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Posts
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Joined
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I think that's all of the active ones. Let me know if there's any that I skipped.
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I went through about 6 or 7 iterations with Bubbawheat's character before I found something I liked. I was sorely tempted to keep the costume for myself for a future character.Oh well.
Anyway, here are a couple screenshots from Bubbawheat's gallery and the bio provided:
http://i267.photobucket.com/albums/i...7-18-43-01.jpg
http://s267.photobucket.com/albums/ii285...21-12-23-34.jpg
Timeshifter
Bio:
Time Shifter started out his current life cycle as an experiment in temporal transference. He was able to more or less syphon time from those around him. From their perspective, they would repeat a few minutes, or a day, and Time Shifter would repeat that time as well, speeding his learning software and upgrading his hardware. The more people around him, the more quickly he would evolve as it were, although the further along in the process, the more power he needed. Now he is at a point where people are of no use for him, he needs to seek out other temporal anomalies to further his advancement. He is now collecting artifacts and travelling to time anomalies everywhere he hears about them.
My version (Praetorian):
Timeripper
Like our world's Timeshifter, Timeripper began as an experiment. Unlike Timeshifter, he went somewhat insane, and his goal is to use his powers to rip apart time and create chaos. His ultimate goal - to rip apart all time streams in ALL dimensions, break down all dimensional barriers, and essentially create Armageddon. His archenemies are the Oroborans, who are continually undoing all of his hard work.
Time Ripper Photo 1
Time Ripper Photo 2
Time Ripper Photo 3
Time Ripper Photo 4
Time Ripper Photo 5
Time Ripper Photo 6
Time Ripper Photo 7
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I liked this one so much that as soon as I got my second costume slot, I used it... with only a couple changes. -
If the rating doesn't show any more in your search, that means that you are able to rate it again and have it count as another rating.
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Got to level 20, got a second costume slot, went to Faultline... and didn't realize that I can't get introduced to Doc Delilah without having run Jim Temblor first. Anyone know if running some radios in Faultline will get me introduced? Or if there's any other way to get introduced?
Note: the arc numbers below are just random numbers picked below 1,000 which is the starting number for player arcs in AE. -
Ctrl + Alt + Reset's been updated if you're hurting for arcs.
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edit: whoops, wrong thread... too many stupid tabs open :P
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I've expanded A Close Encounter ID number 233720. You ran it when it was a single mission and expressed interest in running it again if I expanded on the story. So if you still feel a need for the familiar, I'd appreciate any comments you might have.
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Ok, this one I have the original review for:
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I'd like to submit 103594 - A Close Encounter which is an all level friendly, one mission "sneak and peek" to find 3 objects with an optional hostage situation.
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I played this with a pretty well balanced 5 member PuG on my lvl 38 Trick Arrow/Psi defender. We ploughed through the fairly generic soldier enemies like they were butter. The glowies were pretty standard and didn't really have much information to them. I completely missed the hostage as I think we obliterated the group so quickly I didn't see any text about it. You have the outline for a good mission. I think your soldiers need some work to make them more interesting and a little (I can't believe I'm saying this about someone's custom enemies) more challenging - just don't go overboard. Remember, it takes the developers a long time to design an interesting and well balanced enemy group. If you're going to use a custom group, give the readers a reason why you're fighting soldier group #103594 instead of the Crey or the Council or Arachnos. Give them more story. Add a boss with some dialog as to why these people are after the alien. Good luck!
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Played as a team once again with two other SG-mates on my level 27 fire/fire tanker. The first mission is fairly similar to how I remembered it, though I now realize I forgot to check out the new clues. The custom mobs feel a lot more unique from each other, though it seemed like way too many of them had web grenades. The second mission sends you off somewhere else with more Eagle's Talons and more clues to discover, as well as being a defeat all. There's talk about an Earth for Humans movement opposing these aliens, as well as a mention that the aliens aren't really from outer space, but from another dimension. The third mission reveals a lot more of the aliens first shown in the first mission. Unfortunately the aliens suffer from the same generic problem of the first go around of your mission. They are too similar to each other. I know they're supposed to be aliens and you use different body types and colors, maybe add some auras? Also they were too difficult for our team of three, and still too difficult when I came back solo. Too many heals and too much mez. When a group has 2-3 or more healers, I wasn't able to outdamage their heals quite often. And as a fire tank, I have no immob protection outside of Burn (which I don't currently have) so I'm stuck flailing my arms at the troller aliens standing a safe distance away. So, unfortunately I had to call it quits at that point. -
Posted mostly in current thread listing order, most recent post first.
