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Posts
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Joined
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Heh. Well if you wanted to try again, I'll be available this Friday (Nov 5th) at 8 pm EST. The wife will be gone for the weekend, and my son will be asleep in his crib.
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I've always figured the devs would stretch the vet rewards to 6 months at some point, and then to a year after a while. I figured they'd have already started with that at like 5 years, though.
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Quote:I know what that's like. My son's just over 5 months. With my claws/regen, I've been able to do +1/x6 effectively without dying or having any downtime.I solo probably 90% of the time, largely because I have to go AFK quite frequently (new baby will do that)
I usually run on +1/x3 or so, just because I lack the patience to get through huge spawns with my Claws/Regen. Works pretty good for me, but I'm pretty sure my build is capable of going higher. -
Some very valid points there. Do you solo much? And if you do, what are your normal difficulty settings?
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Well, I'm focusing on recharge first, so that I can have the least amount of downtime for recon, IH, MoG, etc. Thanks for the tip though, I'll keep that in mind.
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This is the build that I have all IO'd out. Anyone see a way to increase my def without sacrificing my beloved rech (with its perma hasten and DP)?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe- (A) Empty
- (A) Healing IO
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (3) Crushing Impact - Accuracy/Damage/Recharge
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Damage/Endurance/Recharge
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Performance Shifter - EndMod
- (5) Performance Shifter - Chance for +End
- (13) Endurance Modification IO
- (A) Panacea - Heal/Endurance
- (7) Panacea - Endurance/Recharge
- (7) Panacea - Hea/Recharge
- (15) Panacea - Heal/Endurance/Recharge
- (17) Panacea - Heal
- (A) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (9) Hecatomb - Accuracy/Recharge
- (17) Hecatomb - Damage/Endurance
- (19) Hecatomb - Chance of Damage(Negative)
- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (19) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
- (27) Panacea - Heal
- (27) Panacea - +Hit Points/Endurance
- (A) Apocalypse - Damage/Recharge
- (29) Apocalypse - Accuracy/Damage/Recharge
- (29) Apocalypse - Accuracy/Recharge
- (31) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
- (A) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
- (A) Empty
- (A) Aegis - Resistance
- (34) Aegis - Resistance/Endurance
- (34) Aegis - Psionic/Status Resistance
- (34) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Doctored Wounds - Endurance/Recharge
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Doctored Wounds - Heal
- (39) Doctored Wounds - Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Ragnarok - Damage
- (40) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (42) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Endurance
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (50) Miracle - +Recovery
- (50) Endurance Modification IO
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Maybe I shouldn't have posted this the morning the Halloween Event went live....any input? If not, I'll assume that this is the best build imaginable...
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Quote:I don't know about that....your resist and def are almost all lower than the last build I have posted. You're max hp, regen and recovery are quite up there, but I'm not sure that slotting for those over def and rech is the best way to go. You also look to be built more for single target attacks, while I'm trying to focus more on AoE.Would this work ? about 16% defends + the to hit debuf from Darkest Night about 15%, fast aoe stun and fast heal/burn and aoe kb. Awefull against psi tho...
I don't have much experience with builds that take regen/rec/max hp without being built for it to begin with (my regen scrapper has all 3 built right in), so I can't give much of a critique/comparison on how well it would do vs being built for def/rech.
You might also want to start thinking about putting together your build with i19 in mind, where the fitness pool will become inherent. (You won't get any more slots, but fitness will still be slottable if you want to). -
This is what I've come up with after some help and advice from others. Anyone have any further critiques/advice?
