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I came up with a Psionic Aura powerset, starting with the Stalker version, that has some different takes on a defensive set. But let me take a look at your suggestion separately.
Quote:While it might seem somewhat appropriate to piggyback off of Willpower, I would also recommend avoiding a rehash of the same powers from that set (Mind Over Body, Heightened Senses, Strength of Will). I would also prefer avoiding two powers (I don't otherwise mind the Fortunata rehashes) in order to get the status protection that almost all other melee sets get in one power.Mind Over Body - per the willpower set
World of Confusion - per the Blaster Mental Manipulation powerset.
Telekinetic Armor - NEW - a new second armor that provides resistance to energy,negative energy, fire, cold and psionic damage (I figured the devs like holes so I left out toxic resistance)
Indomitable Will - per the fortunata power
Foresight - per the fortunata power
Mask Presence - per the fortunata power
Psychic Awareness - NEW - Basically a Heightend Senses clone
Drain Psyche - per the dominator power in psionic assault
Psychic Overload - NEW - Basically a Strength of Will clone
I would get behind Mask Presence as a Hide analogue for the other ATs' versions of the powerset.
World of Confusion might be placed a little early in the set, but I also have it in my set linked above. I don't have Drain Psyche, but I could see it being in my set as either a replacement for Ignore Wounds (a little too Willpower vs. psychic?) or a swap-out for Mirror Images (my Stalker PBAoE Placate power).
For the suggested change by Angelxman81: Compared to Grant Cover in Shield Defense, I don't think Mind Link fits as cleanly into a straight-up armor set versus the support-hybrid Fortunata/Widow Teamwork set. -
I've had a couple of fleshed out suggestions for new Mastermind primaries in the Lady-Jades's Power Suggestion Box for some time now. One is for Plants, which has scrappy Briars, supporting Flowers, and a lockdown Shambler, uses Thorny Assault personal attacks, and includes a Weed power for henchmen that allows them a chance to "grow back" automatically if defeated. The other is for Thought Control (which I still need to revise), which has controlled Civilians, Agents, and a hero Thrall, who are given physical and then psionic resources to make them more powerful. The Thought Control MM needs a better angle for heroic use, and I need to change some of the powers (add ranged attack for base Tier 1, swap Mind Lance for other personal attack, stick to basic Confuse instead of Charm Foe). I'll try to post the revised version later today.
Cold Domination, Kinetics, and Radiation Emission are the only existing secondaries (Pain is approximately Empathy for this discussion) that have yet to be proliferated over to MM's - any thoughts as to why? -
I, too, had asked for a color switch feature a long time ago, and I think your visual is pretty well a dead ringer for what I was thinking about back then.
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Quote:This could be for both heroes and villains and obviously for any toon using any kind of gun.
Gun Mastery
Imbue Ammo- You imbue your ammunition with extra damage capabilities. +Damage (extreme/lethal/knockback/DoT), Recharge- Moderate
Psychic Accuracy- You use your incredible mastery of guns to guarentee you hit your mark. +To Hit, +Range, Recharge- Moderate
Bend Bullets- Once a target is in the reticle and this power is activated it allows the target to be hit even if the target becomes blocked as long as that target remains alive. Recharge- Long
Stealth Rounds- Allows you to quickly fire six rounds at a target without gaining any aggro from that target or any others in its group. Recharge- Long
Bullet Bombs- Allows you to fire up to six rounds from your gun(s) that explode on impact. +Damage (Extreme/Lethal/DoT) TAoE. Recharge- Long
I was thinking of a self or group heal or +end type of power such as
Healing Rounds- You fire a bullet at an enemy and you gain the same amount of HP or End as you dealt them in damage.
Instead of Bullet Bombs as the last power it could be
Bullet Fire Storm- You fire your gun(s) into the air above a group of enemies and they lock on to each and rain down in a fire storm of hot lead. + Fire DoT, Knockback, Lethal.
What do you think?Quote:Another idea
Blood Seeker Bullets- This becomes a special ammunition toggle that when fired at an enemy moves to every enemy within a Melee cone. + Bleeding DoT, Lethal, Minor Knockback.
Gravity Bullets- You fire special ammunition that when it hits its target reverses gravity and pins the enemy to the ground for a short period or sends them flying up into the air for a short period.