Anachrodragon and Londerwost: Two reviewers for the price of one. They are looking for lowbie friendly arcs as they are both admitted altaholics. Their reviews tend to be mostly on how well they enjoyed the story and how much fun they had playing the arc. They have their nitpicks, but so far seem to be pretty easygoing and friendly, as well as offering some advice on things they think are problematic.
Citizen Razor: He has a running commentary style of reviews with a touch of humor to them. Which for some people is harder to take being the butt of a joke about their bad arc rather than having a hard nosed criticism aimed at their bad arc. And for some, it's the other way around. He does offer help and suggestions inbetween the humor though and has a pretty friendly demeanor.
Mirror Man: He has a quid pro quo, so play his arc before submitting your arc for review. He seems to have a pretty thourough review style, giving a synopsis of each mission and final thoughts at the end. Seems pretty constructive and helpful.
Wrong Number: She has a quid pro quo review system based on the number of missions and focuses on humor oriented arcs, read her first post for more details. As a humor focused reviewer, her reviews are also fairly humorous and short. She gives a short paragraph of summary, and rates the arc on the humor value and the fun value, gives a brief bit of suggestion for improvement, and her final overall judgement of the arc.
GlaziusF: He is another detailed reviewer who is currently only reviewing arcs that are also posted on CoH Mission Review. His reviews are written very much as he plays, so they can occasionally be a bit vague if you don't realize what he's specifically responding to. Most authors shouldn't have problems when reading their own reviews though. He also throws in some humor in between comments and suggestions.
MrCaptainMan: Yet another reviewer who goes into a good amount of detail, "written as I go" as he calls it. Also throws in a good amount of humor, occasionally at the arc's expense when he finds something he doesn't like. But the review also tends to have a good amount of suggestions in there as well.
LaserJesus: He started off squatting in Venture's original reviews thread which wasn't specifically listed as Venture's review thread, but merely a generic review thread that Venture started. His reviews can be detailed depending on how much he has to say on the topic. He also divides his reviews into Story, Mechanics, and Final Thoughts giving a general summary of his thoughts in each part, though he will occasionally go into great detail on the story section.
Airhead: This is a fairly unique reviewer in that for quite a while he didn't have his own review thread, he would offer his reviews in other's individual threads. He has a detail oriented format, and color codes typos as well as adding in times to show how long the arc is actually taking to play. Very useful for those wanting constructive criticism for improving their arcs. -
Thanks for the reviews, I'm glad you liked it.
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I would HIGHLY suggest changing ALL of your boss fights to boss only to complete. The reason for this is simply continuity. We defeated the boss, he said "OK you can have it" and we didn't have anything. Only after beating the minion did we get the clue. I think that was the only thing that was confusing in each mission. Even the named boss at the end was confusing because we defeated him and still didn't know who he was until after we defeated the minion.
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I've been meaning to do that for a long time, but keep forgetting. And no one mentions it on any feedback right before my editing. I will fix that today. -
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Check out my Halloween Night Arc:
Arc Id #227436
Arc Name: Halloween Night
Faction: Neutral
Difficulty: Middle level depending on what happens in it
Levels:1-30
Synopsis:
On a dark and stormy Halloween night, you decided to knock on the door of that scary house down the street. How were you to know that a real witch lived there, and wouldn't be happy with you bothering her. Oh well, maybe some good candy will come of this. [HFMA]
1 Mission. Lots of Trick and Treat items (Glowies)
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I didn't feel we could rate this one. There's either an issue with the objectives or it's bugged, and I wanted to give you a chance to sort it out. Basically, we looked for the dentist for about 20 minutes (I even made a target_custom_next macro for "dentist") and we never found him. Didn't see any dialog from him either. We eventually just decided to quit out and let you know.