The lack of miracle unique is bc it will be going into health when i19 goes live. The numina and panacea uniques will probably be moved onto health, as well. And a perf shifter proc for stamina.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Lee Vitoll Behind: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Fist- (A) Recharge Reduction IO
- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Endurance
- (40) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Panacea - Heal/Endurance
- (5) Panacea - Endurance/Recharge
- (5) Panacea - Hea/Recharge
- (7) Panacea - Heal/Endurance/Recharge
- (27) Panacea - Heal
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Razzle Dazzle - Accuracy/Recharge
- (9) Razzle Dazzle - Endurance/Stun
- (9) Razzle Dazzle - Accuracy/Endurance
- (29) Razzle Dazzle - Stun/Range
- (39) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Titanium Coating - Resistance/Endurance
- (15) Titanium Coating - Resistance/Recharge
- (15) Titanium Coating - Endurance/Recharge
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (37) Titanium Coating - Resistance
- (50) Titanium Coating - Endurance
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (A) Hecatomb - Chance of Damage(Negative)
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Rectified Reticle - To Hit Buff
- (25) Rectified Reticle - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - Chance for +End
- (45) Panacea - +Hit Points/Endurance
- (45) Performance Shifter - EndMod
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Performance Shifter - EndMod
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Julius, I made a few alterations in your build, dropped a couple percent in s/l def but i got about 4% extra in melee, plus a percent or two to most other types of def. Lost a little bit here and there on other stuff, I think it was in all worth it. I'm gonna repost with the new build in a new thread.
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Yet another good idea. I'll just have to figure out where to take the slots from. And I'm thinking a chance for end proc in stam would be a good idear too.
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Quote:Yeah, I always slot a stealth into sprint. However, sometimes it just doesn't quite do it, so I was thinking about going with stealth. Oh well, I'll figure that one out later, it's not the most important part of the build.For Brute "stealth" runs of ghosting missions I take + stealth from flight or running, then use fly or temp jet pack. That gets you to the end of most missions or to the glowies with minimal irritation, and uses no powers. The +stealth on run can go in inherent run, and raptor packs are sold at GV. Ghetto, but it works.
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Quote:If your main goals are survivability and recharge, you would want to do something like this:
The only skills changed were swapping Stone Fist for Stone Mallet, and Focused Accuracy for Energy Torrent. If you want AoE and Survivability, there is nothing like adding Energy Torrent which is another skill providing chain Knock Down (Fault, Tremor, Energy Torrent).
Some other important points, you generally didn't take the damage procs from the purple sets. You ALWAYS want to socket those over the 53% damage enhancement. They add far more damage than an IO that slams against the ED cap. The only purple set where it's not worth taking the proc is Ragnarok in Energy Torrent, because Energy Torrent already has a 100% chance of Knock Down (which is really broken when you think about it).
Building for Smashing/Lethal defense is the best way to go, and achieving 33% Smashing/Lethal along with 70% global recharge is generally a nice balance in this build. At 32%, one small purple pill will soft cap you for 30 seconds, which is one of the big reasons you shoot for 30%+ Smashing/Lethal defense.
EDIT::
Just to add. Make sure that your -KB IOs are as low as possible. These are Global bonuses and will disappear if you exemplar below the level of that respective IO. In fact, I would recommend that you do the same with the LOtG +recahrge IOs. Grab level 25-30s instead of the level 50s.
Thanks, that looks like a pretty good build. I'll probably slot one of those healing uniques into health when i19 goes live, so I'll have another slot to throw somewhere. -
One more question, when building for defense, would it be better to build for positional defense or delivery?
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Quote:The main goals are survivability and recharge, and yes, it's built for i19. My updated build has at least 1 imp armor taken off each power, with Imp Skin:globals added.Hey-- what are your goals with this build? Survivability? Recharge? Recovery? Another thing-- is this your build for issue 19 where Stamina becomes inherent? There are a lot of things that I would change, but would rather know what you want to do first.
I see that you have built for Psi resistance. One problem with building for Psi resistance is that all of that effort you did netted 20% resistance, which grants roughly the same mitigation as 10% defense. In fact, most of the resistance bonuses are so paltry that it's almost not worth pursing them in place of defense, max HP, or regeneration.
Impervium Armor is a great set-- not necessarily for the Psi resistance, but rather for the combination of recovery and +max endurance.
Edit:: Some more questions. Did you take Stealth because you like to ghost missions, or is it just a mule for a LOTG? I also see you only have 2 viable single target attacks. Would you want more? I know that I sure would.
I took stealth with ghosting in mind, though I'm not sure I'll stick with that. The main reason I got that (or would go with CJ) is for the LotG. I'm also building with a focus on AoE.
I know this build isn't the best, I'm just fiddling with the idea for now. I'm also working on a defensive based build to compare it with. -
I just dropped one imp armor from tough and added shield wall: 3% res to weave.
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The imp armors are there for the rech, rec, and partly for the added psi res. Reactive doesn't look like it fits very well in what I'm looking for.
