Braije

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  1. And just for the record, you're barking up the wrong tree. I am only going by the rules and requirements that were laid before myself and many others. You're now on the CAPE site and I encourage you to take it up there. If it doesn't work out I hope that we get more on whatever server in whatever league down the road, as I said the more ppl the more experience and fun to be had.
  2. Quote:
    Originally Posted by Xanatos View Post
    Please forgive me for not responding to the majority of your post. It was largely just you repeating yourself and being unnecessarily inflammatory. I'm genuinely sorry if anything I wrote in my last post offended you and caused you to respond in the way you did.

    I'm getting annoyed, perhaps it's starting to show.



    What are these "lot of things" you reference?
    How exactly would they be "thrown out of whack"?

    Because right now all i'm hearing is "following rules for the sake of rules".

    A reasonable man knows when to break rules as well as follow them.
    Again, sorry if this passed you by. These were the rules all adhered to up and to this point. That is how things could be thrown out of whack. Because you suddenly want to join (and I'm glad you're interested) after the fact means going back and restructuring teams. Again, they had to adhere to rules you're asking to be impervious to. And there were weeks to get signed up it's not as though it was a spur of the moment thing.

    You're taking this all the wrong way. I'm explaining to you that there are ways to go about it and the way you're going about it isn't the best course of action. If you view or take this as 'inflammatory' I have responded no differently than yourself. Inflection is lost in text, let's just chalk it up to that.
  3. Maybe you should heed your own advice and read what was posted yourself. Let me again say I have no qualms with any other teams of any experience joining at this juncture. So, your Ex may have been on to something, wasn't so much shutting you up as it was reading, digesting and taking what others say before your mouth fires off into another tirade.

    You seem very hung up on it being some sort of conspiracy, to which I am trying to convey to you the opposite. A changing of rules to which others had to adhere to up and to this point would throw a lot of things out of whack. Again, I am not fully against this but it's just the way things are done. These are not my rules, but they are rules others adhered to none the less.

    It's a short season, and there are 2 very strong competitive teams there presently. So, it's not to say there isn't any 'competition' for those of us who are new to the experience, on the contrary. They are not only there to compete with us, but several have offered their personal time to improve those not so 'schooled' in the ways of PvP.

    Now, that's not to say your request and idea is fully out of the picture. Again though I submit to you that your approach and attitude isn't doing you any justice. I personally welcome any new teams/players, all the more to learn from. But seriously man, Conjecture; you're doing it wrong!
  4. While I love corruptors, I could never see ridding of Fenders CL. It's really to which dividend you want rewarding you. It's great to scourge on a corruptor, but the buff/debuff is a secondary and will never equal that of a Fender due in part to Vigilance.

    Again, I love corruptors.. but I love Fenders as much and for different reasons and applications.
  5. Both of your posts were read and once again, there was a cut off point. Now there has been talk of extending it and I'm sorry you got to the party late and the beer and chicks are spoken for so to speak.

    Have you ever considered maybe it's your attitude and your approach that is just off putting? I'm certain you're not here to make friends, but you're sure as hell not making any ground the way you're going at it. Just a suggestion.
  6. All I know is there was a cut-off date and the first matches started last weekend. I believe they're discussing having anyone that wants to sign up as a free agent is going to be out there to be drafted. That's a wait and see and up to them really.

    Artic really did go around and post to the active PvP community and let them know it was going on and all were welcome to sign up. I have no qualms with anyone of whatever level of experience participate, the more the better and I can guarantee you the majority of this league feel the same way.
  7. Quote:
    Originally Posted by Windenergy21 View Post
    In the real world I would set up measures like this all the same. The same way someone planning on drinking has someone hide their keys.
    Hardly applicable in this scenario. If you're so reckless that someone needs to mitigate your recklessness, then you're being irresponsible. That's pretty cut and dry, no offense.

    I already offered you a suggestion as to a viable way to avoid such incidents. There is no further need for prompts, those already in place are sufficient. It really just has as much to do with think before you act as it does think before you speak.

    Again, just take 10 seconds and email them to your @Global while you have them in your possession. After that, it's pretty much you not taking preventative measures. It's more about the operator and not the game. Just sayin'
  8. Indeed, I hope it all went well and sorry DG could not participate. There is a PvP league going and our practices were set both nights for the same time.

    I hope to see more pics, the wall in your base looked very awesome, Amy! I enjoy looking at the creativity of bases and work they put into them.
  9. How about something like we have in PvP, you're phased for a small window of time. I guess the term 'intangible' would apply more in this case. Just something to compliment or a possible solution to this, as it is already an element of the game.
  10. Quote:
    Originally Posted by Dave_67 View Post
    You're right Braije, those other MMOs handle PvP radically differently. I may have misread what you and others wanted - that is, open-world PvP instead of confinement to certain areas.