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Now that is weird... he was there last time I ran it.. As well as when one of my SG mates ran it.
I'll check it out and Post if I found the issue.
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Hum he spawned for me a couple times I did it.
His name shows up as "The Dentist" I'll fix the Nav bar to capitalize the The.
Also the witches with him are doing a spell set that should light up where they are. Not sure what happened when you ran it.
BTW he always tends to show up in the bowl somewhere from what I can tell
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It's a bug, very random and very annoying. Once every 30ish plays (made up number) one objective either won't spawn, or will spawn off the map. You have to reset the mission by logging off to get it to work, but most people would rather not go through the trouble. -
I had it in my mind to do this a while back, but never got around to it. I think I finally found a way to do this that doesn't seem too odd. The purpose of this thread is to comment on a reviewer's style, what they might be looking for, how active they are, how long they've been around, and how useful their feedback can be for improvements. If looked at first, this will hopefully be a good resource on choosing the reviewer that will be a good fit for the writer to get the best possible feedback. If you're wondering about my qualifications, I spend way too much time on this forum, I have been reviewing many arcs myself for quite a while, and I am a review [censored] as this is the best way to improve your arc, and I have had one of my arcs reviewed by many of the reviewers in this forum. Some have been more helpful than others, and some I wish I would have submitted a different arc that would have been a better fit for them. I'll start with the ones that have been around the longest.
Venture: His reviews tend to look at an arc as a piece of literature. Story is first and foremost the important feature of his reviews. He looks for things like theme, structure, and character to be strong points in the arcs he likes. Also, he knows canon quite well, either that or does research with canon he's not familiar with, and has problems with things written too far off canon. He's not looking for a challenge, and humor is hit or miss: he either likes it or he doesn't. He is often viewed as a very harsh critic, and doesn't often offer up suggestions for improvements, he simply states the arc as it is. But he does know what he's talking about and he is one of the most popular reviewers in this forum with over 100 reviews to his name. However, he is currently not accepting new submissions until his current queue thins out.
PoliceWoman: Her reviews are the most detail oriented and longest reviews on the forums. She tends to find most typos and grammatical errors, as well as logic and story problems. Not only that, but she offers well thought out suggestions to help fix these errors. Even if you don't use her suggestions, they will definately offer a good perspective that there is a problem and give you a good direction to fix it yourself. She gives a strong critique, but usually has a friendly demeanor about it. She is also very thourough, giving a play by play throughout your entire arc. She has a "review mine, I'll review yours" policy, so be sure to check one of her great arcs first before asking for a review.
Bubbawheat: My reviews tend to be shorter than some of the other reviewers, sticking with the overall feel of the arc and sending typo/grammar/minor issues through the feedback /tell. I tend to be persistant against difficult bosses, but I do have my limits and will quit an arc if I can't complete it. I'll offer suggestions for improvement if I can think of a useful one, but I don't always see an easy solution. I enjoy a lot of variety and try to review an arc based on what it's trying to accomplish. Like I won't judge a humor arc harshly because of story issues. Also, I don't post my star ratings in my regular review thread. I prefer to let the review speak for itself, though "enjoyed it" tends to mean 4 stars, and I also tend to mention my occasional 5 star ratings. I do post star ratings in my in-character review thread because that tends to be less critically focused, and more story focused.
Talen Lee: Quote from his thread: "the main reason I write these reviews is to get an authors' attention, to try and make sure that the content being produced in the AE is up to my personal standards for play experience and writing, and then the author gets some promotion into the bargain." Talen is also fond of keeping with the canon feel, although he does appreciate deviating greatly from standard CoX storytelling. Especially in the form of placing character on the player's character. Also, a reviewer with a picky sense of humor so be wary if submitting a humor arc. He also tends to be critical on things he doesn't like and doesn't tiptoe around it.
Lazarus: He's got two options for you: freebie quick reviews, and quid pro quo critical reviews. He lists his likes and dislikes on post one of his thread so check it out before you submit. Quick reviews are just that, a couple sentences for a summary and a star rating. His critical reviews are more detailed, going through each mission with his notes and suggestions. He can be critical, but at least to me, seems to have a generally friendly demeanor to his reviews. -
Halfway through A Close Encounter, enjoying it ok so far though it seemed like the enemy groups were larger than they should have been for a group of 3.