FotG also fits in where I need it, with some kb prot, a little res, and a -res proc.
FA also helps...I have it on my main scrapper, and love it. Plus, it helps me get a little extra res and rech.
I wouldn't mind adding a little more to consume, I just don't see anything I could replace that wouldn't take away from something else just as much.
I alread have fighting, tough is one of the powers with the imp armor.
I might look into switching out stealth for CJ. -
I'm also currently planning on throwing in a Numina:Unique and another Performance Proc when i19 goes live.
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This is another draft of my Stone Melee/Fiery Aura Brute. I'm going for damage resist (trying something new) and recharge. Any more suggestions/critiques?
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Lee Vitoll Behind: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Fist- (A) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (7) Impervium Armor - Endurance/Recharge
- (11) Impervium Armor - Resistance/Endurance/Recharge
- (37) Impervium Armor - Resistance
- (43) Impervium Armor - Psionic Resistance
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (5) Doctored Wounds - Heal/Recharge
- (27) Doctored Wounds - Heal
- (37) Doctored Wounds - Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (7) Winter's Gift - Slow Resistance (20%)
- (A) Absolute Amazement - Stun
- (9) Absolute Amazement - Stun/Recharge
- (9) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (39) Absolute Amazement - Endurance/Stun
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (15) Impervium Armor - Resistance/Recharge
- (15) Impervium Armor - Endurance/Recharge
- (29) Impervium Armor - Resistance/Endurance/Recharge
- (39) Impervium Armor - Resistance
- (46) Impervium Armor - Psionic Resistance
- (A) Impervium Armor - Resistance/Endurance
- (17) Impervium Armor - Resistance/Recharge
- (17) Impervium Armor - Endurance/Recharge
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (39) Impervium Armor - Resistance
- (46) Impervium Armor - Psionic Resistance
- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (21) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Accuracy/Recharge
- (A) Fury of the Gladiator - Accuracy/Damage
- (23) Fury of the Gladiator - Damage/Recharge
- (23) Fury of the Gladiator - Damage/Endurance/Recharge
- (34) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (40) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (50) Fury of the Gladiator - Chance for Res Debuff
- (A) Adjusted Targeting - To Hit Buff
- (25) Adjusted Targeting - To Hit Buff/Recharge
- (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (42) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (45) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
- (48) Miracle - Heal
- (48) Miracle - +Recovery
- (50) Panacea - Heal
- (50) Panacea - +Hit Points/Endurance
- (A) Taunt Duration IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Or was this what you're looking for?
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1419;699;1398;HEX;| |78DA9D935B4F134114C7677BB1F4465BB1D05228E5D61BB0509FB84A4420015AC41| |0D1A8B116186193CD96B40BA16F7E00BCBEF8E425FA19BC81DF6D9DF99FA191F8E6| |26FDFF664FCF9939E7CC9ECAE97288B1178B4C0BDE316BCD6675A9716CF38ECAB15| |DB38DBA152B739ED931ECBA696696F8A161EDFB18633D70AA56B8C9B9BE6DD72DB5| |4E907D993FE75693EBAB066FB4AAB78F1BB5D89A75C81BDCB2F5CB4570AB5E37F55| |5D33838B4C3B4964BC33A08E06DFB88F3FD18966BD689D134760DD3B05BC9952363| |4F5FB178E3A055ADD49AB63C01A726445E05F14B684C3D0E63630225F64DBEC1EC7| |8D98858E4986B949005FA72C0481E2816805E4D0531C7A33DC3469E1A10D805FAF6| |802C077E087593BBD7BDA1C1BD0C5CAB0081BB407A0B286E0241D14E2F4569DEA41| |BEE29A04FFCEF53C7FBD65DD2D4B1412803E90A90DB0434E1EB5765FBA9EC9F4283| |54B63B38894D4353841290BE09B8456858B5274CEDE9A4F674527B06A93D596A4F8| |1DAF34BF847545484A2A21415BD1295A3A8098A4A0B8DA9AA6259647E3D47C803DD| |0560B0080C89D4BAC8DDD54555DDB88273A1715C93E38A9FC0D47D0A8CB780EFF27| |35569F64C63D3C40C6116189E23CC03D90520252292EADCE447987A3F11BE021E91| |588AB665A938AE322C4CFDEA06FAC994113AA0AA1D9845B333738479C202307C0BF| |82D1C87D4A94354DFC8155C081D550EA38B88C939E2611350BFE86C5ED59A3F439E| |8597845740F13530F10628BD0502226A8CA25C6354EBF817C26720241C74F565EBE| |F609A7C4F58C7A54E0E2295D20E8A2EADC1D82F744AB563AA4403E3F96B349171F9| |1FCB96A73D754C8365D5D39E5EC71F6D0FD9FF3EE7A1CB23FDF70242B7A5DC97F24| |0CA43298FA43C96F244CA53295529CE453B3A322DF39A91322B654E4A5CE4C7CEA4| |A72F28A74F4A484A584AA7948894A8942E29BD523E4871FE0003CCF8D0| |-------------------------------------------------------------------|
