Bloodspeaker

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  1. Would agree that it's not an SG issue for everyone. For me, that's been the only common cause.
  2. Nope, a passive pet will do nothing except follow you around bleed.
  3. Quote:
    Originally Posted by The_Spad_EU View Post
    Based on past experience, they do a pass of the account database and copy everyone who's eligible for the beta across to the beta server just before they make it live for testing, so if you become a VIP after that time your account won't be present.
    Been a subscriber since 2007, so guessing it's not working this way.
  4. Is VIP Beta supposed to be accessible to all VIPs? Because it isn't, currently.
  5. Quote:
    Originally Posted by Paladiamors View Post
    Actually the medic isn't bad for a Tier 1 minion. Not entirely sure why he gets so much flak. The only real downside to him is the cooldown on his first aid. And MAYBE his having the only non-cone AoE of the Tier 1's, making him a bit more likely to be targeted.
    He gets flak for running in to melee things when he should just stand there and heal stuff. Like so many MM pets, he's dumber than a sack of hair, and isn't well-equipped to survive his own Darwin-esque stupidity.

    Thugs have a similar problem with the Arsonist, a tier 1 pet with several AoE DoTs. The guy is an all-too-squishy aggro magnet.
  6. Quote:
    Originally Posted by Ang_Rui_Shen View Post
    Are pet's long cooldown powers affected by the Burnout power recharge, or is that just for the MM's powers?
    Burnout is a self-buff. Doesn't affect your pets' cool-downs, but can let you re-summon in a big hurry, if necessary.
  7. Quote:
    Originally Posted by Radubadu View Post
    This is going to be mostly for concept so I suppose I'll just deal with being less awesome. Thanks for the input!!!
    One thing the Mercs get that NO other MM pets have: a sniper attack.

    Haven't tested this myself, since my own Mercs MM is too low to have the tier 2 pets, but my wife pulls this stunt all the time, and it freaks team mates out.

    I'm unsure whether the need to be upgraded or not, and if so, to what degree. But she often parks way out of normal "shooting" range and tells one of her Spec Ops to attack. He runs into sniper range and takes a shot. She then orders him back to the group.

    edit: Just checked here, and they need the Upgrade (the second pet buff).
  8. Bloodspeaker

    Maneuvers FX?

    On a related note, I'm positively thrilled with the ability to cancel other people's unwanted buffs on me. Speed Boost (for example) has never aided my marketeering in any way...
  9. Haven't had the issue recur myself since I started avoiding any and all SG setting and base adjustments, which were the only things causing this for me. Only thing I haven't done that I'll need to is pay base rent. Hoping to delay that til the first try at a fix goes through.
  10. Bloodspeaker

    Originality

    I tend to go for a certain measure of "originality" with all my characters, but a very subjective "fun" is, in the end, the only thing that matters to me.
  11. Bloodspeaker

    Odd black effect

    Quote:
    Originally Posted by Dragon_Surge View Post
    Sounds similar to things going on over in this thread..
    For me, this corrected the issue.
  12. Seems to be any of several SG adjustments - changing the SG emblem, updating the motd, etc. Exiting out of the game entirely, and logging back in from scratch, corrected the issue for me, at least. YMMV.

    Side note: this was occuring before today's patch.
  13. Bloodspeaker

    Base Question...

    Quote:
    Originally Posted by Ironblade View Post
    So you don't feel the ambiance of the medieval library is enhanced by some comic book posters?
    Or any other base that isn't designed as a "personal" space, honestly. Those items, specifically, are just so much "wall trash" to me. And honestly, the AV/Hero "tropies" aren't a lot better. How many butt-capes can Ghost Widow lose, anyway?..
  14. Bloodspeaker

    Base Question...

    Quote:
    Originally Posted by GibsonMcCoy View Post
    Ah, I was thinking you had to be in edit mode to do that for some reason. Sorry for the confusion. I've been up all night, as usual.
    That's no excuse, I've been up all night, too.

    Is an easy thing to confuse anyway, since you'd THINK that would fall under the same permission/restriction... but no, they can dump that stuff in there all they want... /e facepalm

    Honestly, it's why I wish they would NOT fix the bug that allows a given character to place such items only once. Eventually, they'd run out, and I wouldn't have to monitor it as diligently.
  15. Bloodspeaker

    Base Question...

