Blade_of_Fury

Apprentice
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  1. Not sure if you're still watching this thread (you know who you are, got your Ill Rad to 50 on dbl xp) but this is the build I've come up with that I will be rebuilding my own Ill Rad into; I traded a lot of defence so I could have the recall, mutation, veng, and combat jumping combo; I've found I just can't give it up. Still have good enough defence that smashing and lethal should be capped on a team with a couple of manuvers (3+) and everything else will be decent though:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Unbreakable Constraint - Hold/Recharge
    • (37) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (37) Unbreakable Constraint - Accuracy/Recharge
    • (39) Unbreakable Constraint - Endurance/Hold
    • (39) Unbreakable Constraint - Chance for Smashing Damage
    • (43) Damage Increase IO
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Endurance/Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (29) Doctored Wounds - Heal/Endurance/Recharge
    • (29) Doctored Wounds - Heal
    • (34) Doctored Wounds - Recharge
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Accuracy/Endurance/Recharge
    • (25) Decimation - Accuracy/Damage/Recharge
    • (27) Decimation - Chance of Build Up
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Recharge
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - Accuracy/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 6: Deceive
    • (A) Coercive Persuasion - Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Recharge
    • (17) Coercive Persuasion - Confused/Endurance
    • (25) Coercive Persuasion - Contagious Confusion
    Level 8: Superior Invisibility
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Endurance/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (15) Red Fortune - Endurance
    • (17) Luck of the Gambler - Recharge Speed
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) Achilles' Heel - Chance for Res Debuff
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Mutation
    • (A) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (21) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Soulbound Allegiance - Damage/Recharge
    • (23) Soulbound Allegiance - Chance for Build Up
    Level 20: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (50) Tempered Readiness - Accuracy/Endurance
    Level 22: Enervating Field
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    Level 24: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Endurance
    Level 28: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Kismet - Accuracy +6%
    Level 30: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (31) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    • (34) Luck of the Gambler - Recharge Speed
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (36) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - Endurance/Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance
    Level 38: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Ice Blast
    • (A) Decimation - Accuracy/Damage
    • (42) Decimation - Damage/Endurance
    • (42) Decimation - Damage/Recharge
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (43) Decimation - Accuracy/Damage/Recharge
    Level 44: Frozen Armor
    • (A) Red Fortune - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Endurance/Recharge
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    • (46) Luck of the Gambler - Recharge Speed
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 47: Ice Storm
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Hibernate
    • (A) Healing IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Miracle - +Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Set Bonus Totals:
    • 18.5% DamageBuff(Smashing)
    • 18.5% DamageBuff(Lethal)
    • 18.5% DamageBuff(Fire)
    • 18.5% DamageBuff(Cold)
    • 18.5% DamageBuff(Energy)
    • 18.5% DamageBuff(Negative)
    • 18.5% DamageBuff(Toxic)
    • 18.5% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 42% Enhancement(Accuracy)
    • 113.75% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 57.23 HP (5.627%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 14.9%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 15% (0.251 End/sec) Recovery
    • 36% (1.529 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 7.875% Resistance(Fire)
    • 7.875% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)



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  2. So I have already done Ill\rad\fire and Ill\rad\mace and played them and they've both had their pros and cons, but I'm considering getting out of mace and have been exploring my options and ice seems quite good. My goals for my build are having perma pa, am, and hasten; I would also like decent def as a friend and I have been toying with the idea of attempting to duo apex (crazy I know) and he would be bringing a sonic\cold corr to team with my ill\rad; his shields would give ~17% def to all but psi and toxic (but they boost positional def too). The build I came up with uses ice for a few reasons that I need to test or have someone confirm, mostly being that I believe hibernate will work even in the middle of blue fire if you get it off and active before you die since it makes you untouchable? I also took it for the quickly recharging and animating ST blast and the def toggle that can take the steadfast def IO. I took leadership partially for teaming and partly so I can veng and soft cap myself to everything and I took mutation and recall for teaming\stealthing and tping\the possible duo apex. I think the build I've come up with will help me meet all of my goals, maybe even the crazy one, but my biggest question on it is this: Considering that I am using the dmg\debuff alpha, is it more valualble in this build to slot a dmg IO in blind, or leave Achille's Heel in Radiation Infection for a long term AV fight and\or is there any way to tweak my build to make it better for this?
    The only IO I really can't or won't consider is the 2 bill inf Gladiator's Net def IO.


