CactusBrawler

Legend
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  1. Quote:
    Originally Posted by Golden Girl View Post
    You can run the other paths, or do the repeatable missions.
    Personal view on game design is that the IC story of Powers/Responsibility/Crusader/Warden should be enough to get you from 2-20 without having to play other plot lines.
  2. So I've solo'd my way through Preatoria at +1 difficulty.

    Followed the Powers story arc, and bang I hit level 19 with no more contacts, and a level to go before I can leave.

    That sucks.
  3. If shards/threads etc were to be account tradeable I would have no problem with the 'end game'. But it seems like such a massive change from the alt-encouraging nature of the game.

    Recipes and enhancements can be traded, so if I wanted to IO out one character, I could work towards that goal on any of my alts.

    I can't do this with the Incarnate system, it had to be that character I play, which seems at odds with a game that gives us 36character slots per server.
  4. Farend of Kings Row.

    Awesometastic Girl dashes from an alleyway onto the site of carnage, jogging on the spot as she looks around, spots the ranting preacher man and promptly jogs backwards into the alleyway, retracing her steps to spring back to the site of the robot battle.

    Hero Gathering



    “Hey any of you guys heroes? Because we’ve got some sort of whacko ripping off Boon Dock Saints as he shoots people!” she says jogging on the spot, moderately pleased that the destruction isn’t quite as destructive as she feared.
  5. Quote:
    Originally Posted by Carnifax_NA View Post
    You've kinda got that now though, you can click "Show Salvage for this recipe" on any listed recipe.
    O_O

    Quote:
    Originally Posted by Carnifax_NA View Post
    You've kinda got that now though, you can click "Show Salvage for this recipe" on any listed recipe.
    O_O

    Quote:
    Originally Posted by Carnifax_NA View Post
    You've kinda got that now though, you can click "Show Salvage for this recipe" on any listed recipe.
    O_O
    ^
    "I did not know this."
  6. I'd like an auto search function, you know like you put a recipe into it and it brings up the salvage automatically.
  7. Kings Row, Crab Battle, several streets away and increasing...

    Hat held down with one hand, eyes flicking this way and that for danger, the newly dubbed Awesometastic Girl, beat a hasty retreat, she'd tried to warn them that the robot had been some sort of trap, but lemming like they'd carried on fighting, not wanting to end up as so much wall decoration she'd backed away and then started to run...
  8. Pocket D has always been like GG, only with dance music in the background :P
  9. It's more deciding what things from the storylines have happened by now.

    I'd argue that the Faultline story arcs have all happened now, since the characters all pop up later on having 'evolved' in the RWZ storylines. Jim's become a hero, Fusinoette has gotten more powerful, Penny has gotten a not so secret admirer.

    I'd also argue that the RWZ events haven't happened yet because they show zero effect in game, we still have Rikti attacks quite regularly after all, despite breaking the back of the invasion through the RWZ and LGTF.

    I'd argue that all the level 50 stuff is currently ongoing in universe at the moment.
  10. Sometimes people avoid the gameplay side and just go RP in bases instead during a RR. Which might be the sensible IC acton, but probably isn't the heroic one.
  11. Quote:
    Originally Posted by Fanservice View Post
    I thought my two rules cover it fairly well. You said you were unhappy because your Villains couldn't "Break things". I provided a fair number of examples of things they could break. Why's it still an issue?

    i think you might be confusing the spectacle with the act, now some one might want as part of a plot to launch a blimp that flies around broadcasting a threat the city will be attacked unless some one can answer...

    "Why did the chicken cross the road?"

    Now the gas part doesn't have to occur, even if the whole thing goes tits up, because perhaps if we put on our Adam West hats we get...

    "Why the chicken cross the road?"

    "Holy smokes Batman what does that mean?"

