Illusion\Rad\Ice Critique
Not sure if you're still watching this thread (you know who you are, got your Ill Rad to 50 on dbl xp) but this is the build I've come up with that I will be rebuilding my own Ill Rad into; I traded a lot of defence so I could have the recall, mutation, veng, and combat jumping combo; I've found I just can't give it up. Still have good enough defence that smashing and lethal should be capped on a team with a couple of manuvers (3+) and everything else will be decent though:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind
- (A) Unbreakable Constraint - Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Hold/Recharge
- (37) Unbreakable Constraint - Accuracy/Recharge
- (39) Unbreakable Constraint - Endurance/Hold
- (39) Unbreakable Constraint - Chance for Smashing Damage
- (43) Damage Increase IO
- (A) Doctored Wounds - Endurance/Recharge
- (27) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (29) Doctored Wounds - Heal
- (34) Doctored Wounds - Recharge
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Accuracy/Damage/Recharge
- (27) Decimation - Chance of Build Up
- (A) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Recharge
- (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Coercive Persuasion - Confused/Recharge
- (7) Coercive Persuasion - Accuracy/Confused/Recharge
- (7) Coercive Persuasion - Accuracy/Recharge
- (17) Coercive Persuasion - Confused/Endurance
- (25) Coercive Persuasion - Contagious Confusion
- (A) Red Fortune - Defense/Endurance
- (9) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Defense
- (15) Red Fortune - Endurance
- (17) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) Achilles' Heel - Chance for Res Debuff
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (19) Expedient Reinforcement - Accuracy/Damage
- (19) Expedient Reinforcement - Accuracy/Damage/Recharge
- (21) Expedient Reinforcement - Endurance/Damage/Recharge
- (21) Soulbound Allegiance - Damage/Recharge
- (23) Soulbound Allegiance - Chance for Build Up
- (A) Tempered Readiness - Accuracy/Slow
- (50) Tempered Readiness - Accuracy/Endurance
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Glimpse of the Abyss - Accuracy/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Kismet - Accuracy +6%
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (34) Red Fortune - Endurance
- (34) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Recharge Speed
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Healing IO
Level 1: Brawl
- (A) Empty
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (40) Miracle - +Recovery
- (A) Efficacy Adaptor - EndMod
- (39) Efficacy Adaptor - EndMod/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 42% Enhancement(Accuracy)
- 113.75% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 4% Enhancement(Heal)
- 57.23 HP (5.627%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 14.9%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 7.2%
- 15% (0.251 End/sec) Recovery
- 36% (1.529 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 7.875% Resistance(Fire)
- 7.875% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
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Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Endurance/Recharge
- (17) Decimation - Accuracy/Damage/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (5) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (19) Decimation - Accuracy/Endurance/Recharge
- (19) Decimation - Accuracy/Damage/Recharge
- (A) Coercive Persuasion - Confused
- (7) Coercive Persuasion - Confused/Recharge
- (21) Coercive Persuasion - Accuracy/Confused/Recharge
- (21) Coercive Persuasion - Contagious Confusion
- (23) Coercive Persuasion - Confused/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
- (11) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
- (13) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance
- (31) Red Fortune - Defense/Endurance/Recharge
- (31) Red Fortune - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (39) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (40) Red Fortune - Defense/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Call to Arms - Accuracy/Damage/Recharge
- (23) Call to Arms - Damage/Endurance
- (25) Call to Arms - Accuracy/Damage
- (25) Call to Arms - Endurance/Damage/Recharge
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Tempered Readiness - Accuracy/Endurance
- (42) Tempered Readiness - Endurance/Recharge/Slow
- (42) Tempered Readiness - Accuracy/Slow
- (43) Tempered Readiness - Accuracy/Damage/Slow
- (43) Tempered Readiness - Range/Slow
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (33) Glimpse of the Abyss - Endurance/Fear
- (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (45) Glimpse of the Abyss - Fear/Range
- (45) Glimpse of the Abyss - Chance of Damage(Psionic)
- (A) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Recharge
- (34) Basilisk's Gaze - Recharge/Hold
- (34) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Call to Arms - Accuracy/Damage
- (36) Call to Arms - Accuracy/Damage/Recharge
- (36) Call to Arms - Damage/Endurance
- (48) Call to Arms - Endurance/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Impervium Armor - Resistance/Endurance
- (45) Impervium Armor - Resistance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (50) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (33) Performance Shifter - Chance for +End
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 7.063% Defense(AoE)
- 5.4% Max End
- 1.5% Enhancement(JumpHeight)
- 9% Enhancement(Accuracy)
- 1.5% Enhancement(RunSpeed)
- 4% Enhancement(Confused)
- 4% Enhancement(Heal)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpSpeed)
- 2.75% Enhancement(Terrorized)
- 110% Enhancement(RechargeTime)
- 15% FlySpeed
- 137.34 HP (13.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 9.9%
- MezResist(Terrorized) 2.2%
- 20% (0.334 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 20% RunSpeed
So I have already done Ill\rad\fire and Ill\rad\mace and played them and they've both had their pros and cons, but I'm considering getting out of mace and have been exploring my options and ice seems quite good. My goals for my build are having perma pa, am, and hasten; I would also like decent def as a friend and I have been toying with the idea of attempting to duo apex (crazy I know) and he would be bringing a sonic\cold corr to team with my ill\rad; his shields would give ~17% def to all but psi and toxic (but they boost positional def too). The build I came up with uses ice for a few reasons that I need to test or have someone confirm, mostly being that I believe hibernate will work even in the middle of blue fire if you get it off and active before you die since it makes you untouchable? I also took it for the quickly recharging and animating ST blast and the def toggle that can take the steadfast def IO. I took leadership partially for teaming and partly so I can veng and soft cap myself to everything and I took mutation and recall for teaming\stealthing and tping\the possible duo apex. I think the build I've come up with will help me meet all of my goals, maybe even the crazy one, but my biggest question on it is this: Considering that I am using the dmg\debuff alpha, is it more valualble in this build to slot a dmg IO in blind, or leave Achille's Heel in Radiation Infection for a long term AV fight and\or is there any way to tweak my build to make it better for this?
