BrandX

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  1. Quote:
    Originally Posted by Tenzhi View Post
    I'm sure that I *am* right, but unless my brain slipped its leash again that doesn't sound like it's related to something I said. Credit where it's due and all that.
    Oppps...I meant Clawsandeffect tried to edit the post but it won't let me.
  2. BrandX

    Feral Kat artz!

    Wow! Just some of the best pieces ever! :O
  3. Quote:
    Originally Posted by afocks View Post
    I remember getting kicked from a BAF trial just before NS and Seige went down just because some jerk disagreed with me, that changed the game for me - and my subscription.
    Good luck with any other MMO!

    Lots of things have been game changers.

    IOs to me is the biggest one.

    ED made one felt weaker than before to go along with the GDN, and it was all suckie, but made up for with IOs for a more unique and better experience. I know there are still players who want to ignore IOs, but for me, I think IOs are exactly what CoH needed.

    Now only if they would of left enhancements and thr auction house as just a game mechanic and not as some sort of IC thing.

    CoH's character creator is what keeps me. There is one MMO that I tried to get into because all my RL friends played it, and I just couldn't get into it with everyone looking the same.

    When I saw the sword I wanted for my character and decided that's what they would use all the time, I was willing to work towards that hard to get sword. But then they came out with a new expansion and that sword would be useless now!

    I gave up on that game. I hear they've made it so you can keep the looks of previous gear now which is good, but it's just to late for me to get into that game.

    CoH has it's faults, and I always hope to see those faults go away, even if that means a CoH2, but damn if CoH doesn't get more things right than the others that do get a few thing right but just more things wrong (for me).
  4. Quote:
    Originally Posted by dugfromthearth View Post
    tanker and blaster are opposite ends of survivability and damage.
    stalker and brute are just about opposite play styles.

    How different are the characters you play?
    Same AT, different sets?
    Similar AT's (brute/scrapper, Blaster/Corruptor)?

    I have several tankers, a scrapper, a few corruptors, doms, Crab and am now making a night widow (stealth=crit). The crab and corruptors play about the same - ranged damage. The tanker and scrapper play about the same. My biggest problem is the dom which feels like a melee so I tend to start thinking I'm a tank and faceplanting.

    I'll have to see if I can stand the slower pace of the Night Widow.
    With my playstyle, I think the difference comes down to more of a "Has mez protection. Doesn't have mez protection."

    I'll get right into melee with a lot of squishie characters and I'll open up fights with them because far to often I see the Tanker/Brute/tough character here, waiting and waiting as if they're afraid they can't handle the spawn.
  5. Quote:
    Originally Posted by Eva Destruction View Post
    Actually, I've said this before, but I think they should be forced to use Architect to sketch out their arcs before they even start thinking about adding special mechanics and unique maps. This would force the writers to think of the story first and add mechanics to help tell it, rather than coming up with a cool new mechanic and shoehorning a story in around it.



    Fusionette is an idiot. Her dialogue and story actions support this. When someone spouts lines like "quit looking down my dress or my boyfriend will beat you up" they will not be liked. Sefu Tendaji has annoying powers, and he gets captured twice in the RWZ storyline, and yet he manages to avoid being the butt of constant jokes.
    That's what makes her fun is she's so silly.

    As to Sam, I guess it's a perception thing. I really don't think the majority of people in the game want to read anything, and prefere to just button smash.

    New players come into the game and they don't think "Let me see what the stories about" they're "XP! XP XP XP! I WANT THE XP! XP!!!"

    But I do agree, I'd love to see more of the signature characters.

    And Tenzhi is right, I have that "My character wouldn't do that" moment in First Ward with Katie. Though this doesn't bother me, as I just don't run the arc.

    However, I don't tend to let that bother me for a lot of the simpler things, that open flavor text when entering a mission for instance.
  6. Quote:
    Originally Posted by Talen Lee View Post
    You are aware of what 'hollywood' is code for, right?
    Now I must know what you think this code is! O.O
  7. Quote:
    Originally Posted by BlueBattler View Post
    Karate Kid's thing was that he was the best Martial Artist in the Galaxy ... not just Terran martial arts, but ALL martial arts. (And the man once held his own against Four of the Fatal Five using nothing but his wits and physical prowess.)