APPs also tend to have powers that are different in style from those in their primary and secondary powersets. Continuing the example, the NRG/MM Blaster with Fire Mastery has access to:- Bonfire - Location Minor DoT (fire), Foe Knockback
- Char - Ranged Moderate DoT (fire), Foe Hold
- Fire Shield - Toggle Self +Res (smash, lethal, fire, cold)
- Melt Armor - Ranged AoE Foe -Res (all), -DEF (all)
- Rise of the Phoenix - PBAoE Minor DoT (fire), Self Rez
An Ancillary or Patron Power Pool should not have a power in it that is identical to a power already available to the character (e.g., you wouldn't want to include Empty Clips in a "Pistol Mastery" APP for Blasters, as you could have a DP/??/PM with two copies of Empty Clips). Most likely, you wouldn't have a strictly "Pistol Mastery" APP for any of the AT's, as none of them offer three or more primarily damaging powers in their sets - the most you typically see is two. There's also the issue of having a power pool with weapons that players will want to be able to customize, which I'm not sure we'll be able to get anytime soon.
You probably want to spend more time looking over the existing APP's and PPP's to get a better idea of the types of powers and their power levels, before attempting to design another of your own. -
Quote:Version 2
Tier 1 Power: Neutron Armor
Toggle: Self +Res(Smashing(30%), Lethal(30%), Energy(10%), Toxic(30%), Regen Debuff Resist(40%) +Res(Disorient(13), Hold(13))
Tier 2 Power: Gamma Pulse
Toggle: PBAoE, Minor Damage (Toxic), Foe -Def
Tier 3 Power: Proton Armor
Toggle: Self +Res(Energy(30%), Negative(30%), Toxic(30%), Recovery Debuff Resist(40%)) +Res(Fear(13), Sleep(13), Immobilize(13))
Tier 4 Power: Radiation Haze
Toggle: Self Stealth +Def(All) +Perception +Res(Hold)
Tier 5 Power: Molecular Regeneration
PBAoE, Minor Damage (Energy), Self +HP(20%) +Regen(5%)
10 Targets Max
Tier 6 Power: Electron Armor
Auto: Self +Res(Energy(10%), Toxic(30%), Slow(20%))
Tier 7 Power: Chemical Boost
Auto: Self +Recharge +Speed +Res(Slow(20%)) +Recovery(25%)
Tier 8 Power: Cloak of Irradiation
Toggle: PBAoE, Foe Hold, Self -HP
Mag 2 Hold, Duration 7.2 Sec
Duration: 2 Seconds
Explanation of power:
Oppressive Gloom but with a Hold effect and not a Stun.Quote:Ugh I'm back, been really busy lately. Here is my change to the Tier 9 power of the Armor set.
Tier 9 Power: Cold Fusion
Self +Res(Disorient, Hold, Immobilize, Knockback, Sleep, Repel, All Damage but Psionics), +Recovery, +Speed, +Special
S/L Resist
25% Resist --> 50% Resist
F/C/E/N/T
12.5% Resist --> 25% Resist
30% Recovery --> 60% Recovery
175% Speed --> 350% Speed (Run, Jump, Fly)
180 sec. Duration
Description:
When activating this power you quickly gain radiation. Buff % starts at the low end (ex. 25% S/L Resist) and then you slowly try to increase it during the 180 secs of the duration. At 180 secs you end at the max buff. This includes all the other buffs. At 180 secs you explode all the radiation because your hero/villain could no longer contain it. The PBAoE that comes off of you will do Moderate-High damage (up to devs). Your character after the explosion will drop to his knees for a second then get back up (See Romulus Cut scene in ITF). After getting up you will do a KB attack just like Romulus and stomp the ground. This KB attack will be interruptable so you can choose to use it or stop it.
When the PBAoE explosion goes off the crash will be 75% Health and 75% End so you are left with 25% for both. But if you choose to use the KB attack at the very end, it will use up what is left of your endurance and you will not be able to recovery for a short while (-1000% like the others)
Again the KB is interruptable so you can keep all your endurance.
Animation can be like Rage but the glow will get stronger as you gain more buff.
No special way to get more buff, it will be all automatic.
Feedback please. Anything to change or make different? Suggestions are appreciated.
You've got a melee fighter whose defenses are based on emitting and absorbing radiation. The two primary examples for radiation defenses in the game are the Radiation Emission powerset and Shivans.Radiation Emission focuses first on debuffing foes, with -DEF, -ToHit, -Dmg, -Res, -Regen, -Recharge, and -Speed all making appearances. Next, buffing of allies starts with Radiant Aura (team heal), continues into Accelerate Metabolism (+Dmg, +Recovery, +Recharge, +Speed, and status protection), and ends in Mutation (ally rez with +Recharge, +Recovery, +Dmg, +ToHit).
