Blue_Centurion

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  1. Quote:
    Originally Posted by all_hell View Post
    Not as often as it would be with the build Arbegla put together that runs @ 182.5% recharge bonus
    If you are referring to his post #29 in this thread he states it is 117.5% recharge, including hasten. Or (he was not clear, stating it is the same as mine) it is 117.5% + hasten.

    If Hasten is the deciding factor, I am adding it in a few days. Thanks.
  2. This entire post, which seems to be in threat of being hijacked by a build discussion, is really, really straightforward. And i do want help on it.

    There is a hypothetical perfect Dark Melee attack chain. It is like Smite/Siphon Life/Smite/Midnight Grasp or something.

    I do not use this attack chain. I leave out Siphon life, and add in Gloom and Dark Obliteration (for groups), and Shadow Maul (for groups).

    the question is, does anyone know, on a high recharge build, 117-200% recharge, whether the extra damage available from Midnight Grasp and Gloom coming up often mitigates the removal of Siphon Life. This is the entire question posed by this post. Any help in getting an answer there is much appreciated. Any efforts to explain why I build wrong, not so much.
  3. Quote:
    Originally Posted by Sharker_Quint View Post
    lmao. you will not get dp down to 60 secs. with your build, you are sacrificing the things that will most help you in "tanking" BaB. of course, just like every other thread you started for the last few days, you will refuse to listen.
    An interesting opinion. Do you have any idea how often Dull pain will be up with 125% global recharge and hasten on a build?

    Would it make any difference to you if I told you I already tanked BAB in the LRSF with this build?
  4. This entire post, which seems to be in threat of being hijacked by a build discussion, is really, really straightforward. And i do want help on it.

    There is a hypothetical perfect Dark Melee attack chain. It is like Smite/Siphon Life/Smite/Midnight Grasp or something.

    I do not use this attack chain. I leave out Siphon life, and add in Gloom and Dark Obliteration (for groups), and Shadow Maul (for groups).

    the question is, does anyone know, on a high recharge build, 117-200% recharge, whether the extra damage available from Midnight Grasp and Gloom coming up often mitigates the removal of Siphon Life. This is the entire question posed by this post. Any help in getting an answer there is much appreciated. Any efforts to explain why I build wrong, not so much.
  5. Quote:
    Originally Posted by Arbegla View Post
    .

    5 slotted hecatomb without the damage proc but with everything else in smite is 124.9 damage.

    6 slotted hecatomb with everything is only 160.24 damage.


    Notice the differences?
    Difference noted. 35 points extra damage, or roughly 29%. thanks. Plus the toxic resistance.
  6. Quote:
    Originally Posted by Arbegla View Post
    My build has dull pain coming back every 96-ish seconds, with hasten your current build has slightly more recharge, so i'll say with hasten, your at 94-ish second recharge on dull pain.

    Even with 94 seconds recharge, its just not up fast enough to be used as a reliable heal.
    Thats what we're mainly telling you.
    It serves 2 functions. It heals, and it raises my hit point max. It is stackable, (only to like +30%, but still) And you get this huge influx of green every minute and a half by your calculations. Now, I also chose Dark when I set about creating this monster. One of the reasons was Siphon Life. Siphon Life, when spammed, will try to keep me at my new Health Max. When i rebuild in 2 weeks, adding another 7.5% recharge and Hasten, Dull Pain might be closer to 1 minute to back up again (we can dream).

    Did you have a better heal in mind amongst the Brute secondaries, cause I looked real hard for something to tank BAB with, and this was the best i came up with.
  7. Bill Z Bubba is the guru on claws. Find his posts on this. It will be educational.
  8. Quote:
    Originally Posted by jshmoe View Post
    Nobody is telling you to not use that power, or even take away any of your fun. I do the same thing. There are just some powers that I just like to use because, well, I wanna! But a great benefit to having that optimal chain is when you have those moments you need to hunker down and wail on an AV, EB, or anything that you need some serious single target damage.
    In your above post you said to use a non-purple damage Proc, instead of the purple +dam%, what I/O specifically are you referring to?
  9. Quote:
    Originally Posted by Sharker_Quint View Post
    it hurts because you can not realy on it everytime you need it. your build is wrong and slotting the most expensive shinies will not fix that. if the build that arbegla did is getting the same amount of rech and giving you more survivablity, then you need to seriously look at it. and not just skim it and say it won't work. you will realize that your "concept" build will not work and then you will be back here kicking and screaming about it. get yourself mids and play around with what we have offered. you will find it more effective then the PnP method.
    So....according to what you are saying, Dull pain is bad because it is not up often enough. But my plan to bring it up more often is bad because it costs too much.

    Dull Pain is up quite often for me, sometimes I hit it multiple times in AV fights. I supplement that with steady applications of Siphon life. Is Dull Pain up every 20 seconds. Nope. You got me there. But with 117.5% global recharge in my current poor form it is up pretty regular. When i get my new build in 2 weeks it will be up more often, due to my 125% global Recharge, plus Hasten that i plan to add. Still not "everytime i need it" true, i cannot Spam Dull Pain. Still, I think it's a good power, and i am gonna hold onto it.

    Also, the build you pointed to has Hasten, my build does not. When I add hasten after i19 it would be a much more fair comparison.

    Also, i have never ever, said that someone else's build would not work. I have simply stated what i am doing, and why i am doing it. also, I try not to skim posts, but generally read for comprehension.
  10. My Dark Obliteration does knockdown. It's fun. You should try fun sometimes. I like special effects. You do not have to use them, I like. Also, having a lot of toxic res is just fun as well.
  11. Quote:
    Originally Posted by jshmoe View Post
    There's your answer.

    What you are describing doesn't sound so much of an "attack chain" but more, "I'm just going to use what attacks I have up." Getting down a solid, gapless attack chain will be much, much more efficient and damaging than what you're doing.

    The attacks you use may be damaging, but you have to consider time of animation and Arcanatime when talking about optimal attack chains. There is actual hard evidence about SL needing to be included in your attack chain as an attack and not a heal.
    I understand it will not be "optimal" I gave up that point in the OP. Does anyone know how far (approximately?) I am off optimal? I mean seriously, this is not Knockout Blow i am throwing out here.
  12. Quote:
    Originally Posted by Arbegla View Post
    Its already been discussed that once you perma dull pain, there's not much point to doing anything else with it
    One application of Dull Pain will not bring a brute to the Hit Point Cap. And having a 50% heal available quite often is never a bad thing. Or, at least I cannot think how it hurts.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    what you are not getting is that perma dp isnt going to help you heal. only when you first click the power. and without any accuracy in it, siphon life will not hit all the time. you need to take peoples advice on this build as it is a tough one. my first villian was a dm/inv. it ran fine against +4x8 with a mix of sets and common io's. the only time i ahd a problem was when unstop dropped but once i learned the timing it was never a problem again. dp, while a nice power, is not something to rely on for a heal. i really think you shoudl look more closely at arbegla's build that is posted and work from there.
    Dull Pain is both Perma, and stacks, and is a huge heal available very very regularly. It has kept me alive with BABs pounding me. Siphon Life does not miss, or I cannot remember the last time it did. There are tons of accuracy bonuses hidden in my set bonuses.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    You can slot and use Siphon Life however you want. However that does not change the fact that if your goal is to maximize damage (which was the question you asked) Siphon Life should be slotted and used as an attack.

    Even without slotting it for healing using it regularly should provide you with sufficient healing or alternatively several people have commented (in this thread and your other two) on how to slot it for damage and healing. As for the recharge bonus Crushing Impact is a damage set with a recharge bonus.
    Ah, we are coming at this from different angles as usual. Probably my fault for not being clear. I will not now, nor ever, be slotting siphon life for damage. Not on this character. It will have Panacea being dropped into it in a couple weeks. (set of 5) It is my panic button. My strategy with this power has always been extremely straightforward. Slot to maximize healing. When my character starts to take damage I hit this power once. When my character start to take a ton of damage I hit Dull Pain, and start spamming Siphon life. There is a ton of global recharge on this guy. 117.5% right now. Should be 125% + Hasten in 2 weeks. So when i say spamming, I am not kidding. This will keep me up, unless getting pounded by BABs and POSI and Friends.

    Tons of recharge, right. So, Instead of using Siphon Life as an attack, I use my 5 Purpled Attack powers. Gloom and Dark Obliteration, for range and theme. Midnight Grasp, for fun and profit. And Shadow Maul and Smite depending on single or multiple targets. These attacks are all 6 slotted purpled, all fun, and almost always up. They make an okay attack chain, and feel lethal, or so I think.

    Siphon Life is a big part of many of the Dark Melee attack chains, I know. But seriously, it is not Knockout Blow. I have played it a number of times from 1-50. It is a good attack, yes. I tend to stay off it at low levels unless I have a ton of blues on hand though. At this point, I prefer to just save it for the use that I have delegated it to.

    My question is whether a suitable attack chain can be made from the few ragged powers I have left, and if made, how they compare with the classic Dark Melee attack chain.
  15. Hover is a set mule for a LOTG, and actually came in useful on a MoLRSF run lol. Too bad we didnt get that badge though.

    I'd love to see the build I posted with Panacea set dropped into Dull Pain, and Impervious Skin set dropped into Temp Invulnerabilty (the way that it is now).

    Could also show with Hasten, will be adding that to the build in i19.

    My next step on the build is another Panacea set dropped into Siphon Life, with another Impervious Skin set dropped into Unyielding. Also will be adding Hasten for a test week. i am 99% sure it will stay on afterwards. This will be my 1st week i19 build.

    My second week i19 build is still being contemplated.