    So, yeah. He should fully be capable of beating people who fight dirty.
    He was the best in the galaxy, then he met Batman!

    OR...

    He was the best in the galaxy, but was he the best in the Milky Way Galaxy?
  8. Dark Age, I think I know the problem you're having!

    Hollywood! Writers living in California!

    It's like watching a movie, where they treat every state as if it was California.

    187 doesn't mean murder in other states!

    Age of Consent is 16 in Rhode Island, not 18 like California! Hell it's 13 in New Mexico with the same sex.

    Now, as someone from Cali, let me tell you, it's a place driven by being politically correct! And that political correctness is spreading. And it's really not as a previous poster said as a way to show basic kindness to people. But that's besides the point.

    The point is, you're watching movies being made by people who feel they need to be politically correct, while being funded by people who want to do everything in their power to have their investment returned at a substantial profit.

    So you're likely to hate almost everything you watch, when you have such views.

    Personally, I say just go by a movie to movie basis. Also, you might enjoy Shoot Em Up! Check it out!
  9. Quote:
    Originally Posted by Schismatrix View Post
    To me this sums up the essentials of why the thread's premise is superficial, shortsighted and narrowminded. Later posts reinforced that studying history is useless if you refuse to allow it to broaden your perspective or even learn from studying history. (Or the present.) i really wish that had come as a surprise, but extolling jingoism as a virtue basically confirms that there is nothing useful there.

    Some of the other posts are interesting, but i've come to realize that at least one poster has nothing to offer, except perhaps to serve as an object lesson: "Hey kids, this is ignorance by choice looks like. It's almost impossible to ameliorate and will happily advocate pain and suffering for anyone who differs with great pride and satisfaction. Try not to be like that."

    Carry on.
    Lets be fair here. Now a days it's popular to rewrite history, so studing history becomes harder!
  10. Quote:
    Originally Posted by Golden Girl View Post
    Without the game world, it's not really City of Heores
    Of course it is. Freedom Phalanx, CoH heroe/villains.

    I don't want to read "Let me grab some enhancements, oh and some inspirations, oh and look, I took out these Hellions, and now some new ones just respawned in their place, Ill be here all day!"

    That makes for some of the worst comic book universe writing

    Apex showing up under Atlas Park statue and yelling "Lvl 14 Scrapper looking for team" ruined that comic so much more for me.

    /em sarcasm

    Yes, I picture characters with badges and enhancements all over them

    /em endsarcasm

    There's game mechanics and then there's making an interresting story. Adding in game mechanics ruins the story.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Of course they are, but that doesn't make the Statesman any better. He was written to be the bestest, greatest, heroiest of us all, the pinnacle of majesty we could never actually reach. He's been trashed, and big, in recent years, and to be honest... I feel it's made for a more compelling character. Seeing the Well of the Furies take over the Statesman and leave him wheezing actually made me interested in the character for the first time since... Ever! I had to wonder how that could have felt, I had to wonder what his reaction would be once he regained his senses. It got me to thinking that Marcus has been living with this parasite in the back of his mind for a hundred years, shaping his whole persona around it, striving for a virtuous, moderate life as his only real option.

    Seeing the Statesman as a tragic but determined hero as opposed to a god-modding GM's avatar was, honestly, quite compelling. I'd have wanted to see more of this story. Hell, both Marcus and Stephen should have been a big part in the Incarnate storyline. A Mary Sue becomes compelling when the character stops being "above" all others and when other characters catch up to them and start assisting the Mary Sue with his or her own problems, as opposed to always being assisted by them. Just imagine a story that reads like the story arcs in Faultline, only instead of Jim Temblor, we're cooperating with the Statesman. That would have been awesome.

    But, whatever. Why bother flesh him out as a character when we can just kill him and finally get rid of Jack Emmert once and for all. Meh.



    That's a straw man and you know it. People care about NPCs in this game, and care greatly. I blew a gasket in my head when I saw how Katie Douglass was treated in First Ward and swore off the whole storyline just because of that. Or how about Vernon Von Gurn? People laugh at his antics, yes, but he's also one of the most memorable characters out there. Or, hell, Faultline himself actually counts. We see him grow up from an "angry young man" into freedom fighter and responsible adult. I just wish more of his War Zone appearances could have had story behind them, as opposed to "Oh, we're determined to put helpers in all missions, so why not toss Faultline out there?"

    Signature characters become interesting when you involve them in storylines. When we can actually see these characters first hand, when we can see them act, hear them speak, observe how they act and react to circumstances, then we begin to know them as people, rather than as mugshot icons. I recall someone's story - I think it was Samuraiko - which had Positron become embarrassed at a meeting by something Synapse said, then storm off and rush for home, only to discover Synapse sitting on his couch, grinning and asking for details. That genuinely made me laugh out loud, and it put their relationship in perspective. It made me care for baldy, and it made me care for Synapse, and that's saying something considering I HAAATE Synapse the way he's written in-game.

    Familiarity breeds comfort. We know these characters, we know what to expect from them, and we're interested in them. When we expect these characters to save the day, we're excited. When we expect these characters to mess up big, we're concerned. We have accepted these characters into our world, and when something happens to them, we care. Whether we like or despise the characters isn't really important. If a character I care for is hurt - like Katie Douglass - I feel bad about it. If a character I hate gets hurt - like Malaise - I prance around my room singing "Ding dong! The witch is dead!" In either care, I care.

    ---

    I don't get the feeling that the writers really care about the characters they toss around in their stories, to be honest. Not the villains, not the heroes. I can get a sense from the way a story is written that the writer really cared about the characters in that story. And when the writer cares, I care. When a character's actions or fate get an emotional rise out of me, be it one of happiness or sadness, then the story has done its job. It has made me care.

    But this manipulative, shallow, sensationalist approach to throwing in a shock death with the mistaken belief that it's the death and the shock which sells just bugs me. That's not what makes for a good, memorable story. OK, it makes for a "memorable" story, in the sense of One More Day, but that's not something to shoot for. What makes a good story is a narrative which makes us care enough to consider certain things unthinkable, because when that story finally does force us to face the unthinkable, the effect is significant.

    When we barely know these characters and barely care about them at all, that just doesn't work.

    *edit*
    Something just occurred to me. For the longest time, I've had a problem with the game's writing, and I think the problem is that whoever is "writing" the story is actually thinking more in terms of how to make a decent Architect arc rather than how to make a good story. The encounters in the missions work, the story is written around them well and it makes for decent action. But there doesn't seem to have been any actual STORY written down as such, just an Architect user writing an Architect arc focused on gameplay and not story.
    When I say people, I mean the majority of players Sam, not the few like you.

    I as well havent done the First Ward arc, because I heard what happens to Katie and was all "No way my character would put her back in"

    Not to mention, giving a character annoying powers in game can ruin people's perception of them outside of the game. Look at Fusionette.
  12. Quote:
    Originally Posted by Mr_Morbid View Post
    I miss the Apex/War Witch comics. I liked their 'working class' hero stories and lifestyle a lot more than the Freedom Phalanx comics.

    Fruit Stripe Forever!
    Eh, I thought the Apex/War Witch comics were terrible and they put to much of the game world into what could have been an awesome comic book universe based off the game.
  13. Quote:
    Originally Posted by Mad_Scientist_JC View Post
    I've seen missions backing this up too. I wouldn't be surprised if some of them were just mutants too though. Lord knows what's in the water in Paragon that makes so many people get superpowers.
    I never thought there was that many superpowered beings in paragon, though it is the central hub of superpowers in the CoHverse.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Ironically enough, killing off the Statesman might be the smart move here, because he's pretty much the epitome of everything that's wrong with the Freedom Phalanx in general. The Statesman is the Mary Sue of City of Heroes. He's the greatest that ever was, the greatest there ever will be, he's the one that shows up as a level 54 AV when you rescue them, he's the one we'll never be greater than... And yet he has all of ONE appearance in the entire game.

    Well, that's how he used to be. He's showed up a few more times and been brought down a bit, but the point is that these characters are the development team's babies. Almost every Lead Something has a red name named after one of them. Matt Miller created Positron himself, I believe. These guys are favoured, but like the Statesman, they never get any characterisation, and when they do, it's pretty much the worst comic book angle of a group of jerkasses who can't stand each other and have more character flaws than a parody of the game would.