    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (40) Decimation - Damage/Endurance
    • (42) Decimation - Accuracy/Endurance/Recharge
    • (42) Decimation - Accuracy/Damage/Recharge
    • (42) Decimation - Chance of Build Up
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (5) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - Accuracy/Recharge
    • (50) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Endurance
    Level 6: Deceive
    • (A) Coercive Persuasion - Confused
    • (7) Coercive Persuasion - Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Confused/Recharge
    • (15) Coercive Persuasion - Accuracy/Recharge
    • (15) Coercive Persuasion - Confused/Endurance
    • (17) Coercive Persuasion - Contagious Confusion
    Level 8: Superior Invisibility
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Endurance/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (11) Red Fortune - Defense
    • (11) Red Fortune - Endurance
    • (13) Luck of the Gambler - Recharge Speed
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 12: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (23) HamiO:Enzyme Exposure
    • (23) HamiO:Enzyme Exposure
    • (36) Achilles' Heel - Chance for Res Debuff
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Mutation
    • (A) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (40) Soulbound Allegiance - Chance for Build Up
    Level 20: Lingering Radiation
    • (A) Accuracy IO
    Level 22: Enervating Field
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 24: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (27) Red Fortune - Defense
    • (27) Red Fortune - Endurance
    • (33) Luck of the Gambler - Recharge Speed
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (48) Glimpse of the Abyss - Endurance/Fear
    • (48) Glimpse of the Abyss - Accuracy/Endurance
    • (48) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (50) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (34) Expedient Reinforcement - Damage/Endurance
    • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (36) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 35: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Ice Blast
    • (A) Decimation - Accuracy/Damage
    • (43) Decimation - Damage/Endurance
    • (43) Decimation - Damage/Recharge
    • (43) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 44: Frozen Armor
    • (A) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    • (45) Red Fortune - Endurance
    • (46) Red Fortune - Defense/Endurance
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 47: Hibernate
    • (A) Recharge Reduction IO
    Level 49: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (39) Miracle - +Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod/Accuracy

    *Edit* Also, for anyone with experience using hibernate on an Ill Rad, does it help a lot with end issues or is it still mostly just an Oh Sh** power? Also, if your toggle are active when you go into hibernate do they drop? If not are they actually still in effect?
  3. My Rads are all 50, but I've done the fire\rad superteam thing and they are truely fun. If you guys need a filler for tfs or teaming feel free to hit me up if I'm on either at @AC Bolt or @Blazing Stone.
  4. I just wanted to share my experience with my new build for anyone interested in how the Mace PPP can be on an Ill Rad. I went from a perma PA build with the Fire APP where I used Fire Blast, Fire Ball, and the Rez to a Perma PA build using the Mace PPP and choosing the Shield, Poison Ray, and the Toxic Tarantula and my new build has nearly softcap def to smashing, lethal and energy (around 42%, I lost more defence than I suspected due to invis suppresion) and I have around 25% def minimum to everything else including melee and aoe with 35% ranged. Now, as a preface, I mostly use my Ill rad on shard TFs, since I just got her to full villian that means LRSF, BSF, LGTF, ITF, Apex, and Tin; though I will be getting her at least to Rouge so I can do the STF again eventually. I used her to go through the last 2 parts of Scirocco's patron right after I unlocked PPP access and fought all the AVs solo except Recluse; I found that I was able to take down AVs faster than before, but the 2 sec cast time on poison ray was a little frustrating, also, my attack chain changed to Blind, SW, PR, Blind, SW, Blind, SW, PR... so its not quite fast enough recharging to maintain the Blind, SW, Fire blast, fire ball, blind, SW, fire blast chain I had going before. The toxic damage from my new pet was very noticable and I was able to keep him out perma, but against AVs he seemed sometimes to manage to avoid aggro and be fine and other times he'd barely get off a shot and get one shot - so he was very nice while he stayed alive, but he died fast about a third of the time. I only did LR with a team because it was fun to push him up to 54 and I was unable to solo him at that level, I'm sure I could have taken him at 50 like every other AV in the arc.