The melee classes have to have some sort of protection versus smashing and lethal damage, as nearly all melee attacks include one of these two damage types. So, combined with the Shivan resistances, you're looking at the six most common damage types, S/L/F/C/E/N, and nothing yet for toxic or psionic. To not stray too far from Shivans, smashing and lethal protection should not dominate. As bodies emitting massive amounts of energetic particles, what's a little more heat or energy? To go with that, they should have plenty of energy to spare to combat cold and negative energy damage. All in all, fairly balanced between S/L/C/N, higher for F, and highest for E. The only thing I can think of for justifying toxic defenses is that their abnormal physiology wouldn't be affected in the same way as normal bodies by venoms and acids and such; I would maybe justify a toxic resistance as part of an ongoing regenerative effect, but not as a general part of the radiation emission.
Shivans, on the defensive side, are listed as having damage resistance to energy, cold, fire, and negative.
The buffs and debuffs of Radiation Emission offer a different way to run melee defenses, closer to a mix of Fiery Aura and Regeneration, with nearby defenseless enemies that can't punch their way out of a paper sack, and increased damage, attack rate, recovery, and regeneration for the character.
What you came up with:
Your resistances seem entirely wrong to me - you've got lethal, smashing, and negative at decent levels, and energy might be a tad low, but you've got off-the-charts unenhanced protection from toxic damage, yet nothing for fire or cold. The absence of psionic resistance is in line with my above assessment. If anything, toxic should be in-line with negative, along with fire and cold, energy can be that high or a little more, and lethal and smashing should be there or lower. If you have some melee-range debuffs, the primary source of lethal and smashing damage - melee attacks - should be limited enough to make up the difference.
Along with the two toggles and one auto-power for resistances, you have three damaging powers - just like Fiery Aura does. The effects of the damage powers are different - you have the -DEF debuff for the Tier 2 power, you have a Heal/Regen effect (instead of END/Recovery) for the Tier 5, and Hold versus Disorient (for Dark Armor's Oppressive Gloom) for the Tier 8. You've also co-opted Lightning Reflexes from Electric Armor, but added a +Recovery effect as well. You didn't take advantage of radiation's debuffing capabilities to cripple your foes' strengths.
You have a stealth power here ... for tankers and brutes, this makes no sense, certainly not even as much as Energy Aura and much less than Dark Armor. If anything, you should have an aura that blinds foes, improves perception, and nulifies stealth powers nearby. This would probably be a good choice to swap out for Hide or they could adjust this to a more powerful click power that can act as a PBAoE Placate.
I almost never comment on Superman Tier 9's, as they are their own monsters, and should be compared first to each other and not used to balance the set.
What I would want you to do:- Swap out your Tier 5 healing Consume for a (timed?) toggle debuff, probably in line with Enervating Field (-Dmg -Res(all)).
- Swap out your Tier 6 stealth for the blinding aura, above.
- Swap out your Tier 7 auto-power for a click self-version of Accelerated Metabolism, either keeping the added status protection or improving the recharge.
- Change your resistance powers to be Tier 1 30L/30S/30E +Regen, Tier 3 30F/30C/30N +Regen, Tier 6 20E +Regen (or 30E and less +Regen). You end up with a good blend of the 6 most common damage types, with more in energy, but nothing for toxic or psionic.
- Your Stalker swaps are Hide as Tier 1, Tier 1 +res to Tier 2, drop Tier 2 damage aura, and change Tier 6 blind to placate,
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I just cleared my Patron Arc (Ghost Widow) for my 37th level Dual Blades/Super Reflexes Stalker, and I started taking a look at where I wanted to venture with regards to power choices. So far I've taken all of the powers I could in both primary and secondary sets, although I'm not entirely sold on needing all of them. The problem I see is that I can pick essentially whatever I want before 35th level, but 35th is for Evasion, 38th is Elude, 41st is for the first epic power, 44th the second epic, 47th is likely a third epic, and then finally a wildcard at 49th.
Of the Dual Blades powers, the only one I can really see as a possible drop is Ablating Strike. Right now I use it as a finisher for the Sweep combo, when I start a packed mob with a BldUp-AsnBlds-AblSt, and as an attack chain filler. I use the other two standard combo chains and the other AsnBlds combo is too useful to ditch Placate. But what would I replace it with pre-35th?
Of the Super Reflexes powers, the only ones I think about not carrying are the auto-powers: Agile, Dodge, Quickness. But I think they're all useful, and I still don't know what I would replace them with.
If I stick with all of the primary and secondary powers, then I'm left with two mandatory power pool choices. I almost always snag Recall Friend on my Stalkers (as a good teammate), but I'm not entirely sure what to do with the other. Currently, I'm torn between Maneuvers (Leadership has Assault and Tactics as good additional team choices, but all are END hogs) and Combat Jumping (tiny END cost for nearly the same DEF boost, but nothing else I really need in the pool). If I go with just three powers from my epic power pool, I still have one more power choice to make; this increases if I don't take all of the DB and SR powers.
For the epic power pool, I'm looking first at Soul Mastery and then at either Body Mastery or Weapon Mastery. Soul Mastery intrigues me because of the burst defense power Shadow Meld and (if I read it correctly) the Crit-from-Hide snipe Moonbeam, along with the completely bad-***-looking Soul Storm. Body Master and Weapon Mastery both offer a +Regen/+Recovery power and an expensive +Acc toggle, but I don't know how useful the +5% END is or if either Shurikens offer Crit-from-Hide.
I'm not interested in grinding missions or working the markets to put together IO sets, so I'd prefer to stick to SO's or basic IO's for enhancements (no set mules for power choices). Whatever advice you can give would be greatly appreciated. -
Melle jokes aside...
I understand the OP's point that there have been a number of melee powersets developed in the recent past. While melee sets can (for the most part) be proliferated amongst the four melee archetypes, thus getting more bang for the development buck, these four AT's already have the largest variety of powersets to choose from, while other AT's are highly limited in variety.
Brute 16 primaries
Scrapper 15 primaries
Tanker 15 secondaries
Stalker 12 primaries
Blaster 12 primaries
Corruptor 12 primaries
Defender 12 secondaries
Controller 9 primaries
Dominator 8 primaries
Mastermind 7 primaries
The support sets (Defender primary, Controller/Corruptor/Mastermind secondaries) still have some opportunities for proliferation, which would put the total number of support sets at 14 (of which Masterminds currently only have 10). I would say that they are already well represented.
There are three unique powerset groups: Blaster secondary, Dominator secondary, and Mastermind primary. Assault sets (currently 8) are relatively easy to assemble, being mostly parts and pieces of melee and ranged sets that already exist. Manipulation sets (currently 7) are a little harder, needing to mix elements from melee, support, armor, and control sets together, but most of the abilities are pre-existing and just need to be assembled and tweaked. The only excuse to be made here is that a "new" set would only benefit one AT at a time.
Pet Summoning sets are another matter entirely - pets have got to be a complete PITA to design, code, and balance, and often the four remaining powers (beyond the Tier 1 and 2 upgrades) don't exist elsewhere (Pulse Rifle, Fire Whip, Summon Swarm/Eagle/Ravens). However, the advantage with Masterminds is that they are for VIP's only, i.e., paying customers in an otherwise F2P game. And the customers would really like some new sets for the AT's they're paying for (including Controllers).
Yes, melee powersets are low-hanging fruit, and do appear to offer a good return on the development investment. But many of the other AT's are still underserved, sometimes without legitimate reason. A bit more balance in the sets available to each AT, both primary and secondary, is in order. -
I'm bringing Demolition Girl (50+ energy/traps) to the party.
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Yay! I'm actually going to have my brother with me today! So two sign-ups:
@NC Thunderbird - either Pincushioner (TA/DP def) or Alexis Talionis (SS/Inv brt) depending on team needs
@Last Kid Picked - Madame en Noir (dark/kin corr) -
@NC Thunderbird here...
I'm not sure who I'd bring, but I'd like to do the double-barrelled Posi. -
Ooh, I've never done a sewer trial - sign me up with Bisan!
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Sign me up - Blue-side will be Graviton Song (33 grav/sonic), red-side will be Alexis Talionis (24 SS/inv).
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I can bring Bisan (50+ kat/dark scrap), Demolition Girl (50 energy/traps corr), or Graviton Song (30 grav/sonic troller) to the party, depending on need.
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I think if you focus on fairly-straightforward proliferation (i.e., existing powers and sets that exist in one of the AT's and could be used by a different AT, or many existing powers that could be combined into a new powerset) versus the creation of entirely new powersets (i.e., significant portions of a powerset that would need to be created from scratch), you could come up with the following list:
Blaster
Primary: Dark Blast
Secondary: Dark Manipulation, Ninjutsu, Radiation Manipulation
Brute
Primary: Broadsword, Spines
Secondary: Regeneration
Controller
Primary: (no easy ports)
Secondary: Dark Miasma, Poison (Chemistry), Traps
Corruptor
Primary: Psychic Blast
Secondary: Force Field, Poison
Defender
Primary: Poison (Chemistry), Thermal Radiation
Secondary: Fire Blast
Dominator
Primary: (no easy ports)
Secondary: Blade Assault, Dark Assault, Ninja Assault (MA/Archery), Radiation Assault
Mastermind
Primary: (no easy ports)
Secondary: Cold Domination, Kinetics, Radiation Emission, Sonic Resonance
Scrapper
Primary: Energy Melee, Ice Melee
Secondary: Energy Aura
Stalker
Primary: Fiery Melee, Ice Melee
Secondary: Fiery Aura, Ice Armor
Tanker
Primary: Energy Aura
Secondary: Broad Sword
With Controllers and Dominators, their two problems are the existence of Dark Miasma as a quasi-control set, and Illusion Control being a poor candidate for Domination.- Dark, as a control set option, would be better off if it had a pure control set that borrowed heavily from Dark Miasma (and Dark Blast) in order to build its power list, and then would be paired with a Dark Defense set that would offer a mix of Dark Miasma powers and variations on traditional defense powers.
- Illusion has too many powers currently that wouldn't have a Dominator doing direct damage and control in order to create Domination. I don't know what you would swap out of the set to make that happen, especially without completely changing the concept of the set, and I don't know if too many new powers would be needed.
I also have not made any considerations for what proliferated sets might interfere with existing APP/PPP powers, but I would offer an option of alternate pools when there would be a conflict or overlap.
Enough for now - let me know what you think. -
Quote:Seconded on offering assitance: You can reach me at either @NC Thunderbird, or @Last Kid Picked, and I'm willing to play with just about anyone. I only have one 50 on Justice right now, so I'm not completely wrapped up in the 45-50 TF's. Just let me know that you saw my name here.I'm @AnElfCalledMack, and something of an altoholic. I do a lot of solo story arcs, but I'm happy to have people along, or join in other stuff. Send me a tell and, if I'm online, I can pull out a hero of almost any level to help you out. My highest villain is 20 (never really got the hang of redside), but I'm willing to lackey up if you're willing to have me.
Hope you're enjoying the game again, anyway. -
Would love the Cuda, but I've done the Kahn enough with Bisan, I need something different. I'll log in around half past and wait to see if/when a Cuda will be done.
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I remember reading this thread years ago and being amazed at the number you had then - your alt-itis has only gotten more advanced (like the glorious disease it is) since. My prognosis isn't as severe, but I am up to 160 toons across two accounts (which, BTW, works out great for my quilt of character thumbnails on my desktop):
- 0 Kelvin Katrina, 1 2 Many Zoomies
- Agent Sting, Akodo Kensei, Alexis Talionis, Anti-Social Worker, Arbalestina, Arc Templar, Archer of the Aerie, Ask ?s Later, Attonbitus, Azure Axe
- Bael Zandramas, Balistic Amazon, Bio-Ionic Man, Bisan, Black Narcissus, Bladed Discharge, Bolt from the Blue, Bradley IFV, Brynja Tyrsdottir, Buena Buena
- Cessna, Charcoal Bender, Charlage, Circle of Blades, Clothyard Chorus, CoId (looks like "Cold" in game, the only time I've resorted to this tactic), Conditioned Response, Coronal Fury
- Dark Matter Drifter, Dark Venus, Darkest Before The Dawn, Death Defying Quill, Demolition Girl, Desert Shield Maiden, Developing Mind, Digital Oni, Diva Grande, Downtown Druid, Dr Fujita's Android, Dr. Rayth, Dream is Alive, Dream is Dead