    Now, I have had to deal with PvP in here, and was not impressed with the people I encountered, and this was before the 'big nerf' that many PvPers were complaining about. Why didn't I give it another try after that 'big nerf'? Ever heard the expression "One bitten, twice Shy."? I decided to try PvP one evening, and got offered a spot in a 2-on-2 event. When we zoned in, my partner suddenly went AFK and the other team double-teamed me again and again. When we left, I got another tell from my 'partner', asking if I wanted to go again. I told him that I felt I had been set up and that wasn't nice - and not only that, if it had been a new player, it might have caused him or her to decide to leave the game. (Please note that I wasn't rude, rather curt but polite, in my response to him.)

    He laughed at me and said that my strategy sucked, which is why I was killed over and over again. Quite frankly, that left a sour taste in my mouth as far as hard-core PvPers in this game.

    The other scenario you mentioned, regarding badgers, I've also experienced. I took my first toon, Grey Whisper, into Siren's Call in order to try and obtain the 4 exploration badges there. Now, I was red-side (I bought COV on sale) so a couple of those badges were well into enemy territory for me - especially the Crooked Politician badge. Using Vidiot Maps and Paragonwiki, I went around and collected the other three badges, but that one was giving me trouble. I jumped in to the spot where it was, hoping to just pick it up and then get out of there, but found a number of hero toons droppping attacks on me, even though I was asking for a little help just getting the badge. Upon waking up at the hospital, one player teamed up with me and stood right at the spot of the badge, telling me to open up the minimap to see where he was and to zone in on him. Even with that, as I jumped in again, I was once again bombarded with attacks, but was able to land on the badge marker just as I died.

    I woke up in the hospital to see my teammate chew out those other players in Broadcast with "I was just trying to help her get the badge. I hope she got it." (All but one of my toons is female.) I contacted him, thanked him for helping me get that last badge, and then headed out of the zone. After that, the only time I've spent in a PvP zone has been to gain the time-spent-in-zone or day-job badges - oh, and to launch the Warburg rocket to to see it done once.

    Also, I never intended to claim that your (PvP gamer) subscription was any less than another (non-PvP gamer) subscription. I'm sorry if I gave that impression.
    Things can be misunderstood here, even on my end so no worries. It really is unfortunate they would put badges in a zone some players are just not there for it's purpose. Which is why a zone (maybe on the VIP server) was suggested. Of course, I usually bring a team of ppl for those that don't enjoy PvP to help them do things like get pillboxes in RV. That way they can get what they want out of it, and we get to bodyguard. It's quite fun and always glad to help anyone enjoy all facets of the game.

    As far as your arena experience, it's that very type of player that puts a bad taste in ppls mouths in regards to PvP. It can be fun in it's own light, I do it for a change of pace or just another option in the game to utilize the toons I have made for whatever applies. Might I inquire as to which server you mainly play on? Just curious
  11. For the OP and for anyone else, after selling a purple to a vendor one time I took one simple precaution. If in mish and/or upon exiting a mish, I take 10 seconds and just email it to my own @global. It's saved me many future errors and headaches.
  12. Quote:
    Originally Posted by Forbin_Project View Post
    Before crafting anything it's a good idea to look to see if anyone is bidding on the item. If there are no bidders no one wants it. Crafting something no one wants is a waste of time. Just sell the recipe at a vendor.
    Indeed, I craft commons at times just to have it work towards the badges to earn portable workbenches on characters. I sell them, store them in the base for other SG members to use or I use them on my own characters. If you play the market enough you know almost immediately what is worth crafting and what is just best sold at the vendors.
  13. Quote:
    Originally Posted by Forbin_Project View Post
    F2P players aren't willing to spend anything. They want to play without making any financial commitment.

    Premium players are the ones willing to open their wallets.
    I understand, maybe I should have elaborated. I hope the F2P'ers don't have that mentality, because if they do they'll never become Premium or even VIP players.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think that's a very good example, though. If a person sat at your bar from early morning to late night, ordering drink after drink, would you keep accepting his money and feeding him more booze? I mean, you could, there's no law (that I'm aware of) requiring you to do anything else, but would you? Or would you tell him "I think you've had enough for one day?"

