-
Posts
6 -
Joined
-
Does anyone have a strong spines/invul build they'd like to share? My focus is on farming large mobs and doing some TFs.
-
This seems to be a rarely chosen build, so I figure I would post the build I put together. Please feel free to critique or offer suggestions. The build should provide perman-hasten with siphon speed. I plan to solo a lot with this guy, or team as a duo with a scrapper. This should certainly work for a large team as well.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Jupiter's Crescent: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Recharge
- (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (25) Miracle - +Recovery
- (A) Entropic Chaos - Accuracy/Damage
- (29) Entropic Chaos - Damage/Endurance
- (46) Entropic Chaos - Damage/Recharge
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (48) Entropic Chaos - Chance of Heal Self
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Damage/Recharge
- (36) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Chance of Damage(Energy)
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (A) Damage Increase IO
- (A) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance
- (19) Impervium Armor - Endurance/Recharge
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (31) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (40) Kismet - Accuracy +6%
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Freebird - +Stealth
- (34) Freebird - Endurance
- (36) Freebird - FlySpeed
- (A) Apocalypse - Damage
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (A) Accuracy IO
- (33) Accuracy IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (39) Ragnarok - Damage/Recharge
- (39) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
- (A) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Chance for Smashing Damage
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 7.06% Defense(Energy)
- 7.06% Defense(Negative)
- 4.88% Defense(Psionic)
- 3% Defense(Melee)
- 7.38% Defense(Ranged)
- 10.8% Defense(AoE)
- 9% Max End
- 66.3% Enhancement(RechargeTime)
- 79% Enhancement(Accuracy)
- 11% Enhancement(Heal)
- 10% FlySpeed
- 145 HP (14.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.75%
- MezResist(Immobilize) 2.75%
- 20.5% (0.34 End/sec) Recovery
- 56% (2.38 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 15% RunSpeed
- 2.5% XPDebtProtection
-
Check out the build I put together below. This is a somewhat expensive build, but it gives great survivability if soloing. You end up with 66.8% S/L resist, 10.9% Melee def, 15.3% Ranged def, and 18.7% AoE def. You can find ways to squeeze out more def, but you lose other bonuses. One goal I had was to ensure perma-hasten on this build. With Siphon Speed, I can do that.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Jupiter's Crescent: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Recharge
- (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (25) Miracle - +Recovery
- (A) Entropic Chaos - Accuracy/Damage
- (29) Entropic Chaos - Damage/Endurance
- (46) Entropic Chaos - Damage/Recharge
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (48) Entropic Chaos - Chance of Heal Self
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Damage/Recharge
- (36) Decimation - Chance of Build Up
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Chance of Damage(Energy)
- (A) Accuracy IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
- (A) Damage Increase IO
- (A) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance
- (19) Impervium Armor - Endurance/Recharge
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (31) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (40) Kismet - Accuracy +6%
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Performance Shifter - EndMod
- (27) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Freebird - +Stealth
- (34) Freebird - Endurance
- (36) Freebird - FlySpeed
- (A) Apocalypse - Damage
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
- (A) Accuracy IO
- (33) Accuracy IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (39) Ragnarok - Damage/Recharge
- (39) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
- (A) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Chance for Smashing Damage
- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 7.06% Defense(Energy)
- 7.06% Defense(Negative)
- 4.88% Defense(Psionic)
- 3% Defense(Melee)
- 7.38% Defense(Ranged)
- 10.8% Defense(AoE)
- 9% Max End
- 66.3% Enhancement(RechargeTime)
- 79% Enhancement(Accuracy)
- 11% Enhancement(Heal)
- 10% FlySpeed
- 145 HP (14.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.75%
- MezResist(Immobilize) 2.75%
- 20.5% (0.34 End/sec) Recovery
- 56% (2.38 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 9.14% Resistance(Fire)
- 9.14% Resistance(Cold)
- 15% RunSpeed
- 2.5% XPDebtProtection
-
I actually started a kin/arch build a couple days ago. I will be making mine a mostly solo build, but should work for teams, too. I haven't sat down and played around with IO sets much, so I can't comment on your slots... but I will comment on some power choices:
I will not be going with Medicine in my build, since transference is plenty of healing for my purposes, even if i'm on teams.
I would suggest not taking Siphon Power or respec'ing/2nd build out of it when you get fulcrum shift. Some will say it is good to have if you are facing a single AV or EB, with which I agree, assuming you will be doing this. I do not plan on facing many single target enemies so I am skipping the power.
Aim seems to be a skippable power, especially if you are on the defender side vs the blender side.
I do not see Power Build Up as that great of a choice for your build. Sure, it'll increase heals for a short bit... but with archery, you're dealing mainly lethal damage and there is no secondary effect. You may be taking this to get to a shield power, in which case, you could get a better power out of Dark or Psychic epics and then get pretty much the same shield.
Just my thoughts, take them or leave them. I'll try to remember to post my build on here when I have a chance to sit down to put it together. -
Oh, and since this is a thread about the 'endurance discount'... I haven't noticed a discount AT ALL on ANY of my builds. I am actually skeptical as to whether or not there really is a discount implemented in the game.
-
[ QUOTE ]
[ QUOTE ]
Since we can only 3 slot Stamina now, it doesn't even let us break even to where we were before.
[/ QUOTE ]
FYI you can still six slot stamina.
[/ QUOTE ]
You can six slot it, but if someone thinks that it will actually help they might need a slapping to wake them up.
I think stamina is pretty much required in many builds... not all, because I know I could get away without it on my controller.... transference is great. My defender doesn't have it but struggles at times during av's when RA is down. My regen has stamina and quick recovery and still occaisonally has endurance problems in heated battles. My invul scrapper is useless without it.... with it he will run out of endurance in half of the fights without a def/cont around for buffing.
My fire/dev blaster pretty much requires it...
So, it isn't necessary for all builds, because some powersets have endurance buffing powers. Other builds that want to be effective will need it.