Blue_Mourning

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  1. Quote:
    Originally Posted by paynesgrey View Post
    We're going to have to agree to disagree on how much of Arcana's post was substance, and how much was window dressing. My point was that a complicated and nuanced position is often expressed to disguise an unpalatable, simple position like "We're going to make you team because we can't get enough people to team otherwise." See aforementioned smelly fat kid who can't get anyone to dance with him unless Teacher "volunteers" some poor girl.

    I know that content takes work, particularly balancing content between solo and team, PvP and PvE. When the rewards are different but not necessarily superior between styles, that's a balanced game serving all members. When people who have different preferences, fish or fowl or good red meat, can come to the same restaruant and feast, that's Good Stuff. Working to please both solo players and team players is one of the reasons CoX is still around, still so popular... so I see it as being counterproductive to encourage slanting the menu away from either faction. Giving everyone what they want keeps the most paying subscribers on board.

    We agree that few players are pure, exclusive, solo players or team players. Most people will team for no other reason than they just like teaming. Less downtime, companionship, witty banter, all that fun stuff.

    It's better to let people meet in the middle when and how they like, for their own reasons, out of their pure desire to do so rather than to use chokeholds to compel them.

    Which is more fun... a group of people teaming because they feel like it, because they like teaming with each other, or a group of people teaming "just long enough for me to get this gragfrfafsnaten stupid drop I need"?

    In this case, we're not talking cash or equipment, but the opportunity to advance a character. Leveling by any other name. And I have a problem with players of one play style being shoehorned into another playstyle to satisfy someone else's view of how the game should be expierenced. Remember the days of "Corpse runs, getting ganked, and hell levels are fun, really! You just don't know you like them, but you'd miss them if we got rid of them..."? Things like "encouraging teaming" by applying a leveling penalty to players who don't adopt a certain playstyle are the sign of developers who are cutting corners or rushing things.

    Make the team content interesting in it's own right, and people will come of their own free will.

    Make it good enough people rant about it, say "Dude! You gotta come do this TF with me! This thing Ghost Widow did was just AWESOME!" That's a good game development strategy. Not "Well, we can't get enough people to team, so we're gonna make it so you can either team, or just farm stuff for so you could have just found a mate, raise 5 children and taught them to play so you could team with them."
    Right now - right at this moment - the leveling process from 1 - 50 is shorter if all you do is team from 1 - 50. Is that broken?
  2. Quote:
    Originally Posted by paynesgrey View Post
    There's something to be said for communicating in a clear, concise fashion rather than typing primarily to hear oneself type. "Brevity is the soul of wit." There comes a point where the exercise is clearly no longer intended to inform with precision and accuracy, or to express an opinion with eloquence... but simply to provide fluff and noise.

    Sometimes it's merely someone who dearly loves to hear themselves type or who needs to show off their vocabulary in a form of linquistic self-bongering, but in debate it's a popular method distraction and evasion. Of blowing smoke in an attempt to pass off things like the cat barfing in the salad at an elaborate dinner party as something noble and enlightened rather than simple and ugly as well, a cat barfing in the salad.

    Or that a devoper's decision to strongarm more players into things like team play or PvP is some sort of deeply philosophical and and esoteric process rather than an attempt to plaster over cracks in content that perhaps isn't strong enough on it's own merit to draw enough players without using some sort of advancement chokehold.

    The "if you don't like it, go play something else" is taken as implied by the wall of text which you required to say "We reward team play and discourage solo play because we just want people to team rather than solo."
    Having taught students and being, in some fashion, a professional writer, I have to say this: When you're expressing complex ideas in a clear fashion you need a lot of text. What Arcana (and given that she's probably one of the most articulate posters I've seen on any forum on the internet, even if I don't always agree with her) said was about complex design philosophy and any time you're going to boil it down to what you said you're going to lose a lot of resolution, to the extent that the image that she was trying to paint with her words wouldn't even be the same image anymore.