    Yes, the point of a business is to make as much money as possible, but not at ANY cost. A business trying to suck as much money as it can from its customers by any means necessary comes off more as a scam than as a legitimate business, especially when some of what they're selling may well do more harm than good to the experience the business is trying to sell. Because that's all video games give us - an experience. Because how much fun is a game, really, when there's always that button in the corner of your screen saying "Cheat?" How much fun, moreover, when the game is actively trying to get you to press it?

    Video games have more in common with movies than they do with bars or restaurants or night clubs, in that they offer a particular package of experiences, and they achieve this both by providing some things and by WITHOLDING others. Many times over, people have commented that City of Heroes is way too easy - to them. When told to just unslot their enhancements or not use these and those powers, they refuse to do so, and I can't blame them. Progress and a rise in power is an integral part of the game.

    I've seen people ask to be GIVEN perfect builds without going through the process of obtaining them, the equivalent of running a character trainer in Diablo 2. However, this ignores the point that these items are balanced to be so powerful exactly BECAUSE they're intended to be rare and hard to get and a pain in the ***. Because they're not intended to be all over the place for everyone to use. Moreover, they're intended to be hard to get and difficult to find because the process of obtaining the unobtainable and extraordinarily powerful is in itself all the fun for some people. By providing a way to "buy" you way to these items, it corrupts the nature of this process, taking all the fun away from it.

    Let's go with another example: Badges. I'm not a collector, myself, so I don't pretend to "get" the emotions around them, but I've seen enough people obsessed with them to know there's more to them than I see. People collect badges because they enjoy collecting, but how much fun do you think that collecting would be if every badge in the game were dumped in the Paragon Store for c25? It's not a matter of enjoying something because other people DON'T have it, it's a matter of enjoying something because you know it's rare and obscure. If it's not rare, then... Well, then it's not rare.

    The value of certain items comes from the difficulty in obtaining them. If you "sell out" that difficulty, you corrupt the point of the items to begin with.
    Well, first off yes there are laws which are there to fine and hold you responsible for over-serving ppl in some states (laws vary). The point of the analogy in comparison was micro-transactions. I was simply pointing out that no matter what business you're in dollars add up and pay the bills. Especially in a micro-transaction which is what going from F2P to Premium or becoming a VIP. You have to cater to every customers wants and needs because that pays for overhead and staff. (Micro-transactions = instant revenue) it's the nature of the beast.

    Again, ideals do not pay the bills. If someone wants to run around collecting badges, or making costumes or RPing, that's fine it's their 15 bucks. And apparently marketing agrees and understands the value of micro-transactions or those vet rewards wouldn't be available to everyone as they soon will be. Whether you get those 'shinies' for your loyalty or just by paying for them in a micro-transactions, it's not really much different than purchasing influence.

    I'm sorry if this upsets you, it's just an opinion and from the looks of things an eventuality. You do this in real life daily as it is anyway via taxes to help pay for the upkeep of the infrastructure. In order for this to continue they're essentially doing the same thing and it makes good business sense at this juncture. Is it unfortunate? Not really, because with that revenue you will be benefiting every time you log on to play. It is no more or less tangible than these badges and costumes you already 'possess'. I understand where you're coming from and respect your opinion. Sadly, in the free market the almighty dollar always speaks loudest.
  15. Quote:
    Originally Posted by Dave_67 View Post
    As someone who is very much against PvP, I'm worried about pumping new life into PvP just in time for Freedom and a horde of PvP griefers. I've heard horror stories from my RL friends about their experiences in other MMOs with such. However, as long as you do keep it to the arena then I'd be okay with that.

    Quite frankly, if you want new life in PvP, then other aspects of this game, which only a portion of the player base utilizes (like bases) should also be looked at. The new coming model is meant for everyone, not just some of us.

    Also, vindizzLe, Braije, I have to say that your combined comments here are really not helping the 'PvP love plz' cause.
    So, you're basically helping make our point. For starters, you're 'very much against PvP' and your experiences with it is just second hand and from another MMO. Under the current model the 'griefing' already exists, just log into Freedom and zone into RV. And keeping it to arena is not the answer either, considering you can access the arena from anywhere in the game and upon exiting matches (whether it be from menu or a kiosk) some of this still needlessly spills over into the PvE zones as well. I prefer to just exercise the ignore option instead of watching them troll endlessly with grade school humor at best. But I digress..

    Secondly, the new coming model is meant for everyone. And I am glad we agree on this point as well. Everyone includes those of us who enjoy the PvP aspect of the game. We are no less VIP's than yourself because we participate in PvP. This is why the thread was created by the OP to discuss opinions and suggestions by those that do enjoy this aspect of the game. I don't see how vin and myself disagreeing makes it any different than the hundreds of threads regarding PvE I see people having debates in constantly!