    "Ahhh, the chicken no doubt refers to Maltese Falcon, known to criminals as 'the big chicken', now the crossing no doubt refers to the church of the same name. To the Batmobile Robin, the attack is false, Riddler plans to steal the Maltese Falcon as it's transported by armoured car over on fith and main, he'll be dressed as a nun. Once again you obsession has proven your down fall Edward."
  12. Quote:
    Originally Posted by Ravenswing View Post
    Well, you were after I mentioned that dirty bombs were a dumb idea, I'm sure.

    There aren't that many radioactive gasses. Radon would be the easiest to get since it's a natural hazard in the basements of some places around the world. It's also an alpha emitter, which pretty much means anyone breathing it is in for a bad time.

    Actually I was thinking about that Hoohah with the Russian spy and the polonium poisoning, when the papers were like 'any one who sat near this man might be radioactive, don't sit next to people on the bus they might be radioactive! Panic you fools panic!'

    That and the episode of NCIS where the weapons contractor tried to make a fake/real terror attack in the US so the government would definitely pay his contract.
  13. Quote:
    Originally Posted by Fanservice View Post
    The Captain Seagull think sounds like a personal vendetta anyway. Why's it even need to be a national announcement? If they just want him to turn up, telling everyone is working at cross purposes.

    Because they 'want' everyone to turn up? While everyone is off looking for Linda Lovely, the bad guy is I don't know stealing the secret recipe of up'n'away special dip, painting their own face on the Mona Lisa, uploading the X to the Y? Maybe they are getting hired to make it loud and obvious, while some other group does something?

    Or maybe like the Riddler or Joker they are egotistical, maybe like Luthor they want the fall of their enemy to be visible and a spectacle. Maybe they just get off on it?
  14. Quote:
    Originally Posted by Fanservice View Post

    Do you really need to target Atlas Statue? You can't make something meaningful for the players to worry over that's off in a bit of the city we don't usually get to see? If you're targeting game landmarks for the 'shock' effect of doing it, then that's the problem right there.

    There's nothing wrong with 'using' the game world, just stop trying to break it.

    What about say a model making themed villain, who plans to shrink and steal major world landmarks so that his scale replicas of cities will finally be complete?

    He may or may not travel by blimp as well.
  15. Quote:
    Originally Posted by Rock_Powerfist View Post
    Personally i would start this plot with the Villain trying to steal the materials to make such bombs. This gives the Heroes a hook as they respond to the first break in to the goverment lab, pick up the clues and follow the trail. Then you have the fun of the heroes trying to keep the story out of the papers to avoid widescale panic. This then keeps the plot limited to the orginal heroes, plus any they call in to help. All other heroes either do not know or are helping by keeping the story secret and making everything appear normal by doing their normal stuff.

    The chilling thing is you don't need to rob a government lab to do stuff like that, as NCIS said in a frankly comforting and totally unlike a normal fox shows hysteria, terrorists can get the material from all over the place, like dentists for example :P

    But yes I was thinking more of a gas rather than explosions.
  16. Quote:
    Originally Posted by Ravenswing View Post
    Clever bank robbers would go rob a bank in Maryland where there aren't a dozen heroes queing up outside each bank for their turn to save it.


    The bank in Maryland doesn't have the Jeweled Scarab of Amuhut Khan in its safety deposit box, so the Masked Mummy has no reason to be robbing that bank
  17. Quote:
    Originally Posted by Fanservice View Post
    You got to realise Paragon's news is probably a bit more blaise about this sort of thing. I'd say unless you say the news went insane, it probably wouldn't. It's still fairly boderline though.

    Several dozen? That's fine. Few Hundred? Probably going over the top, there's no reason for the number to be that high. It doesn't really serve the plot any better than several dozen and would indeed get people fairly hysterical.
    The thought I'd given into it wasn't you know boom, boom, boom, but slow radiation poisoning. Perhaps our 'rogue' radiation hero is a bus boy at a restaurant or a janitor at a busy transport hub. A sort of radioactive Typhoid Mary.