    The school of thought that you are espousing is the proverbial ten word answer when things are rarely simple enough to express using ten words or less without losing a lot of resolution of concept.

    What she was saying is more complex and goes back to design philosophy of reward structure of MMO design and, to me at least, it makes complete sense. There are very few dedicated soloers in this game and even fewer dedicated team players. At some point everyone but the most ridiculously team oriented defender will probably solo in this game. The idea that solo-ers need the same reward benefits that teamed players get means that players that both solo and team will see very little reason to put the time in to actually make a team, which is at least in some way shape or form a gated activity (gated by time/commitment/willingness). It takes *effort* to get on a team (and more effort to make a team), which is at the heart of the MMO experience. If the purpose isn't to create in some way shape or form a kind of shared reality then you may as well have created a solo console game, and that's not what the MMO is supposed to be. That's not even what CoH has ever been since I've played the game (I signed up in I9).


    I could be totally off base, and completely missing the whole point of this, in which case I apologize for the above paragraph. I just worked a fourteen hour day and right now I am dumb. Anyway, my whole point is, don't try and reduce a complicated and nuanced position into a much shorter statement. Shorter does not equal concise.
  3. To be fair, they're also the only ones that can fire it while mezzed too...
  4. Quote:
    Originally Posted by Rabid_Metroid View Post
    I figured there was a more focused thread going, but I'll just say it here, then. Thanks.

    For a solo option, starting with Issue 20 I would suggest adding in a new reward choice for level 50 Morality Missions that gives you an item (let's call it "Fluffy") instead of the normal rewards you get for reconfirming your current morality. Three Fluffies can be combined to form one Notice of the Well.

    Anyone with the Alpha unlock can get a Fluffy with a bit of work. But to get three for the full Notice of the Well will take at least six days, a close match for the WST timer of one week. It will also mean giving up the rewards you'd normally get from the Morality missions, and 3 Alignment Merits is a pretty high "cost" for a lot of solo players, but one they can still pay.

    Six days, 33 missions, and giving up the chance to have 3 Alignment Merits seems like a fair balance for one Notice of the Well to me.
    I don't necessarily agree with that because the well is specifically divorced from any kind of morality system. Therefore by doing morality missions, I'm not sure it should specifically reward incarnate content anymore than dropping incarnate shards, which all level 50 content does.
  5. Quote:
    Originally Posted by BigFish View Post
    Great. Let me get this straight. I said my opinion was that making endgame content that requires teaming, something that roughly 90%+ of the game doesn't, is a bad idea.

    People come along and beat me over the head because I'm not drooling in love with said idea, so I personally reiterate my reasons for not liking it. Repeat ad nauseum

    This has nothing to do with 'constructive intelligent debate', or forcing the Devs away from posting. It's two groups of online posters and one group decided we weren't going to be able to voice our opinions in peace. If we're unworthy of having the peaceable ability to voice our opinions, then we'll do it as hyperbolically as possible and live with that
    If you were directing your hyperbolic vitriol at the other posters I would agree with you. Instead your response has been "The devs don't #%$ing care about us and they're not communicating with us!" when in reality they have shown that they're listening and they're investigating, which is all we ever get from them regarding issues like this. So, yes, if you're expecting more communication from the devs, you shouldn't redirect your anger at them when you're angry at other posters beating you over the head.
  6. Quote:
    Originally Posted by Eiko-chan View Post
    By this logic, my ability to craft Incarnate Components defeats the purpose of having Incarnate Components be a selectable award at the end of a Task Force.

    In reality, something worth 4 shards seemed to be ample incentive for many people (myself included) to run a Task Force or two.

