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Posts
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man, some people just cant appreciate new content if its not specifically what they want in their wildest dreams. i'll bet if cryptic made jesus pop out of the game when you hit level 15 you'd complain about a grind too!
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That's not fair! I out-levelled the second coming with my main! DEVS HATE ME PERSONALLY!!1
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/request lvl 50 lf rsk for jesus plz paying 10mil infl -
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Points earned through missions?
So what if my 50 did exhaust most of his missions?
Am I yet again forced to grind through stuff to get access to content that is newly introduced? Hell, if I have to earn one more [censored] badge on my main char, I will grow nuts and shoot down all in cryptic!
Pls make it less of a grind for the high lvls!
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Well, what did you expect? You just get maxed out skills by doing nothing, just because you're level 50?
As for the badges...Cryptic throws us a freebie and gives us things to collect for fun, which is, for the most part, meaningless. So now badge collecting is considered a 'grind' forced upon the players by Cryptic? Sheesh.
I think I may go nuts and start shooting MMO gamers. You guys are loons. -
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- computers always know where everything around them is, including foes and obstacles. No constant mouselooking to keep track/look for them.
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Most villains other than snipers, have a vision distance of maybe...20 yards.
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- they don't have to check their life/endurance for they know at what point they are and can use inspirations accordingly
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Villains can't use inspirations. -
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Bone Daddies have access to Dark Melee AND Dark Blast.
Behemoths have access to Fire Blast AND Invulnerability.
That's just naming a couple off the top of my head. Really, if you want to argue players should be able to do the same things that villains can, you're talking about a whole lot more than just changing Teleport.
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yeah they have powercombinations we cant get but they should obbey the rules of the game as we should. That means no jumping off caltrops and no porting where we cant port
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Nope. Villains don't play by the same rules as PC's. Plain and simple. That's just the way it is. We shouldn't argue that 'we should be able to do exploit X because mobs can.' Mobs and PC's operate differently, that's the nature of these games. Also note that:
Villains can't turn on sprint.
Villains don't use inspirations.
Villains don't use build-up.
Villains can't 'taunt' heroes.
Villains can't, as far as I know, use teleport foe.
Villains don't have access to invisibility, smoke, or any other stealth type powers.
Villains, though accessing powers out-of-level, generally don't have as many powers at that level as heroes. (e.g. a level 30 villain does not have 17 powers like we do)
Villains break the law.From their perspective, so do we.
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Certainly the onus is on the Developer and Producer to make sure their work is of acceptable quality. But there is only so much you can test for given staffing limitations. Creating the Test server was a good call and a requested by the community at that. Are we helping them do their job? Yes. Are we to blame for not helping them? No and yes.
Game companies have public open and closed betas for a reason. The more eyes you have looking at something, the more likely it is that issues will be caught. Whose fault is it when an known issue goes live? The Developers of course. The reasons why, however, are another matter. Perhaps they felt the issue was not serious enough to delay release. Maybe delaying release would do more harm than the issue? (I am assuming here) Maybe the reason something was released was that not enough information became available about the severity of the issue - lack of testers experiencing the problem, difficulty in replicating and thus finding the cause of an issue.
The opportunity of the community to test a patch that will effect them and thus give feed back is invaluable. I can think of several things during the testing of Issue 2 that were addressed by the Devs (Ice Patch and Ice Slick for example).
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I agree with just about everything you said there. As players, it's not our responsibility, or job, to visit the test server and hammer away at it. But I feel we do ourselves a favor if we do.
I already know by clicking on the EULA that "Online Game Experience May Change." The only way I can influence the way it changes, is by becoming active in the continuing design process. And the only way to really do that is by hitting the test server, and being extremely, extremely vocal about issues perceived there. The devs do listen to us. They've proven it time and time again with positive changes. The only thing is, sometimes they don't always hear everything say, and sometimes we're not loud enough.
Myself...I'm willing to grant Statesman the benefit of the doubt when he says the +1 difficulty issue came about as a side effect of removing the front-loaded missions. Granting that benefit, and waiting for the fix, is probably the best thing I can do in this situation.
I don't believe it's productive to sow seeds of mistrust, which is why I responded so vehemently in my first post in this thread. So let' say you hate and mistrust the devs. That's perfectly fine. But what's the point in trying to get the rest of the playerbase to do the same? Nobody wins that way. I feel that's probably the most non-productive thing to do. -
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Obviously testers told them the Outcasts had way too many high lvl powers and holds and this was ignored. A few more people telling them this would be ignored just the same.
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I feel it's more likely that there just weren't enough people on the Test server, fighting Outcasts often enough for the changes to even be noticed. -
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personally, i think you're wrong. It's everyone's responsibility to test - as it's impossible for the folks at cryptic to check everything. And I know personally, i only went on test during the issue2 preview to play with capes + respec, I didn't go toying around w/ level 5 mobs. maybe if I and a number of other folks had, and pointed it out, it never woulda made it in live.
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I'll have to say this. As one of the beta-testers for this game, I'd admit I think we dropped the ball on a lot of things. Just because it was too big to handle.
A lot of things went live at launch that shouldn't have. Exploits, bugs, or just basic game design issues. Burn, anyone? The core group of beta testers only numbered a few hundred for the longest time. I'd wager those who play on the test server don't number much more than that.
Some people in beta kept quiet about exploits and imbalances. That's going to happen with any game. But I like to think that *most* of us were just trying to test the best we could, and offer the best suggestions we could.
Even so, sometimes the things we suggested weren't the best for the game. We had too much to test, not enough testers, and sometimes our personal goals clouded our decisions.
I'm thinking it's the same way on the test server.
Anyways, the short of it is...if you're pissed that something made it from test to live...then get your [censored] to the test server. :P Or you can spend your time in less constructive ways, like photoshoping 'pictures' of Statesman, and arguing grand conspiracy theories. -
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I can't stand arrogant-pessimistic-ruin everyone's fun-posters who try to trash a game because they are mad at the world and the Devs didn't hug them enough when they were young. I know I'm exaggerating but that's the attitude that comes across.
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I agree completely.
Posting mock pictures of Statesman doesn't necessarily lend you credibility. And it doesn't it make you seem funnier to the rest of us...it just makes you look petty.
What self-important, pompous drivel. The 'Oliver Stone' of MMO gaming. Ridiculous. -
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The move is just NOT worth 6 slots, and 6 slots are NECESSARY to get the move to be of ANY value. I cannot understand why so many people cannot understand that.
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Because when you say this, you've always been talking about your own particular archetype build. A Dark Melee scrapper, relying on hastened Shadow Maul, Dark Consumption, Soul Drain.
There are plenty of people who keep on saying that Hasten can be useful situationally. Hasten does not absolutely have to be on all the time for it to be of any use. That's ludicrous. If you feel that absolute rule, is true in case of your character, that's fine. But when you speak on a macro level like this, you have to look past your own nose.
I myself am *still* debating whether to take Hasten, even as an MA scrapper where the long attack animation times won't benefit from it as much. Why? So I can get off Eagle Claw + Thunder Kick + Eagle Claw + Crane kick in a 10 second span of Focused Chi, while still having these slotted to the max in damage/acc enhancements. To me, that's useful, and Hasten doesn't need to be on all the time for me to do it.
The Accelerate Metabolism change, is more debateable. I feel for the rad defenders out there. But right now a lot of the nerf-protestors of these two powers are starting to grossly exaggerate the 'uselessness' of them now.And you know what guys, it doesn't help your cause...if anything it makes your argument less convincing.