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Posts
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Of those, MA looks like the clear winner for mitigation. Lots of disorient and some knockdowns along with that +def seems pretty nice.
SJ doesn't look too bad either. The fun animations might be a good thing, especially compared to MA.
DB doesn't seem like it offers too much, but I do like it for concept reasons. Am I reading the wiki correctly that you need the T9 to start the knockdown combo?
Quote:Electric/Martial Arts (you'll get a nice defense bonus from Storm kick. Fairly "quick feeling")
Electric/Dual Blades (a bit gimmicky on the combos, but still a nice set to play. You can keep the +dmg from Blinding Feint up fairly often even when not used in a combo)
Electric/Street Justice (Has some fun animations and isn't as specific on combo's as Dual Blades has. Plus, more AoE then Martial Arts)
Electric/Fire (Moar dmg plz..., Moar AoE plz..., but not much mitigation.) -
I've been feeling like I need to give tanker another shot, and I'm looking for some recommendations.
1. I don't care about PvP.
2. Fun from 22-49. I don't care about the end game. I've got tons of inf to dump into a build, but I probably wouldn't spend it on stuff that's not available at level 35.
3. I'm coming off a fire/kin corruptor so I need something that feels fast. Quick animations, +speed, +recharge are all good things. This probably eliminates stone.
4. I want to tank, so I prefer mitigation over damage as long as the trade doesn't reach diminishing returns.
5. No SS. I've got a 50 Inv/SS tank and a 50 SS/FA brute. I'd like to try something new.
Right now I'm leaning towards electric armor as a primary, but I'd certainly consider other sets.
Thanks in advance! -
So I haven't played a tanker in forever, but recently I've wanted to give Electric Armor a try. People in game and on the forums keep bringing up TW as a good pairing, so I tried it out on the beta servers.
While it's good fun, I'm worried about the long animation times when you're outside of momentum. In general for tankers, do you guys worry about long animation times keeping you from being able to taunt and be a good aggro controller? Clearly with Lightning Field you're still generating aggro near by, but I'm more concerned about attracting the attention of things headed for the backline squishies. -
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Quote:I'd play that. Very cool.An example would be: Your clone attacks and puts a "debuff" on the target for 2-3s. If you use the same attack before the debuff expires, you also heal yourself for a small amount. Basically you have access to a lot of debuffs, buffs and healing but it has to be done in conjunction with your clone/shadow.
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I've been gone since shortly after i18 came out and I'm looking to waste a bunch of time trying to unlock incarnate stuff over the weekend. But I can't decide which of my toons to spend the time on!
Really, what I'm looking for is which archetype/powerset combo will 1) benefit the most from the new incarnate slots and 2) be most useful teaming in end-game content.
My stable of 50s looks like this, in order of how much inf I've poured into them:
Elec/Shield Scrapper
Fire/Kin Controller
SS/Fire Brute
Fire/Dark Corruptor
Inv/SS Tanker
Ice/Kin Corruptor
Ill/FF Controller
I absolutely love my corruptors, so right now I'm thinking of going with one of them. -
So my first and only level 50 hero is an Ill/FF controller that I stopped using in 2007. Is it worth my time trying to find a modern build for some farming and incarnate end-game (all PvE), or do you guys think I'm better off trying to push another toon to 50. I also wouldn't mind seeing a few Ill/FF builds for those of you who think this is a good combo.
Thanks!