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Quote:You have one. It's called Base Teleporter, Oro Portal, VIP Pass...ect.BTW ... Dev's have been robbing heros of victories for a long time. The first time I saw a boss or EB TP themselves out of a fight ... I felt robbed of a victory. Why couldn't I catch the bad guy and the cops fail to keep him. That happens in comics ALL THE TIME.
Stupid emergancy TP ... I want one if the EBs get one. Debt save.
Learn to be quicker in using it.
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Quote:I see this less of a mistake on Wolfman's part and more a part on all the other writers.EDIT: She's not exaggerating about the pressure to kill female characters. Marv Wolfman recounts, "Kole was, in retrospect, a mistake which I did because other writers complained we weren't killing off any of my characters in Crisis, and if I wanted their characters to die I had to kill one of mine." And Mark Waid apologizes, "I'm responsible for the death of Ice. My call, my worst mistake in comics, my biggest regret. I remember hearing myself ask the editor, 'Who's the JLAer whose death would evoke the most fierce gut reaction from readers?' What a dope. Mea culpa."
I mean really, "We're killing off our characters, we have to kill yours"? I would have asked how that made any sense. -
Quote:On captain America's part, he hasn't really had THAT many years spent in the modern age. Yes, it has been that long for the reader, but for the character it's been less than 10 years. And that's going more in line with the idea that Peter Parker has aged ten years.YMMV, but:
In many cases, killing off a recently-introduced loved one of the protagonist is a sign of a story that has run out of compelling ways to motivate a character. More egregiously, it's often wasted: the death of the loved one does not truly change the character and ends up maybe adding a little impetus to the eventual fist-in-the-face scene. However, all of this applies regardless of the sex of the characters involved.
In stories where the death of a female loved one is specifically treated as worse than the similar death of a male loved one, it might be bad writing. However, perhaps a specific point is being made about a characters' relationship, sexism/chivalry, or other qualities. This can make the story better by giving us more understanding of the character.
For instance, it might make more sense for Steve Rogers/Captain America to become more determined to defeat a bad guy because he is threatening a woman than it does for Wonder Woman. The fact that Rogers is holding to certain 1940s attitudes despite his time in the modern era can give depth to his character. Sure, the same can be done in other ways, but this way is equally legitimate.
What I object to when I see what I call fridging is when I am robbed of a chance to feel something for a character because the character is killed off-screen/while helpless/suddenly in a manner meant to shock you with the aftermath of the loss, rather than with a proper dramatic buildup and denouement.
Gale Simone's own point behind the entire Women In Refrigerators site is simply stated: Simone maintained that her, "... simple point (had) always been: if you demolish most of the characters girls like, then girls won't read comics. That's it!"[5]
Miss Liberty's death is a fridging, but it is not a poor death scene because it is a fridging. It is a poor death scene that happens to also be a fridging. Fridging is not a practice to be avoided at all costs, but it should be done with care, because female heroic characters are at a premium, and 'permanent' deaths of those characters are more consequential by simple demographics than the similar death of a male character.
It may be sexist, but it is also true.
Remember, aging in comics worked differently. Even for characters like Cap who likely has a slower aging process.
And the problem with all that, is sexist is sexist.
Also with that line of thought, where is the proof of it all? I'm more inclined to think it's socety itself that keeps females from reading comics, the same way it is for grown men to look at comics and go "that's for kids".
It's the same with cartoons. At one point, society didn't think cartoons were just for kids, it has sense become that way. -
Quote:I meant more in line with always being 16 versus, immortal. She's that too, but geez run a teen themed supergroup, you don't want them to out live itI see a lot of toons that don't age.
Also I tend to stray from Golden Age and Arachnos themed VGs alike. Not because of the style, really, but the fact most of them are full of stuck up jerks.
So it would be in line with what the OP was trying to get at but to a much smaller degree. -
Don't know what to tell you PoisonPen, I have a hard enough time getting those I RP with to go along with "BrandX doesn't age"
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Quote:That depends does it not? If you have the +RCH before the alpha for the best chain, wouldn't the added damage of Masculation be the better choice?Spiritual is best for a Kat/WP, hands down. more recharge smooths out your attack chain, and the healing aspect boosts everything. Fast healing, Health, RttC, and High Pain Tolerance all get a boost from it. The HPT boost means more max HP.