    The only other thing I did with my Ill Rad last night was an Apex and Tin, and they are much of the reason for the build in the first place what with the huge amount of energy and smashing and lethal damage that comes in. In Apex I had mixed feelings; due to all the def I had I think I only managed to die once, and that was against the hydras in the first room and it was because a Rikti drone saw me; I didn't need my heal nearly as often in the first mish as I used too, but I also had no AOE damage outside PA, I really missed fireball, on the other hand, I soloed two walkers on my own while the team was dealing with the other 3 or 4 in the last wave of the mish. Where I really saw a difference was the Battle Maiden fight; I rarely died from blue fire before and obviously my defense wouldn't help with that now, but what I died from all the time was the swarms of swords and warriors, PA and invis just don't seem to counter ambushes that target you directly, with my near capped smashing and lethal def I barely got hit by anything the whole time and was the only member of my team not to die, it was quite gratifying.

    TLDR; my fire APP is fun, fast, and has an AOE and Rez, Mace PPP is a little slower but lets you solo AVs faster and be safer against many mobs, especially in Apex.
  5. Actually Fritz, being worried about that I checked the details on both invis's def in Mids and its only showing the supressed def, not the pre-suppression def in the end totals, so it should really be softcapped. I've tweaked the build a bit since my last build post but I'm at work so I can't pull it out of Mids to share right now; but I'll be doing it tonight, just finished the first arc of Scirocco's last night so I can actually get it done now, fortunately I found a way to do pretty much the same thing as my latest build but get the overall acc of all my powers to at least ~150% for most and some as high as ~180% while maintaining everything else I wanted.
  6. I'm at work, so I couldn't look at your build, but I'm actually going to be completing a respec with the Mace myself tonight on my Ill rad and the build i have has Poison Ray's rech at just over 6 seconds too, I'll be completing scirocco's 2nd and 3rd arc afterwards so I'll let you know how it goes for me too.

    *edit* As I don't have Mids at work I can't say the exact amount in my new build, but I'll have between 208% and 211% global rech which, while only tenths of a second over perma PA made the Tarantula Perma with 2 seconds or so to spare using only 4 expedient reinforecement, you definitely don't need even more recharge to do that on your build Griff, I also use the dmg\debuff alpha, so even that isn't contributing.
  7. I am working on an Ill storm too and this is the build you inspired for me to think about; it has capped range def and capped smashing\lethal defense (most common dmg in the game, useful against melee, ranged, or aoe) along with high recharge (though not quite perma hasten levels). I won't claim this is a cheap build, but more something to work towards, but it also doesn't use any more purple sets than the confuse set and 2 in the pet set, also, for baz gaze, I just recently needed to buy a set myself, and while the quad (Acc, end, rech, hold) is super expensive, I was able to get level 27s of the other 4 non-procs for a total of 30 mil or so, comparatively cheap compared to the level 30 prices and really not much lower in overall enhancing value.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (15) Basilisk's Gaze - Endurance/Recharge/Hold
    • (43) Thunderstrike - Accuracy/Damage
    Level 1: Gale
    • (A) Force Feedback - Chance for +Recharge
    Level 2: Spectral Wounds
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Endurance
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused/Recharge
    • (5) Coercive Persuasion - Accuracy/Confused/Recharge
    • (5) Coercive Persuasion - Accuracy/Recharge
    • (17) Coercive Persuasion - Confused
    • (17) Coercive Persuasion - Contagious Confusion
    • (34) Coercive Persuasion - Confused/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 10: Steamy Mist
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Endurance/Recharge
    • (11) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 12: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Freezing Rain
    • (A) Achilles' Heel - Chance for Res Debuff
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (23) Expedient Reinforcement - Endurance/Damage/Recharge
    • (23) Soulbound Allegiance - Damage/Recharge
    • (50) Soulbound Allegiance - Chance for Build Up
    Level 20: Hurricane
    • (A) Explosive Strike - Damage/Knockback
    • (21) Explosive Strike - Accuracy/Knockback
    • (21) Explosive Strike - Chance for Smashing Damage
    • (42) Endurance Reduction IO
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 24: Weave
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Endurance/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (27) Glimpse of the Abyss - Endurance/Fear
    • (27) Glimpse of the Abyss - Accuracy/Endurance
    • (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (48) Glimpse of the Abyss - Chance of Damage(Psionic)
    Level 28: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (29) Red Fortune - Endurance/Recharge
    • (29) Red Fortune - Defense/Endurance/Recharge
    • (42) Luck of the Gambler - Recharge Speed
    • (43) Red Fortune - Defense
    • (50) Red Fortune - Endurance
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Phantasm
    • (A) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage/Endurance
    • (33) Blood Mandate - Accuracy/Endurance
    • (33) Blood Mandate - Accuracy/Damage/Endurance
    • (46) Blood Mandate - Accuracy
    • (48) Blood Mandate - Damage
    Level 35: Tornado
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Expedient Reinforcement - Endurance/Damage/Recharge
    • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
    Level 38: Lightning Storm
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (40) Thunderstrike - Damage/Endurance/Recharge
    Level 41: Hibernate
    • (A) Recharge Reduction IO
    Level 44: Frozen Armor
    • (A) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    • (46) Luck of the Gambler - Recharge Speed
    Level 47: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Combat Jumping
    • (A) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (13) Efficacy Adaptor - EndMod/Recharge
    • (13) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Set Bonus Totals:
    • 22% DamageBuff(Smashing)
    • 22% DamageBuff(Lethal)
    • 22% DamageBuff(Fire)
    • 22% DamageBuff(Cold)
    • 22% DamageBuff(Energy)
    • 22% DamageBuff(Negative)
    • 22% DamageBuff(Toxic)
    • 22% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 8% Defense(Fire)
    • 8% Defense(Cold)
    • 19.88% Defense(Energy)
    • 19.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 25.5% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 16% Enhancement(Accuracy)
    • 2.75% Enhancement(Terrorized)
    • 4% Enhancement(Confused)
    • 93.75% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 49.6 HP (4.877%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 13.8%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 6.65%
    • MezResist(Terrorized) 5%
    • 15.5% (0.259 End/sec) Recovery
    • 26% (1.104 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 15.04% Resistance(Fire)
    • 15.04% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 9% RunSpeed



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  8. I like a lot of what you did, but one thing to consider is that I play mostly 50+ content and have the dmg\def debuff alpha, so all those powers with 'only' ~70% dmg enhancement are actually quite close to 100%, also, because of all the teaming i do I can't bring myself to drop recall or mutation. If you don't mind I'd really appreciate you taking a look at my revised build:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (17) Basilisk's Gaze - Accuracy/Recharge
    • (17) Basilisk's Gaze - Endurance/Recharge/Hold
    • (21) Thunderstrike - Accuracy/Damage
    • (31) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Endurance/Recharge
    • (3) Doctored Wounds - Heal/Recharge
    • (3) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (37) Doctored Wounds - Recharge
    Level 2: Spectral Wounds
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Accuracy/Damage/Recharge
    • (25) Decimation - Damage/Endurance
    • (25) Decimation - Accuracy/Endurance/Recharge
    • (27) Decimation - Chance of Build Up
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (5) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Superior Invisibility
    • (A) Red Fortune - Defense/Endurance
    • (9) Red Fortune - Endurance/Recharge
    • (9) Red Fortune - Defense/Endurance/Recharge
    • (21) Luck of the Gambler - Recharge Speed
    • (34) Red Fortune - Defense
    • (34) Red Fortune - Endurance
    Level 10: Deceive
    • (A) Coercive Persuasion - Confused/Recharge
    • (11) Coercive Persuasion - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion - Accuracy/Recharge
    • (34) Coercive Persuasion - Confused/Endurance
    • (40) Coercive Persuasion - Contagious Confusion
    • (50) Coercive Persuasion - Confused
    Level 12: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Mutation
    • (A) Recharge Reduction IO
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (29) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (29) Soulbound Allegiance - Chance for Build Up
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 20: Lingering Radiation
    • (A) Accuracy IO
    Level 22: Enervating Field
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    Level 24: Kick
    • (A) Kinetic Crash - Damage/Knockback
    • (27) Kinetic Crash - Accuracy/Knockback
    • (39) Kinetic Crash - Recharge/Knockback
    • (39) Kinetic Crash - Recharge/Endurance
    • (39) Kinetic Crash - Damage/Endurance/Knockback
    • (50) Kinetic Crash - Accuracy/Damage/Knockback
    Level 26: Spectral Terror
    • (A) Nightmare - Accuracy/Recharge
    • (31) Nightmare - Accuracy/Fear/Recharge
    • (46) Nightmare - Accuracy/Endurance
    Level 28: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense
    • (50) Kismet - Accuracy +6%
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Red Fortune - Defense/Endurance
    • (37) Red Fortune - Endurance/Recharge
    • (40) Red Fortune - Defense/Endurance/Recharge
    • (40) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    Level 38: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 41: Scorpion Shield
    • (A) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Endurance/Recharge
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    • (43) Luck of the Gambler - Recharge Speed
    Level 44: Poisonous Ray
    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (45) Decimation - Accuracy/Damage/Recharge
    • (46) Decimation - Damage/Recharge
    Level 47: Summon Tarantula
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage
    • (48) Expedient Reinforcement - Damage/Endurance
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 49: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Miracle - +Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (15) Efficacy Adaptor - EndMod/Recharge
    • (15) Efficacy Adaptor - EndMod/Accuracy
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 9.875% Defense(Energy)
    • 9.875% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 10.19% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 9% Enhancement(Accuracy)
    • 1.65% Enhancement(Terrorized)
    • 4% Enhancement(Heal)
    • 113.75% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 57.23 HP (5.627%) HitPoints
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 19.6%
    • MezResist(Sleep) 7.5%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 9.7%
    • 9% (0.15 End/sec) Recovery
    • 32% (1.359 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.5% Resistance(Smashing)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3% RunSpeed



