Rules lite system for running RP only adventures


Captain_Cliche

 

Posted

One of the problems I've encountered time and again in this game is how to run and play adventures that rely purely on roleplaying, disregarding in-game mechanics.

Several times, myself and others have run RP-only missions, in either chat or using IRC. Now, as a GM and a player, I enjoy the potential for random chance provided by rules. So, I thought I'd work on a system of rules which would be easy to learn and use, to helps us do this.

The basic concept of these rules I have in mind, is that a character has five attributes: Strength, Resistance, Agility, Mind, and Will.

These are rated from one of five levels: Weak, Strong, Heroic, Super, and Legendary.

Skills grant modifiers to certain attributes, and powers either stack with attributes, or add new abilities.

Opinions? Criticisms? Encouragement?

I may need some help playtesting these rules at some point.


 

Posted

The only immediate problem I can see is that there may be some character types which have powers which can't really be associated with any of the attributes you have come up with.

For instance, if I am a Rad/Rad defender, which attributes effect me?


 

Posted

hmmm interesting, though SE's point is a good one, i looks like most powers are covered.

But wouldent the projection of energy/particals (Rad/rad or any blaster/defender/controler power) be an act of will ? and/or mind.


 

Posted

I'm still working out the details such as that, but for the most part, I'm trying to keep it more or less freeform and distanced from the strict in-game mechanics.

Most attacks will be based on Agility to hit, with the amount of energy or power a character has available to exert in a particular activity being based on one of the other attributes, such as Resistance if the power causes physical strain.


 

Posted

Wordy, there are buckets of rule-lite RPGs out there which could be adapted. Starting from scratch is fairly unnecessary.

Try looking up 'Fudge' on Google. I think it's exactly what you're looking for.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Can you find the rules for Fudge online? Hmm, must have a look, because that would solve a lot of problems.


 

Posted

Download Fudge online from grey Ghost Press.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I've checked out Fudge, and it's -exactly- the same thing I was working on. So, I'm not going to spend ages working on developing a system which already exists, I'm just going to use Fudge!


 

Posted

Even if you found what you were searching, I guess you could have looked at the unisystem as it will be the mechanics used in the coh rpg. But even as they're lite, they're probably not enough.


 

Posted

I've got both the Witchcraft and Buffy/Angel rpgs, which use Unisystem. It's a great system, and really easy to use.

Problems:

1: The CoH rpg isn't out yet.
2: The CoH rpg will likely focus on replicating powers and abilities from the computer game, and most of us have at least a few abilities for our characters that go above and beyond what the game tells us we can do.
3: You have to pay for the rules. I wanted to find something that people could freely download and share.

The Fudge rules allow literally anything to be made, are free, and can be learned in about ten minutes.


 

Posted

Yes, but the basic rule set IS out if you know where to LOOK

I find it slightly worrying that Swan is a teenager though...

Actually, VERY worrying.


 

Posted

Ah, but does it let you create any kind of character you want?


 

Posted

No, but adding in Home Rules is what GM'ing is all about

Most of the basic information is there and with another Eden book it should be childsplay.


 

Posted

I might have a look. To be honest, I'm not in the market for another superhero RPG, Mutants & Masterminds does everything I need it to, and if more people had the rulebook, I'd use that instead.


 

Posted

I've got virtually every Superhero RP game released, even SuperTwerps, but information on things (Like Ms Liberty's Scabbard acts as a low level regen) is always good to know.


 

Posted

Yeah, but I don't like the Paragon City setting much, either