For next week, I'm taking a break from requests. I want to do my patron arc on my level 41 fire/fire brute so I can pick a patron pool instead of temp protection, and I'm enjoying discovering arcs on my Time Shifter character. I think I'll use this time to run arcs I've been wanting to play, but I've felt that my review queue should take priority. I'll be hitting up PW and Lazarus's arcs I haven't played yet (though I might save the time travel ones for Time Shifter) as well as Cheshire Cat's Astoria arcs I've heard much good things about, and maybe a few other reviewers that have given my arc a look see that weren't QPQ, but have arcs that need feedback as well. I'll be posting those reviews here and/or in their threads. -
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I believe you played Celebrity Kidnapping (arc id 1388) on May 23. It's had several revisions since then; same essential plot, but a few more details and extra craziness in the final mission. Feel free to give it another go if you're interested.
I think you played Teen Phalanx Forever (arc id 67335) around June 4 or 5, and you're welcome to play it again, but it hasn't changed too much since then, aside from some fixes required for I15, and an extra custom mob that I threw in since I15 gave me enough space for one.
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Played Celebrity Kidnapping as a level 27 fire/fire tanker with 3 other teammates on challenge level 1. And once again, I remember writing something up for this arc, but I can't seem to find it anywhere. My memory must be completely failing me, or the forum is. One or the other.
The mission arc is pretty much the same as I remember it, Willy Wheeler has got a great job for us. I do all the work, and he gets half the money. Well, 1/3 since he got the Family involved to help start a riot to get Paris Holiday out of the Zig in the first place. Prisoners are gone as a standard enemy group once again, but I thought you did a good job with your custom prisoners. The rest of the front yard was Longbow and PPD. Webnades were a little annoying, but not too bad. Free Paris from the riot (with new, amusing dialog), knock out the paparazzi, and escape.
Next up, it's time to pick up the first half of the money from a warehouse filled with vagabonds. I think I must have been reading too quickly, because I don't remember why I'm fighting all of these bums in this warehouse. Finally, I pick up Paris from the Family, and take them out to get a bigger cut of the pay. But the police come in, along with the paparazzi as well, but it's a simple enough matter to bring Paris to the exit and let her free, and of course I have some harsh words with Willy at the end... with my fists!
I gave it 5 stars before, and it's still the same arc I remember, with some tightening up here and there, and some changes here and there. Though I remember reading Glazius's comment about Unbeleivable Man, and I thought you said you added him in, but I didn't catch him either. Maybe he spawned behind us? I also remember seeing a PoliceWoman cameo up on the scaffolding on the way out and didn't see her this time, though we didn't go up on the same scaffolding either. Anyway, it's still pretty much pitch perfect and the whole team enjoyed it pretty well. -
He did mention the arc he didn't like by name, but I edited it out. Though the author still knew which arc he was talking about anyway, at least others reading didn't.
That said, I've been meaning to play your arcs, I think I probably will sometime in the next week or two as I think I'm taking a break from review requests. -
Wow, I guess I should have read faster. Had this up meaning to post, and all five spots filled already. Next time then.
edit: okie dokie.
Arc Name: Ctrl + Alt + Reset!
Arc ID: #137561
Level Range: 15-30
Missions: 4, fairly small maps
Description: Foreshadow didn't see this coming. He sent you to retrieve a temporal artifact and now you're stuck in a time loop and have to figure out how to stop it. -
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For the next round of reviews, I'd like to play: updated arcs! If I've played your arc before and given you some feedback on it, whether an actual review, or just plain ol' feedback, and you've updated it significantly since then let me know. I'm in the mood for the familiar right now.
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I know for sure that Trademark Infringement (2220) was one of the first you did for your site back in April. Ii has been greatly improved since then so please give it another spin.
WN
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I definately remember playing it, but I don't know where I put comments for it, unless it was just through the feedback /tell.