    If, as I proposed up in the Developer's Corner threads, they make the Notice cost the equivalent of 24 shards (which would be about right; Uncommons break down into 2-3 and cost 12, Notices break down into 4-6, so a cost of 24 would translate) - whether that be components + shards or, as I think is a bit more elegant and Task Force Friendly, one of each of the six existing Common Components - I am sure getting one for "free" will be more than enough incentive to get people to go for it as a drop, as opposed to crafted.
    My problem with the NotW being craftable by shards is this: The devs have seem to decide that it shouldn't be craftable becuase they didn't make it craftable. They could have just done that and have been done with it. The system they put in instead rewards an action they've deemed worth getting the attention of the well. Simply by crafting incarnate shards doesn't exactly jive with that design intent. So it's got to be more than just saying "We should craft it by using incarnate shards" because that would be a fairly easy system to implement because it would already be there.
  7. Quote:
    Originally Posted by MunkiLord View Post
    Customers have no obligation to be rational and patient. They can be wrong, but they are still the customer.

    FWIW, I'm fine with what we have now in game, I just don't like the lack of meaningful communication. But the people that are pissed/annoyed/irritated are just gonna continue to be pissed/annoyed/irritated until they here something definitive.
    The thing is though - they've never been able to be definitive when they don't have a system ready to go because that's the nature of the beast. Why should this be any different?
  8. Quote:
    Originally Posted by Eiko-chan View Post
    The ability to reach the top. Because the top was moved.

    Also, my hope that the Incarnate system was going to be fully soloable, as it was decided we needed yet another salvage item to continue to advance. While it's possible this was intended all along, it seems a bit more likely to me that it was put in because of unanticipated shard hoarding (this wouldn't be the first time the dev team underestimated the player base's determination to get ahead.)
    This is the best argument I've seen for why there should be a solo way to get a NotW. Actual level advancement - which is what levelshifting ALMOST is, shouldn't be gated behind teaming activities like TF's, because of their restrictive nature. Not everyone can get on a TF for more reasons than being an introvert (which I don't consider a good reason for not wanting to do a task to get a reward in a game if only because there are some activities that you're not going to want to do depending on personality type in a game this comprehensive - Introverts aren't banned from doing TF content. People with children or RL duties [being on call a lot] might).

    Honestly the best thing I can think of (and it's been suggested here) is to have a solo arc that can be done ad naseum, but only drops a NotW once a week. Here's the thing though, it should act as a solo TF and it should be difficult, and consdiering how many people regularly complain about Trapdoor, I'm not sure that will make anyone happy.
  9. Quote:
    Originally Posted by BigFish View Post
    Give me proof. All you have is an opinion

    Premature self-congratulation isn't a virtue, sonny
    I don't know, I prematurely self contragulate myself all the time. Nothing wrong with that. Grows hair on my palms.

    Oh, wait, you meant to be derogatory. Well....that's okay.

    In all seriousness though, yes, I have an opinion. My opinion is that you're setting up and then moving goalposts for the devs - they haven't added solo content and you want them to acknowledge it...which they did. Only when that happened some on that side of the argument thought that that wasn't good enough. And maybe he shouldn't have mentioned that we should expect team oriented content in an MMO, but he DID mention that they were looking into it. There might be several reasons why they need to think about how to implement a solo option when they clearly have a deterministic way to get a notice of the well in team content but they're not sure how to also implement that in solo content. I can think of several reasons why, off the bat for instance, it might not be workable with their current ideas with how the system should work to not make the Notice craftable by shards. It actually defeats the purpose of making the Notice drop when you complete some kind of task. It also might make it difficult for them to decide whether you should be a recipient of the WST other drops if you got the Notice in a solo fashion and then did the WST, which clearly shouldn't then drop another notice.

    With all of that said, moving the goal posts for a dev who's job description doesn't really include talking with people on the forums is at best annoying and at worst disrespectful. Complaining that they also don't care about you when he just spoke on the forums to specifically say they're looking into it is the kind of desperate hyperbole that makes the devs not want to post on the forums in the first place.

