This seems to be a rarely chosen build, so I figure I would post the build I put together. Please feel free to critique or offer suggestions. The build should provide perman-hasten with siphon speed. I plan to solo a lot with this guy, or team as a duo with a scrapper. This should certainly work for a large team as well.
Jupiter's Crescent: Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Archery Power Pool: Speed Power Pool: Flight Power Pool: Fitness Power Pool: Fighting Ancillary Pool: Psychic Mastery
Hero Profile: Level 1: Transfusion
(A) Touch of the Nictus - Healing
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(3) Touch of the Nictus - Accuracy/Healing
(13) Touch of the Nictus - Accuracy/Endurance/Recharge
(17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(25) Miracle - +Recovery
Level 1: Snap Shot
(A) Entropic Chaos - Accuracy/Damage
(29) Entropic Chaos - Damage/Endurance
(46) Entropic Chaos - Damage/Recharge
(48) Entropic Chaos - Damage/Endurance/Recharge
(48) Entropic Chaos - Chance of Heal Self
Level 2: Aimed Shot
(A) Decimation - Accuracy/Damage
(5) Decimation - Damage/Endurance
(5) Decimation - Damage/Recharge
(11) Decimation - Accuracy/Damage/Recharge
(36) Decimation - Chance of Build Up
Level 4: Fistful of Arrows
(A) Positron's Blast - Accuracy/Damage
(7) Positron's Blast - Damage/Endurance
(7) Positron's Blast - Damage/Recharge
(11) Positron's Blast - Damage/Range
(13) Positron's Blast - Chance of Damage(Energy)
Level 6: Siphon Speed
(A) Accuracy IO
Level 8: Hasten
(A) Recharge Reduction IO
(9) Recharge Reduction IO
(9) Recharge Reduction IO
Level 10: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Blessing of the Zephyr - Knockback Reduction (4 points)
(50) Unbreakable Constraint - Chance for Smashing Damage
Level 49: Super Speed
(A) Endurance Reduction IO
------------ Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Vigilance
------------ Set Bonus Totals:
4% DamageBuff(Smashing)
4% DamageBuff(Lethal)
4% DamageBuff(Fire)
4% DamageBuff(Cold)
4% DamageBuff(Energy)
4% DamageBuff(Negative)
4% DamageBuff(Toxic)
4% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
9.25% Defense(Fire)
9.25% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
4.88% Defense(Psionic)
3% Defense(Melee)
7.38% Defense(Ranged)
10.8% Defense(AoE)
9% Max End
66.3% Enhancement(RechargeTime)
79% Enhancement(Accuracy)
11% Enhancement(Heal)
10% FlySpeed
145 HP (14.3%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2.75%
MezResist(Immobilize) 2.75%
20.5% (0.34 End/sec) Recovery
56% (2.38 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
9.14% Resistance(Fire)
9.14% Resistance(Cold)
15% RunSpeed
2.5% XPDebtProtection
Posted
if you really want this toon to be as super as your enhancement choices show, your better off rolling it as a corr. This was a fotm late-08 and it proved to be outperformed by archery blasters. Gotta think the corr's will have an advantage though.
This seems to be a rarely chosen build, so I figure I would post the build I put together. Please feel free to critique or offer suggestions. The build should provide perman-hasten with siphon speed. I plan to solo a lot with this guy, or team as a duo with a scrapper. This should certainly work for a large team as well.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Jupiter's Crescent: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion
- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Recharge
- (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (25) Miracle - +Recovery
Level 1: Snap Shot- (A) Entropic Chaos - Accuracy/Damage
- (29) Entropic Chaos - Damage/Endurance
- (46) Entropic Chaos - Damage/Recharge
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (48) Entropic Chaos - Chance of Heal Self
Level 2: Aimed Shot- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Damage/Recharge
- (36) Decimation - Chance of Build Up
Level 4: Fistful of Arrows- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Chance of Damage(Energy)
Level 6: Siphon Speed- (A) Accuracy IO
Level 8: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Hurdle- (A) Jumping IO
Level 14: Health- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
Level 16: Boxing- (A) Damage Increase IO
Level 18: Tough- (A) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance
- (19) Impervium Armor - Endurance/Recharge
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (31) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
Level 20: Weave- (A) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
- (40) Kismet - Accuracy +6%
Level 22: Stamina- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
Level 24: Speed Boost- (A) Winter's Gift - Slow Resistance (20%)
Level 26: Transference- (A) Performance Shifter - EndMod
- (27) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy
Level 28: Fly- (A) Freebird - +Stealth
- (34) Freebird - Endurance
- (36) Freebird - FlySpeed
Level 30: Ranged Shot- (A) Apocalypse - Damage
- (31) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (34) Apocalypse - Accuracy/Recharge
- (34) Apocalypse - Damage/Endurance
Level 32: Fulcrum Shift- (A) Accuracy IO
- (33) Accuracy IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 35: Blazing Arrow- (A) Thunderstrike - Accuracy/Damage
- (36) Thunderstrike - Damage/Endurance
- (37) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
Level 38: Rain of Arrows- (A) Ragnarok - Damage
- (39) Ragnarok - Damage/Recharge
- (39) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (40) Ragnarok - Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
Level 41: Mass Hypnosis- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
Level 44: Mind Over Body- (A) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance
Level 47: Dominate- (A) Unbreakable Constraint - Hold
- (48) Unbreakable Constraint - Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Hold/Recharge
- (50) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Chance for Smashing Damage
Level 49: Super Speed- (A) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Vigilance------------
Set Bonus Totals: