Bloodspeaker

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  1. Quote:
    Originally Posted by Zem View Post
    Can we make MM Robots and Demons invisible, silent, and insubstantial first?
    I could definitely get behind the idea of muzzles for tier 2 demons and soft bunny slippers for all the bots.
  2. Bloodspeaker

    A Short PUG Play

    Quote:
    Originally Posted by Schismatrix View Post
    Moving on... it's worth noting that the most common versions of 1337 used "7" as a "T". (Thus it traditionally being written as "1337".) So the one team member's name would usually be read as "Teat Heaters". Just sayin'...
    This IS a PUG we're talking about...

    I wish toon names had a high enough character limit for me to name a toon "Your character name makes me /facepalm in a bad way"
  3. Quote:
    Originally Posted by ketch View Post
    How then do you explain Broca's area, Wernicke's area, or the Sylvian Fissure; and the fact that damage to those areas causes severe limitations in developing and producing speech? Is speech contained in them? No, not at all. However, they are a product of an evolution that favored communication.
    Links added for the inquisitive. And your last sentence there is essentially key here: "an evolution that favored communication." Yes, biologically we have developed in a manner that supports communication, something I wasn't particularly clear on previously. Perhaps I should have stated that vocalization with intent to communicate is very different from the complex nuances necessary for language.
    Quote:
    Could our moral judgments not be affected by such a similar biological underpinning? Yes.
    And again, such a biological feature would HAVE to exist in order to support the vast social groups that humans develop. The good of group must, to some degree, take precedence over the good of self for this to happen.
    Quote:
    Bear in mind that I am not suggesting that morality pops from the ether of evolution, but is simply influenced by biology to a degree. This is the difference between thinking that all my moral judgments occur internally in a vacuum and recognizing that they are shaped by many factors. But perhaps, I'm detecting a bit of determinism v. free will arising here, as you seem to want the value of human choice.
    Which was my perhaps poorly stated point, earlier. The biological support structures for language and morality are as much a part of humans as the biological support for bipedal locomotion. Likewise, in the absence of a social structure that trains us in the use of these faculties, they atrophy to the point that they can, apparently, NEVER be learned. Simply put, these behaviors, in and of themselves, are not "natural", in the sense that they are not as instinctive as eating and mating. They have to be learned.

    Morality, in regard to the "group over self" concept, is almost certainly MUCH more learned, based upon the social structure in which it develops. Certainly, it could commonly be construed as "moral" to do things which promote the survival of one's group. Does this make genocide a "moral' decision? Choosing to destroy or intensely marginalize another social group in favor of one's own? Most of us, I think, would answer "No." I'm not going to go into the lengthy discussion of the kind of social development that leads to such things, or the psychological principles that support them.
  4. Quote:
    Originally Posted by ketch View Post
    Yet language exists, here in our natural world based on those fundamental sounds that we all produced, unnatural as it may be. A simple need gives way to a complex system.
    Yes, after... how many thousands of years? How long did it take for humanity to develop any true language? Any bets on whether or not our basic concepts of morality took essentially the same time to develop? Probably a fair guess.

    My points being that there is a considerable difference between communication and language, and morality is neither a mystically nor biologically ingrained human trait, any more than language is. Believing so is a failure to recognize the power of the choices we make. Language and morality are as much human inventions as nuclear reactors are.
  5. Quote:
    Originally Posted by ketch View Post
    If we want to draw a parallel between language and morality, consider this. Speech is a natural method of communication, but what is the default manner of speech? Is it natural to speak Japanese? Sure, if you live in Japan. A group of humans that develop in isolation will develop their own means of communication i.e. feral children. It is natural to try to communicate however, but a single method of communication is not.

    Likewise, there may be a general moral sense as their is a general means and desire for communication. This would suffice to explain and our sense of empathy and why there are some taboos that are nearly universal. However, that means there is still a large part of morality that is learned and relative.
    It's more basic than this. If a human isn't raised in the presence of language, the ability never occurs "naturally" - feral humans don't HAVE language. It's natural for ANY animal with vocal cords to VOCALIZE in order to express fundamental states or desires - "*moan* hungry!", "*rahrr!* angry!", "*eeee!* afraid!" That's it.

    Morality is just as "natural"... i.e. it ISN'T.

    Saying otherwise is naively optimistic, and flat wrong. Makes for a comforting world view, and anyone who wants to see humanity that way is welcome to do so. I prefer the realism of knowing that morality is NOT my natural state, taking comfort in knowing I was raised that way, and seeing my own lapses of morality as opportunities to better myself.
  6. Quote:
    Originally Posted by MentalMaden View Post
    Saying a MM without pets is better at support isn't saying much for the player. Buffing, healing, etc isn't that hard that you can't play the other half of your powerset. I'm sorry, it's just not.
    Never mind the fact that, assuming the desired backset is available (i.e. not poison or ff), an attackless corruptor will be more effective than a petless mastermind. Every time.
  7. Man, I've gotten so much rhetoric from reading this thread, I'll be stocked for months!

    Drat... I don't think my fridge is big enough...

    Oh well, some of it was already bad.
  8. Quote:
    Originally Posted by Wavicle View Post
    I think it's essentially OK to tell people they are making mistakes in their build
    Absolutely, as long as it's handled with a modicum of civility.
    Quote:
    It's a multiplayer game. Yea, they're your characters, but how you build them effects me too when we're playing together.
    Yes... and no. It really depends on what you're expecting someone else's toon to be capable of, which I think is the crux of this particular issue. As far as I'm concerned, using a 2-person team example, if they are capable of soloing standard content with their character as-is ("gimped", "inefficient", whatever you choose to call it), then they should have no problem handling their half of the typical combats we encounter together. Since I know *I* am, I'm not overly concerned about them holding aggro, providing heals, buffs or debuffs. They're *nice* to have along, but I simply don't require them. The larger the team becomes, the *less* this actually matters to me, as long as the other people didn't build in the same way.
    Quote:
    I can choose not to play with you, or I can be Social and try to help you improve your character.
    Both of these things are a far cry from kicking someone off the team, which to me is the MMO equivalent of spitting in someone's eye.
    Quote:
    Some may call it arrogant to judge what contribution the toon is making in that way, but I call it experience. I can judge both your performance and your build.
    And I don't have a problem with applying judgment to each situation, as long as a) "guilty" isn't the inevitable outcome, and b) "execution" isn't the only answer.

    Kicking someone off a team for NO OTHER reason beyond not having 1-2 specific powers is roughly the same thing, as far as I'm concerned.
  9. Quote:
    Originally Posted by Brakner View Post
    Why do I have a mental picture of Jar Jar Binks right now
    Ugh, sorry about that. I'd mostly managed to forget that character.
  10. Quote:
    Originally Posted by Rintera View Post
    I don't mean to sound rude or anything....

    but if a widow or soldier doesn't have maneuvers, or mind link...they need to be kicked from the team.
    How rude...
  11. I still want the Floating Ziggurat back.
  12. Hmmm, I think we're possibly making incorrect assumptions about what the other person is advocating here.

    I'm not debating that most/all of the TT powers are good to have. I'm not debating that, in either a team OR solo context, they're some of the best powers for a SOA to take. And I'm certainly not advocating blindly teaming with someone withOUT them on particularly difficult content - AV/GM fights, MO TFs and the like.

    The two things I DO have a problem with: kicking someone from a team that does NOT fall into the above categories simply because they don't have them, and telling someone else how to build THEIR characters.

    I honestly don't care about the REASONS a person might not take them. It was, after all, their choice to make. Might make ME scratch my head, but if they can take up the slack with solid tactics, I don't have any long term issues with it. An idiot is going to be a detriment to any team, regardless of the power choices they make, but the power choices they make don't automatically make them an idiot.
  13. Quote:
    Originally Posted by Wavicle View Post
    It's not arrogance. It's YOUR arrogance to think people should happily carry your gimped toon through content.
    And again, we're back to your assumption that a toon that can provide team buffs, but DOESN'T, has no way to contribute to a team's success. Yes sir, it IS your arrogance we're talking about.
  14. Quote:
    Originally Posted by Brakner View Post
    We then die 15 times because we cannot make a dent in the GM’s regen, how is this fair for the team?
    I'd agree with this... if fighting GMs and AVs were the only reason I formed teams.
  15. Quote:
    Originally Posted by Kyria_Shirako View Post
    Would I kick an SoA for not having it? 95% of the time, probably not, especially if they're decent people. Because 95% of the time in big PuGs you do not need a full understanding of the actual function of the game.
    Nor does a competent team need more buffs. Don't get me wrong, I like and use the TT powers, but saying you require someone else's toon (i.e. NOT YOURS) to have them is the epitome of arrogance.
    Quote:
    The other 5%, though - Master Of runs, for instance - I would definitely not allow an SoA who did not take TT:M on my team. Not having it demonstrates severe flaws in one's mechanical understanding that may go well beyond even the lack of that 10% defense, and in cases where that lack of understanding may actually be the difference between success and failure, I would not trust my fate to someone whose grasp of Defense was yet in need of so much correction as to not take and slot TT:M by 50.
    This, I'd agree with.
  16. Quote:
    Originally Posted by Brakner View Post
    So your needs to create a “theme” character is more important than the overall well being of the group?
    Has nothing to do with creating a "theme" character. Stop acting like the notion insults your sense of balance. If you can't survive having an SOA on the team without the team buffs, you must not be able to survive without an SOA on the team in the first place, yes? Would you die if you replaced a TT-equipped SOA with another Brute (for example)? I hope not.