    I'm not an advocate of dev worship. I'm an advocate of purposeful constructive intelligent debate, none of which we're really getting. I understand that that's the internet, and I understand that I'm essentially tilting at windmills hoping for something different, but I'll just keep trying. Hey, I teach teenagers for a living. What do you expect me to be? Rational?
  10. Quote:
    Originally Posted by BigFish View Post
    You did a good job of proving you can talk in circles to defend your friends. Nothing else

    I find it hysterical that with that kind of attitude you've proven her right....
  11. Quote:
    Originally Posted by Ironblade View Post
    You know..... you keep throwing around numbers like 97% soloable and, given the number of task forces, strike forces and trials, that number sounds like total BS to me. I don't dispute that MOST (meaning more than half) of the game is solable, but that 97% is a complete load.
    Considering the sheer amount of content there is in the game around 90% sounds about right.
  12. Quote:
    Originally Posted by Toony View Post
    So I basically got the exact same response I've always heard that made no sense. So the judgement slot will be obtainable solo because the rare slot is obtainable solo (really your first paragraph made no sense to me. They wouldn't need to make a new interface to require the judgement slot be locked behind a team oriented activity...)

    I also never told you not to speculate. I stated that speculating the positive is no more valid than speculating the negative. I have plenty of evidence of the devs forgetting aspects of the player base (base builders, PVPers). You're essentially telling me to not speculate and just wait and hope my thoughts are read by the devs and I say no. The time to act is now, not later. Designs are not changed later, they are changed now.

    You admit the level shifted stuff might stay behind a force team wall. ANY of this behind a wall is a problem. ANY of it. All level progression should be obtainable solo and if it is not, many of us will not be happy. You can find it wrong or whatever but that is my gripe and you've essentially admitted it might be true.

    I find it incredibly unlikely that the devs would do the level shift and then not create any new content for those new levels. That'd be like if they made 40-50 but did not make PI or any content for over 40. Players aren't going to want to do the ITF when enemies are conning -10

    As for what BS said. I'm sorry but he is a dev and he's the one who announced this crud. He basically gave us a PR line and ran off. I'm not pleased. If the devs want to shut me up they can come out and say "We are currently working on a solo option." if they do no wish to say that then they can deal with the outcry. It is not my job to make the devs feel like special snowflakes. They are employees at a company, not my buddies.

    I don't feel neglected of end game content. I feel I am barred off from LEVEL ADVANCEMENT. That is what the level shift is to me as is new powers. I don't care about taskforces or raids or end game crud. I care about being able to advance. If the devs want to make some BAF raid, then good for them. But do not lock me from advancing because of it.

    So at the end of your rant I just got a longer version of "I believe I am right even though I am doing exactly what you are doing. Speculating and assuming based on how I percieve the facts". Why is your speculation more valid?

    There is no evidence against me. There is your own opinions (you like the WSF) and mine. Your opinions are no greater than mine or the homeless mans down the street.
    My only point in the first paragraph was this - we can assume that the progression of the Judgement power is going to look similar to that of the Alpha slot because they have technology in place that makes sense (even if you disagree with how the upper tiers of that tree are unlocked; and that is NOT to say that I agree that soloers shouldn't have access to it. They should). So therefore I can only assume that as it stands right now casual players that CANNOT play TF's won't have access to some of the upper tier stuff right away at release. Which could change tomorrow.

    Those are extrapolations from both existing content (which is extraordinarily friendly to causal gamers) and the devs stated design intent (which is that they want to be friendly to casual gamers). If either design intent or the huge wealth of existing content disagree that extrapolation becomes moot. Since they don't disagree, and we had a dev come and say they were investigating a way to make everyone at least content with the content (haha) I can only assume that if and when they make incarnate content for casual/solo players, they will also make sure that a way to obtain a level shift for said players will be in place.

    I'm with you. I really am. I want the devs to not gate the content behind TF's only because, while I enjoy a TF, I don't enjoy it all the time on every character. Where I'm not with you is in your extrapolation that the devs have abandoned you and will forever keep you in your abandoned and sorry state. There is too much content and design that flat out disproves that they don't care about you, and you seem to stamp your foot down and flee to the extreme side of the arguement, which, frankly, is one of the things I hate most about the internet and about our society in general.