    In closing, you said yourself that you are very much against PvP. It is restricted to certain zones and arena already, and I don't think it harms your current or future PvE experience at all ( if you read my OP, I love the PvE aspect just as much). It's actually the other way around. You want certain badges that happen to be in a PvP zone, so it was finally nerfed to the point it has killed off zone PvP on most servers, so the 'badgers' could get their 'shinies'. Just because there may be 'less of us' doesn't make our subscriptions of less value than yours, Dave. There will be people who come to play this game when CoH Freedom is launched, and will compare the PvP quality or lack of to other games they play and instead of 'subbing' will go to another MMO. We're not suggesting this happen immediately, rather be considered for something like i22 was all.
  16. Quote:
    Originally Posted by HardRider View Post
    I have to say unsigned as well..i odnt like the idea of paying for something which can be easily gotten hold of in game.
    Hope half of the F2P players don't have this mentality.
  17. Welcome back, Defendrio!

    Always good to see another Champion return to the game!
  18. Quote:
    Originally Posted by Forbin_Project View Post
    I wish the PvP population the best of luck even tho I don't like PvP.
    Those are welcome sentiments, Forbin and ty!

    I would be saddened to see what few there are left anymore not taken into account. We've been getting more that would never have entertained the thought joining the basic training and leagues to expand their usage of the game.
  19. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Re: purchasable 'Vet' Rewards



    From the info we have, I don't think the new 'vet' rewards will have a time gating mechanism.

    You get 1 PR token per month you subscribe, which can be used to unlock what are essentially vet rewards. So, that way is more or less the same as vet rewards except you get to choose which one you get (I think this will be limited by a tree, so some have to be unlocked before others become available)

    But you will also get PR tokens other ways

    [/COLOR]

    So, it will be something like every X number of points you buy (I'd guess x is $15 worth), you get a Vet reward token thrown in. Also, if you pay for more than 1 months subscription at once, you get your tokens upfront, so even if you don't buy any PPs, you can still 'buy' tokens ahead by paying for 6 months or a years sub.
    So far, PP=400 per month for VIP's
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Then maybe the devs should consider making a version of IO's that are similar to the ones customers got that bought the GR edition from Gamestop.

    Purchased IO's can only be used on the character they are bought on. They cannot be traded to other players or emailed to other characters on the same account.

    If not reslotted during a respec they are automatically deleted.

    This will ensure that RMTers can't abuse them, as well as ensure that players that want to buy them will have to buy more if they make a new character or if they frequently make changes to their builds.

    Or they can choose not to buy microtransaction IO's and earn the regular IO's we have in the game with all the perks that come with them.
    This is all speculation and opinion, but I like where you're coming from there. I do not want Champion (my home server) awash with n00bs who no matter if they were purple IO's don't know how to operate the toon they are playing! So, great suggestion!

    I personally take my time to find ppl that really are interested and not just "Can I get a PL" that really want to earn their way through the game. Those are the people we see after and embrace, as I'm sure most other servers do as well (I hope). Because that is one of the best tools they have in game, is their community and I'm glad to hear them acknowledge it.
  21. Quote:
    Originally Posted by Forbin_Project View Post
    And none of that changes the fact that we know that players that get everything they want instantly without earning it get bored and leave. The devs know they can't make money off of people that aren't playing.
    Any good business model will show you that. Let's use a bar for example (This is my field for a living so my analogy). Presently, they're on the right track. Cater to your regulars and those that want to buy rounds for the rest of the bar so be it! Those rounds/shots are micro-transactions and reflect in the revenue. Even if they never come in again, it's about the later clientele you attract to keep the engine moving and all of it's components by the same principle as long as you operate under good responsible business practices.

    Is every promotion (i.e. the AE/MA thing) gonna pan out? No, obviously not that's just the nature of the beast. If they had all of the answers this wouldn't even be a discussion. It's how you keep driving and trying and giving access. VIP and even premium I am very excited about. I think this is a huge step in the right direction, especially considering they have more staff and a solid team in place to see it through.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Because I don't like games where gameplay comes down to who invests the most money. I used to go to arcades when I was a kid, and how well I did at a game usually came down to how many credits I put in. But that's not as relevant as how I play arcade games now - on an emulator with infinite credits. I can blunder my way through every encounter, die a thousand times, and all I have to do is press the 2 key a few times and BANG! 9 more credits, meaning about 27 more lives. And that's only because the credit counter only has one digit.