Played as a solo level 27 fire/fire tanker on Heroic. Anyway, Miss Manners is the contact and you play a single mission filled with copycats who have captured several random office workers. The mission is mostly just a showcase for the custom mobs which are very well done. Varied, not too overpowered, and able to invoke their inspirations without being full on trademark violations themselves. Copy Cat is an amalgam of a few recognizable superheroes himself and has a couple Captain America's next to him for company. There were also enough customs in the group that I don't think I ever saw any duplicates in any group, and would see new ones almost every floor.
It seemed pretty much like I remembered it, and as I can't find what I originally said about it, I'm not sure how much of a difference there is, but everything seemed well written, all the mobs had fun bios, and it was a quick, fun, one shot mission. Enjoyed it! -
Also, added the name change over at CoH Mission Review
And deciding to archive my reviews here as well.
edit: with the move to the new boards, all the old links don't work. And as all the reviews are for old versions of my arc, I'm not going to bother searching for them again, but I will keep the list for posterity sake, or whatever.
SteelSky's Review 2 1/2 stars - too repetitive, this is a very early review, tons of changes since then.
Venture's Review 3 stars - JABOSTH, I believe many of his issues have been corrected, though there probably isn't any overarching theme, which doesn't bother me at all.
Keep Distance's 2nd chance review 3 stars - JABOSTH - enjoyed the mechanics, but didn't get a good feel for the story.
PoliceWoman's Review 4 stars - some story elements weren't too clear, but she enjoyed it overall.
Talen Lee 5 stars - compared it to an episode of Buffy, only really good. Mostly final version of the arc.
Matchstick Women
Beach Lifeguard's Review 5+ stars. Oldest review
GahLakTus's Fly by night reviews 3 stars - felt there were plot holes, but good customs.
Police Woman's Review 5 stars. Major downsides: Council in 1st mission (since removed), occasional purple prose in briefings, some unanswered questions.
Canon Fodder review, but short enough to copy/paste:
Overall Rating: 4.5 Stars
@Cain Lightning says:
Visual Pop: I really liked the custom design of the Matchstick Women. The distinct looks of the minions, lieutenants and bosses made the discovery of each of them worth taking the time to stop and admire them. The map selection was good, such as the burning building, which helped reinforce the tone of the story. The power auras were used appropriately, and didn’t detract for the various characters’ appearances. Ditch the Carnie Senschels from the arc, as they aren’t needed. 4.25 Stars
@LAMIKE says:
Fun Factor: The mobs had an interesting and well balanced mix of powers. There were some good mob animations prior to combat. Enabling the sprinkler system valves was clever. I liked the use of the Curious Woman as first as an opponent, then later as an ally. The arc started off a bit easy, but progressively rose in challenge to my satisfaction. 4.5 Stars
@Pankrator says:
Story Flow: Well done! You struck the dark drama chord nicely! As the story unfolded, the creepy feeling increased. I really wanted to put an end to the Matchstick Women, and their evil schemes. The text of the contact was intriguing, and drew me into the story. Great story cohesiveness, spelling and formatting. All the mob/boss info was very informative, and put together the background of the enemy. Not overusing clues was appreciated. 5 Stars -
Went through with a bigger pass now that i15's gone live.
Marx has become even more sympathetic to the point that he will possibly join you in the last mission if you seek his help. (e.g. he's in the back, though the rest of the objectives are in the front/middle)
The final mission is now empty outside of a few spawns, this ties into the fact that most of the Wyvern in the base have become Time Shifter's minions, there are a couple battles left that gives hope as Wyvern are usually the victors, though unfortunately before most players will reach them.
Steve also has his dialog changed to make him more sympathetic... or just pathetic depending on how you look at it.
Changed some clues earlier in the mission to strengthen the foreshadowing, especially the computer's clues.
Added a story-focused detail in one of the random glowies in mission 3. Still unrequired, just another easter egg for those who pay closer attention.
Been interesting to read through this thread again and see how far this arc has come from when I first started it.
Also, changed the name once again, slightly. Arc is now called "Ctrl + Alt + Reset!" because that's what I kept accidentally referring to it as.
And: more feedback!
[Tell] 2009-06-13 01: 47:40 Message From @Vaergoth : Feedback on Architect Mission Exploring the Architect: Time loop. aka Ctrl + Alt + Repeat: Best arc I've played yet.