    Still chasing recharge, possibly to the detriment of other things, but still with a plan. And my Brute Brethren, it is just a joy to have things like Soul Drain, Dull Pain, and Ranged attacks always popping up ready to be fired off on a brute build.
  16. Hmm, i'll have to look tonight when I get home. But i thought it was in sprint. It only turns on when i hit the run toggle (the stealth that is). the respec was like 4 weeks ago.
  17. Quote:
    Originally Posted by Aett_Thorn View Post
    Slotting Siphon Life as an attack, and using it as such, would increase your DPS. That has been gone over. Yes, Smite works, but Siphon Life would be better. Using a combo of Hami-Os would mean that you could use it as an attack, and STILL get healing to 96% or so, meaning that you're not losing out on the heal when you need it.

    So, if you're talking about optimizing attack chains, using a high recharge build, then Siphon Life should be used as an attack.
    My SL is not slotted as an attack though. It is slotted as a heal, so when I do neeed it as a heal it actually keeps me alive. And gives me a recharge bonus. Again, i know this is not primarily optimal, i went at it sideways. The theory being, again, when I need it as a heal it works great. Also, because of the way my build works, when I need it as a heal (and it is slotted as one) the high recharge on the build brings this sucker back up fast. Between that and Dull pain being Perma the only thing that can really put me down fast is the mob from the LRSF when not pulled properly. Most other things I can stand and fight, (or at least stand and heal lol)
  18. Quote:
    Originally Posted by all_hell View Post
    FYI, Celerity Stealth can't be slotted in swift.
    Funny, cause it works like a charm there.
  19. Okay. I have a DM/Invul that uses a ton of recharge. I am not using the classic DM attack chain. I rely heavily on Gloom and Dark obliteration from Soul Mastery. They are both purpled, and both up a lot. (ranged doesnt hurt either) I also use Smite as a finishing/placeholder attack (again purpled), Shadow Maul if it looks like I can get 2 or more (also purp'd), and of course Midnight Grasp, (purpd, although with rooting grasp, so not optimally enhanced)

    I only use Siphon Life when down hit points-maybe once every 30 seconds in medium fighting, or every 15 in heavy mobs. Started as an early habit because at low levels the sucker eats end. Currently my recharge is around 117%, will respec into Hasten after i19 and get more recharge.

    I have gotten quite the earful about how not using Siphon life is ruining my attack chain. I am throwing out tons of damage as is (especially since Soul Drain is tantalizingly close to perma)

    Any opinions from fellow Brutes on attack chains here?
  20. I have modified the build in a respec somewhat, but have friends from the Market area I am expecting here. So, here is the build 1 gen ago.
  21. Okay, it has been fun. Really, part of it has. I have learned things. One of the things is how many posts can be written that I never learn things.

    The topic has switched to my build, which should really be hashed out in the Brutes forum. If any of you want to join me there my build from one respec ago is posted there. It has only changed by adding a PvP set, and another minor change or two.

    If anyone wants to discuss market pricing they can continue in this thread. THis will probably be my last post here. The discussion is trending downwards, and the general volume of insults is increasing again.

    Good luck to you all in you builds and treasure hunting.
  22. Quote:
    Originally Posted by UberGuy View Post
    In terms of average DPA, it's nearly impossible for me to see how Smite could do more damage than Siphon Life, unless you're understlotting SL as an attack.

    Smite's base damage @50 is 82.6. If you call its slotted value double, that's doing to do 165.2 points of damage.

    Siphon Life has a base damage of 122.6. Mine is slotted 95% Heal, 90% damage, 60% recharge, so lets use my numbers*. That would be 232.94.

    But your Smite probably has a purple proc in it. That's 107.1 damage 33% of the time. That averages out to 200.5 damage.

    So yeah, if your purple proc went off every time, Smite would do more damage. But it won't. And when you have enough recharge to keep your attack chain saturated with activating attacks, DPA is the primary attribute of the attacks you care about. The average DPA on SL can be better than that even on purpled Smite.

    * If you're curious, that's slotted like so: 2x Nucleous, 2x Golgi, Hecatomb: Dam/Rech, Doctored Wounds: Heal/Rech
    You left out activation times and end costs. These things matter. Smite does not do as much damage as Siphon life out of the box though, you are correct.
  23. Quote:
    Originally Posted by Arbegla View Post
    Quoted For Truth.

    If your going to get a optimal build, people then expect you to use it Optimally. If you don't, then there is 0(zero) reason to have such an optimal build. Mathematically speaking, the things you want to do, in the way you want to do them, just don't work. And that's just factoring in your play style vs your build choice.

    I run the LRSF every time I find a team of good players, or even a motivated PUG team. I will run just about any SF just about anytime, no matter what in fact. If a team is running +2/X8, sure, i'll give it a tray.

    For soloing I tend to run +0/x1 (remember I said i tend to dislike farming) and am running these things for merits/badges/tips/etc. But the buildout is just my main. If you do not feel I am running it the right way. Well, I believe you feel that way.
  24. Quote:
    Originally Posted by UberGuy View Post
    If that is how you are using Siphon Life, then you are not using it in a mathematically optimal way. It is an excellent attack and a far, far higher HP/sec heal than Dull Pain.
    If you ain't injured the heal will not help. Seriously. It just will not, and the extra end/time invested gets you squat. So i lean on Smite and Gloom. If I see my Green take a little dip, sure, I hit Siphon Life. otherwise, not so much.