    There are two extremes here: The hardcore casual players who take their casual playing seriously (heh) who believe that the devs have just pissed in their cheerios and will continue to piss in them throughout the year, and the hardcore whatever-the-heck-they-are who maintain that in an MMO there should be gated content. The issue is that there aren't just two sides to this argument (and, indeed, in many arguments), but a whole slew of them in-between. Where do I stand? I want them to make a way for casual/soloers to obtain a Notice, even if it's slower, but right now they clearly don't feel comfortable for whatever reason making it a non-TF reward. I am happy they released it and allowed some people a way to obtain a notice because otherwise it might have been much much longer for them to sit on it going nowhere. I hope, and I'll petition, for the devs to give us a way to obtain a notice casual, but if it comes down between the way their comfortable with now, or no way at all, I'd like to at least have the option now and figure it out later.

    The devs have not abandoned you. In fact, up until now, all of the content released with Going Rogue was a casual players wet dream. It allowed a deterministic way for everyone to obtain a rare/valuable recipe in 4 days time; it allowed side switching in 4 days time, and access to new zones in 2. It provides a whole alternate leveling path in 6 new zones for levels 1 - 20. NONE of that is end game/hardcore/team content. Yet, save for a few malcontents that were relatively quiet, no one raged about the lack of endgame content right away. For the past several issues there have been a lot of attention payed to the casual player. Do you really think the dev team is going to say "Well, we've done enough for them, let's forget the exist!!!!!"? Because I don't. And insinuating or flat out saying that they are is disingenous at best and detrimental to your cause at worst.

    And I know that there are two extremes and just in case if you're wondering why it seems like I'm picking on you, I'm not. It just seems that your extreme is, right now, a more logical position. It's also the more vocal.
  13. Quote:
    Originally Posted by Toony View Post
    The speculation that the devs will give us solo content is no more valid than my opinion that they will not, and will continue to make content that requires higher and higher teirs of incarnate ability.
    My speculation is, at least, consistent with what the devs have stated as design intent, and is also consistent with the majority of the incarnate system thus far, and with the terminology we know the Judgement slot will have (Ion Final Core/Radial Judgement or something like that). Given that they have a working system and that any development team will want to reuse tech where they can it makes sense to not abandon either the interface or the tree when looking at the other slots. We even know in the Judgement slot that there's going to be four trees.

    And while all of it is speculation it's also extrapolation. What you, Toony, specifically have done is ignore much of what has been stated by the Dev team as a whole on this matter, and have chosen to latch on to a singular thing that Black Scorpion has said, which was some content in an MMO will be team oriented. While that is an important thing to latch onto, I would direct you to what he said prior to that (or perhaps after that) which was while he wanted the incarnate content to be highly difficult, he also wanted it to be inclusive for most gamers. If we add it all up, I can only assume that, at this point, the non-level shifted incarnate stuff is going to be open and relatively easy to get for everyone. the level shifted stuff, in the future, MIGHT stay behind a forced teaming wall.

    Now some people have been rude to you and the "soloist" camp as a whole, and you and that camp have tended to speak in terms of hyperbole. You have just told me that I should not speculate, yet that's the only thing that's been happening because, frankly, there's been a dearth of information from the devs on the topic, which I can only take to mean they're hard at work on planning a solo way to get notices of the well.

    To those people who would tell you to sit down and shut up, I would join you and call them stupid. However, the opposite reaction - what has largely been your reaction - is to claim that the devs have abandoned you and the game is no longer playable because you've been abandoned by the endgame mechanisms - and endgame that, according to your rules you probably woudln't play anyway because, right now, it's TF content.

    Given that the developers have always made content causal and solo friendly, and given that they've said that their design intent for the Incarnate system is to make it inclusive instead of exclusive, I can only assume that the near future will have arcs and the like for a wider playerbase to make use of.