[Tell] 2009-06-14 07: 18:03 Message From @Sir Bladestrike : Feedback on Architect Mission Exploring the Architect: Time loop. aka Ctrl + Alt + Repeat: Intriuging I find the story linr a little clumsy maybe a bit of intrigue is needed
[Tell] 2009-06-14 15: 06:58 Message From @Wrong Number : Feedback on Architect Mission Exploring the Architect: Time loop. aka Ctrl + Alt + Repeat: Bubba, this is hardly what I would call a humor arc, but it rocks! Fantastic job. Honestly one of the best I have played. A well deserved 5 stars! My humor review will be posted in a bit. WN
[Tell] @PoptartsNinja: Feedback on Architect Mission Exploring the Architect: Time loop. aka Ctrl + Alt + Repeat: Very, very nice!
[Tell] 2009-06-18 15: 21:55 Message From @Lethal Guardian : Feedback on Architect Mission Exploring the Architect: Time loop. aka Ctrl + Alt + Repeat: Really enjoyed this arc! Thanks for recommending I try it in my forum thread (Pro Payne)! Good job!
[Tell] @Adoniel: Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: Loved the arc, chief. Great story, clever use of the MA toolkit, -and- a rickroll. A good copy editing pass and it'd be about perfect. One biggie: no critter description on the first two Time Shifter spawns.
[Tell] 2009-06-20 01: 06:30 Message From @Stalemate : Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: Just... well done.
[Tell] 2009-06-23 23: 06:14 Message From @Tharg : Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: Great dialog, excellent mission strucutre. I really like the multiple versions of time shifter.
[Tell] 2009-06-25 10: 55:40 Message From @Archdemon : Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: M3: Lab equipment clue should be "surgeons," giggle at some of the clues, also at Steve's dialogue. holo Time Shifter needs bio. Other than that, all I can say is, cool. Just, cool.
[Tell] 2009-06-27 04: 35:17 Message From @Erastoinen : Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: Great, fun arc. A little more polish, a little more mind games, and you'll have a solid five-star arc in your hands.
[Tell] 2009-06-27 14: 20:53 Message From @Mind Forever Burning : Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: I'm reviewing this on the forums (this is KeepDistance) so there's more info there, but this arc left me a bit flat. It's really unclear why the time device becoming sentient got me stuck in a loop, and the other characters in the loop were handled inconsistently (sometimes they remembered me, other times not).
[Tell] @Most Definitely Skary: Feedback on Architect Mission Ctrl + Alt + Repeat! aka Time Loop: The idea with Steve is rather neat. The Holo-Shifters have no description. ...okay, that's a glowie you don't see every day. Still, kinda like it.
[Tell] 2009-07-08 04: 01:19 Message From @JadKni : Feedback on Architect Mission Ctrl + Alt + Reset! aka Time Loop: Awesome arc, definitely one of the best I've played. The small details and jokes enrich it a lot and the finale is interesting.
[Tell] 2009-07-08 04: 32:53 Message From @The Gamaniac : Feedback on Architect Mission Ctrl + Alt + Reset! aka Time Loop: Great story, and nice attention to the details. Fun arc!
PM From Citizen_Razor:
Just some notes that I jotted down when playing through Ctrl - Alt - Repeat!
I played as a Lv17 BroadSword / Regen Scrapper.
Overall an interesting arc. I liked the idea of a sentient time machine that was slowly evolving while trapping everybody in a time loop and leeching off their energy. Somewhat similar to @jjacs A Tangle in Time but with a different ending. Here are some notes that I jotted down when playing.
*notes not included as they are mostly typos/grammatical errors that have been fixed already.
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[Tell] 2009-06-29 16: 45:54 Message From @Lethal Guardian : Feedback on Architect Mission Matchstick Women: Well done story arc! I enjoyed the story and the game play. One tip, although not necessarily 'make or break' - if there's a way to tone down the fire defenses of the bosses, if your character depends mostly on fire damage, those bosses can get a little frustrating, although they're not impossible (e.g. they didn't kill me, and I was happy to see they didn't seem to have healing flames any more...)
[Tell] 2009-06-21 22: 46:45 Message From @jjac : Feedback on Architect Mission Matchstick Women: Oh god, fighting these bosses with a fire melee scrapper was a horrible idea. Still, might want to tone down their skills, take out fiery embrace and healing flames in particular. I can't get through the second boss of mission 2 and I don't think I'll stand a chance against Emily.
[Tell] 2009-06-22 11: 50:38 Message From @Mr Beatdown : Feedback on Architect Mission Matchstick Women: Decent arc. Please read my comments on the Fly-By-Night Arc Review thread.
[Tell] 2009-06-14 23: 11:27 Message From @Archdemon : Feedback on Architect Mission Matchstick Women: M1: bases have feet? pop-up maybe should say "priority" rather than "choice?" Return dialogue "women...it looks scarred..." should be "she" or "woman's face" Choking ms bio should be "a room, Lit ms bio protective..protect: redundant. Bosses with buildup: ouch. Ally is of course dumb and not much help. Emily's bio: "burning their own faces?" I thought she was burning them. Copy of Hunchback was a nice touch...maybe some more optional clues to get more into Emily's head?
[Tell] 2009-06-14 23: 13:25 Message From @Archdemon : The contact though...while it is unique I'm not sure how well it's working. It's all abstract and doesn't really move the story along much...you have to force the player to participate, rather than try to build interest and sympathy
[Tell] 2009-06-14 23: 15:34 Message From @Archdemon : Emily is misguided and psychotic but she needs help. I get the impression she is using the flame to try to get it but my natural reaction is to resist being led along like that. -
It's not optimal, but no MM build is bad solo. Trick Arrow has much better synergy with ranged focused pets like Mercs or Bots. There's some more info in the guide in my sig if you're interested.
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It's happened to me, and I enjoyed it. I used it as a learning experience to improve my own arc as well as making it more unique.
It's not a completely unique concept, but my arc #137561 Ctrl + Alt + Reset! is about a time loop, playing basically the same mission over 4 times in a row with subtle changes each repetition based on different player knowledge. One of my early feedback comments pointed me out to @jjac's arc A Tangle in Time, which is about a time loop, playing basically the same mission over 5 times in a row with subtle changes each repetition (and one major variation in mission 4).
I took what I saw in his arc that worked and figured out why it worked, and incorporated elements from that learning experience into my arc, though I eventually added more changes that took my arc farther away from his except for the basic time loop concept. I also directed him to my arc, which he played and gave me even more advice on how to make it work better. Neither one of us felt "ripped off", just thought of it as an interesting coincidence. -
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I think Eclipse Over Paragon (64609) can qualify. Feel free to try that out.
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Played as a level 40 fire/fire brute on challenge level 4, solo. Haven't completed yet as I think I ran into the spawning bug on mission 3. Will finish in the next couple days or so. This arc contracts me to check up on the Council who are close to finding a new source to create their Warwolves. It seems that they have a warehouse full of these pseudo-warwolves who aren't nearly as powerful as their fully realized cousins. There's also crates of some liquid, a scientist hostage named Bruck who wants to help me, and a Council boss. The next mission is a trap, which for a player-obvious trap (empty map with one glowie, even though you can have empty maps now) was relatively well done.
The third mission is a wide open map with fully custom enemies. They looked really well done, especially the Longbow, and were pretty well balanced. They were a challenge, but not overly difficult for my brute. There were also a lot of stuff going on. A lot of varied animations and non-required elements that gave a really good feel to this map. The "bosses" were also well designed to be able to spot easily as well. Unfortunately, I could only find two of the three bosses. I'm not entirely sure if the third didn't spawn, as occasionally happens, or if I just overlooked it before getting logged off. The story is pretty interesting so far, and I'm looking forward to how it ends. I will get back to it soon.
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continued...
I think I've been playing other characters for too long, or spending too much time half-focusing on the game while having movies in the background. This time around I focused on the mission completely and had a blast running through the big outdoor map with a near full fury bar for most of it, and a level up boost in the middle too. Love seeing ticks of 38 damage from my damage aura. I found the first two bosses fairly easily and was starting to worry about finding the final boss, when I found a corner I don't think I had explored last time either before I had to call it a night and there he was.