    Quote:
    Originally Posted by GibsonMcCoy View Post
    If you're asking if there's a way to lockout people from editing the base, which is what I'm reading it as, it's on the Supergroup> Settings options.
    I'd have to double-check, but that setting does not prevent someone from "Adding a Personal Item" to the base, which is what elvnsword09 is referring to... I think. Things like the comic covers, weapons and trophy cases, and the Arachnos and Longbow Flyers.

    Personally, as the main base designer for two bases, if someone adds one without asking, I reciprocate the consideration by deleting it without asking. Harsh, maybe... but I really do have better things to do than remind people repeatedly not to do this without asking, especially when I *have* all the aforementioned items available. If they were wanted, they'd already be there...
  16. On the huge body model, the backs of all the old beast heads (particularly "reptile"), and many (all?) of the older hairstyles, break away from the nape of the neck. Sort of the antithesis of clipping, if that makes sense. They've been like this for at least as long as I've been here - soon to be five years.

    Male models cannot use the "venus" astrological chest symbol. Also a 5-year bug.

    Female models cannot use the "mars" astrological chest symbol. Also also a 5-year bug.

    From the latter two, one might start to think that someone at Paragon has a squicky "hang up" about "transgendered" characters...

    Then again, since none of the dev staff apparently reads or acts on the items posted here, I'm not really sure why I'm mentioning these, again...
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    Don't recall if it's "Kill all four" or "Kill enough EBs" and you unlock a pumpkin head costume piece.
    It's the latter, "enough" being one.
  18. Heh, have been doing this for a long time with both grav and mind doms. There may be more powerful melee attacks to use, but I get a perverse sense of amusement using air superiority as the melee attack. To me, nothing says "Skroo yoo!" quite like flipping a target within reach, and promptly slamming them back into the ground.

    A more complex version of the same trick is using wormhole (on outdoor maps) to port the target directly above you and blasting them on the way down.
    • Still easier getting BP masks in SE Talos at night than trekking acros DA.
    • Still easier getting the Croatoa ghost badge at night.
    • Still easier to hunt warwolves (redside) around the Pit in Sharkhead at night.
    • Still easier to hunt vampyri (redside) in the Council area of Nerva at night.
    • Still easier to hunt vampyri (blueside) on the hill overlooking the Council base in Striga at night.
    Might be missing some others, but all these things are still true.
  19. Quote:
    Originally Posted by Rainbow Avenger View Post
    So, the excuse of perpetual darkness being an advantage to badge hunting is no longer valid.
    Still makes several badges EASIER to get, ergo it is still an advantage.

    Don't like the darkness in game? Go for a walk outside in the real world.
  20. Quote:
    Originally Posted by dbuter View Post
    I really don't think making the game hard to see is a great way to celebrate Halloween.
    Might also check your graphics settings. Yes, the Sun is gone for the duration, but it's hardly dark enough to make it difficult to see, at least at my end. The general event is no darker than the normal night cycle the game has always had, though the Banner "invasion" can be very... gray... at times, especially in Grandville.
  21. Quote:
    Originally Posted by TerraDraconis View Post
    The sun being down is really really helpful for anyone mask hunting in Talos.
    As well as Warwolves around The Pit in Sharkhead.
  22. If your main complaint is that the weapons don't look heavy, than your alternative would leave out character concepts that assume the character is strong enough to whip such a weapon around like a teppan chef wielding a ginzu knife. Either way, someone's getting "left out", no matter how they animate it, short of adding alternate animations. Which itself wouldn't be a bad thing.
  23. Quote:
    Originally Posted by Talen Lee View Post
    That's it, pack the MMO in, we're going to have to start it over.
    Not enough smilies, and you're short about 50,000 posts. Keep at it, though.
  24. Quote:
    Originally Posted by SinergyX_EU View Post
    Ok, i wont make friends with this, but still..
    If so, that would likely have more to do with the "tone" of your comments, rather than the highly subjective content in them. That being said, I've played other games with "hyooj" weapons in them, myself, and I'm not really sure what you're expecting/wanting to see, since none of the games I've played (some of which you mentioned) had particularly "attractive" or "realistic" animations for such things. Without making a comparison to the weapon animations of other games, what are you wanting to see? Complaining about such things, without suggesting alternatives, is just complaining.