    Speculation is, in of itself, not a bad thing. Speculation without support or evidence is. None of my speculation is without evidence in the form of a great deal of history, and the devs own words about their design intent. So while my speculation is just that, it is also a logical extrapolation of the facts as we know them to this date. All of which is far more helpful to your position of eventually gaining Casual friendly incarnate content than the rampant hyperbole which has been fueling the "casual" player's rage (mostly claims that the devs don't care about you, which is pretty much false, aggravating, and patently annoying).

    Time will tell whether the WSF is an ill-conceived notion. But in these first few days, at least, the evidence is against you. It's the first week so we won't know anything yet. We'll know more next week when it moves on to Kahn - a TF, by the way, that is far more casual player friendly because of it's short duration and relatively straightforward tactics (Reichs, save for some stuff atht he beginning, is completely tank and spank) (granted villains have a complaint because BSF is significantly harder than KTF).
  14. Blue_Mourning

    Children

    Quote:
    Originally Posted by Toony View Post
    Yeah...I don't think the FBI cares about non-existant fantasy characters. They're charged with protecting REAL children.
    You would think so but people have gotten in trouble for cases of fictional child pornography. I believe I hard someone getting in trouble for writing Harry Potter slash fic for instance. I understand why they're reticent to do it.
  15. Quote:
    Originally Posted by Toony View Post
    Hami-O's aren't character advancement.

    Comparing a small bonus to actual leveling (and that is what a level shift is) is incredibly silly.

    I actually wouldn't care about these requiring teaming if the following was done.

    They do not give any powers
    They do not give level shifts
    No content requires anything past the common.
    I'm pretty sure right now that, despite it not being explicitly stated all the incarnate slots will be gettable without teaming, but that not all the trees within the slots will be without getting a Notice or something like it. Meaning that right now, as of this moment, 2/3 of your requirements are met. Currently no content requires anything more than a common and quite frankly we can't speculate too much on future content.

    But right as of this moment there's also not ANY solo incarnate content. Still, I would suspect that you're going to be able to obtain at least the common slot solo for all the slots. And, yes, I know that's speculation. But given the tone of the devs since this has come out, and the desire to make it inclusive of most if not all play styles, I don't think it's all that rampant.
  16. Quote:
    Originally Posted by ArchLight View Post
    My 2 INF on this is teaming has been getting harder. Finding people who want to team or finding enough to do a specific TF can be hard sometimes especially later at night. It took an hour to get together a LRTF on Tueday night and we had one helpful guy who was only on the team long enough to get the TF started.

    This is a concern is also for a brand new 50 6 months from now when the old gaurd have all gotten their 50's the new shiny and I am looking to Incarate out my latest 50.

    I like to team and nearly always fly my LFT status and have a great time teaming. I solo to fill in the gaps between teams. Some characters are simply not much fun with out the riot a full team creates.

    While I like teaming I am leary of content that requires it.

    That's all well and good but the WSF won't always be lvl 50 content, so people, outside of the first week, will be running that content for several reasons - XP bonus, Merit bonus, badge credit for the WSF. While I doubt that it'll be run as often as it is this week, it will still be run, and I bet it'll be run at a decent clip. Unless they choose Dr Q, then it'll never be run :P.
  17. I've got a bots/traps at 50 that has solo'd AV's and a Rikti Pylon (most boring 4 minutes of my life) and something that I've gotten a good deal of mileage out of is getting up to the softcap or near to the softcap in melee/ranged/aoe, but then jacking up my s/l resistance to almost the soft cap - the cardiac rare helps this out, since it buffs resistance. I think with Tough and Charged armor (or whatever is in the Scirocco APPs) I'm up 71% resistance to s/l and somewhere around 30% nrg. Having that under the softcap makes her plenty tough, especially since I'm always in bodyguard.
    Anyway you chose a great combo. I hope you enjoy it!
  18. Quote:
    Originally Posted by Steel_Shaman View Post
    You are forgetting that up until now, there was no avenue of "power" that was closed to anyone because of playstyle. You could completely IO out a character in the most expensive of builds without having to run TF's at all. The fact that the Incarnate System requires running TF's to advance your character is a departure from that philosophy.