So from seeing a section of the city full of werecitizens, my contact realizes that the Council are not recruiting, but creating chaos in order to wreak havoc unhindered. But before I can go after the antidote, I have to take out their current supplies before they can use them on other areas. And what do I find laying on the floor but the Puritan (who was an ally with me on the first mission, who I forgot to mention apparently) who has succumbed to the serum himself and is now fighting against me. As I exit, the popup mentions that I'm starting to feel itchy all over. Like you've got stubble all over. That's never a good sign. According to my contact, this Bruck is an intelligent scientist, a master breeder, a formidable soldier, extremely persuasive, and has strong psychic powers. Wow, what a guy! I feel like I should smoke him a kipper.
Oh nice, great surprise boss. And I was just talking about her recently. Geez, and on the day that I forget to take a bunch of screenshots. Another familiar face attacking me, and some information to download before taking down Bruck. He was a bit of a toughie, although I think I could have almost managed it if I hadn't had him run around the room picking up extras lying around. Psychic control attacks, but luckily no confuses. The ambush got me, but it only took one time down (well, two but one was saved by Rise of the Phoenix, so I don't feel it counts). As I return with the data disc I am quickly becoming yet another victim of Bruck's serum, and the contact assures me that they will have an antidote for me as soon as possible, but I should stay away from mirrors for the moment.
Anyway, Great arc, unfortunately purely because of the look of the werewolf heads, this arc came off more like a humor arc than a horror arc (especially Fusionette in the last mission). Also, I'm not sure if this is a good thing or a bad thing, but there seems to be so much buildup for Bruck to the point that he is practically excellent at everything. And while he is a tough battle, he's honestly just another AV after everything is said and done. But I definately enjoyed it greatly. -
Arc Name: An Excellent Adventure
Author: @Vox Populi
ID# 1700
Moraility: Heroic
Level Range: 1-54 - custom group
Description: Rescue famous historical figures from throughout time kidnapped by Rufus the Rogue Mender!
Played at: level 19
How I found it: Searched for "Excel" looking for Excel Saga arcs out of curiosity, saw several "X and Y's Excellent Adventure" arcs and noted to check back for them later. This was the top of the list in my level range.
Today, Mender Roebuck has me twirling my mustache as he informs me of Mender Rufus's defection from Ouroboros, going rogue and kidnapping various figures from history to rewrite it willy nilly. So it's my job to go in and rescue them all and return them to all their proper timelines.
A Pirate and a Caveman walk into a bar...
Note to self, don't touch if I want to keep my hands.
So I enter his base and find myself beset by warriors from various timelines: Amazons, Pirates, Cavemen, Vikings, and more. And the hostages are also from various timelines and locales: Abraham Lincoln, who turns out to be quite the scrapper, Napolean Bonaparte, and Sigmund Freud who both run off as soon as they're rescued, Genghis Khan and Joan of Arc who also come along for the ride, though Khaaaaan seems a little out of place compared to the others. And we all team up to take out Mender Rufus and get him ready for mender prison.
Mender Rufus
With everyone back in their rightful places, Mender Roebuck thanks me for a job well done though he mentions that it all might seem vaguely familiar. It must be time for him to head back to his shop on the floating rock. Until next time!
Four Stars. Recommended.
Lincoln Lincoln, I've been thinkin'...
Freud thinks I may have a problem with my mother... but I don't have a mother?!
More allies than you can shake a time travelling stick at. -
I'm not sure if you've played either of my arcs, but I'm pretty sure you haven't commented on them, you can take your pick.
137561: Ctrl + Alt + Reset
level range: 15-30
Description: Foreshadow didn't see this coming when he sent you to retrieve a dangerous temporal artifact from the Wyvern, and now you're stuck in a time loop and have to find your way out.
Notes: This is the stronger and more well recieved of my two fully fleshed out arcs. It's pretty close to its final stage, but fresh feedback is always welcome.
3369: Matchstick Women
level range: 25+
Description: A mysterious flame sends you on the trail of the leader of a strange and hostile cult of women arsonists.
Notes: This is the earlier of my arcs and has also gone through a lot of revisions, but could still use some direction for tweaking, as well as more advertising to help it out. -