- Electric Dragoness, Elusive Shadow, Enciente, Evil Conscience
- Fission Migraine, Fletcher Magento, Fluffy Ankle Biter, Fraulein Frost, FriesWithThatShake, Fusion Ice Needle, Future Storm
- Gamushara, Glen Flora, Graviton Song, Gun Sprite, Gun with the Wind
- Half Life Alloy, Harsh Language, HazMat Guardian, Heartbreaker Healer, Heaven Forged, Hellish Highwayman, Hollow Pt Woundcare, Hospitaler, Hot Little Homemaker
- Ice Cube's Chance, Icy Grip of Death, Igloo Shaman, Ignition Circuit, Industrial-Sized Can, Instigatrix, Iron Sparrow, IScaredMissMuffet
- Jacko Thriller, Jingoist, Jovian Queen
- Knight Arcane
- Last Kid Picked, Le Baton Rouge, Lil Yellow Different, Lord Gila, Lost Earth Chieftan
- Madame en Noir, Mardazma, Mid-Day Eclipse, Mid-Night Sun, Mikhala, Miss Hard 2 Get Tech, Miss Pebbles, Miss Resonance, Mistress Perdition, Monkey Inferno, Moonstrike Blade
- Nano Master, Naughty Schoolgirl, NC Thunderbird
- Oathsworn, Oh No Evil, Open Secret, Orange Shade, Orcana
- Patrol Widow, Phoenix Amazon, Pincushioner, Plasma Containment, Police Frequency, Precocious, Psnyper, Psychic Sister, Pyroclastic Foe
- Questionable Ethics
- Recluse's Handmaiden, Red Army Nurse, Red Bladerunner, RIP SWAT Commander, Rosa Thorn, Ruby Roxx
- Saphire Nova, Sarah Newton, Schoolboy's Revenge, Scoville Slasher, Screaming In My Head, Shockstar Sister, Sister Chill, Solarra, Son of Fenrisulfr, Spark of Agression, Spirit of Mt Fuji, Stainless Will, Steliform Scion, Such Pretty Flames, Surgical Addiction
- That Others May Live, Thistle Demoness, Thor's Disciple, Too Much Sugar, Tough Luck Sam, Trefoil Assassin, Troll Queen, Tsunami Huntress, Twice Striker, Twilight Shugenja
- UBD-415, Ultra Maroon, Umbral Operative, Unfair Advantage, Unfamiliar Hero, Unlikely Heroine, Unnerving Gaze
- Vortex Judge
- War Faerie, Watchful Spirit, What Have I Done
- Xenopromethearan
- Yesterday's Heroine
- Zero Point Man
I'll admit the majority are not terribly high in level (average is about 18th), with only three 50's and twenty three above 25th level. And I don't have bio's for everyone, but mostly just because I haven't actually typed them out yet.
Quick numbers:
83 heroes, 1 vigilante, 69 villains, 2 rogues, 5 praetorians
76 males, 74 females, 10 not clearly male or female (e.g., robots)
107 on @NC Thunderbird (~72 month), 53 on @Last Kid Picked (~39 month)
Mostly on Champion, Freedom, Guardian, Infinity, Justice, Pinnacle, Triumph, Virtue
For all of the Alt-aholics out there:
Enjoy your condition!
Create and share to your heart's content!
We don't ever want you to recover! -
Sign me up with Bisan (50 kat/dark)
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Bisan, lvl 48 katana/dark scrapper
Got 48th the other night during a Rikti raid -
I'll bring Bisan, 38 katana/dark scrapper
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I'll bring my scrapper (Bisan) to the party.
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Now that I've got her status as a Rogue secured, I'd like to bring Demolition Girl (26 nrg/traps corr) to the party for the Hess TF. I may mix it up for the second (maybe Stelliform Scion, my PB) - I'll let you know.
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Said I would bring my corruptor, Orcana (teens elec/storm), and then started switching over to my big computer, and it is patching. I'll be there as soon as I can.
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@NC Thunderbird here (also @Last Kid Picked)
I've been attending some of the SatMat's over the last few months, but this is my first time officially signing up for one.
Bisan (34 kat/dark scrapper) is my main on Justice, and I would like to bring her to the party, hopefully get her to 35th to open up some more TFs (and SFs, now that she's a Vigilante). However, with Synapse being the activity, I can instead bring any of 6 different toons depending on what we need:
Graviton Song (grav/sonic troller)
Steliform Scion (PB)
Spirit of Mt Fuji (earth/storm troller)
Tough Luck Sam (nrg/dev blaster)
DarkestBeforeTheDawn (dark/dark tanker, @Last Kid Picked)
The ones above are low-20's down to 15th for the last two. If we need to fill a role beyond melee damage, I'll switch to one of them.
See you later today!