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Here it is. I've made a couple of adjustmants, and the build is currently incomplete enhancement-wise.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Lee Vitoll Behind: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Fist- (A) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (3) Impervium Armor - Endurance/Recharge
- (29) Impervium Armor - Resistance/Endurance/Recharge
- (37) Impervium Armor - Resistance
- (43) Impervium Armor - Psionic Resistance
- (A) Crushing Impact - Accuracy/Damage
- (5) Crushing Impact - Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (39) Crushing Impact - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (11) Doctored Wounds - Heal
- (31) Doctored Wounds - Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (7) Winter's Gift - Slow Resistance (20%)
- (A) Absolute Amazement - Stun
- (9) Absolute Amazement - Stun/Recharge
- (9) Absolute Amazement - Accuracy/Stun/Recharge
- (31) Absolute Amazement - Accuracy/Recharge
- (40) Absolute Amazement - Endurance/Stun
- (A) Recharge Reduction IO
- (A) Gladiator's Armor - Resistance
- (13) Gladiator's Armor - Resistance/Rech/End
- (13) Gladiator's Armor - End/Resist
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Impervium Armor - Resistance/Endurance
- (15) Impervium Armor - Resistance/Recharge
- (15) Impervium Armor - Endurance/Recharge
- (34) Impervium Armor - Resistance/Endurance/Recharge
- (39) Impervium Armor - Resistance
- (42) Impervium Armor - Psionic Resistance
- (A) Impervium Armor - Resistance/Endurance
- (17) Impervium Armor - Resistance/Recharge
- (17) Impervium Armor - Endurance/Recharge
- (34) Impervium Armor - Resistance/Endurance/Recharge
- (40) Impervium Armor - Resistance
- (46) Impervium Armor - Psionic Resistance
- (A) Hecatomb - Damage
- (19) Hecatomb - Damage/Recharge
- (19) Hecatomb - Accuracy/Damage/Recharge
- (23) Hecatomb - Accuracy/Recharge
- (34) Hecatomb - Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Recharge
- (A) Armageddon - Damage
- (25) Armageddon - Damage/Recharge
- (25) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Armageddon - Damage/Endurance
- (39) Armageddon - Chance for Fire Damage
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (27) Adjusted Targeting - Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Fury of the Gladiator - Accuracy/Damage
- (33) Fury of the Gladiator - Damage/Recharge
- (33) Fury of the Gladiator - Damage/Endurance/Recharge
- (33) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (36) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Fury of the Gladiator - Chance for Res Debuff
- (40) Empty
- (46) Empty
- (A) Efficacy Adaptor - EndMod
- (42) Efficacy Adaptor - EndMod/Recharge
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (43) Efficacy Adaptor - Accuracy/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Endurance
- (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - Chance for +End
- (48) Miracle - +Recovery
- (48) Panacea - +Hit Points/Endurance
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (50) Miracle - Heal
- (A) Taunt Duration IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
I hope that's what you needed. -
This is my first draft, so it's very much subject to change.
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This build is for PVE, I have the pvp sets mailny for the pve bonuses. I know there expensive, but I like to spend the monies on good builds. I haven't used this toon in quite a while (I'm dusting off an old toon), but I'm pretty sure that Fault and Tremor give knockdown more than knockback, which I'm a fan of. The only power with kb is one of the two that I skipped.
I see what you mean about burn, I'll look into enhancing that further.