And with Katana, being able to attack faster will add more damage in the long run than adding some extra to each attack. -
Quote:If all it took to make a tank Mage was defenses and long range attacks, WS, Crab, Fort would all be tank mages.The fact is that the limitations that you proposed in your original post are all obviated by what you want to give this new class. By proposing to give it the Fury mechanic you completely bypass the fact that you reduce its damage cap. If you built it so that you had a straight defender level damage, fine. However, by proposing the fury mechanic, you want your new class to go beyond that. As all people who have played the game know and understand, the fury mechanic is extremely powerful. Drop that from your proposal and I would agree that you are not trying to create a tankmage.
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O.O What if it is Stateman who dies, but he's replaced by his Praetorian counterpart! :O
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Quote:Which is all the more reason to have him be an incarnate level AV in the last arc if it's players who kill him. *nod*I do not agree that the dislike/hate for Statesman is mainly lingering hate for Jack, although no doubt that doesn't help.
The Statesman character is generally written as an authoritarian, belligerent no-it-all. The Statesman character in game (until the introduction of the Incarnate stuff at least) was operating at dreamy heights our characters could never achieve. None of this is particularly conducive to warm relationship.
I, as a player, do not like the character. The characters I play in this game (hero and villain) don't like Statesman either. Thats not entirely bad though because on a number of occasions I have been able to put him in his place, either but saving his bacon or whuppin his butt! -
Sister Psyche: I...cannot...*dies and mind rides another* I live again! Again!
Statesman: I'll take every last one of you vile pieces of trash with me. *then falls to his knees and dies as he does exactly that* (thusly it has to be NPCs who kill him and not PCs)
Synapse: *crazy laugh* I thought this would be quicker.
Numina: I have one last spell! I hope it's enough! Azarath...Metrion...ZINTHOS!!!
Manticore: My parents are dead!
Positron: Numina...I'm sorr...*explodes*
BABS: *cracks knuckles* Let's do this!
Citadel: 01010011011110010111001101110100011001010110110100 10000001000101011100100111001001101111011100100010 00010010000000100000010000110110000101101110011011 10011011110111010000100000011100100110010101100010 01101111011011110111010000100001001000000010000001 01001101110100011101010111000001101001011001000010 00000100110101100001011000110010000001101001011011 10011101000110010101110010011001100110000101100011 0110010100100001 -
Quote:Putting Positron up to that position doesnt shake anything up.Statesman will die, and we will see Positron upgraded to be an Incarnate, CoH franchise main new hero with new awesome armor and all.
I think Im fine with it.
This game needs some shacking and new status quo for the main heroes.
And much like Statesman, the character has nothing going for him other than the recent Posi/Numi pairing (which may not be a pairing to some) and that a lead dev uses the name.
And Positron still isn't the Superman archetype of hero.
Really, I think it comes down to being Posi or Manticore. These two in the basic premise can be interchangelable. Techie heroes. -
Quote:Go Spiritual if it will help you obtain a better DPS chain. If not. My suggestion, go Masculation.I'm a katana willpower scrapper. Not to sure on how to build myself for incarnates, i think ima go spiritual first then dunno after that any suggestions?
None of the sets really help WP's survival to any noticable amount. But the damage...that's a difference.
Interface, pick one with a damage proc and go!
Destiny, personally, I like Rebirth. Though you may get more out of the +Resist/+Defense Barrier, as that's keeping you at least with 5% extra of both at all times if not more.
Lore, go for taste. Vicki's are always awesome looking.
Judgement. Another one to go for taste. Void, Ion and Pyro are likely the best bets for being in melee and surrounded. -
Quote:A better thought would be...If a carton of milk 'goes bad,' does that mean it's evil?
PS I wish people wouldn't link to tvtropes. Every time I go to that site I end up clicking on link after link and wasting hours there.
If a child goes bad, does that mean it's evil?
If so, lots and lots of evilness out there!
And then they change alignments for a while, then revert right back! Once evil! ALWAYS EVIL! -
Statesman. because if they do, it'll be because of "Jack hate" and not "This will be awesome or this will make people think or anything" it'll be because people associate Statesman with Jack.
Dont want Sister Psyche or Numina to die. And if they did, OMG YAY, more WIR threads >_>
And really, I like Numina and Sister Psyche, but I think they could both use some new outfits!
The rest imo is good to go! -
Quote:Just look at the original Star Trek! Most of those red shirts where males!Well, as the TVTropes page points out, both MacGyver and Walker, Texas Ranger would stuff an "old friend" character into the fridge just about every episode. I doubt they were all women. Both Buffy the Vampire Slayer, Alias, and Nikita also apparently had men stuffed in fridges. 300 has a whole village, the Godfather had both a woman and a horse, Tombstone has a male dying this way, and Roadhouse has a couple of other dudes dying this way. Maximus's family in Gladiator. The villain in Punisher's (the movie) motivation is his son's fridging.
I'm just going up and down the page randomly picking these out. It's very clear to me that fridging is hardly exclusive to females.
And Kirks son died! That motivated him as well! -
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Quote:Because she USED to be a hero means she should have some glorious death? They could of easily went the route of, ex hero dies after a painful fight with cancer.If someone says there's an issue, there might be an issue. If a bunch of people say there's an issue, then there's an issue.
Fun number you pulled out of the air there, but we won't belabor that point. Instead, let's just focus on 'shock value.' That's interesting because it's true - but because it ties into gender norms and the expected gender of comics readers. Specifically, by fridging a character, comics writers are trying to get a cheap shock from reactions like those of UberGuy, who I will quote here:
Now, back to BrandX:
That's another problematic issue with comics - especially when you consider that, while male superheroes can have non-superhero significant others, the reverse is much less common (yes, there are exceptions, I know. Don't say I said never.) And, really, that's where you get into the matter of superheroines getting fridged as well. Comics are male-driven, male-dominated, and rarely are questions asked about how gender roles and norms are presented in comics. But that's an entirely different thread. I think Samuel Tow started it a couple of weeks ago.
Statesman didn't need anyone to die to get him all riled up. It's the Superman question - you need to have a way for him to fail, because he's virtually impossible to kill. And it should be possible to rile him up by setting him up for failure.
Killing someone close to him is lazy writing. And it's not just about the relationship - it's about how she went out. She used to be a superhero. She shows up in the first mission, cowers, and is killed without even so much as a defiant holding her head high, or dying declaration. It's also about how it is done.
Bucky didn't go out cowering and begging for his life, either. Nor was he a non-combatant, and he went out as a result of HYDRA supersoldiers on a train - who he got to fight against. If Bucky had been female, it wouldn't have been a fridging.
Again, it's an un-self-critical male-dominated industry where the questions never get asked. That's the sort of environment where unconscious sexism thrives.
She's a nameless character that happened to have had a name.
She wasn't a signature character. She was a background character. -
Quote:Done it. Still plays way different. Getting massive defense helps ALOT. But still plays differently.The fact that you can already make these builds in game by correct building and slotting proves that you do not have imagination. Not me.
Just because a Dual Pistols Blaster can't actually take Super Reflexes...does not mean you can't build for defense and play it off as a Dual Pistols, super reflexes character. -
Quote:They already have freeform in CoH in the case of the VEATS, so obviously you can make freeform in CoH not suck (and that's a matter of opinion on the other game, inwhich it's freeform builds were not the problems it just had many other problems).Except they did that in 'that other game'. And it sucked massively. Freeform selection has far too many problems to be implemented this late in the game.
And could someone make a bad build with what I suggesed? Hell yes they could! And obviously choosing to make an attack string that has you redrawing with every weapon attack is going to be an aweful build (number wise. I'm sure there's people who would find it fun).
And my suggested freeform kept it limited and can be kept in line with all the other ATs. -
Quote:Okay then, what about all those other escort missions that people can do, and can fail.But there's no story here either, no cliffhanger. Villains briefly fought Miss L in 1963, so they might deride some satisfaction from this. But blueside? Heroes were told to escort, then rescue a minor character that they'd never met and means nothing to them. They failed and she died. Meh. No satisfaction. No sense of accomplishment. No sadness either, since it was someone we didn't really care about and there was nothing we could have done to prevent it. Basically, a meaningless waste of time meant to instill a sense of tragedy in Statesman (an NPC). A player's natural response would be "Ok... Now why am I playing this when I could be farming Lambda and WST?"
