Camo_Fire

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  1. [ QUOTE ]
    Nice guide, but the green text is just about unreadable.

    [/ QUOTE ]

    I was thinking the same thing, but was waiting to see if it was just me...going to go work on that =P

    EDIT: I missed Resilience...you've got to be kidding me...give me a minute...
  2. Just finished my Issue 12 Regeneration Slotting Guide with IOs, found here.
  3. Regeneration

    The regeneration set has gone through many changes throughout the years, and is much different today than it was back when the game first launched. Since the release of Invention Enhancements (IOs), slotting has changed significantly, meaning that regeneration has new slotting opportunities, as well as many other sets.

    This is NOT a guide to help you level up your regeneration Scrapper. This guide is made to help you slot your regeneration powers with IOs, both common and sets.

    Fast Healing- This is an auto power, so no need to worry about slotting Endurance or Recharge…just healing. If you’re on a tight budget or just don’t want to spend a lot of money on this power, a simple 1-3 common Healing IO slotting works perfectly fine. If you have money to spare, this is a perfect spot for procs and uniques, such as Regenerative Tissue: +Regeneration, Miracle +Recovery, or Numina’s Convalescence +Recovery/Regeneration.

    If you’re going to slot one of those procs, I recommend also slotting the Heal enhancement from those sets in Fast Healing so that you can get the first Set Bonus.

    Reconstruction- A very important power from the set. You have 2 main choices here- Doctored Wounds or Numina’s Convalescence. Personally, I recommend Doctored Wounds for the +Recharge set bonus and the much better price.

    You could slot all 6 from the Doctored Wounds set, but it really isn’t worth the extra enhancement slot…you’ll be perfectly fine with 5, all but the Healing/Endurance. The set bonuses granting +Healing and +Recharge are very worthwhile.

    Quick Recovery- Yet another important power from the set. This will help to eliminate your endurance issues, so it is crucial that you slot this for Endurance Modification. I recommend slotting 1-2 Common Endurance Modification IOs, 1 Performance Shifter Chance for +Endurance, and 1 Performance Shifter Endurance Modification to get the first Set Bonus (+Movement Speed) without losing any effectiveness from the power.

    Dull Pain- Yet another important power. This is your high healing, long recharging power, so you want to focus on those 2 aspects.

    This is where you’ll want to try out some of the Numina’s Convalescence set. I recommend slotting Numina Heal/Recharge, Numina Endurance/Recharge, Numina Heal, 1 Common Heal IO, and 1 Common Recharge IO. This will give you a large boost in the Healing capability and Recharge of the power, as well as giving large +Regeneration and +Health Set Bonuses.

    If you can’t afford the Numina’s Convalescence set, the next best thing would be to slot 5 or 6 of the Doctored Wounds set, all but Endurance/Heal if you’re going for 5.

    Integration- This is, yet again, a very important power. Since it is a toggle that has a very nice regeneration built into it, you want to focus on Endurance and Healing.

    I recommend the Doctored Wounds set for this power, 5 slotted. Don’t slot the Recharge enhancement…it’s not worth it in a toggle, plus you’ll get a little recharge from the enhancements that do recharge and healing/endurance. The set bonuses from Doctored Wounds are very beneficial, like I discussed with the Reconstruction slotting.

    You could also slot Numina’s Convalescence here, but that would cost much more money, although it works well if you can afford it.

    Resilience- Being an auto power, you don't need to focus on Recharge or Endurance. I personally recommend slotting this with the Stadfast Resistance/Defense enhancement for a little added defense, and a common Resistance IO if you can spare the slot.

    Instant Healing- This is a long recharging click power that gives a very large +Regeneration bonus. This means that you want to focus on Recharge and Healing.

    Once again, the Doctored Wounds set comes into play. Slot 5, all but the Endurance/Heal. This gives the beneficial set bonuses as mentioned in the Integration and Reconstruction slotting.

    Numina’s Convalescence set is also a decent choice here, but would cost much more money, although it works well if you can afford it.