The only IO I really can't or won't consider is the 2 bill inf Gladiator's Net def IO.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Endurance/Recharge/Hold
- (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Radiant Aura- (A) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (21) Doctored Wounds - Heal
- (21) Doctored Wounds - Recharge
Level 2: Spectral Wounds- (A) Decimation - Accuracy/Damage
- (40) Decimation - Damage/Endurance
- (42) Decimation - Accuracy/Endurance/Recharge
- (42) Decimation - Accuracy/Damage/Recharge
- (42) Decimation - Chance of Build Up
Level 4: Accelerate Metabolism- (A) Efficacy Adaptor - EndMod/Recharge
- (5) Efficacy Adaptor - EndMod
- (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (50) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
Level 6: Deceive- (A) Coercive Persuasion - Confused
- (7) Coercive Persuasion - Confused/Recharge
- (7) Coercive Persuasion - Accuracy/Confused/Recharge
- (15) Coercive Persuasion - Accuracy/Recharge
- (15) Coercive Persuasion - Confused/Endurance
- (17) Coercive Persuasion - Contagious Confusion
Level 8: Superior Invisibility- (A) Red Fortune - Defense/Endurance
- (9) Red Fortune - Endurance/Recharge
- (9) Red Fortune - Defense/Endurance/Recharge
- (11) Red Fortune - Defense
- (11) Red Fortune - Endurance
- (13) Luck of the Gambler - Recharge Speed
Level 10: Hasten- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 12: Radiation Infection- (A) HamiO:Enzyme Exposure
- (23) HamiO:Enzyme Exposure
- (23) HamiO:Enzyme Exposure
- (36) Achilles' Heel - Chance for Res Debuff
Level 14: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Mutation- (A) Recharge Reduction IO
Level 18: Phantom Army- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Expedient Reinforcement - Endurance/Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
- (40) Soulbound Allegiance - Chance for Build Up
Level 20: Lingering Radiation- (A) Accuracy IO
Level 22: Enervating Field- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
Level 24: Maneuvers- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (27) Red Fortune - Defense
- (27) Red Fortune - Endurance
- (33) Luck of the Gambler - Recharge Speed
Level 26: Spectral Terror- (A) Glimpse of the Abyss - Accuracy/Recharge
- (48) Glimpse of the Abyss - Endurance/Fear
- (48) Glimpse of the Abyss - Accuracy/Endurance
- (48) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (50) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 28: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 32: Phantasm- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Expedient Reinforcement - Damage/Endurance
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Recall Friend- (A) Winter's Gift - Slow Resistance (20%)
Level 38: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 41: Ice Blast- (A) Decimation - Accuracy/Damage
- (43) Decimation - Damage/Endurance
- (43) Decimation - Damage/Recharge
- (43) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
Level 44: Frozen Armor- (A) Red Fortune - Endurance/Recharge
- (45) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (46) Red Fortune - Defense/Endurance
- (46) Steadfast Protection - Resistance/+Def 3%
Level 47: Hibernate- (A) Recharge Reduction IO
Level 49: Group Invisibility- (A) Luck of the Gambler - Recharge Speed
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (39) Miracle - +Recovery
Level 2: Stamina*Edit* Also, for anyone with experience using hibernate on an Ill Rad, does it help a lot with end issues or is it still mostly just an Oh Sh** power? Also, if your toggle are active when you go into hibernate do they drop? If not are they actually still in effect?