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  9. Hey all, I already have a decent perma pa build for my ill\rad, but I'd really like to improve it; I'm trying to softcap smashing, lethal, and energy and still maintain perma pa and have decent accuracy for my powers. I think i've manage to do that, but I'd just like some people to critique it if they can (local man I'm looking at you). Thanks!

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(31)
    Level 1: Radiant Aura -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(31), Dct'dW-Rchg(37)
    Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(31), Decim-Build%(40)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Superior Invisibility -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(34), RedFtn-EndRdx(40), LkGmblr-Rchg+(46)
    Level 10: Deceive -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(11), CoPers-Acc/Rchg(11), CoPers-Conf/EndRdx(34), CoPers-Conf%(40), CoPers-Conf(50)
    Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(13), HO:Enzym(13)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Mutation -- RechRdx-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Build%(43)
    Level 20: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(21), P'ngTtl-EndRdx/Rchg/Slow(21), P'ngTtl-Rng/Slow(27), Acc-I(27)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23)
    Level 24: Kick -- FrcFbk-Rechg%(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(34), RedFtn-Def(37), RedFtn-EndRdx(50)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), LkGmblr-Def(46), Ksmt-ToHit+(50)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
    Level 35: Recall Friend -- Winter-ResSlow(A)
    Level 38: Flash -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(43)
    Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/Rchg(46)
    Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48)
    Level 49: Group Invisibility -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc(15)
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 4% Enhancement(Confused)
    • 18% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 2.5% Enhancement(JumpSpeed)
    • 113.75% Enhancement(RechargeTime)
    • 57.23 HP (5.627%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 7.5%
    • MezResist(Immobilize) 19.6%
    • MezResist(Sleep) 10.25%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 9.7%
    • 9.5% (0.159 End/sec) Recovery
    • 26% (1.104 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)



    Code:
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    |-------------------------------------------------------------------|
  10. I finally got around to IOing my ill\rad just in time for I19 so I could have fun with perma PA which is of course fun, but after getting my Uncommon alpha and 50 plus shards I too found I needed to play something different. I dusted off my old permadom fire\psi and rebuilt him to take advantage of inherent fitness and wow is he fun; with perma dom I'm pretty safe and I have enough recharge that my regen power is less than a second off perma; but the best part is that he has 5 aoes, talk about killing fun. Between hotfeet, fire cages (with the purp hold proc and 5 posi), psychic shockwave, fireball and rain of fire he's pretty much always got an AOE up, not to mention the imps. He's quickly become my next favorite beside my ill\rad; he may not be able to solo an AV, but he caters to my need for a mass destruction playstyle in a way that my ill\rad just can't compare to.