    Revive- This isn’t too useful, so I only recommend 2-3 slots using the Efficacy Adaptor set. If you’re slotting 2, I recommend Endurance Modification/Recharge and Recharge/Accuracy (Give best Recharge enhancements). If you really want to put in a third, the next best would be Endurance Modification/Recharge/Accuracy, since it is the only one left with Recharge in it.

    Moment of Glory- Here is where you get some of that nice Defense slotting in. Luck of the Gambler is your friend!

    I recommend 2-3 slots in here of Luck of the Gambler. Any will do…just focus on recharge, and maybe defense. If you have the money, I recommend the +7.5% Recharge enhancement from Luck of the Gambler.

    2 Luck of the Gambler enhancements will give you a nice Regeneration set bonus, while 3 will give you that and a +Health bonus.

    A note on Doctored Wounds vs. Numina’s Convalescence: I personally slotted Doctored Wounds in every power I suggested it in and slotted 2 Numina’s Convalescence in Dull Pain (Heal/Recharge, Endurance/Recharge), so that is why I mentioned more about Doctored Wounds than Numina’s Convalescence.
  4. [ QUOTE ]
    [ QUOTE ]
    * Numpad Healing Binds from _tet_:
    NUMPAD1 "+ $$teamselect 1$$powexec_name Heal Other"
    NUMPAD2 "+ $$teamselect 2$$powexec_name Heal Other"
    NUMPAD3 "+ $$teamselect 3$$powexec_name Heal Other"
    NUMPAD4 "+ $$teamselect 4$$powexec_name Heal Other"
    NUMPAD5 "+ $$teamselect 5$$powexec_name Heal Other"
    NUMPAD6 "+ $$teamselect 6$$powexec_name Heal Other"
    NUMPAD7 "+ $$teamselect 7$$powexec_name Heal Other"
    NUMPAD8 "+ $$teamselect 8$$powexec_name Heal Other"

    [/ QUOTE ]

    I'm having trouble with this, it selects the teammate, but doesn't use the power.

    I'm a noob at binding, so help would be great

    Edit: nvm, I'm dumb. I had put powerexec instead of powexec

    [/ QUOTE ]

    That's the tough part of binds and macros...one little mistake and it throws the whole thing off.
  5. [ QUOTE ]
    This is my Dark Melee/Regeneration guide.



    Click Here for the guide

    [/ QUOTE ]

    That's a build...not a guide. A guide provides more information, such a strategies, what the powers do, when to use certain powers, why you picked the slotting, why you picked certain powers over others, etc.

    A build just shows power and enhancement choices. It does look like a decent build, so if you put some work into it, you can probably get a guide out of it.
  6. I can agree that RoF has it's uses, but there's too many other much more important powers to get instead.
  7. Camo_Fire

    Fire / Kin

    [ QUOTE ]
    BTW-This forum is for posting written guides, if you want to request a build please post in the Player Questions section.

    [/ QUOTE ]

    You mean request a build in the Archetype forum for whatever build you are looking for, in this case the Controller forum.
  8. Camo_Fire

    PW's war journal

    [ QUOTE ]
    7/28/2008After that I joined an Imperious TF as April Fool (50 thug/TA MM on Liberty) with several people I knew on it. The team mix was:

    fire blaster
    broadsword scrapper
    fire/will scrapper
    spine/regen scrapper
    thug/TA MM (me)
    stone tanker
    SS/dark brute
    rad defender

    This team got through the TF pretty smoothly overall. We did have a near-wipeout against the Phalanx computer; the awakening robots gave us more trouble than usual for some reason, not sure why. In the final mission we all piled on Romulus except for the tanker who tried to pull the healer Nictus AV away while remaining in line of sight so that it would suicide. This strategy seemed to work fine and we finished the TF in 1hr 44mins.

    [/ QUOTE ]

    If this is the ITF I'm thinking of, I'm a Fire/Ice Blaster...NOT a Fire Blaster. So

    Anyways...that was quite a good TF
  9. [ QUOTE ]
    No, Strato isn't paying me to say that, either.