    Arguing that time and energy are another form of currency and should therefore be treated like money (an argument you didn't make, but which IS a strong reason for this suggestion) isn't applicable here. People play games to get what they can't get in real life, at least the ones I know do. In real life, I'm not super rich. I can't decide to buy a new shiny car and just go do it. But in a game, this doesn't matter, because it's not a question of how good I am AT LIFE, it's a question of how good I am AT THIS GAME. If I'm good at the game, then nothing else matters.

    I'm sure you've heard stories from all sorts of people with disabilities. One was so crippled he could essentially only use something like two fingers on one hand, and yet to most people in-game, he was just a somewhat slower, but otherwise perfectly normal player. We've seen a lot of people who avoid social contact in real life, but who run SGs here, and form teams and and lead TFs and so forth. It's because in City of Heroes, it doesn't matter who and indeed what you are in real life, because all that matters is what you do with the game.

    The less real life and, by extension, real money, is a factor of the game, the happier I'll be. I have enough trouble juggling bills and expenses in real life. I don't want that headache here. I don't want a second life with more peer pressure, money troubles and social classes. I can accept that I can't have something in a game just because it's not fun to get. It's much harder to swallow that I can't have something because I'm not paying enough money, however. That's one aspect of real life I want nowhere near my games, and it has nothing at all to do with what others have.

    ---

    I do not want the option to "pay to win" to even exist in a game, irrespective of who does what with it.
    Sam, I fully agree to some extent. However, without continued revenue nothing goes on. If there were 50 of you in that arcade, it wouldn't have been able to sustain to pay the bills and continue to flourish for new games (facets in this case) to continue to enjoy.

    That money has to come from somewhere. I am not rich either, however if those who want to pump money into the arcade so I can keep playing, I have no qualms with that. As long as those who are in control keep it on an even keel as best they know how by trial and error.
  23. Quote:
    Originally Posted by Forbin_Project View Post
    No it's not. It's a fact. We already saw what happens when brand new players were able to get near instantanous 50's when the Mission Architect was released. The majority of them never resubbed after their free month expired.

    We've seen the NCSoft financial reports that verify it.
    Quote:
    Originally Posted by Braije View Post
    And of course not, that's assumption. With great power comes great responsibility. But, if they wanna spend their money doing so I have no problem with that. Again, hopefully giving people like those in my network and community take them under their wing and teach them to crawl before they walk and so on.
    This goes for the players as well as the developers. The dev's I feel are working well to give us more upcoming content to run those choose to 'UP' and subscribe.

    I'm sorry AE/MA was/is an abused model, because you had tons of ppl wanting to be PL'd and a player base unwilling to do so endlessly.( AE/MA = the n00b factory) Otherwise, there would still not be Mods stopping in there on occasion to make sure no exploits were being abused. If this wasn't obvious to them, then they wouldn't have cut off F2P access to it as well as broadcast. Premium to get gain access to access certain things, correct? That's pay to play as well!

    They gave players the tools to exploit, and sadly it took away quality time because people are always gonna try to find cheats and loopholes. However, I applaud what I am hearing on Ustream from Paragon Studios and glad to see this new feature coming to light. Ideals don't pay the bills, good business and revenue generation does.
  24. Quote:
    Originally Posted by Techbot Alpha View Post
    Also, thats not the impression I got from the details. I read as if the Vet rewards are staying, but you can now instead choose in which order you get them. You are not 'buying them' any more than a current subscriber is. You are simply able to pick the order.
    The above is purely speculation, pending further details from the Devs. That is, frankly, all we can do; guess.
    Indeed, all we can do is speculate. But what we know is this is a business model and it only makes good business sense. They're not opening this up for F2P on a whim. It's been in the works for quite some time and I applaud them for it.

    However, to pick and choose even through vet rewards I would have had to earn with a loyal subscription is not that very different from saying, "Hmm I believe I'll buy some infu/infamy today". As vet rewards are an earned thing, thus to is infamy/influ or recipes/IO's.

    I was only pointing out that it's a business, and making vet rewards is no different than influ/infamy. Sure, there will be certain things in the game you will have to earn (i.e. Ascension armor). I admire the benefits of pay to play as much as I welcome F2P is all.
  25. Quote:
    Originally Posted by Techbot Alpha View Post

    This is a case of what people think they want, and what they actually should get.
    People think they want it all now. A fully purpled level 50 that can one shot Tyrant. However, you give them that? And they will be bored nearly instantly.
    And of course not, that's assumption. With great power comes great responsibility. But, if they wanna spend their money doing so I have no problem with that. Again, hopefully giving people like those in my network and community take them under their wing and teach them to crawl before they walk and so on.