    As for your comments about "sucking it up." Simply put: NO. This is a game. Why in the devil should I do something in a game that I do not enjoy? That's just silly. I "suck it up" and do things I don't want at work because I have to. I would prefer not to be faced with the same type of choices in my leisure time.

    And what is with people flinging around all the insults? People ask for the Devs to give us more options and suddenly everyone that doesn't like the idea feels the need to insult them? Marvelous.

    I team every single night. Last night I ran two TF's with my SG. For the first TF we had 4 players, for the second, we had 5. But to advance my Incarnate character I have to run TF's that require 8 people? Why is that, exactly? What makes needing 8 people better than needing 4 or 5? Nothing.

    All I want is for the Devs to give us options. That's it, just options. Some people are extremely opposed to that though. It's amazing to me how determined to deny things to others people have become these days.
    As mentioned the upcoming WSF, Sister Psyche (in 3 weeks I think) only needs 5 to start. Next week's Kahn needs 8, but can easily be banged out in an hour or much much less. Recruiting 3 people for the WSF should be pretty easy. To those people who literally don't have the time to sit in front of a screen for an hour or two to do the TF I think that sucks, for sure, but ponder this: there is currently nothing for you to do as an incarnate that requires you to BE an incarnate. The only incarnate content at this point is team oriented, so I'm not entirely sure what you're missing out on.

    When they do add non-TF incarnate content I'll assume that there's going to be a non-TF way to advance. If not I'll be surprised. but right now, I'm not entirely sure what you're missing out on.
  19. you know, I have to say, I really like the how the STF runs. I know it's longer than the ITF or Kahn, and definitely harder, but I really like how it's set up and how it runs. It feels, I don't know, epic in a way that neither of the aforementioned ones do. And I like ITF.
  20. Quote:
    Originally Posted by Ultra_Violence View Post
    Well that goes back to the same arguement that most players don't LIKE strategy or thinking. They seem to prefer button mashing which oddly enough seems to be encouraged by latest releases.

    I do not understand the decision to make shards drop off all 50+ mobs equally regardless of level. I would have expected every level above 50 mobs to have slightly higher drop rates to encourage people to fight them and maintain challenge. The funny part about that is no one wants Stalkers then either because they want all AoE members LOL.

    I can understand SOME of the Stalker hate though. I ran a Regen stalker to 50 and it is PAINFUL. IMO Regen + Stalker just doesn't work due to low hit points (I also don't get Spines + Stalker). My regen got 1 and 2 shotted so much the Hopsital named a teleporter after her. You can only carry so many purples. A poor player would only make this worse. So a weak Stalker that dies on contact could put people off them, especially teams that skip to end mobs and ignore everything else.

    So now the end game is determining which ATs you can play.
    This, again, I don't really get. After a certain number of AoE's, another AoE just sort of becomes diminishing returns. If we have one or two fire blasters on a team, that should be enough to melt everything but the bosses, and at that point it makes sense to have one or two single target oriented builds to deal with bosses and the like, and to me that means stalkers, scrappers, ST oriented blasters/whatever. Whole teams consisting of AoE's melt spawns, but I kind of wonder just how much damage is needed after the first two AoE oriented builds.

    But that might just be me. Anyway, a certain type of person only recruits certain builds and to those people I more or less ignore them. I, on the other hand, will take just about everyone, including that second tank on the STF, or a stalker, or whatever. Most people I've met do that. The regen on a stalker thing might be a problem, but I think you're running into people who just don't know what they're doing when they're putting together teams.