    [/ QUOTE ]

    I'll agree if you give me half
  10. Well, I guess the next best thing would be a bind with keys that aren't binded or are binded but not used, such as Q, X, Z, etc.
  11. [ QUOTE ]
    The minor rub is that I have 2 macros clogging up my tray.

    [/ QUOTE ]

    Don't forget that after i12, you can make power trays separate from the one automatically given. Just press the "+" button on your power bar. You can move it around to where you like it, and you don't have to worry about clogging your bar.
  12. Unfortunately, I don't have the attention span to read this whole thing, but I read bits and pieces, and I have to say that this is one of the most in-depth guides I've read. The best part about guides like this is that it is excellent for new players who don't know what things do or why they are being told to do certain things in guides.

    5/5 =)
  13. I'm not very computer-savvy, so I'm a little confused, but hey, the list got updated =)
  14. [ QUOTE ]
    Nice work, Camo.

    I feel bad for mentioning this now... but you could have made it a lot easier pasting it into notepad and using the Find & Replace option. Probably done all that recoding in a few minutes. Next time, maybe?

    [/ QUOTE ]

    Well, retyping the entire thing was good for my fingers...
  15. UPDATE:

    [ QUOTE ]

    New Update June 25, 2008
    Official Guide Post Editor for the update was Camo_Fire




    This thread is for posting Guide or FAQ links for Controllers. Please create your guides in the "Player Guides" forum (since posts in that section do not roll off) and link the thread here. Also, do not post your guide in this thread - only the link to your guide. For non-Controller guides, check the master list of all Guides in the Guide to Guides.

    Failing any clear identifier from the poster, I will go by the original post date vs. Issue releases (I1: 6/30/04, I2: 9/17/04, I3: 1/5/05, I4: 5/5/05, I5: 9/1/05, I6: 10/28/05, I7: 06/06/06, I8:11/28/06, I9: 5/1/07, I10: 7/24/07, I11: 11/28/07, I12: 6/24/08) - e.g., if it was posted in March/05, it is an I3 Guide.

    Guides appearing here were gleaned from links posted in one of the "Guide to Guides" threads (the Controller GtG or the GtG threads in the "Player Guides" forum). We cannot sift through the hundreds of individual threads to find a posting, so be sure to 1) place your guide in the "Player Guides" forum, nowhere else and 2) post a link to it in a "Guide to Guides" thread!

    CONTROLLER (Be sure to check the Defender guides for your secondaries!)


    ** GENERAL
    Comparative Analysis of PBAoE and Ranged AoE Holds (Mystic_Amethyst) [I8]
    Controller Damage Overview (Enantiodromos) [I6]
    Choosing the Controller that’s Right for You (Enantiodromos) [I6]
    CONFUSION AND XP/TIME (v2) (Enantiodromos) [I6]
    A guide for solo controllers (Ishtar) [I4]
    Kid Glove’s Guide to Controlling (Kid_Gloves) [I4]
    cforce’s Guide to Confusion v.1.0 (cforce) [I3]
    5 Best Solo Controller Builds (Pilcrow) [I2]
    The Unofficial Strategy Guide for Controllers (Ubah_Weasel47) [I2]
    Magnitude – or, why Johnny can’t hold Dr. Vahzilok (GlaziusF) [I1]
    So you think you want to be a Controller (Guide) (Barmace) [I1]


    ** EARTH CONTROL
    Local Guide to Earth/Rad Controller (Local_Man) [I10]
    Eternal_Wilting Earth/Empathy (Eternal_Wilting) [I8]
    C_dog’s I7 Guide to Earth Control/Force Field Controllers (C_Dog) [I7]
    I Feel the Earth Move- A Guide to the Earth/Sonic (HotButteredSoul) [I7]
    Issue 6 Earth/Storm Summoning Guide (KokopelliJoe) [I6]
    Kaigame’s Guide to Earth Controlling V2.0 (Kenshin) [I4]
    The Ultimate Earth/Empathy Guide (HelixScape) [I4]


    ** FIRE CONTROL
    Rbfalife’s Fire/Kin Guide (rbfalife) [I11]
    Striking the Match, a Fire/Kin’s Guide (Star_Sentinel) [I11]
    Elemental Chaos The i10 Guide to Fire/Storm (Eldandil) [I10]
    Fire Blaster’s Guide to Fire/Rad Controllers (LivingHellfire) [I9]
    Fire/Rad PvP Guide (Choff) [I8]
    Guide to soloing a fire/rad (Switchgear) [I7]
    Fire Control, Storm Summoning, and synergies (DaemonDivinity) [I7]
    Eldandil Tauro’s I7 guide to the classic Fire/Storm/Fire Troller (Eldandil) [I7]
    Fire/Storm Splattroller Build Guide (Enantiodromos) [color=”lightgreen”][I6][/color]
    Ardent Emissary Torches the World: A Fire/Rad Guide (vI6.1) (Funky_Pink) [color=”lightgreen”][I6][/color]
    Foxmaiden’s Ultimate Fire Control Guide (Sakura_Kitsuki) [I6]
    Brev’s I5 Guide to Fire Control with Force Fields or Sonics (Breville) [I5]
    Brimstone Gale’s Guide to Fire/Storm Controllers (BrimstoneGale) [I3]
    Slotting Fire Pimps (Booom) [I2]
    Fire Control/Radiation Emission Guide (Cyion) [Pre-I1]


    ** GRAVITY CONTROL
    A Guide to the Gravity/Radiation Controller (FunkyWaltDogg) [I10]
    Eddy’s in the Space/Time Continuum- Grav/Kin (husdonsmith) [I9]
    Controlling Time and Space-Grav/FF (Bunny_Man) [I9]
    Grav/Storm Guide 3.0 (Reinman) [I8]
    Quick Guide to Gravity/Trick Arrow (anachrodragon) [I7]
    The Guide to Gravity Control [I6] [v1.20051101.0] (Arinara) [I6]
    Thief’s Guide to Gravity/Kinetics Final Version (Thief) [I3]
    Gravity/Storm Controller Guide (Zloth) [I3]
    A Guide to Gravity/Kinetics V1.0 (Scrapulous) [I2]
    Gravity/Force Field Controlling: Zen and the Art of Knockback (Doctor_Gravity) [I1]


    ** ICE CONTROL
    Craigen’s Guide to the Ice/Kinetics Controller (Craigen) [I11]
    Frost Storm’s Guide to Ice Control/Storm Summoning (Frost_Storm) [I7]
    Frost’s I6 Ice Control, Empathy, and Kinetics Guide Revision 2 (Frost) [I6]
    Purple Heart’s Guide to Ice/Empathy, VI6.1 (Funky_Pink) [I6]
    Lopp Syded Ice/Radiation Emission Controller Guide V3.0 (PurplePplEatr) [I4]
    Ice/Radiation Emission Guide to PvP V1.0 (UpLink_OoT) [I4]
    Strategies to playing an Ice/Force Field Controller V0.9 (ScorpioGoddess) [I3]
    Snowlock’s Ice/Storm Controller Guide V2.0 (Snowlock) [I1]