Or does it not count as failing when you can just die and die and die untill you can save them? Even if that means resetting the mission at a lower difficulty?
Because, I don't think there's any real sympathy for those other no named get to safety hostages.
And if your hero has been this successful so far and never having failed anything because they could just hit the reset button, why not look at it as "character growth" in that the finally failed.
I really don't recall a superhero in comics who hadnt failed at one point. -
Quote:Me?I think that if you actually got your "balanced" archetype, you might be seriously disappointed.
Balancing would require the ranged blasts to be significantly weaker than a blaster's. It's quite possible that you might even end up with base values lower than a defender's damage, considering that you're much harder to remove than a blaster.
On the other hand, balancing would also require your armors to be strictly weaker than a scrapper's. Thus, you'll end up with a weak blaster that still doesn't survive too well alone and is even less help in a team.
In other words, very few players would actually keep playing one.
Unless, of course, the archetype was not balanced. But if it weren't, who would ever want to roll a blaster or a scrapper again?
(Edited to add a missing negation.)
10joy
Not every concept I want to play requires ranged attacks. Not to mention Titan Weapons wouldn't be an option for this AT.
However, this still leads me to want what I call the Combat Specialist AT.
Primary: All Weapon Sets (Melee and Ranged) excluding Crab Backpack, Martial Arts and Street Justice and maaaybe Super Strength as it has some moves people can consider boxing style, though I'd likely lose some of it's abilities.
You can choose from the various branches what attacks you want, but picking one could easily remove other options.
Any specific set mechanics would be removed (no combo system, no momentum...unsure on Swap Ammo, as that's a power more than set mechanic).
For instance, only one Melee Tier 9 and one Ranged Teir 9 power could be had on a character.
Only one ranged targeted AOE could be selected. Only one ranged cone ability could be selected.
All unarmed melee attacks would be setup to work with weapon in hand, so you can throw a storm kick without putting the pistols away, or a Jab without putting the sword away.
Basically a massive Power Listing Tree.
Secondary: Less mix than the primary, but still a branching tree of various defense style powers. Picking some powers may again stop you from choosing others. Or, just go for a bigger selection of powers ala the Kheldians, while giviing various styles of defense sets a possibility. Resists + Healing. Defense + Healing. Resists + Defense. All of just one. A mixture of all three. Many possibilities on how to play it out. VEAT style basically.
Now, you keep the Origin open to all! This allows for those who want a "natural" hero/villain, while also allowing players to use it for concepts that would have different origins.
This combo could still deal decent damage up there with Scrappers/Blasters, while having an array of abilities. And while they would have the option to use a variety of different weapons on one character (and suffer redraw for using them, outside of having a weapon drawn animation for the Hand to Hand moves).
I'd likely say either ignore APPs all together, or lets those be standard powers along the lines of Scrappers...
Immobilize
Hold
Elemental Blast
Elemental Debuff
Elemental AOE
So they could say the character developed some sort of ability. I'd have those APP abilities likely cause redraw tho
Now, what shouldn't happen is for someone to pick this AT and go "Oh! I can pick this new AT for a pure AR/Defense character and do just as much damage as a Blaster."
I would think Damage Mod of 1, without an inherent of Defiance would keep the Blasters ahead on damage. Other melees should still beable to out damage this AT except for MAYBE Stalkers (but then I still think they need a higher damage mod
) but Stalkers would have criticals.
As for the inherent to this AT...Increased ACC! They basically start out more accurate! That's it. They (the player) can either slot for the same ACC as they tended to before or they can slot for it less.
This is an inherent that may play a nice part in the beginning, but other ATs can generally catch up to them on. Basically no increased damage to help them surpass the specialized ATs with generally equal slotting.
Defenses. No reason they couldn't have Scrapper/Stalker/Brute levels in the defense numbers. Balance could easily come from the number of hit points.
No idea on the resist caps. EATs are all at 85% aren't they? But maybe this can break that and go at 75% cap.
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So, here's an AT idea that opens up lots of ideas, allows for a more "super powered" progression if the player decides with the APPs/Patrons, outside of the beginning Defense set being super human or not.