    We don't know much about these characters, and what we know about them is not endearing. Manticore kidnapped his future wife naked out of her bath tub and handed her over to Arachnos as part of some ridiculous Batman gambit. And yet we're supposed to care that these people could die? Meh. Kill 'em all. Get them out of the game and replace them with someone who has background to him in the actual game. Alexis was probably the best example of why this is a problem. Prior to her getting killed, I didn't even know she existed.

    I don't like emotionally manipulative sensationalist storylines to begin with, yet it's somehow even worse when they involve characters that players have had no reason to care about.
    I will have to disagree with you there Sam.

    Go out and look at some of the concepts of characetrs out there. Spend time with any RP groups.

    There are much worse Mary Sues than CoH's version of Superman, who seeing as how he is CoH's version of Superman, was always going to come off as Mary Sue, even if he wasn't the head developers moniker.

    Also, there's no way they can make so many people actually care about the signature characters, because whatever they do, will have many complaining.

    "What? Why take time to explore this character's background and story, when this is about ME ME ME!"

    "What do you mean my character isn't the center of the universe?"

    Freedom Phalanx was suppossed to be THE TOP HEROES of the world, and then people complained "I can't solo the top heroes with my build!"

    I have no doubt the story writers could write a story that could win a pulitzers and the players (the vast majority) would still go one of two ways...

    1) What?! It's not about my character so I don't care.

    2) What?! There's a story?

    The best way for a player to likely care for any of the characters is when they use their imaginations with said characters.

    To use some popular forum posters as examples.

    The players don't have much to go on wihen it comes to Positron. That didn't stop Dark Respite fleshing him out and writing stories. So now she cares for the character of Positron.

    Golden Girl, while I disagree with how she envisions of the CoH world, seems to like many of the characters as she's fleshed them out in her head as well.

    Really, that's the only way to make any of the characters interresting. To leave it up to the players to make them interresting in their own imaginations, while giving a few background tidbits to them, because really, most of the players don't care about the stories or they want all the stories to revolve around them and if they don't they're upset.

    I find this works for me as well. Ghost Widow, Silver Mantis, Ms Liberty, Synapse, Recluse, Siricco, these are characters that I've had let make impacts on my hero, sooo, I tend to like them more than say BABs, who's background and character hasn't had much detail either, and yet some how he's one of the fan favorites, when he's not fleshed out at all either.

    Likely for the same reason as I stated. He's a character people envision as something in their imagination for whatever reason, beyond his simple background.
  15. Quote:
    Originally Posted by Daimyo_Shi View Post
    Is there any point to do these mission any more?
    Yes there is!

    If you haven't bought the universal cape and aura unlock off the market, then you run the cape and aura unlock in game.

    If you have bought the cape and aura unllock, then not really, outside of running any other mission for xp.

    Personally, I bought the unlocks, as while I didn't mind the story reason for the cape heroside, I hated it redside, and the aura mission was all kinds of suckie on both sides.
  16. Now this I hope to be so much better than the LotR trilogy.

    Loved the Hobbit book, hated the LotR books. Loved the Hobbit cartoon, hated the LotR cartoon.

    The LotR movies to me where worth watching...once. But after that. Meh.

    I hope the Hobbit lives up to my love of the book and cartoon.
  17. Quote:
    Originally Posted by BlueBattler View Post
    Karate Kid should have kicked his butt. And Captain America in the DC Vs. Marvel Who'd Win(tm) miniseries.
    To be fair, the DC vs Marvel miniseries was based on reader votes, and most people (I won't say all) voted purely on popularity and not on who'd actually win.

    To be fair, I'd say most DC counterparts would win in a fight versus their Marvel counterparts, but DC and Marvel have a big gap in power levels between their heroes and villains.
  18. Quote:
    Originally Posted by VoodooGirl View Post
    The only redeeming part of Superman Returns: Parker Posey.

    Kitty
    Wow Lex; that's really something.

    Lex
    Wait for it.

    Pause

    Nothing happens


    Kitty
    Wow Lex, that's really something.


    She was also the only highlight of Scream 3 & Blade: Trinity
    I have to disagree!

    Superman doing the Superman deeds was very redeeming to the movie imo.

    Flying through the city, laser beaming all the glass, lifting the ship, lifting the island (even if it had all that kryptonite), saving the plane and shuttle, all that was VERY Superman and very entertaining.

    Basically, Superman being Superman.
  19. Quote:
    Originally Posted by RosaQuartz View Post
    It wasn't clear to you that the villain was insane? He wasn't behaving rationally because he was irrational. As a History Major, you should know that not all historical figures proceed on a rational course of action, so why would you expect fictional characters to behave the same way?

    I have my problems with nuTrek, but the villain's motivations is way low on the list.


    I also have to say, you are pretty much the first person I have ever encountered first hand who thought The Patroit was anything but a bowl of excrement. Your whole War Movie rant reeked of jingoism.
    <_< I thought The Patriot was a really well done movie myself. >_>

    That aside, will have to agree with you on the villains motivations in the new Trek. The villain was insane. His motivation was wanting revenge for a slight that never happened.

    the failing in this, is that original Spock blamed himself as well (he is half human), and maybe the director should of had Kirk be the one to step up and say as such, "Nero. You're family died due to a natural disaster! Now you go about killing everyone, because you can't blame anyone for it! But guess what, I can blame you for killing my father. Fire all lasers!"

    To da!

    That said, quite enjoyed the new Star Trek movie myself, with my only complaint being that Kirk's turn on the Kobiashi Ma'Ru was better done in the books. In this movie it sucked in comparrison.

    To the OP, most movies are a personal taste thing to begin with. But, I think I can tell you why a lot of movies are considered failings in your eyes (personally, I like some of these movies people consider bad)...

    1) Greed.

    Movies can make some serious money! The problem is, before the actors and everyone else would work their butts off, while those producing the movies made all the money.

    Pay the actors/crews the equivalent of say 50k total, then get a return of 1million in profit. Made up numbers for sure, but the principle is there. Actors started realizing the producers were getting all the money, while they were doing the work.

    Then, the producers had to start doing things to make sure they got a return in their investment, less and less risk taking. Which to be fair isn't bad on their part, but it's going to see retreds in a lot of things.

    And like stated in a previous post, they didn't see why the big movies succeeded. Avatar didn't succeed because it was 3D. It's 3D helped make it succeed because DAMN, that 3D put you into the movie. It didn't just do OMGWTF MISSILE TO THE FACE! It did, OMG It's raining ash around everyone! OMG it looks like I'm actually RIGHT THERE IN THE FRIKKIN BASE!

    Basically, it did everything with it's 3D that every other movie has been afraid to do, since you know, it'll cost MORE money and be riskier to make back a profit.

    2) Political Correctness.

    PCness just ruins everything.
  20. Not only would I go Agility for all those reasons mentioned, I'd then add on the Energy Damage Interface, for additional end sapping!
  21. Quote:
    Originally Posted by Angry_Citizen View Post
    It's really not. Steamroller groups consist of just about any slapped-together pick up group in existence these days. And frankly, any group can be made into a steamroller group with the presence of an effective AoE damage dealer and something to keep the AoE damage dealer alive. When in any group situation, the presence of an AoE damage dealer is always better than a single target damage dealer. I'm not saying single target damage is worthless. I'm just saying that any person which focuses entirely on single target damage, or even primarily on single target damage, is going to be less worthy to be on a team than an AoE damage dealer - by a wide margin.



    So, fellow advocates of stalker buffing, do you run around in teams whining about how weak you are to the point where your functionality begins to suffer? No? Didn't think so. Guess that makes the person I'm quoting.. well, it certainly makes him something.



    So what's my MA or DM stalker supposed to do, curl up and weep?
    Same thing they do on the other Melee ATs, go out and kick butt.

    Really, the lack of AOE in those sets is a non issue. If you value AOE so much, you shouldn't have picked MA or DM as your primary to begin with.

    This isn't to say I wouldn't have prefered other power removed, but that's not what happened.

    I hate that StJ doesn't have Rib Cracker, not because of the lack of -Resist but because of the lack of the Knee Attack Animation. So guess what? I don't roll a StJ Stalker.

    If AOE is all important, roll a ELM Stalker and go to town, then smile when it gets buffed in i22, and at that point, ELM really will become best on a Stalker.
  22. Quote:
    Originally Posted by CaptainFoamerang View Post
    Yes he is. But with Wonder Woman's physical abilities she's basically the most dangerous fighter.
    See, that answer the question.