    ** ILLUSION CONTROL
    Issue 9 guide to Illusion Control (Energy_Aura) [I9]
    The selfish Illusion/Sonic controller (CaptainSpud) [I9]
    Lights and Sounds- Illusion/Sonics (3rd times a charm) (Muad Dib) [I9]
    Mogura’s guide to Illusion/Kinetics (Mogura) [I9]
    Smoke and Mirrors- Illusion/Storm Guide (Tal_N) [I8]
    IllusionsKinetics for PvP (Dubya) [I8]
    Illusions/Kinetics for Solo and Team Success. (Zombie_A_Go_Go) (issue 7 compliant)
    Tanzier’s Guide to an I6 Illusion/Storm Controller (Tanzier) [I6]
    The Illusion Control and Empathy Synergy Guide (TIEDestroyer) [I6]
    Tom’s Foolery, Guide to Illusion/Rad solo in I6 (Q_Arkhan) [I6]
    Pilcrow’s Phantom Army (PA) Guide (Pilcrow) [I4]
    So You Want TO Be an Illusion Controller (I4) (FiatLux) [I4]
    Desyncher’s Post-I3 Illusion/Radiation Guide 0.5 (Trinary) [I3]
    Uberness, Thy Name is Illusion! Illusion/Kinetics Guide V2.0 (Spectral_Ops) [I3]
    Pre-32 Solo Build: Illusion/Radiation Controller (WandererGM) [I2]
    A Guide to Illusion/Radiation (Hanged_Man) [I2]
    Illusion/Empathy Controller: Defender in Denial (Kallah) [I2]
    Chaos Bringer Controller Guide (Illusion/Storm) (SantressV) [I2]
    The Dominatrix Template for Illusion/Storm Summoning Controller (Dominatrix) [I1]


    ** MIND CONTROL
    WhisperWitch’s Tactics For Mind Control, Version 2 (magicj) [I11]
    No Pet? Suck it up! A Mind/Kin Guide (EmperorSteele) (Updated for I11)
    Mind/Storm guide (Azoth_WindMage) [I8]
    Mind w/ Radiation and Empathy v 2.3 (Entantiodromos) [I8]
    Brev’s I6 Guide to Mind Control with Kinetics (Breville) [I6]
    cforce’s Guide to Mind Control/Storm Summoning (cforce) [I6]
    WhisperWitch’s Guide to Building a WarTroller (magicj) [I5]
    WhisperWitch’s Tactics for Mind/Force Fields (magicj) [I5]
    Hedon’s Guide to Mind Control/Telekinesis (Hedon) [I3]
    Mind/Storm Control: A Guide for the Insane (Mrhood) [I2]
    Idiot’s Guide to Mind Control/Radiation Emission (Genetic) [I2]

    ** PLANT CONTROL
    Plant/Thermal Controller Guide [iss12] (Coldmed) [I12]


    ** SECONDARIES
    Empathy – How to Buff (Psyonico) [I11]
    Trick Arrow Enchiridion (Luminara) [I11]
    Controllers and Defender Primaries : A Guide to Playing with Other People’s Toys (Blueeyed) [I6]
    WhisperWitch’s Guide to Herding with Force Fields (magicj) [I4]

    [/ QUOTE ]

    Wow, that was a very tough update. The old one was still on the <a href> code, so I spent a while recoding the entire thing to the [url= code.

    I also took away random spaces and enter marks, added Issue numbers that weren't there, and added some new guides.

    Please let me know if you have any problems with links.
  16. Camo_Fire

    PW's war journal

    [ QUOTE ]
    I rebooted my claws/will stalker; still a catgirl, I'm afraid, but I dumped the tiger stripes for leopard print, and wrote up an origin story based on Mesoamerican jaguar cults. Solo'd up to 5, then joined a 3-player pickup team in Port Oakes, where we did an Atlas mayhem followed by a few paper missions. We did suffer one wipeout in the Atlas mayhem as we entered the bank and got hit by a massive Longbow ambush; our thermal corruptor was worried I'd write bad stuff about him for not healing enough, but really there wasn't much he could've done against the number of Longbow that came for us. We had rushed the bank, and I'm thinking this always seems to result in a big ambush; fighting gradually to the bank seems to string the ambushes out a bit. The other player, an Arachnos widow, said her daughter really liked my toon, which was nice. "So your daughter likes bloodthirsty Central American deities?" I asked. "Or...maybe she just likes cats." The corruptor voted for the former, but I suspect the latter is closer to the truth. Between this team and a later team-up with some SisterhoodFriends villains, the Jaguar Goddess got to level 9.

    [/ QUOTE ]

    Since you worded this in a way that makes me sound good, I'll admit that the Thermal Corruptor was me =D Note I didn't have my heals slotted with anything good at the time..was only 8 or 9.
  17. [ QUOTE ]
    First, the Fire tanker has no inherent knockback (KB) protection. Unlike every o ther set (except Dark armor,) which usually gain KB protection with their status effect protection, Fire requires outside help, through teammates, inspirations, power pools or Invention Origin (IO) enhancements for this.

