focused Senses and the ranged passive is Agile.
AoE grants defence to all powers that effect multiple targets. The AoE toggle is Evade and the AoE passive is Lucky.
A fifth passive, Quickness, exists which both boosts your run speed, and shortens the time taken for your powers to recharge.
It is also worth noting that all your defencive powers grant 'Defence DeBuff resistance' meaning that the effect of powers that lower your defence will be lowered.
The other two SR powers are 'clickys', powers that are activated, have an effect that goes away after a set time, and then must recharge before they can be used again. These powers are Practised Brawler, and Elude.

Practised Brawler is definately an essential power, as it grants resistance to status effects such as holds, sleeps, dissorients, immobilizes and knockbacks, things which will all stop you doing what you want to do, and although Practised Brawler is a clicky, it can be made 'perma' meaning that it is always active, and can even 'stack', which means it can have its effect doubled for a period of time.

Elude is the last power in SR, and its what is known as a 'panick button', it increases your Defence greatly, aswell as giving smaller boosts to run speed and endurance recover, aswell as reducing the recharge time of your powers. However, when the effect of elude runs out, it leavs you completely out of endurance for a short while, and nothing short of using an endurance inspiration will give you any endurance during that time, so Elude is generaly only used when things get hairy.

It is also highly recommended that you take stamina and health from the fitness pool, as these two powers will drasticaly lower your downtime.

Slotting

It is reccomended that you slot all passives with 3 Defence enhancements (except quickness, obviously), doubling their effectivenes.
Toggles should be slotted with 3 defence Enhancements and 2 endurance enhancements, doubling their effectiveness and reducing their cost to run significantly.
Practised brawler should be slotted with atleast 2 attack rate enhancements, as this will make it perma.

There is a bit more freedom of choice to effectively slot elude, most people use 3 Defence and 3 Recharge, but some people choose to but Endurance modification enhancements in it so they can run powers such as Whirlwind.



Thankyou for taking the time to read my guide, I hope it helps you out. Sorry to the more experienced players for taking things down to such basics as I did, but I wanted the guide to be accessible to all people.


 

Posted

practice brawler drops my endurance just as much as my most damaging attack both of which are endurance slotted. why dont people have an endurance enhancement in the practised brawler power?

afaik i could be wrong but the end use per second on my toggles stacked is half my base end recovery per second so i could get away with no end cost reduxes (which i have done but i have 1 end cost redux in them now).

3 defence slots doesnt double effectiveness i know that much but is good slotting.

i have 3 slotted my passives except quickness at the expense of not 6 slotting all my attacks. Thinking back i wonder if that was wise considering the neglible bonus i get from the additional defense slots. what do you think?

Very informative guide though, i'd never have the balls to make one. thumbs up for it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks for the comments

The doublke effectiveness thing was me not thinking straight, forgot that Defence enhancements were schedule B when I wrote it.

It may be different with your primary, but I find my end goes down overtime while attacking without the 2 end redux in my toggles, which is something I don;t like, as it means downtime

I'm not sure how you've not got enough slots to beef up your attacks with your passives slotted up, I have the 5 attacks I have 6 slotted, are you heavily slotting pool & auxilary powers?

And I don't think its worth slotting practised brawler with end redux, the end comes back quick enough anyway, though maybe it is required if your build is more end heavy.


 

Posted

you made me think for a minute i have 7 primaries. health,stamina and haste are 3 slotted the rest are one as far as power pool and auxiliary goes.

But given the choice of more slots on a primary or having 3 slots on a passive why is it people have the 3 slots on the passive? When in theory you may get more out of those slots on the primary.

Oh wait just remembered i have aid self 6 slotted to give me regen like qualities so i have high defense and good regen. But still a good question about priorities i thought.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well, in my build atleast, if I slotted my primary any more they would be wasted slots, the only primary power I don't have fully slotted is my single target taunt, which really doesn't need extra slots, and I have as many primary powers as you (seven). Still, all builds vary and you may find yours uses alot more slots.

Oh, an obvious question I should have asked - is your SR scrapper level 50? If not that might explain the lack of slots


 

Posted

Good Guide, I been trying to respec my Katana/SR for ED for a while now but i cant seem to get the right balance for what i want. As you say with SR you cant really miss a secondary attack.
As im a heavy PvP player i had to find short cuts to find the powers i need to play with a SR in PvP which hasnt been easy in the past. With the added defenses is a lot better
I have found that SR needs invis to survive in PvP
I have also found in the past i havent taken evasion one of the AoE defenses as i dont see i need it in PvP as i choice my target carefully when i am invis. i do have luck tho.
Never run into a open battle if i do i am eluded.
I try never to fight tank or a scrapper (unless SR or in a team)

I always take lucks


 

Posted

I am a Katana/SR PvPer also, so if you want my latest PvP build I'd be happy to give it to you, only problem is that if you want to be a really effective pvper as katana, you need to stick to Warburg


 

Posted

Quote from Gecko seems to have a mistake
[ QUOTE ]
That is, you can never have more than a 5% chance to hit or miss a target

[/ QUOTE ]

In this case really 'More' is 'Less'.


 

Posted

yep my scrapper is 50 too, great survivability but poor damage being claws though so ideally id have as many slots as possible on primaries but you still havent answered my question.

[ QUOTE ]
But given the choice of more slots on a primary or having 3 slots on a passive why is it people have the 3 slots on the passive? When in theory you may get more out of those slots on the primary.

[/ QUOTE ]

i am wondering if there is a post i missed somewhere is all.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Quote from Gecko seems to have a mistake
[ QUOTE ]
That is, you can never have more than a 5% chance to hit or miss a target

[/ QUOTE ]

In this case really 'More' is 'Less'.

[/ QUOTE ]

That must be an error made by Gecko, it was a copy/paste from his post.

In answer to Shannon, by all means put slots into your primary over slotting your passives, I just can't see a situation where you would be that desperate for slots.


 

Posted

well you may never know someone may want to slot or pool epic powers etc but thanks for that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Quote from Gecko seems to have a mistake
[ QUOTE ]
That is, you can never have more than a 5% chance to hit or miss a target

[/ QUOTE ]

In this case really 'More' is 'Less'.

[/ QUOTE ]

You beat me to it.
/pedantic.

Anyway, I've recently dug up an ancient lvl 9 MA/SR scrapper. He's so old he has the celebrant badge.

I took MA for concept reasons, but SR must pair awesomely with Dark Melee, because of DM's tohit debuffs.


 

Posted

In pvp in one against one yeah DM/SR rocks.


 

Posted

I have often considered the DM/SR combination, but I'd need to find out the values of the thit debuff to know just how effective it will be.


 

Posted

And put it this way shannon, I've only missed out 2 powers from my primary, all my primary powers are slotted to full effectiveness, I have hasten 3 slotted, Focused Accuracy 6 slotted, health 3 slotted, stamina 3 slotted. And even then I had spare slots to put in silly things like combat jumping :-P


 

Posted

I have no idea what the tohit debuff figures are for touch of fear, but with 3 tohit debuffs in it your opponent can very rarely land a hit. Iirc the debuff from the rest of the set id only something like 5%.


 

Posted

if i picked 3 epics from the dark epic set plus had aid other and aid self out be through slots like no one i was just trying to see like i said if i had missed something on those slots especially as people have builds posted with the 3 slots on their passives and not even the most damaging of their attacks 6 slotted.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
And even then I had spare slots to put in silly things like combat jumping :-P

[/ QUOTE ]
Why is slotting Combat Jumping silly? Combat Jumping provides 2.5% defence, half that of the 3 passives ( 5% ) but protects against Melee, Ranged and AoE damage. So putting 2 slots in Combat Jumping is the same as spending 1 slot in each of the passives. Combat Jumping also has a neglible endurance cost.

This post was brought to you by the Combat Jumping appreciation society.


@Unthing ... Mostly on Union.

 

Posted

Its silly because it only gives 4/6 of a percent increase with an even level SO, its alright if you have nothing else to slot, mind.


 

Posted

The words 'nothing else to slot' sicken me!

...

Ah hem...


World of Jackcraft.

 

Posted

£ slots in the passives? Its takens me from I5 till last week to come up with a build that includes the passives and doesn't lose me too much of my primary. I already feel like I'm an SR/DM.

Mind you I did find slots to put into quickness and swift to give me enough run speed to get away from trouble, my unsupressed travel is almost as good as my flight now. This wasn't for PvP but was for Nems so if I see one and can be out the mission before anyone notices, why is the AoE defence 35 when the AoE foes come into play at 30s? I cant afford to attack anything that blows up, if I kill it, I die, if I dont, then it kills me.

Anyway that was a gripe at SR, not your guide, which is pretty comprihensive. If you 3 slot PB with recharges then with quickness running it is doubled up almost half the time, giving you the best status protection money can buy (cause you dont have to face longbow as a scrapper their mag 100 stun wont be an issue)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Yup, I have PB 3 slotted two, but I said atleast 2 in the guide, as having 3 is more prefrence than anything else IMO.


 

Posted

Is having both hasten and quickness a waste of time or a good way to get elude virtually permanently?


 

Posted

I've taken Hasten out of my build but only so I could get all the attacks I felt I needed and all the shields and passives in.

I might put it back in when I get to Elude, I dont know


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

The only time I've go elude even close to perma was with speed boost and AM on me at the same time... and that was in I5, taking hasten will be much more dependant on your primary.