    So Batman training WW's woman son, who would likely have the benefit of her phsyical attributes would be better of learning from Bats!
  23. Quote:
    Originally Posted by TeChameleon View Post
    ... am I parsing the OP correctly if I paraphrase their original post as 'I don't mind the villains winning, just please don't make my character a dumb*** so that can happen'? Frankly, the heroes grabbed the idiot ball with both fists in the last couple of SSAs, and have been busily beating their own brains out with it ever since. Manticore especially. The last couple of SSAs make him look like he's got such a raging inferiority complex that he shouldn't be allowed to own a capgun, much less a massive arsenal of superhero gear.

    Then again, the writing for the last couple has been... odd. It's like our characters have suddenly popped out of the game and into the comics, where the Phalanx are the last, desperate bastion against evil, not just the tip-top of a massive heap. There's a couple of lines to the effect of them 'not being the only ones any more', but the words ring a bit hollow when compared to their actions. I doubt Malaise could have done much if he had been locked down by a dozen psi-cops, for example, or if the Midnighters had been on hand to magically defuse him and had been able to block the Dirge of Chaos... They had options, they simply didn't explore them the way they should have, perhaps out of a misguided feel that this was 'family'.

    I don't know. I don't dislike the SSAs, at least not the way some posters seem to, but I really do feel like a guest star in them- like Aurora Borealis just kind of said 'hey, I know a guy...' when the problem came up.

    Also, let me comment that I'm squarely in the 'self-defense' camp for Sister Psyche. Malaise might not have been trying to inflict physical harm on her (iffy, given that Aurora Borealis flat-out says that if her evil twin/fragment would attempt to murder Psyche if she couldn't take full control- and quite bluntly, if you're going to play that card, you'd better let it swing both ways- Psyche didn't lay a finger on Malaise, she just erased the part of him that had been projected into her mind), the destruction of her original personality is just as much murdering her as if he'd stuck a knife into her. Read the souvenir- Malaise says that he's planning to 'remake her as a completely different person'. If that had worked, it would mean that Tilman wasn't coming back. As in 'She's dead, Jim.' Given that Psyche wound up in a coma after killing Malaise off, it sure sounds like it was supposed to be a last-ditch desperation thing, not something done in cold blood.

    And really, until we can get Sister Psyche out of a coma, she's not going to be undergoing an inquiry, given that she's, well, comatose. I'm hoping that the devs have the stones to show her undergoing some consequences for killing Jean off, even if it was self-defense. Of course, given how... irregular... her dealings with him always were, it might get a bit weird. Some of that was just sloppy writing, mind- I could swear I remember reading some bits that said that Malaise actually suffered dissociative identity disorder, and Sister Psyche was forcing the 'good' identity into dominance, while other times it just says that Sister Psyche healed the damage that his own powers had done to his mind. *shrug*

    EDIT- and as to the 'all the co-op content is heroically flavoured'... I hate to be so gauche as to bring numbers into things, but the fact remains that hero-side is where the vast majority of the money is coming from. The bean-counters would probably beat the devs to death with filing cabinets if they tried to make villainous-flavoured content that made the heroes into suckers, for fear of alienating the significantly more profitable blueside players. At least 'saving your own butt' is a more villainous motivation than 'haha, sucker' is a heroic one.
    What does a dozen psi cops have on Malaise? He's an AV threat. The dozen psi cops isnt likely to take him down. That's why they need heroes.

    And CoH storylines always seem to play it as "Sure...city of heroes...but it's not a lot of heroes."

    Don't let the server population fool you, CoH is written for about a group of 8 heroes.
  24. Quote:
    Originally Posted by PleaseRecycle View Post
    I'm trying to remember when it became totally intolerable to about 50% of posters (or at least those who produce 50% of posts) to play any meleer that doesn't have a taunt aura. It's a relatively recent development, because it used to be the case that brutes didn't exist at all and three quarters of scrapper sets lacked taunt auras. Plenty of people played scrappers back then! Indeed, in the game today there seems to be no special bias among the unwashed masses against tauntless sets. Why, then, the guaranteed hostility to the concept on the forums?
    I still play scrappers without them.

    That said, I understand the benefit for it for many.
  25. Looks like you're willing to put a bit of money/work into the build, ever think of slotting up at least Deflection with 1 LotG: +RCH, 2 Enzymes (HOs), and at least 2 Generic lvl 50 Resist IOs, and slot up Tough to get the most S/L resist you can?