    On the toher hand, why don't you just put together one yourself? No one can say "lolstalker" when you make the team.
  21. It should also be pointed out that the "solo blaster tanking Recluse with inspirations" that you mentioned just cannot be done without a heavily IO'd and amazing build. it should also be pointed out that the tank solo tanking recluse cannot be done without a great build that's probably decently IO'd out and even then some builds can't do it all the time because all it takes is for Recluse to get two lucky shots in in a row on something like an Ice Tank while the red tower is up.

    It isn't just inspirations that make it possible.
  22. Quote:
    Originally Posted by ChaosAngelGeno View Post
    In my experience, finding 8 people of intelligence in game or IRL to be rarity.
    Fair enough, but that's not the STF's or the LRSF's fault. They're not particularly intellectually challenging. Not easy mind you, and I fail it plenty, but the problem isn't one of intellect. Although to be fair, most of the times I've failed it is because someone's not paying attnetion to the chat box. A couple of times it's because there were build issues, either on an individual level or team make up level. But I've also finished it with 3 tanks, 2 scrappers, 1 defender and a couple of blasters, which is no way is a reliable set up.
  23. That will at least get easier when STF/LRSF isn't the WTF. Although, I have to say, I don't get this whole "I X AT, and I can't get on a TF. I play on a low pop server just as much as I play on high pop ones, and I've never seen anyone say "don't bring that *#@%, I want to succeed!" Yeah, those two TF's are hard....but out side of "needing" support (and that support can come along in a variety of ways, see the STF I did with a Traps MM, Poison MM, and 1 Rad. When everyone plays intelligently and there's teamwork, STF is pretty easy. You don't even have to have these complicated stategies, just have solid playing.

    I do see SOMETIMES people saying that they need a specific AT, and I've even been turned down because I wasn't a debuffer, even though I played said traps MM (on an LGTF and NOT LR/STF so go figure). but you know what? That's okay, I wouldn't want to play with them anyway. Put it this way, if you want to bring that stalker on any TF, and you see @Ajax454 or @1 Minute to Midnight forming a TF, shoot me a tell and I'll gladly bring anyone along. I've done some pretty wonky team set ups. They can be the most fun.
  24. I'm not against having a solo option for the level shift incarnate stuff, and even more than that I do think that they should provide one, even if it takes a bunch of time longer. That being said I think there's a lot of hyperbole in this thread about not having it. The plethora of solo options don't go away just because there's a new shiny that you can only get by teaming. One, I might add, that really only matters when looking at the stuff being an incarnate is useful for which, thus far, is all teamed content. The level shift will be a huge boon to that. In the rest of the game it will be overkill. Yes, you'll be more powerful, but like most high end IO builds, for the most part it's bringing a gun to a knife fight (and most of my 50's are IO'd). Especially since there IS no other end game right now.

    And as for the end game they're kind of in a crunch. There are people who will be mad if they don't add story arcs for the lower levels (especially redside). I bet there will be people who are mad that there's nothing to do goldside after level 20, and there's a growing population of level 50's that have done everything there is to do and everyone wants them to fulfill what they specifically want and they only have limited resources to accomplish this. They said they're looking into it, and while I've been a part of this game, the dev team has been nothing short of amazing at delivering what the players want, even if it takes them some time to do it (power customization anyone?)

    I don't doubt that eventually they will add solo incarnate stuff; it makes too much sense to have a non-TF storyarc about it. In the meantime, if you're soloing at the slow pace that I've heard most people talking about, how in the world have you gotten the 2nd tier of the alpha slot on all of your characters? Especially since many of you have indicated that you don't want to do the current incarnate content anyway. Should they add solo incarnate content without adding a way to complete the alpha slot in a solo fashion I will be surprised. But right now it kind of just seems like an over reaction.

    And just for the record, Fiery Redeemer, I've found most teams have been pretty forgiving of people with time constraints/builds on TF's. I'm usually so scrapper locked (even on my non-scrappers, which are the majority of my characters) that I don't even notice where everyone else is on a TF. As long as people are up front about their time limitations, I've found people are quite understanding.