    [/ QUOTE ]

    I'd like to offer a little tip for this that I learned from the Airman newsletter.

    Some people who have the Fiery Aura set have their attack set with Knockback powers (For example, Battle Axe). If you do, and don't mind giving up some slots in them, slot the Kinetic Crash set. 4 of them will give you +3 Knockback res.

    The build sent out in an Airman newsletter contained a Fiery Aura/Battle Axe tanker build who had full Kinetic Crash in 3 or 4 attacks, and the guy who used that build told me it was great.
  18. [ QUOTE ]
    I've been using a similar method on my Heroes (except staying with common IO crafting instead of sets) and recently started playing villains. I've found that it's harder to find dirt cheap recipes to vendor (though not impossible, it just takes longer) and the common salvage is a bit higher priced (though again, you can find stuff to vendor if you look hard enough). On the other hand, common IOs seem to sell for more. So once you get your initial nest egg, you make plenty of infamy selling Accuracy, Damage, End Reduction and probably other enhancements. I go for those three because almost everyone needs them and the End Mod market is a bit crowded. My Axe/WP Brute is making up to 3 million profit a day at level 27 from logging in 2-3 times to craft and sell (I'm currently playing other alts).

    One thing I'll add is that you really don't need to bother starting that early. You don't actually need enhancements of any kind in the first 11 levels, so I generally slot any TO drops I can use and hoard my inf until level 10 or 11. Then I vendor enough recipes to afford level 15 IOs (much easier at level 10 when you can carry 10 at a time) and place bids for recipes or crafted IOs. As soon as I hit 12 I can slot up with level 15 Accuracy and Endurance IOs and maybe some Damage (that sometimes has to wait until the mid to late teens because hitting and keeping the blue bar from bottoming out is more important so I don't slot damage until I have 3 to 4 slots in a power). Those are fine until level 22, when I upgrade to level 25 IOs (some of which I may be crafting myself). And from there, it's craft and sell until I can afford sets.

    [/ QUOTE ]

    Thanks for the advice. I'm working up a Corruptor, level 8 right now, who will be using these strategies =)
  19. Camo_Fire

    PW's war journal

    [ QUOTE ]
    On Tuesday night, a friend invited me to an Imperious TF organized on LHO. The team leader asked for a tanker, so I played Thunder Girl (47 will/nrg tanker). Team mix was:

    ice/rad corruptor
    ice/nrg blaster (Camo Fire)
    grav/storm controller
    MA/DA stalker
    dual/regen scrapper
    cold/ice defender
    will/nrg tanker (me)
    emp/sonic defender

    [/ QUOTE ]

    Fixed that for you
  20. Great guide...I never thought to try using rare recipes in the early game. I'll definitely have to try that. Just a quick question...will most of these tips help Villain-Side as well?
  21. To all those complaining about the slots becoming unavailable, just remember one thing. If you don't use them now, I don't see why you would ever use them. Think of it this way: You have 12 character slots. If you aren't close to filling them up, you have...what, 5 used? That means you're most likely one of those people that only make a few characters (non-altaholic types), so why would you need them in the first place? Just add 2 slots to your favorite server, or 1 to each of your 2 favorite servers, and then you don't have to complain anymore.

    Character slot issues really showed me how much this community likes to complain for no reason. It was stated in the i12 patch notes that they are temporary, and I believe GF said it would be announced before the slots are taken off. I'm not seeing the issue here.
  22. To those complaining that they can't claim slots, remember that the free ones could only be claimed for a short amount of times while veteran and purchased slots have no limit.
  23. Im having this problem as well. I deleted a character, and instead of the slot becoming open, it became unavailable.
  24. Awesome...our first i12 guide!
  25. If you're looking for a build, go to the forum for the AT of the character (In this case the Tanker forum)