    You act as if team buffs are the only thing ANY character has the ability to bring to a team. You will never be anything but wrong.

    Conversely, to anyone out there that's actually OPPOSED to getting the team buffs on their SOA... all I can say is "dual build" - if a build fascist is going to insist you have them in order to team with them, and you're actually (for some odd reason) concerned about this, give yourself an out.
  17. Bloodspeaker

    Need a new MM.

    As another concept, I had a second necro/storm who had recolored the storm set to a brown/tan, sand and dirt scheme. Now... if they'd just get around to giving us "wrapped" torso and legs (to go with the boots and gloves), my mummy necromancer would be good to go.
  18. Bloodspeaker

    Need a new MM.

    Quote:
    Originally Posted by StrykerX View Post
    Besides, Demons have personal attacks that are actually worth using (hit something with all three whip attacks and you debuff its resists about as much as Tar Patch)... what other MM can say that?
    Yeah, I actually "cursed" the devs during the closed beta for this... for "making" me take more than one personal attack on an MM. Partly because a) yes, the attacks ARE nice from a utilitarian standpoint, and b) they just plain look freaking awesome.
  19. Bloodspeaker

    Need a new MM.

    Quote:
    Originally Posted by Obscure Blade View Post
    Necro/Storm is fun (mine's an undead pirate), and Necro/Dark almost feels like cheating with so many stacking debuffs and controls.
    LOL, you and I need to team our necro/storms sometime. Mine, not surprisingly, is also an undead pirate. An obvious concept, really.

    He's still a "baby" (hit lvl 16 today), but seriously, look me up on JFA 2010 sometime.
  20. Bloodspeaker

    Need a new MM.

    My necro/dark has soloed 6 GMs so far. A demon/dark would almost certainly be able to do the same, possibly better.

    Having lots of fun with my thugs/pain "Joker" homage, possibly due primarily to thematic reasons.

    My Team Teleporting ninja/dark makes me imagine that mobs are screaming "OH &$%@#!!! NINJA!!!" all the time.

    I enjoy my demon/therm, bots/ff, necro/storm and mercs/traps, too, all for various and sundry reasons.
  21. Quote:
    Originally Posted by Wavicle View Post
    My hope is that in i19 Castle will see fit to increase the Stalker HP cap to about 1900 or 2000.
    He won't do that til after he nerfs Regen.

    ...

    Yes, it's a joke.
  22. I generally put Assault and Tactics on all my MMs, and I have a lot: MM is my favorite AT. Maneuvers is too light on defense to be worth is IMO, and Vengeance only works on downed team mates, not pets.

    Generally speaking, I manage to fit them in at levels 28 and 30. Since I forgo all but (at most) one personal attack, as a solo pull power, making the room at some point between 1 and 30 isn't hard.
  23. Quote:
    Originally Posted by Frogfather View Post
    Sometimes I think people need to realize this is just a game and theres a certain amount of fun in just playing it...
    Give it up. Build fascists are never going to change. Besides, if I get kicked from a team because I don't have a specific power, the leader of the team has saved me the trouble of figuring out what an idiot they are the hard way. Everybody wins.
  24. Quote:
    Originally Posted by Electric-Knight View Post
    Someone might wanna animate that hair out of GG's face... She doesn't look too happy about it!!
    Think the texture on that cape needs fixing, first. I know sandpaper on my back would tick ME off...
  25. Quote:
    Originally Posted by james_joyce View Post
    ...and the villain one has to do with finding out what exactly the Leviathan is and what its power source is.
    Well, I don't do this often, but...

    ...

    >.>

    <.<

    ...

    Squee!!!

    Gonna give new meaning to THIS toon's background, I can tell you!