    Perhaps having been transformed into an undead by a cursed Magpie, the heroes ex wants to use the panic so that he/she can now steal the Night's Eye diamonds, as the infamous jewel thief The Magpire!
  18. Quote:
    Originally Posted by Fanservice View Post
    Read the first line of that rule, it's fairly important. If it's something the city doesn't know about it's fine (Though again, pre-destined to fail). If someone threatens to Nuke the city unless thier demands are met, or is discovered to be trying to do that, then it's no longer ignorable.

    That sort of removes a whole chunk out of the point of playing a villain, they are quirky, loud and eccentric. Essentially saying that "No you character can't hijack a news feed to challenge Captain Seagull to a city wide scavenger hunt, with his on off newspaper report Linda Lovely as the final prize, that's too large." means villains should be little more than bank robbers.

    And not even clever bank robbers, no creating a big distraction in Steel Canyon, so you can rob the bank over in Talos.
  19. Quote:
    Originally Posted by Shadowe View Post
    Which means it's fine when it's something that a group of heroes found a clue for, or someone on a pirate radio band broadcast the threat. But when it's someone telepathically contacting the whole city to tell them about the bomb, or a news broadcast on CNN (or any other situation where everyone would be aware of it), then it's too much.

    How about this one, some one uses small dirty bombs in several locations across the city, they don't cause massive damage, but do result in several dozen perhaps a hundred people getting radiation poisoning. They do this to frame the super hero lover who dumped them, that hero being a member of the nuclear ninety and those locations being regular places they visit.

    Obviously the media would cover it in the same hysterical fox news way that it'd be covered in the real world, so is that too large scale?

    Personally I'd say that was an okay plot, a chance for the framed hero to prove their innocence while trying to avoid a manhunt. A few heroes helping him, a few hunting him and perhaps even a rogue or villain trying to manipulate the panic.
  20. Just the nuclear bomb one nothing wrong with it being a threat that the heroes defuse is there?

    I mean that's a storyline from a mission right there.
  21. CactusBrawler

    Future of CoX..

    Quote:
    Originally Posted by Golden Girl View Post
    It failed by any standards

    It beat CoH Europe into the ground several times over, for user numbers at least.
  22. CactusBrawler

    Future of CoX..

    Quote:
    Originally Posted by Jophiel View Post
    The other common thread of your games is that none of them (except Free Realms which was intended to have F2P from the start) were really cutting it before switching models. Pirates of the Burning Sea was a joke that no one was playing. EQ2 and CO shared the same thing: A failed launch where they immediately stumbled and lost momentum with one foot past the gate. They started losing people straight off when population should have been growing and couldn't reverse the momentum. DDO was going nowhere. LotRO was on a slow slide downward.

    These were all games that were fully intended to succeed under a subscription model and failed to do so, causing their publishers to say "Oh crap" and start trying to find a way to keep them afloat. A F2P model has kept them alive, but I wouldn't raise it as a banner of overwhelming success. Numbers like "Three times as much revenue" and "1000% more accounts" are meaningless fluff without knowing real numbers regarding where the game started at, where it was at when they finally decided to go F2P and where they're at today. But none of these games had staff that said "We're sooooo successful as a subscription game, let's change models to F2P!"

    That's why subscription games going F2P is still regarded as a bad thing.
    Now the question is do you mean a failed launch by the standards of say everquest or our own CoH or do you mean failed by the standards of say WoW, which the none industry share holders and directors would be judging it on?

    And the same applies to 'succeed under a subscription model' while DDO, LOTRO and CO may very well of been coasting along with modest profits, since they weren't pulling WoW figures they could of been deemed as failures by the higher ups.
  23. At 50 it does become quite the cluster **** for sure, prior to that it's okay. The level 20 stuff happens time line wise before the level 30 stuff and so on.

    But at 50 we have people being controlled by the well, while at the same time being kidnapped, assaulted by Arachnos soldiers and iniating a team to take down a rival all supposedly taking time in the same time period.
  24. Just to clarify Omy.

    Recluse may be arrested at the end of the STF, but it might as well not of happened since the current cannon events have him running the Rogue Islands still as well as being 'mankinds' greatest ally against the Well.

    Both of which would be hard to do if the STF ending was cannon to the game :-/