help me pick a tanker


BoogalooSelector

 

Posted

I've been feeling like I need to give tanker another shot, and I'm looking for some recommendations.

1. I don't care about PvP.
2. Fun from 22-49. I don't care about the end game. I've got tons of inf to dump into a build, but I probably wouldn't spend it on stuff that's not available at level 35.
3. I'm coming off a fire/kin corruptor so I need something that feels fast. Quick animations, +speed, +recharge are all good things. This probably eliminates stone.
4. I want to tank, so I prefer mitigation over damage as long as the trade doesn't reach diminishing returns.
5. No SS. I've got a 50 Inv/SS tank and a 50 SS/FA brute. I'd like to try something new.

Right now I'm leaning towards electric armor as a primary, but I'd certainly consider other sets.

Thanks in advance!


 

Posted

Electric/Martial Arts (you'll get a nice defense bonus from Storm kick. Fairly "quick feeling")

Electric/Dual Blades (a bit gimmicky on the combos, but still a nice set to play. You can keep the +dmg from Blinding Feint up fairly often even when not used in a combo)

Electric/Street Justice (Has some fun animations and isn't as specific on combo's as Dual Blades has. Plus, more AoE then Martial Arts)

Electric/Fire (Moar dmg plz..., Moar AoE plz..., but not much mitigation.)


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I'll second all the combos Rangle suggested and you can get more mitigation by adding S/L and E/NE Defense (especially if you have Inf to throw at the toon) (Incarnate powers can add a great deal to the build as well). Electric will give you fun Tank to play, not quite Invuln, but does more damage (has a damage arua) and added mitigation with Power Sink (after two applicationa, no end for the goons!). Plus it's got 90% Resist to Energy!

I'd like to add Electric/Dark Melee to the suggestions, mine was fun all the way to 50+!


If you're looking for more damage, Fiery Aura may be way to go. You'll have to softcap it, or come close. But Burn really adds an element to the builds that the other Tanking sets don't get.
My Suggestions for that would be:
Fiery Aura/Fiery Melee
Fiery Aura/Dark Melee
Fiery Aura/Electric Melee (a late bloomer due to slotting)

Quote:
Originally Posted by Rangle M. Down View Post
Electric/Fire (Moar dmg plz..., Moar AoE plz..., but not much mitigation.)
Defeated goons are the best from of mitigation.




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Posted

Of those, MA looks like the clear winner for mitigation. Lots of disorient and some knockdowns along with that +def seems pretty nice.

SJ doesn't look too bad either. The fun animations might be a good thing, especially compared to MA.

DB doesn't seem like it offers too much, but I do like it for concept reasons. Am I reading the wiki correctly that you need the T9 to start the knockdown combo?


Quote:
Originally Posted by Rangle M. Down View Post
Electric/Martial Arts (you'll get a nice defense bonus from Storm kick. Fairly "quick feeling")

Electric/Dual Blades (a bit gimmicky on the combos, but still a nice set to play. You can keep the +dmg from Blinding Feint up fairly often even when not used in a combo)

Electric/Street Justice (Has some fun animations and isn't as specific on combo's as Dual Blades has. Plus, more AoE then Martial Arts)

Electric/Fire (Moar dmg plz..., Moar AoE plz..., but not much mitigation.)


 

Posted

Quote:
Originally Posted by NuclearMedicine View Post
and added mitigation with Power Sink (after two applicationa, no end for the goons!).
Ah, that sounds wonderful. I really enjoy using transference as a debuff on my corruptor, having some that in a tank would be nice.


 

Posted

Electric/Ice Melee will also provide great mitigation . Not to mention nice aoe dmg. My lvl 50 is my default incarnate tank, and it is IOed to get as much extra defense as possible, though I do not have the number on me atm.


 

Posted

Quote:
Originally Posted by BoogalooSelector View Post
Of those, MA looks like the clear winner for mitigation. Lots of disorient and some knockdowns along with that +def seems pretty nice.

SJ doesn't look too bad either. The fun animations might be a good thing, especially compared to MA.

DB doesn't seem like it offers too much, but I do like it for concept reasons. Am I reading the wiki correctly that you need the T9 to start the knockdown combo?
Street Justice IS a lot of fun, although it does effectively force a thought process of "attack, attack, attack, NOW use a better attack, repeat with it's combo builder and finisher design. On the other hand I've found my StJ/Invuln scrapper to be the most fun melee character I've played yet... I just got him to 44 last night.

There's just something about kicking the bad guys in the junk that makes you giggle, and you get Nut Cracker... er, I mean Rib Cracker, fairly early.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes